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https://github.com/moparisthebest/Simba
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git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@127 3f818213-9676-44b0-a9b4-5e4c4e03d09d
891 lines
23 KiB
ObjectPascal
891 lines
23 KiB
ObjectPascal
{
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This file is part of the Mufasa Macro Library (MML)
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Copyright (c) 2009 by Raymond van Venetië and Merlijn Wajer
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MML is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MML is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with MML. If not, see <http://www.gnu.org/licenses/>.
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See the file COPYING, included in this distribution,
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for details about the copyright.
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DTM class for the Mufasa Macro Library
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}
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unit dtm;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, MufasaTypes;
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type
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TMDTM = class(TObject)
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function AddDTM(d: TDTM): Integer;
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function AddpDTM(d: pDTM): Integer;
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function GetDTM(index: Integer; var dtm: pDTM): Boolean;
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procedure FreeDTM(DTM: Integer);
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Function StringToDTM(S: String): pDTM;
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function FindDTM(DTM: Integer; var x, y: Integer; x1, y1, x2,
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y2: Integer): Boolean;
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function FindDTMs(DTM: Integer; var Points: TPointArray; x1, y1, x2,
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y2: Integer): Boolean;
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function FindDTMRotated(DTM: Integer; var x, y: Integer; x1, y1, x2,
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y2: Integer; sAngle, eAngle, aStep: Extended;
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var aFound: Extended): Boolean;
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function FindDTMsRotated(DTM: Integer; var Points: TPointArray; x1,
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y1, x2, y2: Integer; sAngle, eAngle,
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aStep: Extended; var aFound: T2DExtendedArray)
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: Boolean;
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function pFindDTM(DTM: pDTM; var x, y: Integer; x1, y1, x2, y2:
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Integer): Boolean;
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function pFindDTMs(DTM: pDTM; var Points: TPointArray; x1, y1, x2,
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y2: Integer): Boolean;
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function pFindDTMRotated(DTM: pDTM; var x, y: Integer; x1, y1, x2,
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y2: Integer; sAngle, eAngle, aStep: Extended;
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var aFound: Extended): Boolean;
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function pFindDTMsRotated(DTM: pDTM; var Points: TPointArray; x1,
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y1, x2, y2: Integer; sAngle, eAngle,
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aStep: Extended; var aFound: T2DExtendedArray)
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: Boolean;
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constructor Create(Owner: TObject);
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destructor Destroy; override;
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private
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function AreaShape(Color, Tolerance, Size, Shape: Integer; P: TPoint) : Boolean; inline;
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private
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Client: TObject;
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// For decompressing.
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BufferString: String;
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DTMList: Array Of pDTM;
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FreeSpots: Array Of Integer;
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end;
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const
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dtm_Rectangle = 0;
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dtm_Cross = 1;
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dtm_DiagonalCross = 2;
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dtm_Circle = 3;
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dtm_Triangle = 4;
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{
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I am not sure wether I should simply copy and paste the old DTM implementation,
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or rewrite it from scratch.
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I recall there was something partially wrong with SCAR-alike DTM conversions
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to Mufasa DTM's...
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The old DTM system problaby doesn't perform that well, but seems to be quite
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stable and complete.
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If I would rewrite it from scratch, it would probably be faster, and
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hopefully more efficient.That won't be too hard, especially since I have
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direct data access now. (TClient FTW!)
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Rewrite from scratch it will be, I guess.
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And AreaShape will be turned into a {$I }, inline simply doesn't cut it.
