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Simba/Units/MMLCore/finder.pas

2322 lines
70 KiB
ObjectPascal

{
This file is part of the Mufasa Macro Library (MML)
Copyright (c) 2009 by Raymond van Venetië and Merlijn Wajer
MML is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MML is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MML. If not, see <http://www.gnu.org/licenses/>.
See the file COPYING, included in this distribution,
for details about the copyright.
Finder class for the Mufasa Macro Library
}
unit finder;
{$mode objfpc}{$H+}
{$INLINE ON}
interface
{$define CheckAllBackground}//Undefine this to only check the first white point against the background (in masks).
uses
colour_conv, Classes, SysUtils,bitmaps,MufasaBase, MufasaTypes; // Types
{ TMFinder Class }
{
Should be 100% OS independant,
as all OS dependant code is in the IO Manager
Let's try not to use any OS-specific defines here? ;)
}
type
TMFinder = class(TObject)
private
Client: TObject;
Percentage : array[0..255] of Extended; //We store all the possible RGB / 255 divisions.
CachedWidth, CachedHeight : integer;
ClientTPA : TPointArray;
hueMod, satMod: Extended;
CTS: Integer;
Procedure UpdateCachedValues(NewWidth,NewHeight : integer);
procedure DefaultOperations(var xs,ys,xe,ye : integer);
//Loads the Spiral into ClientTPA (Will not cause problems)
procedure LoadSpiralPath(startX, startY, x1, y1, x2, y2: Integer);
public
WarnOnly : boolean;
function FindColorsToleranceOptimised(out Points: TPointArray; Color,xs, ys, xe, ye, Tol: Integer): Boolean;
function FindColorToleranceOptimised(out x, y: Integer; Color, xs, ys,xe, ye, tol: Integer): Boolean;
function CountColorTolerance(Color, xs, ys, xe, ye, Tolerance: Integer): Integer;
function CountColor(Color, xs, ys, xe, ye: Integer): Integer;
function SimilarColors(Color1,Color2,Tolerance : Integer) : boolean;
// Possibly turn x, y into a TPoint var.
function FindColor(out x, y: Integer; Color, xs, ys, xe, ye: Integer): Boolean;
function FindColorSpiral(var x, y: Integer; color, xs, ys, xe, ye: Integer): Boolean;
function FindColorSpiralTolerance(var x, y: Integer; color, xs, ys, xe, ye,Tol: Integer): Boolean;
function FindColorTolerance(out x, y: Integer; Color, xs, ys, xe, ye, tol: Integer): Boolean;
function FindColorsTolerance(out Points: TPointArray; Color, xs, ys, xe, ye, Tol: Integer): Boolean;
function FindColorsSpiralTolerance(x, y: Integer; out Points: TPointArray; color, xs, ys, xe, ye: Integer; Tolerance: Integer) : boolean;
function FindColors(var TPA: TPointArray; Color, xs, ys, xe, ye: Integer): Boolean;
function FindColoredArea(var x, y: Integer; color, xs, ys, xe, ye: Integer; MinArea: Integer): Boolean;
function FindColoredAreaTolerance(var x, y: Integer; color, xs, ys, xe, ye: Integer; MinArea, tol: Integer): Boolean;
//Mask
function FindMaskTolerance(const mask: TMask; out x, y: Integer; xs, ys, xe, ye: Integer; Tolerance, ContourTolerance: Integer): Boolean;
procedure CheckMask(const Mask : TMask);
//Bitmap functions
function FindBitmap(bitmap: TMufasaBitmap; out x, y: Integer): Boolean;
function FindBitmapIn(bitmap: TMufasaBitmap; out x, y: Integer; xs, ys, xe, ye: Integer): Boolean;
function FindBitmapToleranceIn(bitmap: TMufasaBitmap; out x, y: Integer; xs, ys, xe, ye: Integer; tolerance: Integer): Boolean;
