mirror of
https://github.com/moparisthebest/Simba
synced 2024-11-14 13:25:14 -05:00
1050 lines
36 KiB
ObjectPascal
1050 lines
36 KiB
ObjectPascal
Unit Rutis_EXT_OpenGl;
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Interface
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Uses
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Windows, Controls, SysUtils,
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Rutis_Engine, Rutis_Defs,
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dglOpenGl,
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TFrustumClass,
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OpenGl_Texture_Manager,
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OpenGl_Types,
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OpenGl_Functions,
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OpenGl_Speed_Lists;
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Var
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Rogl_Display : TWinControl;
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Rogl_DC, Rogl_RC : HDC;
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Rogl_CamPos,
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Rogl_CamRot : TVector3f;
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Rogl_NearClipping,
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Rogl_FarClipping : Single;
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Procedure RegisterEXTMethods(Engine : TRutisEngine);
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Procedure ROgl_SetViewport(WinControl : TWinControl);
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Procedure DestroyRoglContext;
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Procedure ResizeRoglContext;
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Implementation
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Var
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ROGL_Width, ROGL_Height : Integer;
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//==============================================================================
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//==============================================================================
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Function CreateContext : Integer;
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Begin
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Result := 0;
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If not InitOpenGl Then exit;
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Result := CreateRenderingContext(Rogl_DC, [opDoubleBuffered], 32, 24, 0, 32, 0, 0);
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End;
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Procedure DestroyRoglContext;
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Begin
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SetLength(TexManager_TexturePaths, 0);
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AddTexturePath('.\');
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AddTexturePath(ExtractFileDir(ParamStr(0)));
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FreeTextures;
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DeleteSpeedLists;
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Rogl_NearClipping := 1;
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Rogl_FarClipping := 1000;
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If Rogl_DC <> 0 Then
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Begin
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If Rogl_RC <> 0 Then
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Begin
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DeactivateRenderingContext;
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DestroyRenderingContext(Rogl_RC);
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Rogl_RC := 0;
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End;
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Try
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ReleaseDC(Rogl_Display.Handle, Rogl_DC);
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Except
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End;
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Rogl_DC := 0;
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Rogl_CamPos := nullvect;
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Rogl_CamRot := nullvect;
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sleep(1);
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End;
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End;
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Procedure ResizeRoglContext;
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Begin
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If (Rogl_DC <> 0) and (Rogl_RC <> 0) Then
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Begin
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glViewport(0, 0, Rogl_Display.Width, Rogl_Display.Height);
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{glMatrixMode(GL_PROJECTION);
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glLoadIdentity;
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gluPerspective(45.0, ClientWidth/ClientHeight, NearClipping, FarClipping);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity;}
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End;
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End;
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Procedure ROgl_SetViewport(WinControl : TWinControl);
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Begin
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If not (WinControl is TWinControl) Then exit;
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Rogl_Display := WinControl;
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DestroyRoglContext;
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If not (Rogl_Display is TWinControl) Then
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Rogl_Display := Rogl_Display.Parent;
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Rogl_DC := GetDC(Rogl_Display.Handle);
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Rogl_RC := CreateContext;
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ActivateRenderingContext(Rogl_DC, Rogl_RC);
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sleep(1);
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glClearColor(0, 0, 0, 0);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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End;
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//==============================================================================
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//==============================================================================
