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https://github.com/moparisthebest/Simba
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fce233838d
git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@227 3f818213-9676-44b0-a9b4-5e4c4e03d09d
305 lines
7.6 KiB
ObjectPascal
305 lines
7.6 KiB
ObjectPascal
{
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This file is part of the Mufasa Macro Library (MML)
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Copyright (c) 2009 by Raymond van Venetië and Merlijn Wajer
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MML is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MML is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with MML. If not, see <http://www.gnu.org/licenses/>.
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See the file COPYING, included in this distribution,
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for details about the copyright.
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Colour Conversion Utilities for the Mufasa Macro Library
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}
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unit colour_conv;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils,
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Graphics,
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Math;
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Function RGBtoColor(r,g,b : byte) : TColor; overload; inline;
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Function RGBtoColor(r,g,b : integer) : TColor; overload; inline;
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Procedure ColorToRGB(Color : integer;out r,g,b : byte); overload; inline;
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Procedure ColorToRGB(Color : integer;out r,g,b : integer); overload; inline;
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Procedure RGBToXYZ(R,G,B : integer;out x,y,z : Extended); inline;
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Procedure XYZToRGB(X,Y,Z : Extended;out R,G,B: integer); inline;
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Procedure RGBToHSL(RR,GG,BB : integer;out H,S,L : Extended); inline;
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Procedure HSLtoRGB(H,S,L : extended;out R,G,B : Byte); inline;overload;
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Procedure HSLtoRGB(H,S,L : extended;out R,G,B : Integer); inline;overload;
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Procedure ColorToHSL(Col: Integer; out h, s, l: Extended); inline;
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implementation
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Const
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OneDivThree = 1/3.0;
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TwoDivThree = 2 / 3.0;
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OneDivTwoPointFour = 1 / 2.4;
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Function RGBtoColor(r,g,b : byte): TColor; overload; inline;
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begin;
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Result := R or g shl 8 or b shl 16;
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end;
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{/\
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Translates the given Red (R), Green (G) and Blue (B) components to a TColor.
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R, G and B are integers.
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/\}
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Function RGBtoColor(r,g,b : integer): TColor; overload; inline;
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begin;
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Result := R or g shl 8 or b shl 16;
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end;
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{/\
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Translates the given win-32 color in the Red (R), Green (G) and Blue (B)
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components. R, G and B are bytes.
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/\}
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Procedure ColorToRGB(Color : integer;out r,g,b : byte); overload; inline;
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begin
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R := Color and $ff;
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G := Color shr 8 and $ff;
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B := Color shr 16 and $ff;
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end;
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{/\
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Translates the given win-32 color in the Red (R), Green (G) and Blue (B)
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components. R, G and B are integers.
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/\}
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Procedure ColorToRGB(Color : integer;out r,g,b : integer); overload; inline;
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begin
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R := Color and $ff;
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G := Color shr 8 and $ff;
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B := Color shr 16 and $ff;
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end;
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{/\
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Translates the given Red (R), Green (G) and Blue (B) components to
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X, Y and Z components.
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/\}
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Procedure RGBToXYZ(R,G,B : integer;out x,y,z : Extended); inline;
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var
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Red,Green,Blue : Extended;
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begin;
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Red := R / 255;
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Green := G / 255;
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Blue := B / 255;
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if Red > 0.04045 then
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Red := Power( ( Red + 0.055 ) / 1.055 , 2.4) * 100
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else
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Red := Red / 7.73994;
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if Green > 0.04045 then
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Green := Power( ( Green + 0.055 ) / 1.055 , 2.4) * 100
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else
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Green := Green / 7.73994;
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if Blue > 0.04045 then
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Blue := Power( ( Blue + 0.055 ) / 1.055 , 2.4) * 100
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else
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Blue := Blue / 7.73994;
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X := Red * 0.4124 + Green * 0.3576 + Blue * 0.1805;
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Y := Red * 0.2126 + Green * 0.7152 + Blue * 0.0722;
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Z := Red * 0.0193 + Green * 0.1192 + Blue * 0.9505;
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end;
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{/\
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Translates the given X, Y and Z components to
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Red (R), Green (G) and Blue (B) components.
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/\}
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Procedure XYZToRGB(X,Y,Z : Extended;out R,G,B: integer); inline;
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var
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TempR,TempG,TempB,Tempx,tempy,tempz : Extended;
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begin;
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Tempx := X / 100;
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tempy := Y / 100;
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tempz := Z / 100;
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TempR := Tempx * 3.2406 + tempy * -1.5372 + tempz * -0.4986;
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TempG := Tempx * -0.9689 + tempy * 1.8758 + tempz * 0.0415;
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TempB := Tempx * 0.0557 + tempy * -0.2040 + tempz * 1.0570;
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if TempR > 0.0031308 then
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TempR := 1.055 * ( Power(TempR, (OneDivTwoPointFour)) ) - 0.055
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else
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TempR := 12.92 * TempR;
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if TempG > 0.0031308 then
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TempG := 1.055 * ( Power(TempG, ( OneDivTwoPointFour)) ) - 0.055
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else
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TempG := 12.92 * TempG;
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if TempB > 0.0031308 then
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TempB := 1.055 * ( Power(TempB , ( OneDivTwoPointFour )) ) - 0.055
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else
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TempB := 12.92 * TempB;
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R := Round(TempR * 255);
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G := Round(TempG * 255);
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B := Round(TempB * 255);
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end;
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{/\
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Translates the given Red (R), Green (G) and Blue (B) components to
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H (Hue), S (Saturation) and L (Luminance) components.
