mirror of
https://github.com/moparisthebest/Simba
synced 2024-12-04 14:42:23 -05:00
261 lines
8.9 KiB
TeX
261 lines
8.9 KiB
TeX
\documentclass[a4paper]{report}
|
|
\usepackage{amsmath}
|
|
\usepackage{color}
|
|
\usepackage{graphicx}
|
|
|
|
\begin{document}
|
|
\title{Mufasa Handbook}
|
|
\author{Merlijn Wajer \and Raymond van Veneti\"{e} \and Benjamin J Land
|
|
\and Nielsie95}
|
|
|
|
\maketitle
|
|
\tableofcontents
|
|
|
|
\chapter{Foreword}
|
|
|
|
This document is aimed at proving a more in depth description on the
|
|
functions in the Mufasa Macro Library, and it's extensions.
|
|
This can vary from developer notes to extensive explanations on certain
|
|
algorithms. \\
|
|
Developer notes include:
|
|
\begin{itemize}
|
|
\item Implementation Decisions
|
|
\item Bugs
|
|
\end{itemize}
|
|
|
|
\chapter{Core}
|
|
|
|
\section{TClient}
|
|
|
|
The TClient class bundles all the other Core classes.
|
|
It's main use is to make using the Mufasa Macro Library trivial, by bundling
|
|
the core Mufasa classes into one class, and providing the methods to make those
|
|
classes cooperate. The main function of this class is to provide a
|
|
ready-to-use class that contains all the core functionality of the MML.
|
|
|
|
\section{MufasaTypes}
|
|
|
|
MufasaTypes contains all the commonly used types, enums and other constants.
|
|
Most of the core classes will use this unit.
|
|
|
|
\section{TMWindow}
|
|
|
|
The TMWindow class provides a user with a cross platform API with commonly used
|
|
functions like retrieving pixel data of a specified window.
|
|
|
|
\begin{center}
|
|
\begin{figure}[ht]
|
|
\includegraphics[scale=0.4]{Pics/TMWindow.png}
|
|
\caption{Quick overview of TMWindow}
|
|
\end{figure}
|
|
\end{center}
|
|
|
|
\subsection{Main features}
|
|
|
|
Retreiving information from the target Application/Window.
|
|
\begin{itemize}
|
|
\item Pixel data of a window.
|
|
\item Width and Height of a window.
|
|
\end{itemize}
|
|
|
|
Aside from this core functionality, it also allows programmers to easily switch
|
|
between several different targets. It is even allowed to set a memory pointer to
|
|
pixel data as target ``window''. It also implements a feature called ``Data
|
|
Freeze''.
|
|
|
|
\subsection{Other important units}
|
|
|
|
The WindowUtil unit is required for it's X error handler procedure. It also
|
|
contains a few other procedures used for XImage to RawImage conversions, but
|
|
those aren't used in the TMWindow class.
|
|
|
|
\subsection{ReturnData}
|
|
|
|
Return data returns a TRetData structure which contains a pointer to the
|
|
raw image data, and a small description on how to handle the given data.
|
|
If it fails, it will return nil on Linux. On Windows, the results may vary.
|
|
|
|
\subsubsection{TRetData}
|
|
\begin{verbatim}
|
|
TRetData = record
|
|
Ptr : PRGB32;
|
|
IncPtrWith : integer;
|
|
RowLen : integer;
|
|
end;
|
|
\end{verbatim}
|
|
|
|
The Ptr contains the data pointer, IncPtrWith contains the value you have to
|
|
increase your own data pointer with on a line end, and RowLen contains the
|
|
amount of pixels per row.
|
|
|
|
\subsection{GetDimensions}
|
|
|
|
GetDimensions returns the width and height of the currently targetted window.
|
|
GetDimensionBox returns the start of the window (left top) and the end of the
|
|
window (right bottom).
|
|
|
|
\subsection{Set Target}
|
|
|
|
Several SetTarget calls are implemented. Most can be found in the descriptive
|
|
picture of TMWindow in the start of this section.
|
|
A special call ``SetDesktop'' sets the current window to the
|
|
default\footnote{Desktop} window.
|
|
|
|
\subsection{Freeze}
|
|
|
|
Freeze is a state that we have implemented in TMWindow. If Freeze is called, the
|
|
current client's pixel data is fully copied to an internal bitmap, and
|
|
\textbf{all} the next TMWindow calls that are called using the internal data
|
|
instead. Once \textbf{Unfreeze} is called, the internal data is freed, and
|
|
TMWindow will revert back to it's ``real'' client.
|
|
|
|
\subsection{Notes on Linux}
|
|
|
|
On Linux X11 is mainly used for any graphical interface. Any errors generated
|
|
by X11 result in a program kill, and X11 will then write the errors. This can be
|
|
avoided by setting a custom error handler. This is what we did. Unfortunately we
|
|
cannot use the results of the error handler, since we have not been able to
|
|
determine a way to make a thread safe error handler. \\
|
|
Currently it is mainly in to not make the program brutally crash. You should
|
|
however, not encounter any X11 errors.
|
|
|
|
\section{TMInput}
|
|
|
|
The \textbf{TMInput} Class is the class that takes care of all the input. \\
|
|
MML aims to support both Silent and non Silent Input, although most of the
|
|
silent input methods are highly experimental, and need a lot of work.
|
|
Since the Input heavily differs per operating system,
|
|
the Input class has a general way of sending keys, possibly at the expense
|
|
of losing some Operating System specific functionality. \\
|
|
|
|
TMInput isn't just used to send keys and mouse presses, but also used to get the
|
|
mouse position, or states of keys on the keyboard.