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{$REGION 'OpenGl-Extension glx'}
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Procedure _glxSetViewportControl(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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ROgl_SetViewport(TWinControl(PPointer(Params^[0].Data)^));
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End;
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Procedure _InitOpenGL(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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If Rogl_Display = nil Then exit;
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DestroyRoglContext;
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Rogl_DC := GetDC(Rogl_Display.Handle);
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//If not InitOpenGl then exit;
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Rogl_RC := CreateContext;
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ActivateRenderingContext(Rogl_DC, Rogl_RC);
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sleep(1);
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glClearColor(0, 0, 0, 0);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_CULL_FACE);
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End;
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Procedure _glxNewFrame(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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If Rogl_RC = 0 Then _InitOpenGL(nil, nil);
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If Rogl_RC = 0 Then exit;
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SwapBuffers(Rogl_DC);
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If (Rogl_Display.Width <> ROGL_Width) or (Rogl_Display.Height <> ROGL_Height) Then
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Begin
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ROGL_Width := Rogl_Display.Width;
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ROGL_Width := Rogl_Display.Height;
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glViewport(0, 0, Rogl_Display.Width, Rogl_Display.Height);
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End;
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glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity;
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gluPerspective(45.0, Rogl_Display.Width / Rogl_Display.Height, Rogl_NearClipping, Rogl_FarClipping);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity;
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glRotateV(Vector(-Rogl_CamRot.X, -Rogl_CamRot.Y, -Rogl_CamRot.Z));
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glTranslatef(-Rogl_CamPos.X, -Rogl_CamPos.Y, -Rogl_CamPos.Z);
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End;
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Procedure _glxSwapBuffers(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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SwapBuffers(Rogl_DC);
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End;
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Procedure _glxSetNearFarClipping(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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Rogl_NearClipping := PSingle(Params^[0].Data)^;
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Rogl_FarClipping := PSingle(Params^[1].Data)^;
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End;
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Procedure _glxGetTexture(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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PInteger(Result^.Data)^ := ApplyTexture(PAnsiString(Params^[0].Data)^, False);
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End;
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Procedure _glxApplyTexture(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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ApplyTexture(PAnsiString(Params^[0].Data)^);
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End;
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Procedure _glxCamPos(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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Rogl_CamPos.X := PSingle(Params^[0].Data)^;
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Rogl_CamPos.Y := PSingle(Params^[1].Data)^;
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Rogl_CamPos.Z := PSingle(Params^[2].Data)^;
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End;
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Procedure _glxCamRot(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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Rogl_CamRot.X := PSingle(Params^[0].Data)^;
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Rogl_CamRot.Y := PSingle(Params^[1].Data)^;
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Rogl_CamRot.Z := PSingle(Params^[2].Data)^;
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End;
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Procedure _glxCalculateFrustum(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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Frustum.Calculate;
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End;
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Procedure _glxIsPointInFrustum(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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PBoolean(Result^.Data)^ := Frustum.IsPointWithin(
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PSingle(Params^[0].Data)^,
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PSingle(Params^[1].Data)^,
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PSingle(Params^[2].Data)^);
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End;
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Procedure _glxIsSphereInFrustum(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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PBoolean(Result^.Data)^ := Frustum.IsSphereWithin(
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PSingle(Params^[0].Data)^,
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PSingle(Params^[1].Data)^,
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PSingle(Params^[2].Data)^,
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PSingle(Params^[3].Data)^);
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End;
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Procedure _glxIsBoxInFrustum(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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PBoolean(Result^.Data)^ := Frustum.IsBoxWithin(
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PSingle(Params^[0].Data)^,
