mirror of
https://github.com/moparisthebest/Simba
synced 2024-11-16 22:35:05 -05:00
185 lines
6.0 KiB
ReStructuredText
185 lines
6.0 KiB
ReStructuredText
.. _mmlref-ocr:
|
|
|
|
TMOCR Class
|
|
===========
|
|
|
|
The TMOCR class uses the powerful ``ocrutil`` unit to create some default but
|
|
useful functions that can be used to create and identify text. It also contains
|
|
some functions used in special cases to filter noise. Specifically, these are
|
|
all the ``Filter*`` functions.
|
|
|
|
.. _uptext-filter:
|
|
|
|
Uptext
|
|
------
|
|
|
|
To read the UpText, the TMOCR class applies several filters on the client data
|
|
before performing the actual OCR. We will take a look at the two filters first.
|
|
|
|
Filter 1: The Colour Filter
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
We first filter the raw client image with a very rough and tolerant colour
|
|
comparison / check.
|
|
We first convert the colour to RGB, and if it falls into the following
|
|
defined ranges, it may be part of the uptext. We also get the possible
|
|
shadows.
|
|
|
|
|
|
We will iterate over each pixel in the bitmap, and if it matches any of the
|
|
*rules* for the colour; we will set it to a constant colour which
|
|
represents this colour (and corresponding rule). Usually the *base*
|
|
colour. If it doesn't match any of the rules, it will be painted black.
|
|
We won't just check for colours, but also for differences between specific
|
|
R, G, B values. For example, if the colour is white; R, G and B should all
|
|
lie very close to each other. (That's what makes a colour white.)
|
|
|
|
The tolerance for getting the pixels is quite large. The reasons for the
|
|
high tolerance is because the uptext colour vary quite a lot. They're also
|
|
transparent and vary thus per background.
|
|
We will store/match shadow as well; we need it later on in filter 2.
|
|
|
|
To my knowledge this algorithm doesn't remove any *valid* points. It does
|
|
not remove *all* invalid points either; but that is simply not possible
|
|
based purely on the colour. (If someone has a good idea, let me know)
|
|
|
|
In code:
|
|
|
|
.. code-block:: pascal
|
|
|
|
for y := 0 to bmp.Height - 1 do
|
|
for x := 0 to bmp.Width - 1 do
|
|
begin
|
|
colortorgb(bmp.fastgetpixel(x,y),r,g,b);
|
|
|
|
if (r < ocr_Limit_Low) and (g < ocr_Limit_Low) and
|
|
(b < ocr_Limit_Low) then
|
|
begin
|
|
bmp.FastSetPixel(x,y, ocr_Purple);
|
|
continue;
|
|
end;
|
|
|
|
// Black if no match
|
|
bmp.fastsetpixel(x,y,0);
|
|
end;
|
|
|
|
Filter 2: The Characteristics Filter
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This second filter is easy to understand but also very powerful:
|
|
|
|
- It removes *all* false shadow pixels.
|
|
- It removes uptext pixels that can't be uptext according to specific
|
|
rules. These rules are specifically designed so that it will never
|
|
throw away proper points.
|
|
|
|
It also performs another filter right at the start, but we'll disregard that
|
|
filter for now.
|
|
|
|
Removing shadow points is trivial if one understands the following insight.
|
|
|
|
If there some pixel is shadow on *x, y*, then it's neighbour *x+1, y+1*
|
|
may not be a shadow pixel. A shadow is always only one pixel *thick*.
|
|
|
|
With this in mind, we can easily define an algorithm which removes all false
|
|
shadow pixels. In code:
|
|
|
|
.. code-block:: pascal
|
|
|
|
{
|
|
The tricky part of the algorithm is that it starts at the bottom,
|
|
removing shadow point x,y if x-1,y-1 is also shadow. This is
|
|
more efficient than the obvious way. (It is also easier to implement)
|
|
}
|
|
|
|
for y := bmp.Height - 1 downto 1 do
|
|
for x := bmp.Width - 1 downto 1 do
|
|
begin
|
|
// Is it shadow?
|
|
if bmp.fastgetpixel(x,y) <> clPurple then
|
|
continue;
|
|
// Is the point at x-1,y-1 shadow? If it is
|
|
// then x, y cannot be shadow.
|
|
if bmp.fastgetpixel(x,y) = bmp.fastgetpixel(x-1,y-1) then
|
|
begin
|
|
bmp.fastsetpixel(x,y,clSilver);
|
|
continue;
|
|
end;
|
|
if bmp.fastgetpixel(x-1,y-1) = 0 then
|
|
bmp.fastsetpixel(x,y,clSilver);
|
|
end;
|
|
|
|
We are now left with only proper shadow pixels.
|
|
Now it is time to filter out false Uptext pixels.
|
|
|
|
Realize:
|
|
|
|
- If *x, y* is uptext, then *x+1, y+1* must be either uptext or shadow.
|
|
|
|
In code:
|
|
|
|
.. code-block:: pascal
|
|
|
|
for y := bmp.Height - 2 downto 0 do
|
|
for x := bmp.Width - 2 downto 0 do
|
|
begin
|
|
if bmp.fastgetpixel(x,y) = clPurple then
|
|
continue;
|
|
if bmp.fastgetpixel(x,y) = clBlack then
|
|
continue;
|
|
|
|
// Is the other pixel also uptext?
|
|
// NOTE THAT IT ALSO HAS TO BE THE SAME COLOUR
|
|
// UPTEXT IN THIS CASE.
|
|
// I'm still not sure if this is a good idea or not.
|
|
// Perhaps it should match *any* uptext colour.
|
|
if (bmp.fastgetpixel(x,y) = bmp.fastgetpixel(x+1,y+1) ) then
|
|
continue;
|
|
|
|
// If it isn't shadow (and not the same colour uptext, see above)
|
|
// then it is not uptext.
|
|
if bmp.fastgetpixel(x+1,y+1) <> clPurple then
|
|
begin
|
|
bmp.fastsetpixel(x,y,clOlive);
|
|
continue;
|
|
end;
|
|
|
|
// If we make it to here, it means the pixel is part of the uptext.
|
|
end;
|
|
|
|
Identifying characters
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
.. note::
|
|
This part of the documentation is a bit vague and incomplete.
|
|
|
|
To actually identify the text we split it up into single character and then
|
|
pass each character to the OCR engine.
|
|
|
|
In the function *getTextPointsIn* we will use both the filters mentioned above.
|
|
After these have been applied, we will make a bitmap that only contains the
|
|
shadows as well as a bitmap that only contains the uptext chars (not the
|
|
shadows)
|
|
|
|
Now it is a good idea to count the occurances of all colours
|
|
(on the character bitmap); we will also use this later on.
|
|
To split the characters we use the well known *splittpaex* function.
|
|
|
|
We will then sort the points for in each character TPA, as this makes
|
|
makes looping over them and comparing distances easier. We will also
|
|
calculate the bounding box of each characters TPA.
|
|
|
|
.. note::
|
|
Some more hackery is then used to seperate the characters and find
|
|
spaces; but isn't yet documented here.
|
|
|
|
Normal OCR
|
|
----------
|
|
|
|
.. note::
|
|
To do :-)
|
|
A large part is already explained above.
|
|
Most of the other OCR functions are simply used for plain identifying
|
|
and have no filtering tasks.
|
|
|