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~Wizz
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}
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implementation
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uses
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Client, dtmutil, paszlib, finder,
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graphics, // for TColor
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math // for max
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;
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type
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TBufferByteArray = Array[0..524287] of Byte;
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PBufferByteArray = ^TBufferByteArray;
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constructor TMDTM.Create(Owner: TObject);
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begin
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inherited Create;
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Self.Client := Owner;
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SetLength(DTMList, 0);
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SetLength(FreeSpots, 0);
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SetLength(BufferString, 524288);
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end;
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{$DEFINE DTM_DEBUG}
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destructor TMDTM.Destroy;
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{$IFDEF DTM_DEBUG}
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var
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i, j: integer;
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b:boolean;
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{$ENDIF}
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begin
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{$IFDEF DTM_DEBUG}
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for i := 0 to high(DTMList) do
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begin
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b := false;
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for j := 0 to high(freespots) do
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if i = freespots[j] then
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begin
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b := true;
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break;
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end;
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if not b then
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writeln('DTM Number ' + inttostr(i) + ' was not freed');
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end;
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{$ENDIF}
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SetLength(DTMList, 0);
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SetLength(FreeSpots, 0);
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SetLength(BufferString, 0);
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inherited Destroy;
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end;
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type
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PMSimColor = function (Color1,Color2,Tolerance : Integer) : boolean of object;
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PMGetCol = function (x, y: integer): TColor of object;
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Function TMDTM.AreaShape(Color, Tolerance, Size, Shape: Integer; P: TPoint) : Boolean; inline;
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Var
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X, Y, S: Integer;
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SimCol: PMSimColor;
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GetCol: PMGetCol;
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Begin
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SimCol := @TClient(Client).MFinder.SimilarColors;
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GetCol := @TClient(Client).MWindow.GetColor;
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Case Shape Of
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dtm_Rectangle:
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Begin
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{
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Example:
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3x3
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X X X
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X X X
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X X X
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}
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For X := P.X - Size To P.X + Size Do
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For Y := P.Y - Size To P.Y + Size Do
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If SimCol(GetCol(X, Y), Color, Tolerance) Then
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Begin
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Result := True;
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Exit;
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End;
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End;
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dtm_Cross:
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{
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Example:
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3x3
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X
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X X X
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X
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}
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Begin
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For X := P.X - Size To P.X + Size Do
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If SimCol(GetCol(X, P.Y), Color, Tolerance) Then
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Begin
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Result := True;
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Exit;
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End;
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For Y := P.Y - Size To P.Y + Size Do
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If SimCol(GetCol(P.X, Y), Color, Tolerance) Then
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Begin
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Result := True;
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Exit;
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End;
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End;
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dtm_DiagonalCross:
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{
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Example:
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3x3
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X X
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X
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X X
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}
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Begin
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For S := -Size To Size Do
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Begin
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If SimCol(GetCol(P.X + S, P.Y + S), Color, Tolerance) Then
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Begin
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Result := True;
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Exit;
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End;
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If SimCol(GetCol(P.X + S, P.Y - S), Color, Tolerance) Then
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Begin
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Result := True;
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Exit;
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End;
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End;
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End;
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4:
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Begin
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raise Exception.CreateFmt('The given DTM Shape ([%d]) is not yet' +
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' implemented.', [Shape]);
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End;
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Else
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WriteLn('Incorrect Shape');
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End;
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Result := False;
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End;
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{/\
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Rotates the given point (p) by A (in radians) around the point defined by cx, cy.
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/\}
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function RotatePoint(p: TPoint; angle, mx, my: Extended): TPoint; inline;
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begin
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Result.X := Round(mx + cos(angle) * (p.x - mx) - sin(angle) * (p.y - my));
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Result.Y := Round(my + sin(angle) * (p.x - mx) + cos(angle) * (p.y- my));
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end;
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function HexToInt(HexNum: string): LongInt;inline;
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begin
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Result:=StrToInt('$' + HexNum);
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end;
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function TMDTM.StringToDTM(S: String): pDTM;
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var
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b: PBufferByteArray;
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Source : String;
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DestLen : longword;
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i,ii,c : integer;
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begin
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SetLength(Result.p,0);
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SetLength(Result.c,0);
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SetLength(Result.t,0);
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SetLength(Result.asz,0);
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SetLength(Result.ash,0);