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PSingle(Params^[1].Data)^,
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PSingle(Params^[2].Data)^,
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PSingle(Params^[3].Data)^,
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PSingle(Params^[4].Data)^,
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PSingle(Params^[5].Data)^);
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End;
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Procedure _glxIsPointInFrustumV(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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PBoolean(Result^.Data)^ := Frustum.IsPointWithin(
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PVector3f(Params^[0].Data)^.x,
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PVector3f(Params^[0].Data)^.y,
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PVector3f(Params^[0].Data)^.z);
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End;
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Procedure _glxIsSphereInFrustumV(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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PBoolean(Result^.Data)^ := Frustum.IsSphereWithin(
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PPVector3f(Params^[0].Data)^^.x,
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PPVector3f(Params^[0].Data)^^.y,
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PPVector3f(Params^[0].Data)^^.z,
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PSingle(Params^[1].Data)^);
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End;
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Procedure _glxIsBoxInFrustumV(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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PBoolean(Result^.Data)^ := Frustum.IsBoxWithin(
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PVector3f(Params^[0].Data)^.x,
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PVector3f(Params^[0].Data)^.y,
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PVector3f(Params^[0].Data)^.z,
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PVector3f(Params^[1].Data)^.x,
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PVector3f(Params^[1].Data)^.y,
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PVector3f(Params^[1].Data)^.z);
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End;
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Procedure _glSphere(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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slSphere(PInteger(Params^[0].Data)^{,Params^[1]});
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End;
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Procedure _glCube(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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slCube(1, 1, 1, PInteger(Params^[0].Data)^);
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End;
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{$ENDREGION}
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//==============================================================================
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//====================== OPENGL native functions ===============================
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//==============================================================================
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{$REGION 'Other OpenGl Functions'}
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Procedure _glBegin(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glBegin(PCardinal(Params^[0].Data)^);
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End;
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Procedure _glEnd(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glEnd;
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End;
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Procedure _glClear(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glClear(PCardinal(Params^[0].Data)^);
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End;
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Procedure _glFlush(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glFlush;
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End;
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{$ENDREGION}
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//==============================================================================
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{$REGION 'OpenGl-States'}
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Procedure _glEnable(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glEnable(PInteger(Params^[0].Data)^);
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End;
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Procedure _glDisable(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glDisable(PInteger(Params^[0].Data)^);
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End;
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Procedure _glPushAttrib(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glPushAttrib(PInteger(Params^[0].Data)^);
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End;
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Procedure _glPopAttrib(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glPopAttrib;
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End;
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//==============================================================================
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Procedure _glCullFace(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glCullFace(PCardinal(Params^[0].Data)^);
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End;
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Procedure _glViewport(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glViewport(PInteger(Params^[0].Data)^, PInteger(Params^[1].Data)^, PInteger(Params^[2].Data)^, PInteger(Params^[3].Data)^);
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End;
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Procedure _glLineWidth(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glLineWidth(PSingle(Params^[0].Data)^);
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End;
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Procedure _glBlendFunc(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glBlendFunc(PInteger(Params^[0].Data)^, PInteger(Params^[1].Data)^);
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End;
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Procedure _glClearColor(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glClearColor(PSingle(Params^[0].Data)^,
