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https://github.com/moparisthebest/Simba
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302 lines
8.1 KiB
ReStructuredText
302 lines
8.1 KiB
ReStructuredText
.. _scriptref-colour:
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.. _scriptref-finding:
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Colour Finding
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==============
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Finding colours on the screen is quite simple. Simba offers methods like
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``FindColor`` to locate colours on the screen.
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These methods are usually composed out of several (but not always all)
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components:
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* The colour to search for. This is an RGB color.
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* An area to search in, defined by *x1*, *y1*, *x2*, *y2*.
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If any of coordinates are outside the clients bounds; two things can
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happen depending on your settings:
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- Simba throws an Exception.
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- Simba will resize the bounds to fit the client without notifying
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you.
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* Tolerance applied to the colour matching. With a maximum tolerance all
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colours are matched.
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* Spiral. A spiral defines a point where the search will start from.
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This is particulary useful if you want the first result near specific
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coordinates.
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* AreaSize. The size the box of colours should be. Usually this is not
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adjustable.
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* A single point in *x*, *y* can be returned, or a set or points called
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a *TPointArray*.
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.. note::
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Other techniques exist, which involve relative point distance from one point
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to another; these are found in the :ref:`scriptref-dtm` section.
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.. note::
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Although the documentation uses the ``English`` spelling of
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``colour``; the code for compatibility sake uses ``color``, without the u.
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Colour Finding Methods
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----------------------
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A list of all colour finding methods in Simba.
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SimilarColors
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~~~~~~~~~~~~~
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.. code-block:: pascal
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function SimilarColors(C1, C2, Tolerance: Integer): Boolean;
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SimilarColors returns true if the two passed colours are *similar* given the
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passed *Tolerance*.
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GetColor
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~~~~~~~~
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.. code-block:: pascal
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function GetColor(x, y: Integer): Integer;
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GetColor returns the color on the coordinate (*x*, *y*).
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*Example: Printing the colour on coordinate (25, 25)*
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.. code-block:: pascal
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Writeln('Colour is ' + IntToStr(GetColor(25, 25)))
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GetColors
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~~~~~~~~~
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.. code-block:: pascal
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function GetColors(const Coords : TPointArray) : TIntegerArray;
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GetColors returns an array of the colours at the given *Coords*.
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CountColor
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~~~~~~~~~~
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.. code-block:: pascal
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function CountColor(Color, xs, ys, xe, ye: Integer): Integer;
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Returns how many times *Color* occurs in the area defined by (*xs*, *ys*),
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(*xe*, *ye*)
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CountColorTolerance
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~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function CountColorTolerance(Color, xs, ys, xe, ye, Tolerance: Integer): Integer;
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Returns how many times *Color* occurs (within *Tolerance*)
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in the area defined by (*xs*, *ys*), (*xe*, *ye*)
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FindColor
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~~~~~~~~~
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.. code-block:: pascal
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function FindColor(var x, y: Integer; col, x1, y1, x2, y2: Integer):
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Boolean;
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FindColor returns true if the exact colour given (col) is found in the box
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defined by *x1*, *y1*, *x2*, *y2*.
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The point is returned in *x* and *y*.
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It searches from the top left to the bottom right and will stop
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after matching a point.
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FindColorTolerance
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~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorTolerance(var x, y: Integer; col, x1, y1, x2, y2, tol:
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Integer): Boolean;
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FindColorTolerance returns true if a colour within the given tolerance range
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*tol* of the given colour *col* is found in the box defined by *x1*, *y1*,
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*x2*, *y2*.
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Only the first point is returned in *x* and *y*.
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Whether or not a colour is within the tolerance range is determined by the
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:ref:`scriptref_CTS` mode. It searches from the top left to the bottom right
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and will stop after matching a point.
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FindColors
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~~~~~~~~~~
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.. code-block:: pascal
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function FindColors(var pts: TPointArray; col, x1, y1, x2, y2): Boolean;
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FindColors returns a list of all points that match the colour *col* in an area
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defined by *x1*, *y1*, *x2*, *y2*. It returns true if one or more points have
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been found.