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ii := Length(S);
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if (ii = 0) or (ii mod 2 <> 0) then
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Exit;
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ii := ii div 2;
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SetLength(Source,ii);
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for i := 1 to ii do
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Source[i] := Chr(HexToInt(S[i * 2 - 1] + S[i * 2]));
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DestLen := Length(Self.BufferString);
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if uncompress(PChar(Self.Bufferstring),Destlen,pchar(Source), ii) = Z_OK then
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begin;
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if (Destlen mod 36) > 0 then
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begin;
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Writeln('Invalid DTM');
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Exit;
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end;
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DestLen := DestLen div 36;
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SetLength(Result.p,DestLen);
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SetLength(Result.c,DestLen);
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SetLength(Result.t,DestLen);
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SetLength(Result.asz,DestLen);
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SetLength(Result.ash,DestLen);
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b := @Self.Bufferstring[1];
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for i := 0 to DestLen - 1 do
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begin;
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c := i * 36;
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Result.p[i].x := PInteger(@b^[c+1])^;
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Result.p[i].y := PInteger(@b^[c+5])^;
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Result.asz[i] := PInteger(@b^[c+12])^;
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Result.ash[i] := PInteger(@b^[c+16])^;
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Result.c[i] := PInteger(@b^[c+20])^;
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Result.t[i] := PInteger(@b^[c+24])^;
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end;
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end;
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end;
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function TMDTM.AddDTM(d: TDTM): Integer;
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begin
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if Length(FreeSpots) > 0 then
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begin
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DTMList[FreeSpots[High(FreeSpots)]] := TDTMTopDTM(d);
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Result := FreeSpots[High(FreeSpots)];
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SetLength(FreeSpots, High(FreeSpots));
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end
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else
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begin
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SetLength(DTMList, Length(DTMList) + 1);
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DTMList[High(DTMList)] := TDTMTopDTM(d);
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Result := High(DTMList);
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end;
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end;
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{/\
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Adds the given pDTM to the DTM Array, and returns it's index.
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/\}
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function TMDTM.AddpDTM(d: pDTM): Integer;
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begin
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if Length(FreeSpots) > 0 then
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begin
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DTMList[FreeSpots[High(FreeSpots)]] := d;
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Result := FreeSpots[High(FreeSpots)];
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SetLength(FreeSpots, High(FreeSpots));
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end
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Else
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begin
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SetLength(DTMList, Length(DTMList) + 1);
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DTMList[High(DTMList)] := d;
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Result := High(DTMList);
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end;
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end;
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{/\
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Returns the DTM (pDTM type) in the variable dtm at the given index.
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Returns true is succesfull, false if the dtm does not exist.
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/\}
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function TMDTM.GetDTM(index: Integer; var dtm: pDTM): Boolean;
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begin
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Result := True;
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try
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dtm := DTMList[index];
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except
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begin
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raise Exception.CreateFmt('The given DTM Index ([%d]) is invalid.',
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[index]);
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//WriteLn('DTM Index ' + IntToStr(index) + ' does not exist');
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Result := False;
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end;
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end
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end;
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{/\
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Unloads the DTM at the given index from the DTM Array.
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Notes:
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Will keep track of not used index, so it is very memory efficient.
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/\}
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Procedure TMDTM.FreeDTM(DTM: Integer);
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begin
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try
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SetLength(DTMList[DTM].p, 0);
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SetLength(DTMList[DTM].c, 0);
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SetLength(DTMList[DTM].t, 0);
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SetLength(DTMList[DTM].asz, 0);
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SetLength(DTMList[DTM].ash, 0);
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except
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//WriteLn('Invalid DTM');
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end;
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SetLength(FreeSpots, Length(FreeSpots) + 1);
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FreeSpots[High(FreeSpots)] := DTM;
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end;
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procedure DTMBounds(dtm: pDTM; var x1, y1, x2, y2: Integer);
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var
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i: Integer;
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B: TBox;
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begin
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for i := 0 to high(dtm.p) do
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begin
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B.X1 := Min(B.X1, dtm.p[i].X - dtm.asz[i]);
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B.Y1 := Min(B.Y1, dtm.p[i].Y - dtm.asz[i]);
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B.X2 := Max(B.X2, dtm.p[i].X + dtm.asz[i]);
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B.Y2 := Max(B.Y2, dtm.p[i].Y + dtm.asz[i]);
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end;
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{writeln(inttostr(B.x1) + ', ' + inttostr(b.y1) + ', ' + inttostr(b.x2) +
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', ' + inttostr(b.y2)); }
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x1 += -B.X1;
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y1 += -B.Y1;
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X2 -= B.X2;
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Y2 -= B.Y2;
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end;
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procedure DTMRotatedBounds(dtm: pDTM; var x1, y1, x2, y2: Integer);
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var
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i: Integer;
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B: TBox;
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begin
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for i := 0 to high(dtm.p) do
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begin
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B.X1 := Min(B.X1, dtm.p[i].X - dtm.asz[i]);
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B.Y1 := Min(B.Y1, dtm.p[i].Y - dtm.asz[i]);
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B.X2 := Max(B.X2, dtm.p[i].X + dtm.asz[i]);
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B.Y2 := Max(B.Y2, dtm.p[i].Y + dtm.asz[i]);
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end;
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x1 += -Sqr(B.X1);
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y1 += -Sqr(B.Y1);
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X2 -= Sqr(B.X2);
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Y2 -= Sqr(B.Y2);
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end;
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{
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Tries to find the given DTM (index). If found will put the point the dtm has
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been found at in x, y and result to true.