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PSingle(Params^[1].Data)^,
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PSingle(Params^[2].Data)^,
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PSingle(Params^[3].Data)^);
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End;
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Procedure _glAccum(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glAccum(PCardinal(Params^[0].Data)^, PSingle(Params^[1].Data)^);
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End;
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Procedure _glReadBuffer(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glReadBuffer(PCardinal(Params^[0].Data)^);
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End;
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Procedure _glPolygonMode(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glPolygonMode(PCardinal(Params^[0].Data)^, PCardinal(Params^[1].Data)^);
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End;
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Procedure _glPolygonOffset(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glPolygonOffset(PSingle(Params^[0].Data)^, PSingle(Params^[1].Data)^);
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End;
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{$ENDREGION}
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//==============================================================================
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{$REGION 'Matrix'}
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Procedure _glMatrixMode(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glMatrixMode(PCardinal(Params^[0].Data)^);
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End;
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Procedure _glPushMatrix(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glPushMatrix;
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End;
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Procedure _glPopMatrix(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glPopMatrix;
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End;
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Procedure _glLoadIdentity(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glLoadIdentity;
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End;
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Procedure _glOrtho(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glOrtho(PSingle(Params^[0].Data)^, PSingle(Params^[1].Data)^,
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PSingle(Params^[2].Data)^, PSingle(Params^[3].Data)^,
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PSingle(Params^[4].Data)^, PSingle(Params^[5].Data)^);
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End;
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Procedure _gluOrtho2D(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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gluOrtho2D(PSingle(Params^[0].Data)^, PSingle(Params^[1].Data)^,
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PSingle(Params^[2].Data)^, PSingle(Params^[3].Data)^);
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End;
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Procedure _gluPerspective(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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gluPerspective(PSingle(Params^[0].Data)^, PSingle(Params^[1].Data)^,
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PSingle(Params^[2].Data)^, PSingle(Params^[3].Data)^);
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End;
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//==============================================================================
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Procedure _glTranslatef(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glTranslatef(PSingle(Params^[0].Data)^,
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PSingle(Params^[1].Data)^,
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PSingle(Params^[2].Data)^);
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End;
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Procedure _glTranslatefv(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glTranslatef(PPVector3f(Params^[0].Data)^^.X,
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PPVector3f(Params^[0].Data)^^.Y,
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PPVector3f(Params^[0].Data)^^.Z);
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End;
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//==============================================================================
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Procedure _glRotatef(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glRotatef(PSingle(Params^[0].Data)^, PSingle(Params^[1].Data)^, PSingle(Params^[2].Data)^, PSingle(Params^[3].Data)^);
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End;
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Procedure _glRotate3f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glRotatef(PSingle(Params^[0].Data)^, 1, 0, 0);
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glRotatef(PSingle(Params^[1].Data)^, 0, 1, 0);
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glRotatef(PSingle(Params^[2].Data)^, 0, 0, 1);
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End;
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Procedure _glRotate3fvect(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glRotatef(PVector3f(Params^[0].Data)^.X, 1, 0, 0);
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glRotatef(PVector3f(Params^[0].Data)^.Y, 0, 1, 0);
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glRotatef(PVector3f(Params^[0].Data)^.Z, 0, 0, 1);
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End;
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Procedure _glRotate3fv(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glRotatef(PPVector3f(Params^[0].Data)^^.X, 1, 0, 0);
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glRotatef(PPVector3f(Params^[0].Data)^^.Y, 0, 1, 0);
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glRotatef(PPVector3f(Params^[0].Data)^^.Z, 0, 0, 1);
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End;
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//==============================================================================
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Procedure _glScalef(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glScalef(PSingle(Params^[0].Data)^,
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PSingle(Params^[1].Data)^,
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PSingle(Params^[2].Data)^);
