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Simba/Units/MMLAddon/mmlpsthread.pas
Wizzup? c59ea10a2c Zo dan.
git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@127 3f818213-9676-44b0-a9b4-5e4c4e03d09d
2009-10-12 17:47:46 +00:00

306 lines
8.4 KiB
ObjectPascal

{
This file is part of the Mufasa Macro Library (MML)
Copyright (c) 2009 by Raymond van Venetië and Merlijn Wajer
MML is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MML is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MML. If not, see <http://www.gnu.org/licenses/>.
See the file COPYING, included in this distribution,
for details about the copyright.
MMLPSThread for the Mufasa Macro Library
}
unit mmlpsthread;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, client, uPSComponent,uPSCompiler,uPSRuntime,stdCtrls, uPSPreProcessor;
type
{ TMMLPSThread }
TMMLPSThread = class(TThread)
procedure PSScriptProcessUnknowDirective(Sender: TPSPreProcessor;
Parser: TPSPascalPreProcessorParser; const Active: Boolean;
const DirectiveName, DirectiveParam: string; var Continue: Boolean);
protected
DebugTo : TMemo;
PluginsToload : Array of integer;
procedure OnCompile(Sender: TPSScript);
procedure AfterExecute(Sender : TPSScript);
function RequireFile(Sender: TObject; const OriginFileName: String;
var FileName, OutPut: string): Boolean;
procedure OnCompImport(Sender: TObject; x: TPSPascalCompiler);
procedure OnExecImport(Sender: TObject; se: TPSExec; x: TPSRuntimeClassImporter);
procedure OutputMessages;
procedure OnThreadTerminate(Sender: TObject);
procedure Execute; override;
public
PSScript : TPSScript; // Moved to public, as we can't kill it otherwise.
Client : TClient;
procedure SetPSScript(Script : string);
procedure SetDebug( Strings : TMemo );
constructor Create(CreateSuspended: Boolean);
destructor Destroy; override;
end;
implementation
uses
MufasaTypes, dtmutil,
{$ifdef mswindows}windows,{$endif}
uPSC_std, uPSC_controls,uPSC_classes,uPSC_graphics,uPSC_stdctrls,uPSC_forms,
uPSC_extctrls, //Compile-libs
uPSR_std, uPSR_controls,uPSR_classes,uPSR_graphics,uPSR_stdctrls,uPSR_forms,
uPSR_extctrls, //Runtime-libs
Graphics, //For Graphics types
math, //Maths!
bitmaps,
lclintf; // for GetTickCount and others.
threadvar
CurrThread : TMMLPSThread;
{Some General PS Functions here}
procedure psWriteln(str : string);
begin
{$IFNDEF MSWINDOWS}
writeln(str);
{$ELSE}
if CurrThread.DebugTo <> nil then
CurrThread.DebugTo.lines.add(str);
{$ENDIF}
end;
function ThreadSafeCall(ProcName: string; var V: TVariantArray): Variant;
begin;
Writeln('We have a length of: ' + inttostr(length(v)));
Try
Result := CurrThread.PSScript.Exec.RunProcPVar(v,CurrThread.PSScript.Exec.GetProc(Procname));
Except
Writeln('We has some errors :-(');
end;
end;
{
Note to Raymond: For PascalScript, Create it on the .Create,
Execute it on the .Execute, and don't forget to Destroy it on .Destroy.
Furthermore, all the wrappers can be in the unit "implementation" section.
Better still to create an .inc for it, otherwise this unit will become huge.
(You can even split up the .inc's in stuff like color, bitmap, etc. )
Also, don't add PS to this unit, but make a seperate unit for it.
Unit "MMLPSThread", perhaps?
See the TestUnit for use of this thread, it's pretty straightforward.
It may also be wise to turn the "Importing of wrappers" into an include as
well, it will really make the unit more straightforward to use and read.