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}
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function TMDTM.FindDTM(DTM: Integer; var x, y: Integer; x1, y1, x2, y2: Integer): Boolean;
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var
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temp: pDTM;
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begin
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if GetDTM(DTM, temp) then
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Result := pFindDTM(temp, x, y, x1, y1, x2, y2)
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else
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begin
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x := 0;
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y := 0;
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Result := False;
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end;
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end;
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{
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Tries to find the given pDTM. If found will put the point the dtm has
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been found at in x, y and result to true.
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}
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function TMDTM.pFindDTM(DTM: pDTM; var x, y: Integer; x1, y1, x2, y2: Integer): Boolean;
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var
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mP: TPointArray;
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I, J, H, dH: Integer;
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Found: Boolean;
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TempTP: TPoint;
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begin
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for I := 1 to High(DTM.p) do
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begin
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DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
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DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
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end;
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{writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
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', ' + inttostr(y2)); }
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DTMBounds(DTM, x1, y1, x2, y2);
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{writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
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', ' + inttostr(y2)); }
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{If X2 > X1 then
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//Exit;
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If Y2 > Y1 then }
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//Exit;
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// Will make sure there are no out of bounds exceptions, and will make it faster
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with TClient(Client) do
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begin
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MWindow.Freeze();
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MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
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DTM.t[Low(DTM.t)]);
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MWindow.GetDimensions(H, dH);
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end;
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H := High(mP);
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dH := High(DTM.p);
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for I := 0 to H do
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begin
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// Use MainPoint's AreaSize and Shape.
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// for Loop on mP, depending on the AreaShape. then on all the code beneath
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// this point, use the var that is retrieved from the for loop.
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Found := True;
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for J := 1 to dH do
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begin
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TempTP.X := DTM.p[J].X + mP[I].X;
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TempTP.Y := DTM.p[J].Y + mP[I].Y;
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//Now would be the time to Rotate TempTP
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if not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) then
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begin
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Found := False;
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Break;