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End;
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Procedure _glScalefv(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glScalef(PPVector3f(Params^[0].Data)^^.X,
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PPVector3f(Params^[0].Data)^^.Y,
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PPVector3f(Params^[0].Data)^^.Z);
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End;
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{$ENDREGION}
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//==============================================================================
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{$REGION 'Textures'}
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Procedure _glGenTexture(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glGenTextures(1, PGLUInt(Result^.Data));
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End;
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Procedure _glGenTextures(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glGenTextures(PInteger(Params^[0].Data)^, PGLUInt(PPointer(Params^[1].Data)^));
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End;
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Procedure _glBindTexture(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glBindTexture(PCardinal(Params^[0].Data)^, PCardinal(Params^[1].Data)^);
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End;
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Procedure _glTexImage2D(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
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Begin
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glTexImage2D(PCardinal(Params^[0].Data)^, PInteger(Params^[1].Data)^, PInteger(Params^[2].Data)^,
|
|
PInteger(Params^[3].Data)^, PInteger(Params^[4].Data)^, PInteger(Params^[5].Data)^,
|
|
PCardinal(Params^[6].Data)^, PCardinal(Params^[7].Data)^, PPointer(Params^[8].Data)^);
|
|
End;
|
|
|
|
Procedure _glCopyTexImage2d(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glCopyTexImage2d(PCardinal(Params^[0].Data)^, PInteger(Params^[1].Data)^, PCardinal(Params^[2].Data)^,
|
|
PInteger(Params^[3].Data)^, PInteger(Params^[4].Data)^, PInteger(Params^[5].Data)^, PInteger(Params^[6].Data)^,
|
|
PInteger(Params^[7].Data)^);
|
|
End;
|
|
|
|
Procedure _glTexParameteri(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glTexParameteri(PCardinal(Params^[0].Data)^, PCardinal(Params^[1].Data)^, PInteger(Params^[2].Data)^);
|
|
End;
|
|
|
|
{$ENDREGION}
|
|
//==============================================================================
|
|
|
|
{$REGION 'Colors'}
|
|
|
|
Procedure _glColor3f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glColor3f(PSingle(Params^[0].Data)^,
|
|
PSingle(Params^[1].Data)^,
|
|
PSingle(Params^[2].Data)^);
|
|
End;
|
|
|
|
Procedure _glColor3fv(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glColor3fv(PGLFloat(PPointer(Params^[0].Data)^));
|
|
End;
|
|
|
|
Procedure _glColor4f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glColor4f(PSingle(Params^[0].Data)^,
|
|
PSingle(Params^[1].Data)^,
|
|
PSingle(Params^[2].Data)^,
|
|
PSingle(Params^[3].Data)^);
|
|
End;
|
|
|
|
Procedure _glColor4fv(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glColor4fv(PGLFloat(PPointer(Params^[0].Data)^));
|
|
End;
|
|
|
|
{$ENDREGION}
|
|
//==============================================================================
|
|
|
|
{$REGION 'Light'}
|
|
|
|
Procedure _glLighti(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glLighti({GL_LIGHT0 + }PInteger(Params^[0].Data)^, PInteger(Params^[1].Data)^, PInteger(Params^[2].Data)^);
|
|
End;
|
|
|
|
Procedure _glLightf(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glLightf({GL_LIGHT0 + }PInteger(Params^[0].Data)^, PInteger(Params^[1].Data)^, PSingle(Params^[2].Data)^);
|
|
End;
|
|
|
|
Procedure _glLight3f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Var vec4f : TVector4f;
|
|
Begin
|
|
vec4f := Vector(PSingle(Params^[2].Data)^,
|
|
PSingle(Params^[3].Data)^,
|
|
PSingle(Params^[4].Data)^,
|
|
1);
|
|
glLightfv({GL_LIGHT0 + }PInteger(Params^[0].Data)^, PInteger(Params^[1].Data)^, @vec4f);
|
|
End;
|
|
|
|
Procedure _glLight4f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Var
|
|
vec4f : TVector4f;
|
|
Begin
|
|
vec4f := Vector(PSingle(Params^[2].Data)^,
|
|
PSingle(Params^[3].Data)^,
|
|
PSingle(Params^[4].Data)^,
|
|
PSingle(Params^[5].Data)^);
|
|
glLightfv({GL_LIGHT0 + }PInteger(Params^[0].Data)^, PInteger(Params^[1].Data)^, @vec4f);
|
|
End;
|
|
|
|
{$ENDREGION}
|
|
//==============================================================================
|
|
|
|
{$REGION 'Fog'}
|
|
|
|
Procedure _glFogi(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glFogi(PInteger(Params^[0].Data)^, PInteger(Params^[1].Data)^);
|
|
End;
|
|
|
|
Procedure _glFogf(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glFogf(PInteger(Params^[0].Data)^, PSingle(Params^[1].Data)^);
|
|
End;
|
|
|
|
Procedure _glFog3f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Var vec4f : TVector4f;
|
|
Begin
|
|
vec4f := Vector(PSingle(Params^[1].Data)^,
|
|
PSingle(Params^[2].Data)^,
|
|
PSingle(Params^[3].Data)^,
|
|
1);
|
|
glFogfv(PInteger(Params^[0].Data)^, @vec4f);
|
|
End;
|
|
|
|
Procedure _glFog4f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Var
|
|
vec4f : TVector4f;
|
|
Begin
|
|
vec4f := Vector(PSingle(Params^[1].Data)^,
|
|
PSingle(Params^[2].Data)^,
|
|
PSingle(Params^[3].Data)^,
|
|
PSingle(Params^[4].Data)^);
|
|
glFogfv(PInteger(Params^[0].Data)^, @vec4f);
|
|
End;
|
|
|
|
{$ENDREGION}
|
|
//==============================================================================
|
|
|
|
{$REGION 'DisplayLists'}
|
|
|
|
Procedure _glGenLists(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
PCardinal(Result^.Data)^ := glGenLists(PCardinal(Params^[0].Data)^);
|
|
End;
|
|
|
|
Procedure _glNewList(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glNewList(PCardinal(Params^[0].Data)^, PCardinal(Params^[1].Data)^);
|
|
End;
|
|
|
|
Procedure _glEndList(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glEndList;
|
|
End;
|
|
|
|
Procedure _glCallList(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glCallList(PCardinal(Params^[0].Data)^);
|
|
End;
|
|
|
|
Procedure _glListBase(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glListBase(PCardinal(Params^[0].Data)^);
|
|
End;
|
|
|
|
{$ENDREGION}
|
|
//==============================================================================
|
|
|
|
{$REGION 'Vectors'}
|
|
|
|
Procedure _glVertex2f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glVertex2f(PSingle(Params^[0].Data)^,
|
|
PSingle(Params^[1].Data)^);
|
|
End;
|
|
|
|
Procedure _glVertex3f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glVertex3f(PSingle(Params^[0].Data)^,