|
|
|
|
\begin{figure}[ht]
|
|
\includegraphics[scale=0.4]{Pics/Input_Diag}
|
|
\caption{Input Functionality.}
|
|
\end{figure}
|
|
|
|
\subsection{Sending Key Input}
|
|
|
|
% TODO Explain API for keys and mouse.
|
|
|
|
\subsection{Silent Input}
|
|
|
|
So what is Silent Input?
|
|
We\footnote{Developers of Mufasa} define Silent Input as
|
|
methods to manipulate the user's mouse and keyboard, without visually using
|
|
them. So what does this mean? \\
|
|
|
|
This basically means that you will still be able to use your mouse while
|
|
MML is performing mouse operations on your targetted window/client.
|
|
|
|
However, silent input is very hard to implement, and often hardly supported
|
|
by host operating systems. Often silent mouse or keyboard input is simply
|
|
ignored. So in general it is advised to stick to non silent input.
|
|
|
|
\subsubsection{Silent Input On Linux}
|
|
It is safe to assume that on Linux, one uses the X.org X11 server for all the
|
|
graphical stuff. X11 should allow events to be send to any window, but the
|
|
window itself is free to ignore input that may not come from a ``valid'' window.
|
|
This makes it harder to implement. However, recently we found a tool called
|
|
``xdotool'', which seems to be able to sent silent keys, and possibly mouse
|
|
events. Perhaps if we take a better look at it we can work a way out to do
|
|
silent input on Linux.
|
|
|
|
\subsubsection{Silent Input On Windows}
|
|
% TODO
|
|
|
|
\section{TMufasaBitmap}
|
|
|
|
For the MML, we wrote our own Bitmap class.
|
|
A bitmap is basically just a piece of bytes, ordered in a certain fashion.
|
|
We have extended this concept to a full blown Bitmap class: ``TMufasaBitmap''.
|
|
The data per pixel consists out of 32 bits\footnote{4 bytes}, and is
|
|
``stored'' in the variable ``FData'', of the type ``TRGB32''.
|
|
FData is a pointer to the data in memory.
|
|
The advantage of a 32 bit structure to a 24 bits structure, consists mainly
|
|
of the fact that 32 bits are more easily accessed that 24 bits. 32 bits are
|
|
aligned in such a way that they are easily accessed, and translated to
|
|
other formats\footnote{Or just ``Colours''}.
|
|
|
|
\subsection{Converting to and from TMufasaBitmap}
|
|
|
|
Because there are many other commonly used bitmap classes out there, it is
|
|
important that is it easy to ``import'' and ``export'' bitmaps. This may seem
|
|
trivial - but there are a lot of things you have to take in account when
|
|
importing or exporting. Alignment of bits, the byte order, the line ending
|
|
style, the amount of bytes per pixel, etc.
|
|
|
|
To turn a bitmap into a TMufasaBitmap, we provide two functions.
|
|
|
|
\begin{verbatim}
|
|
procedure LoadFromTBitmap(bmp: TBitmap);
|
|
procedure LoadFromRawImage(RawImage: TRawImage);
|
|
\end{verbatim}
|
|
|
|
Tbitmap is a commonly used class in Lazarus, and also allows importing and
|
|
exporting to many other types. This allows us to load virtually any type that
|
|
TBitmap supports. A RawImage is a complex structure of a bitmap ``definition''.
|
|
It is commonly used in Lazarus, thus we implemented support for it.
|
|
|
|
Exporting TMufasaBitmap is done by using the \textbf{ToTBitmap} function. As
|
|
mentioned, this allows one to save it to virtually any format.
|
|
|
|
\subsection{Loading from and Saving to files}
|
|
|
|
The functions LoadFromFile and SafeToFile allow the programmer to load and safe
|
|
TMufasaBitmaps to files. Not all types of bitmap represenations are supported.
|
|
|
|
%TODO add list of supported bitmaps.
|
|
|
|
\subsection{Bitmap manipulation}
|
|
|
|
We also provide some functions that can be used to manipulate bitmaps.
|
|
Grayscaling, changing brightness and contrast, posterize and working with
|
|
transparent colours are also supported.
|
|
|
|
\subsection{Copying the Client Window to a TMufasaBitmap}
|
|
|
|
Coopying the Client Window set in TMWindow is very simply with the TMufasaBitmap
|
|
class, just use the \textbf{CopyClientToBitmap} functions.
|
|
|
|
|
|
\section{TMDTM}
|
|
|
|
The TMDTM class is a DTM manager. It provides methods to add, store, load
|
|
and free DTM's. It has a few other features. One of it's other features
|
|
is keeping track of what DTMs are unfreed. It can, for example, help you find
|
|
a bug in your code, by printing out information of the DTM that you forgot to
|
|
free. You can also give names to DTMs, which eases debugging even further.
|
|
|
|
If you try to access an invalid DTM, the MML will throw an exception.
|
|
|
|
|
|
\subsection{AddDTM}
|
|
\subsection{GetDTM}
|
|
\subsection{DTMFromString}
|
|
\subsection{FreeDTM}
|
|
|
|
\section{TMFinder}
|
|
|
|
\section{TMOCR}
|
|
\subsection{Font Loader}
|
|
\section{TMFiles}
|
|
|
|
\chapter{Addon}
|
|
|
|
\section{Settings Management}
|
|
|
|
\section{Updater}
|
|
|
|
\section{Colour Picker}
|
|
|
|
\section{Window Selector}
|
|
|
|
\section{Pascal Script Integration}
|
|
|
|
\section{Plugins}
|
|
|
|
\end{document}
|