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end;
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end;
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if Found then
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begin
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Result := True;
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x := mP[I].X;
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y := mP[I].Y;
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TClient(Client).MWindow.UnFreeze();
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Exit;
|
|
end;
|
|
end;
|
|
TClient(Client).MWindow.UnFreeze();
|
|
Result := False;
|
|
end;
|
|
|
|
{/\
|
|
Tries to find the given DTM (index). Will return true if it has found one or more
|
|
DTM's. All the occurances are stored in the Points (TPointArray)
|
|
/\}
|
|
|
|
function TMDTM.FindDTMs(DTM: Integer; Var Points: TPointArray; x1, y1, x2, y2: Integer): Boolean;
|
|
Var
|
|
temp: pDTM;
|
|
Begin
|
|
If GetDTM(DTM, temp) Then
|
|
Result := pFindDTMs(temp, Points, x1, y1, x2, y2)
|
|
Else
|
|
Begin
|
|
SetLength(Points, 0);
|
|
Result := False;
|
|
End;
|
|
End;
|
|
|
|
|
|
|
|
{/\
|
|
Tries to find the given pDTM. Will return true if it has found one or more
|
|
DTM's. All the occurances are stored in the Points (TPointArray)
|
|
/\}
|
|
|
|
Function TMDTM.pFindDTMs(DTM: pDTM; Var Points: TPointArray; x1, y1, x2, y2: Integer): Boolean;
|
|
|
|
Var
|
|
mP: TPointArray;
|
|
I, J, H, dH: Integer;
|
|
Found: Boolean;
|
|
TempTP: TPoint;
|
|
|
|
Begin
|
|
Result := False;
|
|
SetLength(Points, 0);
|
|
For I := 1 To High(DTM.p) Do
|
|
Begin
|
|
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
|
|
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
|
|
End;
|
|
|
|
{writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
|
|
', ' + inttostr(y2)); }
|
|
DTMBounds(DTM, x1, y1, x2, y2);
|
|
{ writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
|
|
', ' + inttostr(y2)); }
|
|
{If X2 > X1 then
|
|
//Exit;
|
|
If Y2 > Y1 then }
|
|
//Exit;
|
|
// Will make sure there are no out of bounds exceptions, and will make it faster
|
|
|
|
with TClient(Client) do
|
|
begin
|
|
MWindow.Freeze();
|
|
|
|
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
|
|
DTM.t[Low(DTM.t)]);
|
|
MWindow.GetDimensions(H, dH);
|
|
end;
|
|
H := High(mP);
|
|
dH := High(DTM.p);
|
|
For I := 0 To H Do
|
|
Begin
|
|
Found := True;
|
|
For J := 1 To dH Do
|
|
Begin
|
|
TempTP.X := DTM.p[J].X + mP[I].X;
|
|
TempTP.Y := DTM.p[J].Y + mP[I].Y;
|
|
If Not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
|
|
Begin
|
|
Found := False;
|
|
Break;
|
|
End;
|
|
End;
|
|
|
|
If Found Then
|
|
Begin
|
|
Result := True;
|
|
SetLength(Points, Length(Points) + 1);
|
|
Points[High(Points)] := mP[I];
|
|
End;
|
|
End;
|
|
|
|
TClient(Client).MWindow.UnFreeze();
|
|
Result := Length(Points) > 0;
|
|
End;
|
|
|
|
{/\
|
|
Tries to find the given DTM (index). If found will put the point the dtm has
|
|
been found at in x, y and result to true.
|
|
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached, or when the DTM has been found.
|
|
Returns all Angles in an Extended array.
|
|
/\}
|
|
|
|
Function TMDTM.FindDTMRotated(DTM: Integer; Var x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; Var aFound: Extended): Boolean;
|
|
Var
|
|
temp: pDTM;
|
|
Begin
|
|
If GetDTM(DTM, temp) Then
|
|
Result := pFindDTMRotated(temp, x, y, x1, y1, x2, y2, sAngle, eAngle, aStep, aFound)
|
|
Else
|
|
Begin
|
|
x := 0;
|
|
y := 0;
|
|
aFound := 0.0;
|
|
Result := False;
|
|
End;
|
|
End;
|
|
|
|
{/\
|
|
Tries to find the given pDTM. If found will put the point the dtm has
|
|
been found at in x, y and result to true.
|
|
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached, or when the DTM has been found.
|
|
Returns all Angles in an Extended array.
|
|
/\}
|
|
|
|
Function TMDTM.pFindDTMRotated(DTM: pDTM; Var x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; Var aFound: Extended): Boolean;
|
|
|
|
Var
|
|
mP: TPointArray;
|
|
I, J, H, dH, R, W: Integer;
|
|
Angle: Array Of Extended;
|
|
tAngle: Extended;
|
|
Found: Boolean;
|
|
TempTP: TPoint;
|
|
MaxSubPointDist: TPoint;
|
|
|
|
Begin
|
|
For I := 1 To High(DTM.p) Do
|
|
Begin
|
|
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
|
|
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
|
|
End;
|
|
|
|
writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
|
|
', ' + inttostr(y2));
|
|
DTMRotatedBounds(DTM, x1, y1, x2, y2);
|
|
writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
|
|
', ' + inttostr(y2));
|
|
{If X2 > X1 then
|
|
//Exit;
|
|
If Y2 > Y1 then }
|
|
//Exit;
|
|
// Will make sure there are no out of bounds exceptions, and will make it faster
|
|
|
|
with TClient(Client) do
|
|
begin
|
|
MWindow.Freeze();
|
|
|
|
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
|
|
DTM.t[Low(DTM.t)]);
|
|
MWindow.GetDimensions(H, dH);
|
|
end;
|
|
|
|
H := High(mP);
|
|
dH := High(DTM.p);
|
|
For I := 0 To H Do
|
|
Begin
|
|
// Use MainPoint's AreaSize and Shape.