|
|
PSingle(Params^[1].Data)^,
|
|
PSingle(Params^[2].Data)^);
|
|
End;
|
|
|
|
Procedure _glVertex4f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glVertex4f(PSingle(Params^[0].Data)^,
|
|
PSingle(Params^[1].Data)^,
|
|
PSingle(Params^[2].Data)^,
|
|
PSingle(Params^[3].Data)^);
|
|
End;
|
|
|
|
Procedure _glNormal3f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glNormal3f(PSingle(Params^[0].Data)^,
|
|
PSingle(Params^[1].Data)^,
|
|
PSingle(Params^[2].Data)^);
|
|
End;
|
|
|
|
//==============================================================================
|
|
|
|
Procedure _glVertex2fv(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glVertex2fv(PGLFloat(PPointer(Params^[0].Data)^));
|
|
End;
|
|
|
|
Procedure _glVertex3fv(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glVertex3fv(PGLFloat(PPointer(Params^[0].Data)^));
|
|
End;
|
|
|
|
Procedure _glVertex4fv(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glVertex4fv(PGLFloat(PPointer(Params^[0].Data)^));
|
|
End;
|
|
|
|
Procedure _glNormal3fv(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glNormal3fv(PGLFloat(PPointer(Params^[0].Data)^));
|
|
End;
|
|
|
|
//==============================================================================
|
|
|
|
Procedure _glTexCoord2f(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glTexCoord2f(PSingle(Params^[0].Data)^,
|
|
PSingle(Params^[1].Data)^);
|
|
End;
|
|
|
|
Procedure _glTexCoord2fv(Params : PRutisParamInfoArray; Result : PRutisParamInfo);
|
|
Begin
|
|
glTexCoord2fv(PGLFloat(PCardinal(Params^[0].Data)^));
|
|
End;
|
|
|
|
{$ENDREGION}
|
|
//==============================================================================
|
|
|
|
//==============================================================================
|
|
//==============================================================================
|
|
|
|
Procedure RegisterEXTMethods(Engine : TRutisEngine);
|
|
Begin
|
|
//==============================================================================
|
|
//====================== OPENGL ================================================
|
|
//==============================================================================
|
|
|
|
{$REGION 'gl-Extension glx'}
|
|
Engine.RegExtMethod('glxInitOpenGL',{$IfDef FPC}@{$EndIf}_InitOpenGL, [], '');
|
|
Engine.RegExtMethod('glxSetViewportControl',{$IfDef FPC}@{$EndIf}_glxSetViewportControl, ['Pointer'], '');
|
|
Engine.RegExtMethod('glxNewFrame',{$IfDef FPC}@{$EndIf}_glxNewFrame, [], '');
|
|
Engine.RegExtMethod('glxSwapBuffers',{$IfDef FPC}@{$EndIf}_glxSwapBuffers, [], '');
|
|
Engine.RegExtMethod('glxSetNearFarClipping',{$IfDef FPC}@{$EndIf}_glxSetNearFarClipping, ['Single', 'Single'], '');
|
|
Engine.RegExtMethod('glxApplyTexture',{$IfDef FPC}@{$EndIf}_glxApplyTexture, ['String'], '');
|
|
Engine.RegExtMethod('glxGetTexture',{$IfDef FPC}@{$EndIf}_glxGetTexture, ['String'], 'Integer');
|
|
Engine.RegExtMethod('glxCamPos',{$IfDef FPC}@{$EndIf}_glxCamPos, ['Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glxCamRot',{$IfDef FPC}@{$EndIf}_glxCamRot, ['Single', 'Single', 'Single'], '');
|
|
|
|
Engine.RegExtMethod('glxCalculateFrustum',{$IfDef FPC}@{$EndIf}_glxCalculateFrustum, [], '');
|
|
Engine.RegExtMethod('glxIsPointInFrustum',{$IfDef FPC}@{$EndIf}_glxIsPointInFrustum, ['Single', 'Single', 'Single'], 'Boolean',
|
|
'#1: X' + sLineBreak +
|
|
'#2: Y' + sLineBreak +
|
|
'#3: Z' + sLineBreak);
|
|
Engine.RegExtMethod('glxIsSphereInFrustum',{$IfDef FPC}@{$EndIf}_glxIsSphereInFrustum, ['Single', 'Single', 'Single', 'Single'], 'Boolean',
|
|
'#1: X' + sLineBreak +
|
|
'#2: Y' + sLineBreak +
|
|
'#3: Z' + sLineBreak +
|
|
'#4: Radius' + sLineBreak);
|
|
Engine.RegExtMethod('glxIsBoxInFrustum',{$IfDef FPC}@{$EndIf}_glxIsBoxInFrustum, ['Single', 'Single', 'Single', 'Single', 'Single', 'Single'], 'Boolean',
|
|
'#1: X' + sLineBreak +
|
|
'#2: Y' + sLineBreak +
|
|
'#3: Z' + sLineBreak +
|
|
'#4: X' + sLineBreak +
|
|
'#5: Size-Y' + sLineBreak +
|
|
'#6: Size-Z' + sLineBreak);
|
|
Engine.RegExtMethod('glxIsPointInFrustumV',{$IfDef FPC}@{$EndIf}_glxIsPointInFrustumV, ['PVector3f'], 'Boolean',
|
|
'#1: XYZ' + sLineBreak);
|
|
Engine.RegExtMethod('glxIsSphereInFrustumV',{$IfDef FPC}@{$EndIf}_glxIsSphereInFrustumV, ['PVector3f', 'Single'], 'Boolean',
|
|
'#1: XYZ' + sLineBreak +
|
|
'#2: Radius' + sLineBreak);
|
|
Engine.RegExtMethod('glxIsBoxInFrustumV',{$IfDef FPC}@{$EndIf}_glxIsBoxInFrustumV, ['PVector3f', 'PVector3f'], 'Boolean',
|
|
'#1: XYZ' + sLineBreak +
|
|
'#2: Size-XYZ');
|
|
{$ENDREGION}
|
|
|
|
|
|
{$REGION 'OpenGl not-native functions'}
|
|
Engine.RegExtMethod('glxSwapBuffers',{$IfDef FPC}@{$EndIf}_glxSwapBuffers, [], '');
|
|
Engine.RegExtMethod('glxApplyTexture',{$IfDef FPC}@{$EndIf}_glxApplyTexture, ['String'], '');
|
|
Engine.RegExtMethod('glxGetTexture',{$IfDef FPC}@{$EndIf}_glxGetTexture, ['String'], 'Integer');
|
|
Engine.RegExtMethod('glxCamPos',{$IfDef FPC}@{$EndIf}_glxCamPos, ['Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glxCamRot',{$IfDef FPC}@{$EndIf}_glxCamRot, ['Single', 'Single', 'Single'], '');
|
|
|
|
Engine.RegExtMethod('glSphere',{$IfDef FPC}@{$EndIf}_glSphere, ['Integer'], '');
|
|
Engine.RegExtMethod('glCube',{$IfDef FPC}@{$EndIf}_glCube, ['Integer'], '');
|
|
{$ENDREGION}
|
|
|
|
//==============================================================================
|
|
//====================== OPENGL native functions ===============================
|
|
//==============================================================================
|
|
|
|
{$REGION 'Other OpenGl Functions'}
|
|
Engine.RegExtMethod('glBegin',{$IfDef FPC}@{$EndIf}_glBegin, ['Cardinal'], '');
|
|
Engine.RegExtMethod('glEnd',{$IfDef FPC}@{$EndIf}_glEnd, [], '');
|
|
Engine.RegExtMethod('glClear',{$IfDef FPC}@{$EndIf}_glClear, ['Cardinal'], '');
|
|
Engine.RegExtMethod('glFlush',{$IfDef FPC}@{$EndIf}_glFlush, [], '');
|
|
{$ENDREGION}
|
|
{$REGION 'OpenGl-States'}
|
|
Engine.RegExtMethod('glEnable',{$IfDef FPC}@{$EndIf}_glEnable, ['Integer'], '');
|
|
Engine.RegExtMethod('glDisable',{$IfDef FPC}@{$EndIf}_glDisable, ['Integer'], '');
|
|
Engine.RegExtMethod('glPushAttrib',{$IfDef FPC}@{$EndIf}_glPushAttrib, ['Integer'], '');
|
|
Engine.RegExtMethod('glPopAttrib',{$IfDef FPC}@{$EndIf}_glPopAttrib, [], '');
|
|
|
|
Engine.RegExtMethod('glCullFace',{$IfDef FPC}@{$EndIf}_glCullFace, ['Cardinal'], '');
|
|
Engine.RegExtMethod('glViewport',{$IfDef FPC}@{$EndIf}_glViewport, ['Integer', 'Integer', 'Integer', 'Integer'], '',
|
|
'procedure(x, y, width, height: Integer)');
|
|
Engine.RegExtMethod('glLineWidth',{$IfDef FPC}@{$EndIf}_glLineWidth, ['Single'], '');
|
|
Engine.RegExtMethod('glBlendFunc',{$IfDef FPC}@{$EndIf}_glBlendFunc, ['Cardinal', 'Cardinal'], '',
|
|
'procedure(sfactor, dfactor: Cardinal)');
|
|