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/\}
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Procedure RGBToHSL(RR,GG,BB : integer;out H,S,L : Extended); inline;
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var
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R, G, B, D, Cmax, Cmin: Extended;
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begin
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R := RR / 255;
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G := GG / 255;
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B := BB / 255;
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CMin := R;
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if G < Cmin then Cmin := G;
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if B < Cmin then Cmin := B;
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CMax := R;
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if G > Cmax then Cmax := G;
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if B > Cmax then Cmax := B;
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L := 0.5 * (Cmax + Cmin);
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if Cmax = Cmin then
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begin
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H := 0;
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S := 0;
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end else
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begin;
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D := Cmax - Cmin;
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if L < 0.5 then
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S := D / (Cmax + Cmin)
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else
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S := D / (2 - Cmax - Cmin);
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if R = Cmax then
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H := (G - B) / D
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else
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if G = Cmax then
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H := 2 + (B - R) / D
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else
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H := 4 + (R - G) / D;
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H := H / 6;
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if H < 0 then
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H := H + 1;
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end;
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H := H * 100;
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S := S * 100;
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L := L * 100;
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end;
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{/\
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Translates the given H (Hue), S (Saturation) and L (Luminance) components to
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Red (R), Green (G) and Blue (B) components.
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/\}
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procedure HSLtoRGB(H, S, L: extended; out R, G, B: Byte); inline; overload;
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var
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Temp,Temp2 : Extended;
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//begin
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Function Hue2RGB(TempHue : Extended) : integer;
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begin;
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if TempHue < 0 then
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TempHue := TempHue + 1
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else if TempHue > 1 then
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TempHue := TempHue - 1;
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if ( ( 6 * TempHue ) < 1 ) then
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Result :=Round(255 * (( Temp + ( Temp2 - Temp ) * 6 * TempHue )))
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else if ( ( 2 * TempHue ) < 1 ) then
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Result :=Round(255 * Temp2)
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else if ( ( 3 * TempHue ) < 2 ) then
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Result :=Round(255 * (Temp + ( Temp2 - Temp ) * ( ( TwoDivThree ) - TempHue ) * 6))
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else
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Result :=Round(255 * Temp);
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end;
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begin;
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H := H / 100;
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S := S / 100;
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L := L / 100;
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if s = 0 then
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begin;
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R := Byte(Round(L * 255));
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G := R;
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B := R;
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end else
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begin;
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if (L < 0.5) then
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Temp2 := L * ( 1 + S )
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else
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Temp2 := (L + S) - ( S * L);
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Temp := 2 * L - Temp2;
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R := Hue2RGB( H + ( OneDivThree ) );
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G := Hue2RGB( H );
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B := Hue2RGB( H - ( OneDivThree ) );
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end;
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end;
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Procedure HSLtoRGB(H,S,L : extended;out R,G,B : Integer); inline;
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var
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Temp,Temp2 : Extended;
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//begin
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Function Hue2RGB(TempHue : Extended) : integer;
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begin;
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if TempHue < 0 then
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TempHue := TempHue + 1
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else if TempHue > 1 then
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TempHue := TempHue - 1;
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if ( ( 6 * TempHue ) < 1 ) then
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Result :=Round(255 * (( Temp + ( Temp2 - Temp ) * 6 * TempHue )))
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else if ( ( 2 * TempHue ) < 1 ) then
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Result :=Round(255 * Temp2)
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else if ( ( 3 * TempHue ) < 2 ) then
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Result :=Round(255 * (Temp + ( Temp2 - Temp ) * ( ( TwoDivThree ) - TempHue ) * 6))
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else
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Result :=Round(255 * Temp);
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end;
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begin;
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H := H / 100;
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S := S / 100;
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L := L / 100;
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if s = 0 then
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begin;
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R := Round(L * 255);
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G := R;
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B := R;
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end else
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begin;
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if (L < 0.5) then
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Temp2 := L * ( 1 + S )
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else
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Temp2 := (L + S) - ( S * L);
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Temp := 2 * L - Temp2;
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R := Hue2RGB( H + ( OneDivThree ) );
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G := Hue2RGB( H );
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B := Hue2RGB( H - ( OneDivThree ) );
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end;
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end;
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{/\
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Split the Given Color col in H, S, L components.
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/\}
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Procedure ColorToHSL(Col: Integer; out h, s, l: Extended); inline;
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Var
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R, G, B: Integer;
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Begin
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ColorToRGB(Col, R, G, B);
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RGBToHSL(R, G, B, H, S, L);
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End;
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end.
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