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FindColorsTolerance
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~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorsTolerance(var pts: TPointArray; col, x1, y1, x2, y2,
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tol: Integer): Boolean;
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FindColorsTolerance returns true if at least one point was found.
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A point is found if it is within the given tolerance range *tol*
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of the given colour *col* and inside the box defined by *x1*, *y1*, *x2*, *y2*.
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Whether or not a color is within the tolerance range is determined by the
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:ref:`scriptref_CTS` mode.
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It searches from the top left to the bottom right and will find all
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matching points in the area.
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FindColorSpiral
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~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorSpiral(var x, y: Integer; color, xs,ys,xe,ye:Integer):
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Boolean;
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Same as FindColor, but starts searching from *x*, *y*.
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FindColorSpiralTolerance
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~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorToleranceSpiral(var x, y: Integer; color,
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xs,ys,xe,ye,tolerance:Integer): Boolean
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Same as FindColorTolerance, but starts searching from *x*, *y*.
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FindColorsSpiralTolerance
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~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorsSpiralTolerance(x, y: Integer;
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var pts: TPointArray; col, x1, y1, x2, y2, tol: Integer): Boolean;
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Same as FindColorsTolerance, but starts searching from *x*, *y*.
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Find areas of colours
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~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColoredArea(var x, y: Integer; color, xs, ys, xe, ye,
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MinArea: Integer): Boolean;
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FindColoredArea finds an area that consists out of *Color* and has a minimal
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size of *MinArea*. If you want minimal area of 5x5 pixels (25), then set MinArea
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to 25.
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.. code-block:: pascal
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function FindColoredAreaTolerance(var x, y : Integer; color, xs, ys, xe,
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ye, MinArea, Tolerance : Integer): Boolean;
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FindColoredArea finds an area that consists out of Colours that match *Color* with
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the given *Tolerance* and has a minimal size of *MinArea*.
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If you want minimal area of 5x5 pixels (25), then set MinArea to 25.
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.. _scriptref_CTS:
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Colour tolerance
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----------------
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Simba contains several algorithms for determining if two colours are equal
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given a tolerance. There are three algorithms, from fastest to slowest:
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* CTS 0: Quick and dirty comparison. Matches if the differences between the
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three RGB values are <= Tolerance
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* CTS 1: RGB comparison that uses the Pythagorean distance in the RGB cube
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to define tolerance. Matches if the distance <= Tolerance.
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* CTS 2: HSL comparison. It has two modifiers that modify the
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result tolerance, Hue and Saturation. The lower the modifier, the higher
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tolerance required for a match. They can be set seperately and therefore
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used to distinguish very specific colours. Some differ a lot in saturation, but
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very little in hue. Luminance is assigned a somewhat static function, and
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has no modifier.
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Get and Set Colour Tolerance
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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procedure SetColorToleranceSpeed(cts: integer);
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Set the current colour tolerance speed. Valid values are: 0, 1 and 2.
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Somewhat improperly named compared to the other CTS functions.
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.. code-block:: pascal
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SetColorToleranceSpeed(2);
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And the proper way to get the current tolerance is to use the following
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function, which returns the current colour tolerance speed:
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.. code-block:: pascal
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function GetToleranceSpeed: Integer;
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*Example: Printing the Color Tolerance*
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.. code-block:: pascal
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Writeln(Format('Tolerance Speed = %d', [GetToleranceSpeed]))
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Get And Set Colour Modifiers
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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procedure SetToleranceSpeed2Modifiers(nHue, nSat: Extended);
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Set colour speed 2 modifiers.
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.. code-block:: pascal
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// 42.0 is a very high value, but this doesn't matter as this code is
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// only meant to illustrate how to use this function
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SetToleranceSpeed2Modifiers(42.0, 0.4)
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The following function
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.. code-block:: pascal
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procedure GetToleranceSpeed2Modifiers(var hMod, sMod: Extended);
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returns colour speed 2 modifiers.
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*Example: Getting the modifiers*
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.. code-block:: pascal
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procedure WriteModifiers;
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var
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H, S: Extended;
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begin
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GetToleranceSpeed2Modifiers(H, S);
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Writeln(format('H = %f; S = %f', [H, S]));
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end;
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