Engine.RegExtMethod('glClearColor',{$IfDef FPC}@{$EndIf}_glClearColor, ['Single', 'Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glAccum',{$IfDef FPC}@{$EndIf}_glAccum, ['Cardinal', 'Single'], '',
|
|
'procedure(op: Cardinal; value: Single)');
|
|
Engine.RegExtMethod('glReadBuffer',{$IfDef FPC}@{$EndIf}_glReadBuffer, ['Cardinal'], '');
|
|
Engine.RegExtMethod('glPolygonMode',{$IfDef FPC}@{$EndIf}_glPolygonMode, ['Cardinal','Cardinal'], '',
|
|
'procedure(face: Cardinal; mode: Cardinal)');
|
|
Engine.RegExtMethod('glPolygonOffset',{$IfDef FPC}@{$EndIf}_glPolygonOffset, ['Single','Single'], '',
|
|
'procedure(factor, units: Single)');
|
|
{$ENDREGION}
|
|
{$REGION 'Matrix'}
|
|
Engine.RegExtMethod('glMatrixMode',{$IfDef FPC}@{$EndIf}_glMatrixMode, ['Cardinal'], '');
|
|
Engine.RegExtMethod('glPushMatrix',{$IfDef FPC}@{$EndIf}_glPushMatrix, [], '');
|
|
Engine.RegExtMethod('glPopMatrix',{$IfDef FPC}@{$EndIf}_glPopMatrix, [], '');
|
|
Engine.RegExtMethod('glLoadIdentity',{$IfDef FPC}@{$EndIf}_glLoadIdentity, [], '');
|
|
//Engine.RegExtMethod('glMultMatrixf',{$IfDef FPC}@{$EndIf}_glMultMatrixf, ['TMatrix4f'], '');
|
|
|
|
Engine.RegExtMethod('glOrtho',{$IfDef FPC}@{$EndIf}_glOrtho, ['Single', 'Single', 'Single', 'Single', 'Single', 'Single'], '',
|
|
'procedure glOrtho(left, right, bottom, top, zNear, zFar: Single);');
|
|
Engine.RegExtMethod('gluOrtho2D',{$IfDef FPC}@{$EndIf}_gluOrtho2D, ['Single', 'Single', 'Single', 'Single'], '',
|
|
'procedure gluOrtho2D(left, right, bottom, top: Single);');
|
|
Engine.RegExtMethod('gluPerspective',{$IfDef FPC}@{$EndIf}_gluPerspective, ['Single', 'Single', 'Single', 'Single'], '',
|
|
'procedure gluPerspective(fovy, aspect, zNear, zFar: Single);');
|
|
|
|
Engine.RegExtMethod('glTranslatef',{$IfDef FPC}@{$EndIf}_glTranslatef, ['Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glTranslatefv',{$IfDef FPC}@{$EndIf}_glTranslatefv, ['PVector3f'], '');
|
|
Engine.RegExtMethod('glRotatef',{$IfDef FPC}@{$EndIf}_glRotatef, ['Single', 'Single', 'Single', 'Single'], '',
|
|
'procedure glRotatef(angle, x, y, z: Single);');
|
|
Engine.RegExtMethod('glRotate3f',{$IfDef FPC}@{$EndIf}_glRotate3f, ['Single', 'Single', 'Single'], '',
|
|
'procedure glRotate3f(x,y,z: Single);');
|
|
Engine.RegExtMethod('glRotate3fv',{$IfDef FPC}@{$EndIf}_glRotate3fv, ['PVector3f'], '');
|
|
Engine.RegExtMethod('glRotate3fvect',{$IfDef FPC}@{$EndIf}_glRotate3fvect, ['TVector3f'], '');
|
|
Engine.RegExtMethod('glScalef',{$IfDef FPC}@{$EndIf}_glScalef, ['Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glScalefv',{$IfDef FPC}@{$EndIf}_glScalefv, ['PVector3f'], '');
|
|
{$ENDREGION}
|
|
{$REGION 'Textures'}
|
|
Engine.RegExtMethod('glGenTexture',{$IfDef FPC}@{$EndIf}_glGenTexture, [], 'Cardinal');
|
|
Engine.RegExtMethod('glGenTextures',{$IfDef FPC}@{$EndIf}_glGenTextures, ['Integer', 'PCardinal'], '');
|
|
Engine.RegExtMethod('glBindTexture',{$IfDef FPC}@{$EndIf}_glBindTexture, ['Cardinal', 'Cardinal'], '');
|
|
Engine.RegExtMethod('glTexImage2D',{$IfDef FPC}@{$EndIf}_glTexImage2D, ['Cardinal', 'Integer',
|
|
'Integer', 'Integer', 'Integer', 'Integer', 'Cardinal', 'Cardinal', 'Pointer'], '',
|
|
'procedure(target: Cardinal; level, internalformat, width, height, border: Integer; format, _type: Cardinal; pixels: Pointer)');
|
|
Engine.RegExtMethod('glCopyTexImage2d',{$IfDef FPC}@{$EndIf}_glCopyTexImage2d, ['Cardinal', 'Integer',
|
|
'Cardinal', 'Integer', 'Integer', 'Integer', 'Integer', 'Integer'], '',
|
|
'procedure(target: Cardinal; level: Integer; internalformat: Cardinal; x, y, width, height, border: Integer)');
|
|
Engine.RegExtMethod('glTexParameteri',{$IfDef FPC}@{$EndIf}_glTexParameteri, ['Cardinal', 'Cardinal', 'Integer'], '',
|
|
'procedure(target, pname: Cardinal; param: Integer)');
|
|
//Engine.RegExtMethod('glMaterialf',{$IfDef FPC}@{$EndIf}_glMaterialf, ['Single'], '');
|
|
//Engine.RegExtMethod('glMaterial4f',{$IfDef FPC}@{$EndIf}_glMaterial4f, ['Single','Single','Single','Single'], '');
|
|
{$ENDREGION}
|
|
{$REGION 'Colors'}
|
|
Engine.RegExtMethod('glColor3f',{$IfDef FPC}@{$EndIf}_glColor3f, ['Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glColor4f',{$IfDef FPC}@{$EndIf}_glColor4f, ['Single', 'Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glColor3fv',{$IfDef FPC}@{$EndIf}_glColor3fv, ['PVector3f'], '');
|
|
Engine.RegExtMethod('glColor4fv',{$IfDef FPC}@{$EndIf}_glColor3fv, ['PVector4f'], '');
|
|
{$ENDREGION}
|
|
{$REGION 'Light'}
|
|
Engine.RegExtMethod('glLighti',{$IfDef FPC}@{$EndIf}_glLighti, ['Integer', 'Integer', 'Integer'], '');
|
|
Engine.RegExtMethod('glLightf',{$IfDef FPC}@{$EndIf}_glLightf, ['Integer', 'Integer', 'Single'], '');
|
|
Engine.RegExtMethod('glLight3f',{$IfDef FPC}@{$EndIf}_glLight3f, ['Integer', 'Integer', 'Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glLight4f',{$IfDef FPC}@{$EndIf}_glLight4f, ['Integer', 'Integer', 'Single', 'Single', 'Single', 'Single'], '');
|
|
{$ENDREGION}
|
|
{$REGION 'Fog'}
|
|
Engine.RegExtMethod('glFogi',{$IfDef FPC}@{$EndIf}_glFogi, ['Integer', 'Integer'], '');
|
|
Engine.RegExtMethod('glFogf',{$IfDef FPC}@{$EndIf}_glFogf, ['Integer', 'Single'], '');
|
|
Engine.RegExtMethod('glFog3f',{$IfDef FPC}@{$EndIf}_glFog3f, ['Integer', 'Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glFog4f',{$IfDef FPC}@{$EndIf}_glFog4f, ['Integer', 'Single', 'Single', 'Single', 'Single'], '');
|
|
{$ENDREGION}
|
|
{$REGION 'DisplayLists'}
|
|
Engine.RegExtMethod('glGenLists',{$IfDef FPC}@{$EndIf}_glGenLists, ['Cardinal'], 'Cardinal');
|
|
Engine.RegExtMethod('glNewList',{$IfDef FPC}@{$EndIf}_glNewList, ['Cardinal', 'Cardinal'], '');
|
|
Engine.RegExtMethod('glEndList',{$IfDef FPC}@{$EndIf}_glEndList, [], '');
|
|
Engine.RegExtMethod('glCallList',{$IfDef FPC}@{$EndIf}_glCallList, ['Cardinal'], '');
|
|
Engine.RegExtMethod('glListBase',{$IfDef FPC}@{$EndIf}_glListBase, ['Cardinal'], '');
|
|
{$ENDREGION}
|
|
{$REGION 'Vectors'}
|
|
Engine.RegExtMethod('glVertex2f',{$IfDef FPC}@{$EndIf}_glVertex2f, ['Single', 'Single'], '');
|
|
Engine.RegExtMethod('glVertex3f',{$IfDef FPC}@{$EndIf}_glVertex3f, ['Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glVertex4f',{$IfDef FPC}@{$EndIf}_glVertex4f, ['Single', 'Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glNormal3f',{$IfDef FPC}@{$EndIf}_glNormal3f, ['Single', 'Single', 'Single'], '');
|
|
Engine.RegExtMethod('glVertex2fv',{$IfDef FPC}@{$EndIf}_glVertex2fv, ['PVector2f'], '');
|
|
Engine.RegExtMethod('glVertex3fv',{$IfDef FPC}@{$EndIf}_glVertex3fv, ['PVector3f'], '');
|
|
Engine.RegExtMethod('glVertex4fv',{$IfDef FPC}@{$EndIf}_glVertex4fv, ['PVector4f'], '');
|
|
Engine.RegExtMethod('glNormal3fv',{$IfDef FPC}@{$EndIf}_glNormal3fv, ['PVector3f'], '');
|
|
Engine.RegExtMethod('glTexCoord2f',{$IfDef FPC}@{$EndIf}_glTexCoord2f, ['Single', 'Single'], '');
|
|
Engine.RegExtMethod('glTexCoord2fv',{$IfDef FPC}@{$EndIf}_glTexCoord2fv, ['PVector2f'], '');
|
|
{$ENDREGION}
|
|
End;
|
|
|
|
|
|
|
|
End.