|
|
// For Loop on mP, depending on the AreaShape. Then on all the code beneath
|
|
// this point, use the var that is retrieved from the for loop.
|
|
Found := True;
|
|
SetLength(Angle, 0);
|
|
Found := True;
|
|
For J := 1 To dH Do
|
|
Begin
|
|
If Length(Angle) = 0 Then
|
|
Begin
|
|
tAngle := sAngle;
|
|
While tAngle <= eAngle Do
|
|
Begin
|
|
TempTP.X := DTM.p[J].X + mP[I].X;
|
|
TempTP.Y := DTM.p[J].Y + mP[I].Y;
|
|
TempTP := RotatePoint(TempTP, tAngle, mP[I].X, mP[I].Y);
|
|
If AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
|
|
Begin
|
|
SetLength(Angle, Length(Angle) + 1);
|
|
Angle[High(Angle)] := tAngle;
|
|
Found := True;
|
|
End;
|
|
tAngle := tAngle + aStep;
|
|
End;
|
|
End;
|
|
|
|
Found := Length(Angle) > 0;
|
|
|
|
For R := 0 To High(Angle) Do
|
|
Begin
|
|
writeln('dtm: ' + inttostr(dtm.p[j].x) + ', ' + inttostr(dtm.p[j].y));
|
|
writeln('mP: ' + inttostr(mP[i].x) + ', ' + inttostr(mP[i].y));
|
|
TempTP.X := DTM.p[J].X + mP[I].X;
|
|
TempTP.Y := DTM.p[J].Y + mP[I].Y;
|
|
writeln('TempTP: ' + inttostr(TempTP.x) + ', ' + inttostr(TempTP.y));
|
|
TempTP := RotatePoint(TempTP, Angle[R], mP[I].X, mP[I].Y);
|
|
writeln('TempTP: ' + inttostr(TempTP.x) + ', ' + inttostr(TempTP.y));
|
|
If Not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
|
|
Begin
|
|
For W := R To High(Angle) - 1 Do
|
|
Angle[W] := Angle[W + 1];
|
|
SetLength(Angle, Length(Angle) - 1);
|
|
If Length(Angle) = 0 Then
|
|
Begin
|
|
Found := False;
|
|
Break;
|
|
End;
|
|
End;
|
|
End;
|
|
If Not Found Then
|
|
Break;
|
|
End;
|
|
|
|
If Found Then
|
|
Begin
|
|
Result := True;
|
|
x := mP[I].X;
|
|
y := mP[I].Y;
|
|
aFound := Angle[0];
|
|
TClient(Client).MWindow.UnFreeze();
|
|
Exit;
|
|
End;
|
|
End;
|
|
|
|
TClient(Client).MWindow.UnFreeze();
|
|
Result := False;
|
|
End;
|
|
|
|
{/\
|
|
Tries to find the given DTM (index). Will return true if it has found one or more
|
|
DTM's. All the occurances are stored in the Points (TPointArray)
|
|
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached.
|
|
Does not stop rotating when one occurance of a DTM has been found.
|
|
Returns all Angles in a Two Dimensional Extended array.
|
|
/\}
|
|
|
|
Function TMDTM.FindDTMsRotated(DTM: Integer; Var Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; Var aFound: T2DExtendedArray): Boolean;
|
|
Var
|
|
temp: pDTM;
|
|
Begin
|
|
If GetDTM(DTM, temp) Then
|
|
Result := pFindDTMsRotated(temp, Points, x1, y1, x2, y2, sAngle, eAngle, aStep, aFound)
|
|
Else
|
|
Begin
|
|
SetLength(Points, 0);
|
|
SetLength(aFound, 0);
|
|
Result := False;
|
|
End;
|
|
End;
|
|
|
|
{/\
|
|
Tries to find the given pDTM. Will return true if it has found one or more
|
|
DTM's. All the occurances are stored in the Points (TPointArray)
|
|
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached.
