mirror of
https://github.com/moparisthebest/Simba
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157 lines
4.3 KiB
ReStructuredText
157 lines
4.3 KiB
ReStructuredText
.. _scriptref_colour:
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.. note::
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Not all colour finding functions have been documented yet.
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Colour Finding
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==============
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Finding colours on the screen is quite simple. Simba offers methods like
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``FindColor`` to locate colours on the screen.
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These methods are usually composed out of several (but not always all)
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components:
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* The colour to search for.
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* An area to search in, defined by *x1*, *y1*, *x2*, *y2*.
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* Tolerance applied to the colour matching. With a maximum tolerance all
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colours are matched.
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* Spiral. A spiral defines a point where the search will start from.
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This is particulary useful if you want the first result near specific
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coordinates.
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* AreaSize. The size the box of colours should be. Usually this is not
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adjustable.
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* A single point in *x*, *y* can be returned, or a set or points called
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a *TPointArray*.
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.. note::
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Other techniques exist, which involve relative point distance from one point
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to another; these are found in the :ref:`_scriptref_DTM` section.
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.. note::
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Although the documentation uses the ``English`` spelling of
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``colour``; the code for compatibility sake uses ``color``, without the u.
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Colour Finding Methods
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----------------------
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A list of all colour finding methods in Simba.
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SimilarColors
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~~~~~~~~~~~~~
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.. code-block:: pascal
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function SimilarColors(C1, C2, Tolerance: Integer): Boolean;
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SimilarColors returns true if the two passed colours are *similar* given the
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passed tolerance.
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FindColor
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~~~~~~~~~
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.. code-block:: pascal
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function FindColor(var x, y: Integer; col, x1, y1, x2, y2: Integer):
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Boolean;
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FindColor returns true if the exact colour given (col) is found in the box
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defined by *x1*, *y1*, *x2*, *y2*.
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The point is returned in *x* and *y*.
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It searches from the top left to the bottom right and will stop
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after matching a point.
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FindColorTolerance
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~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorTolerance(var x, y: Integer; col, x1, y1, x2, y2, tol:
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Integer): Boolean;
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FindColorTolerance returns true if a colour within the given tolerance range
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*tol* of the given colour *col* is found in the box defined by *x1*, *y1*,
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*x2*, *y2*.
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Only the first point is returned in *x* and *y*.
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Whether or not a colour is within the tolerance range is determined by the
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:ref:`scriptref_CTS` mode. It searches from the top left to the bottom right
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and will stop after matching a point.
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FindColors
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~~~~~~~~~~
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.. code-block:: pascal
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function FindColors(var pts: TPointArray; col, x1, y1, x2, y2): Boolean;
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FindColors returns a list of all points that match the colour *col* in an area
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defined by *x1*, *y1*, *x2*, *y2*. It returns true if one or more points have
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been found.
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FindColorsTolerance
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~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorsTolerance(var pts: TPointArray; col, x1, y1, x2, y2,
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tol: Integer): Boolean;
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FindColorsTolerance returns true if at least one point was found.
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A point is found if it is within the given tolerance range *tol*
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of the given colour *col* and inside the box defined by *x1*, *y1*, *x2*, *y2*.
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Whether or not a color is within the tolerance range is determined by the
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:ref:`scriptref_CTS` mode.
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It searches from the top left to the bottom right and will find all
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matching points in the area.
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FindColorSpiral
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~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorSpiral(var x, y: Integer; color, xs,ys,xe,ye:Integer):
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Boolean;
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Same as FindColor, but starts searching from *x*, *y*.
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FindColorSpiralTolerance
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~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorToleranceSpiral(var x, y: Integer; color,
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xs,ys,xe,ye,tolerance:Integer): Boolean
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Same as FindColorTolerance, but starts searching from *x*, *y*.
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FindColorsSpiralTolerance
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~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorsSpiralTolerance(x, y: Integer;
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var pts: TPointArray; col, x1, y1, x2, y2, tol: Integer): Boolean;
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Same as FindColorsTolerance, but starts searching from *x*, *y*.
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.. _scriptref_CTS:
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Colour tolerance
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----------------
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Simba contains several algorithms for determining if two colours are equal
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given a tolerance. There are three algorithms:
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.. XXX FIXME COMPLETE ME
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.. note::
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This is a stub and needs to be expanded.
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* CTS 0:
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* CTS 1:
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* CTS 2:
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