}
constructor TMMLPSThread.Create(CreateSuspended : boolean);
begin
SetLength(PluginsToLoad,0);
Client := TClient.Create;
PSScript := TPSScript.Create(nil);
PSScript.UsePreProcessor:= True;
PSScript.OnNeedFile := @RequireFile;
PSScript.OnProcessUnknowDirective:=@PSScriptProcessUnknowDirective;
PSScript.OnCompile:= @OnCompile;
PSScript.OnCompImport:= @OnCompImport;
PSScript.OnExecImport:= @OnExecImport;
PSScript.OnAfterExecute:= @AfterExecute;
// Set some defines
{$I PSInc/psdefines.inc}
FreeOnTerminate := True;
Self.OnTerminate := @Self.OnThreadTerminate;
inherited Create(CreateSuspended);
end;
procedure TMMLPSThread.OnThreadTerminate(Sender: TObject);
begin
// Writeln('Terminating the thread');
end;
destructor TMMLPSThread.Destroy;
begin
SetLength(PluginsToLoad,0);
Client.Free;
PSScript.Free;
inherited;
end;
// include PS wrappers
{$I PSInc/Wrappers/other.inc}
{$I PSInc/Wrappers/bitmap.inc}
{$I PSInc/Wrappers/colour.inc}
{$I PSInc/Wrappers/math.inc}
{$I PSInc/Wrappers/mouse.inc}
{$I PSInc/Wrappers/dtm.inc}
procedure TMMLPSThread.PSScriptProcessUnknowDirective(Sender: TPSPreProcessor;
Parser: TPSPascalPreProcessorParser; const Active: Boolean;
const DirectiveName, DirectiveParam: string; var Continue: Boolean);
var
TempNum : integer;
I: integer;
begin
if DirectiveName= 'LOADDLL' then
if DirectiveParam <> '' then
begin;
TempNum := PluginsGlob.LoadPlugin(DirectiveParam);
if TempNum < 0 then
Writeln(Format('Your DLL %s has not been found',[DirectiveParam]))
else
begin;
for i := High(PluginsToLoad) downto 0 do
if PluginsToLoad[i] = TempNum then
Exit;
SetLength(PluginsToLoad,Length(PluginsToLoad)+1);
PluginsToLoad[High(PluginsToLoad)] := TempNum;
end;
end;
Continue:= True;
end;
procedure TMMLPSThread.OnCompile(Sender: TPSScript);
var
i,ii : integer;
begin
for i := high(PluginsToLoad) downto 0 do
for ii := 0 to PluginsGlob.MPlugins[PluginsToLoad[i]].MethodLen - 1 do
PSScript.AddFunctionEx(PluginsGlob.MPlugins[PluginsToLoad[i]].Methods[i].FuncPtr,
PluginsGlob.MPlugins[PluginsToLoad[i]].Methods[i].FuncStr, cdStdCall);
// Here we add all the functions to the engine.
{$I PSInc/pscompile.inc}
end;
procedure TMMLPSThread.AfterExecute(Sender: TPSScript);
begin
//Here we add all the Script-freeing-leftovers (like BMParray etc)
// ^ This will all be done with Client.Destroy;
end;
function TMMLPSThread.RequireFile(Sender: TObject;
const OriginFileName: String; var FileName, OutPut: string): Boolean;
begin
Result := False;
end;
procedure TMMLPSThread.OnCompImport(Sender: TObject; x: TPSPascalCompiler);
begin
SIRegister_Std(x);
SIRegister_Controls(x);
SIRegister_Classes(x, true);
SIRegister_Graphics(x, true);
SIRegister_stdctrls(x);
SIRegister_Forms(x);
SIRegister_ExtCtrls(x);
end;
procedure TMMLPSThread.OnExecImport(Sender: TObject; se: TPSExec;
x: TPSRuntimeClassImporter);
begin
RIRegister_Std(x);
RIRegister_Classes(x, True);
RIRegister_Controls(x);
RIRegister_Graphics(x, True);
RIRegister_stdctrls(x);
RIRegister_Forms(x);
RIRegister_ExtCtrls(x);
end;
procedure TMMLPSThread.OutputMessages;
var
l: Longint;
b: Boolean;
begin
b := False;
for l := 0 to PSScript.CompilerMessageCount - 1 do
begin
psWriteln(PSScript.CompilerErrorToStr(l));
if (not b) and (PSScript.CompilerMessages[l] is TIFPSPascalCompilerError) then
begin
b := True;
// FormMain.CurrSynEdit.SelStart := PSScript.CompilerMessages[l].Pos;
end;
end;
end;
procedure TMMLPSThread.Execute;
var
time: DWord;
begin;
CurrThread := Self;
time := lclintf.GetTickCount;
try
if PSScript.Compile then
begin
OutputMessages;
psWriteln('Compiled succesfully in ' + IntToStr(GetTickCount - time) + ' ms.');
// if not (ScriptState = SCompiling) then
if not PSScript.Execute then
begin
// FormMain.CurrSynEdit.SelStart := Script.PSScript.ExecErrorPosition;
psWriteln(PSScript.ExecErrorToString +' at '+Inttostr(PSScript.ExecErrorProcNo)+'.'
+Inttostr(PSScript.ExecErrorByteCodePosition));
end else psWriteln('Succesfully executed');
end else
begin
OutputMessages;
psWriteln('Compiling failed');
end;
except
on E : Exception do
psWriteln('Error: ' + E.Message);
end;
end;
procedure TMMLPSThread.SetPSScript(Script: string);
begin
PSScript.Script.Text:= Script;
end;
procedure TMMLPSThread.SetDebug(Strings: TMemo);
begin
DebugTo := Strings;
end;
{ Include stuff here? }
//{$I inc/colors.inc}
//{$I inc/bitmaps.inc}
end.