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Simba/Projects/MMLLib/pymml/mmlmouse.py
2010-04-15 00:13:31 +02:00

163 lines
5.3 KiB
Python

from ctypes import *
from mmltypes import POINT, PPOINT
from mmltypes import isiterable
class MouseException(Exception):
def __init__(self, err):
Exception.__init__(self, err)
# Usage:
class Mouse(object):
'''
The MML Mouse object communicates directly with libmml,
but wraps it around a nice and easy to use layer.
It will allow several ways to set mouse positions and
buttons. __getitem__ and __setitem__ are also implemented,
so one can access mouse buttons states and positions with [].
'''
# _mc = MMLCore reference.
_mc = None
Left ='Left'
Right = 'Right'
Middle = 'Middle'
Pos = 'Pos'
# last pointer position
_lpp = (0, 0)
def __init__(self, MC):
''' Initialize the Mouse object. Needs a DLL Mufasa Core object
(which contains the dll reference.)'''
self._mc = MC
self._initialiseDLLFuncs()
pass
def setPos(self, pos):
return self.__setitem__(Mouse.Pos, pos)
def getPos(self):
return self._getMousePos()
def getButtonStates(self):
return zip(self._getButtons().keys(), \
self.__getitem__(self._getButtons().keys()))
def setButtonState(self, button, downup):
return self.__setitem__(button, downup)
def __getitem__(self, item):
'''Can currently return the state of mouse buttons as well as the
mouse position. Supports iterable arguments'''
if isiterable(item):
res = []
for i in item:
if i == self.Pos:
res.append(self._getMousePos())
elif i in self._getButtons().keys():
res.append(self._getMouseButtonState(self._buttonToInt(i)))
else:
raise MouseException('Invalid mouse button')
return res
else:
if item == self.Pos:
return self._getMousePos()
if item in self._getButtons().keys():
return self._getMouseButtonState(self_buttonToInt(item))
raise MouseException('item is not iterable nor a (valid) string')
def __setitem__(self, item, value):
'''Can currently set the state of mouse buttons as well as the
mouse position. Supports iterable arguments'''
ak = self._getButtons().keys() + [self.Pos]
if isiterable(item) and isiterable(value):
isfalse = lambda x: True if not x in ak else False
for i in map(isfalse, item):
if i:
raise MouseException('One of the items is not valid. Items:', item)
if len(item) != len(value):
raise MouseException('Not enough values for items')
for i, v in dict(zip(item, value)).iteritems():
if i == self.Pos:
self._setMousePos(v)
elif i in self._getButtons().keys():
self._setMouseButtonState(self._buttonToInt(i), \
1 if v else 0)
return
else:
if item in ak:
if item == self.Pos:
self_.setMousePos(value)
elif item in self._getButtons().keys():
self._setMouseButtonState(self._buttonToInt(item), \
1 if value else 0)
return
else:
raise MouseException('Invalid item / value')
raise MouseException('FIXME')
# Tools
def _getButtons(self):
'''Return mouse buttons with their corresponding button DLL number as dict'''
return {self.Left : 0, self.Right : 1, self.Middle : 2}
def _buttonToInt(self, button):
'''Return button number for button'''
return self._getButtons()[button]
# Internal DLL stuff
def _getMousePos(self):
ret = POINT()
ok = self._mc.dll.getMousePos(byref(ret))
# FIXME: Perhaps use some sort of assertion?
# We should print dll.last_error is ok != 0
self._lpp = (ret.x, ret.y)
return (ret.x, ret.y)
def _setMousePos(self, p):
ret = POINT()
ret.x, ret.y = p
ok = self._mc.dll.setMousePos(byref(ret))
if ok != 0:
pass # Raise exception
self._lpp = (ret.x, ret.y)
return ok
def _getMouseButtonState(self, button):
ok = self._mc.dll.getMouseButtonState(button)
if ok < 0:
pass #Raise exception
return ok == 1
def _setMouseButtonState(self, button, state):
ok = self._mc.dll.setMouseButtonState(c_int(button), c_int(state), *map(lambda x: c_int(x), self._getMousePos()))
if ok != 0:
pass # Raise exception
return ok
def _initialiseDLLFuncs(self):
'''Define all mouse related DLL-calls'''
self._mc.dll.getMousePos.restype = c_int
self._mc.dll.getMousePos.argtypes = [PPOINT]
self._mc.dll.setMousePos.restype = c_int
self._mc.dll.setMousePos.argtypes = [PPOINT]
self._mc.dll.getMouseButtonState.restype = c_int
self._mc.dll.getMouseButtonState.argtypes = [c_int]
self._mc.dll.setMouseButtonState.restype = c_int
self._mc.dll.setMouseButtonState.argtypes = [c_int, c_int, c_int, c_int]
pass