|
|
|
|
{
|
|
glGenLists
|
|
glDeleteLists
|
|
glCallList
|
|
glCallLists
|
|
glEndList
|
|
glListBase
|
|
glColorMaterial
|
|
glFrontFace
|
|
glPointSize
|
|
glDeleteTextures
|
|
glBindTexture
|
|
glDeleteTextures
|
|
glTexCoord2f
|
|
glTexCoord3f
|
|
glTexCoord4f
|
|
glTexGeni
|
|
glTexGenfv (4f)
|
|
glTexParameteri
|
|
glTexParameterf (4f)
|
|
glCopyTexImage2D
|
|
glCopyTexSubImage2D
|
|
glActiveTexture
|
|
glMultiTexCoord2f
|
|
glMultiTexCoord3f
|
|
glMultiTexCoord4f
|
|
glViewport
|
|
|
|
gluLookAt
|
|
|
|
glIsEnabled
|
|
glIsList
|
|
glIsTexture
|
|
|
|
|
|
|
|
|
|
|
|
glBlendFuncSeparate
|
|
glBlendColor
|
|
glBlendEquation
|
|
glBlendEquationSeparate
|
|
glClearDepth
|
|
glClearStencil
|
|
glClipPlane
|
|
glColorMask
|
|
glDepthFunc
|
|
glDepthMask
|
|
glDepthRange
|
|
glFinish
|
|
glFlush
|
|
glFrustum
|
|
|
|
glInitNames
|
|
glLoadName
|
|
glPushName
|
|
glPopName
|
|
glLightModelf (4f)
|
|
glLogicOp
|
|
glNewList
|
|
glRasterPos2f
|
|
glRasterPos3f
|
|
glWindowPos2f
|
|
glWindowPos3f
|
|
glRectf (x1,y1,x2,y2)
|
|
glRenderMode
|
|
glSelectBuffer
|
|
glShadeModel
|
|
glStencilFunc
|
|
glStencilFuncSeparate
|
|
glStencilMask
|
|
glStencilMaskSeparate
|
|
glStencilOp
|
|
glStencilOpSeparate
|
|
glTexImage2D
|
|
glTexSubImage2D
|
|
glTexImage3D
|
|
glTexSubImage3D
|
|
glFogCoordf
|
|
glGenQueries
|
|
glDeleteQueries
|
|
glIsQuery
|
|
glBeginQuery
|
|
glEndQuery
|
|
glGetQueryiv
|
|
glGetQueryObjectiv
|
|
|
|
gluPickMatrix
|
|
gluLookAt
|
|
gluProject
|
|
gluUnProject
|
|
gluScaleImage
|
|
gluBuild2DMipmaps
|
|
|
|
gluNewQuadric: TgluNewQuadric;
|
|
gluDeleteQuadric: TgluDeleteQuadric;
|
|
gluQuadricNormals: TgluQuadricNormals;
|
|
gluQuadricTexture: TgluQuadricTexture;
|
|
gluQuadricOrientation: TgluQuadricOrientation;
|
|
gluQuadricDrawStyle: TgluQuadricDrawStyle;
|
|
gluCylinder: TgluCylinder;
|
|
gluDisk: TgluDisk;
|
|
gluPartialDisk: TgluPartialDisk;
|
|
gluSphere: TgluSphere;
|
|
gluQuadricCallback: TgluQuadricCallback;
|
|
gluNewTess: TgluNewTess;
|
|
gluDeleteTess: TgluDeleteTess;
|
|
gluTessBeginPolygon: TgluTessBeginPolygon;
|
|
gluTessBeginContour: TgluTessBeginContour;
|
|
gluTessVertex: TgluTessVertex;
|
|
gluTessEndContour: TgluTessEndContour;
|
|
gluTessEndPolygon: TgluTessEndPolygon;
|
|
gluTessProperty: TgluTessProperty;
|
|
gluTessNormal: TgluTessNormal;
|
|
gluTessCallback: TgluTessCallback;
|
|
gluGetTessProperty: TgluGetTessProperty;
|
|
gluNewNurbsRenderer: TgluNewNurbsRenderer;
|
|
gluDeleteNurbsRenderer: TgluDeleteNurbsRenderer;
|
|
gluBeginSurface: TgluBeginSurface;
|
|
gluBeginCurve: TgluBeginCurve;
|
|
gluEndCurve: TgluEndCurve;
|
|
gluEndSurface: TgluEndSurface;
|
|
gluBeginTrim: TgluBeginTrim;
|
|
gluEndTrim: TgluEndTrim;
|
|
gluPwlCurve: TgluPwlCurve;
|
|
gluNurbsCurve: TgluNurbsCurve;
|
|
gluNurbsSurface: TgluNurbsSurface;
|
|
gluLoadSamplingMatrices: TgluLoadSamplingMatrices;
|
|
gluNurbsProperty: TgluNurbsProperty;
|
|
gluGetNurbsProperty: TgluGetNurbsProperty;
|
|
gluNurbsCallback: TgluNurbsCallback;
|
|
gluBeginPolygon: TgluBeginPolygon;
|
|
gluNextContour: TgluNextContour;
|
|
gluEndPolygon: TgluEndPolygon;
|
|
|
|
glGetBooleanv: TglGetBooleanv;
|
|
glGetClipPlane: TglGetClipPlane;
|
|
glGetDoublev: TglGetDoublev;
|
|
glGetError: TglGetError;
|
|
glGetFloatv: TglGetFloatv;
|
|
glGetIntegerv: TglGetIntegerv;
|
|
glGetLightfv: TglGetLightfv;
|
|
glGetLightiv: TglGetLightiv;
|
|
glGetMapdv: TglGetMapdv;
|
|
glGetMapfv: TglGetMapfv;
|
|
glGetMapiv: TglGetMapiv;
|
|
glGetMaterialfv: TglGetMaterialfv;
|
|
glGetMaterialiv: TglGetMaterialiv;
|
|
glGetPixelMapfv: TglGetPixelMapfv;
|
|
glGetPixelMapuiv: TglGetPixelMapuiv;
|
|
glGetPixelMapusv: TglGetPixelMapusv;
|
|
glGetPointerv: TglGetPointerv;
|
|
glGetPolygonStipple: TglGetPolygonStipple;
|
|
glGetTexEnvfv: TglGetTexEnvfv;
|
|
glGetTexEnviv: TglGetTexEnviv;
|
|
glGetTexGendv: TglGetTexGendv;
|
|
glGetTexGenfv: TglGetTexGenfv;
|
|
glGetTexGeniv: TglGetTexGeniv;
|
|
glGetTexImage: TglGetTexImage;
|
|
glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
|
|
glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
|
|
glGetTexParameterfv: TglGetTexParameterfv;
|
|
glGetTexParameteriv: TglGetTexParameteriv;
|
|
|
|
}
|