|
|
Does not stop rotating when one occurance of a DTM has been found.
|
|
Returns all Angles in a Two Dimensional Extended array.
|
|
/\}
|
|
|
|
Function TMDTM.pFindDTMsRotated(DTM: pDTM; Var Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; Var aFound: T2DExtendedArray): Boolean;
|
|
|
|
Var
|
|
mP: TPointArray;
|
|
I, J, H, dH, R, W, PCount: Integer;
|
|
Angle: TExtendedArray;
|
|
tAngle: Extended;
|
|
Found: Boolean;
|
|
TempTP: TPoint;
|
|
|
|
Begin
|
|
For I := 1 To High(DTM.p) Do
|
|
Begin
|
|
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
|
|
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
|
|
End;
|
|
|
|
DTMBounds(DTM, x1, y1, x2, y2);
|
|
{If X2 > X1 then
|
|
//Exit;
|
|
If Y2 > Y1 then }
|
|
//Exit;
|
|
// Will make sure there are no out of bounds exceptions, and will make it faster
|
|
|
|
with TClient(Client) do
|
|
begin
|
|
MWindow.Freeze();
|
|
|
|
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
|
|
DTM.t[Low(DTM.t)]);
|
|
MWindow.GetDimensions(H, dH);
|
|
end;
|
|
|
|
H := High(mP);
|
|
dH := High(DTM.p);
|
|
PCount := 0;
|
|
For I := 0 To H Do
|
|
Begin
|
|
//WriteLn('I: ' + IntToStr(I));
|
|
// Use MainPoint's AreaSize and Shape.
|
|
// For Loop on mP, depending on the AreaShape. Then on all the code beneath
|
|
// this point, use the var that is retrieved from the for loop.
|
|
//Found := True;
|
|
SetLength(Angle, 0);
|
|
Found := True;
|
|
For J := 1 To dH Do
|
|
Begin
|
|
If Length(Angle) = 0 Then
|
|
Begin
|
|
tAngle := sAngle;
|
|
While tAngle <= eAngle Do
|
|
Begin
|
|
TempTP.X := DTM.p[J].X + mP[I].X;
|
|
TempTP.Y := DTM.p[J].Y + mP[I].Y;
|
|
TempTP := RotatePoint(TempTP, tAngle, mP[I].X, mP[I].Y);
|
|
If AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
|
|
Begin
|
|
SetLength(Angle, Length(Angle) + 1);
|
|
Angle[High(Angle)] := tAngle;
|
|
Found := True;
|
|
End;
|
|
tAngle := tAngle + aStep;
|
|
End;
|
|
End;
|
|
|
|
Found := Length(Angle) > 0;
|
|
{If Found Then
|
|
WriteLn('Angle length after first search: ' + IntToStr(Length(Angle))); }
|
|
For R := 0 To High(Angle) Do
|
|
Begin
|
|
TempTP.X := DTM.p[J].X + mP[I].X;
|
|
TempTP.Y := DTM.p[J].Y + mP[I].Y;
|
|
TempTP := RotatePoint(TempTP, Angle[R], mP[I].X, mP[I].Y);
|
|
If Not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
|
|
Begin
|
|
For W := R To High(Angle) - 1 Do
|
|
Angle[W] := Angle[W + 1];
|
|
SetLength(Angle, Length(Angle) - 1);
|
|
If Length(Angle) = 0 Then
|
|
Begin
|
|
Found := False;
|
|
Break;
|
|
End;
|
|
End;
|
|
End;
|
|
If Not Found Then
|
|
Break;
|
|
End;
|
|
|
|
If Found Then
|
|
Begin
|
|
SetLength(Points, PCount + 1);
|
|
Points[PCount] := mP[I];
|
|
PCount := PCount + 1;
|
|
SetLength(aFound, Length(aFound) + 1);
|
|
aFound[High(aFound)] := Angle;
|
|
Continue;
|
|
End;
|
|
End;
|
|
|
|
TClient(Client).MWindow.UnFreeze();
|
|
Result := Length(Points) > 0;
|
|
End;
|
|
|
|
end.
|
|
|