function FindBitmapSpiral(bitmap: TMufasaBitmap; var x, y: Integer; xs, ys, xe, ye: Integer): Boolean;
function FindBitmapSpiralTolerance(bitmap: TMufasaBitmap; var x, y: Integer; xs, ys, xe, ye,tolerance : integer): Boolean;
function FindBitmapsSpiralTolerance(bitmap: TMufasaBitmap; x, y: Integer; out Points : TPointArray; xs, ys, xe, ye,tolerance: Integer): Boolean;
function FindDeformedBitmapToleranceIn(bitmap: TMufasaBitmap; out x, y: Integer; xs, ys, xe, ye: Integer; tolerance: Integer; Range: Integer; AllowPartialAccuracy: Boolean; out accuracy: Extended): Boolean;
function FindDTM(const DTM: pDTM; out x, y: Integer; x1, y1, x2, y2: Integer): Boolean;
function FindDTMs(DTM: pDTM; out Points: TPointArray; x1, y1, x2, y2 : integer; maxToFind: Integer = 0): Boolean;
function FindDTMRotated(const DTM: pDTM; out x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: Extended; Alternating : boolean): Boolean;
function FindDTMsRotated(DTM: pDTM; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray;Alternating : boolean; maxToFind: Integer = 0): Boolean;
//Donno
function GetColors(const Coords: TPointArray): TIntegerArray;
// tol speeds
procedure SetToleranceSpeed(nCTS: Integer);
function GetToleranceSpeed: Integer;
procedure SetToleranceSpeed2Modifiers(const nHue, nSat: Extended);
procedure GetToleranceSpeed2Modifiers(out hMod, sMod: Extended);
constructor Create(aClient: TObject);
destructor Destroy; override;
end;
implementation
uses
// colour_conv,// For RGBToColor, etc.
Client, // For the Client Casts.
math, //min/max
tpa, //TPABounds
dtmutil
;
type
TPRGB32Array = array of PRGB32;
procedure TMFinder.LoadSpiralPath(startX, startY, x1, y1, x2, y2: Integer);
var
i,c,Ring : integer;
CurrBox : TBox;
begin;
i := 0;
Ring := 1;
c := 0;
CurrBox.x1 := Startx-1;
CurrBox.y1 := Starty-1;
CurrBox.x2 := Startx+1;
CurrBox.y2 := Starty+1;
if (startx >= x1) and (startx <= x2) and (starty >= y1) and (starty <= y2) then
begin;
ClientTPA[c] := Point(Startx, StartY);
inc(c);
end;
Repeat
if (CurrBox.x2 >= x1) and (CurrBox.x1 <= x2) and (Currbox.y1 >= y1) and (Currbox.y1 <= y2) then
for i := CurrBox.x1 + 1 to CurrBox.x2 do
if (I >= x1) and ( I <= x2) then
begin;
ClientTPA[c] := Point(i,CurrBox.y1);
inc(c);
end;
if (CurrBox.x2 >= x1) and (CurrBox.x2 <= x2) and (Currbox.y2 >= y1) and (Currbox.y1 <= y2) then
for i := CurrBox.y1 + 1 to CurrBox.y2 do
if (I >= y1) and ( I <= y2) then
begin;
ClientTPA[c] := Point(Currbox.x2, I);
inc(c);
end;
if (CurrBox.x2 >= x1) and (CurrBox.x1 <= x2) and (Currbox.y2 >= y1) and (Currbox.y2 <= y2) then
for i := CurrBox.x2 - 1 downto CurrBox.x1 do
if (I >= x1) and ( I <= x2) then
begin;
ClientTPA[c] := Point(i,CurrBox.y2);
inc(c);
end;
if (CurrBox.x1 >= x1) and (CurrBox.x1 <= x2) and (Currbox.y2 >= y1) and (Currbox.y1 <= y2) then
for i := CurrBox.y2 - 1 downto CurrBox.y1 do
if (I >= y1) and ( I <= y2) then
begin;
ClientTPA[c] := Point(Currbox.x1, I);
inc(c);
end;
inc(ring);
CurrBox.x1 := Startx-ring;
CurrBox.y1 := Starty-Ring;
CurrBox.x2 := Startx+Ring;
CurrBox.y2 := Starty+Ring;
until (Currbox.x1 < x1) and (Currbox.x2 > x2) and (currbox.y1 < y1) and (currbox.y2 > y2);
end;
function CalculateRowPtrs(ReturnData : TRetData; RowCount : integer) : TPRGB32Array;overload;
var
I : integer;
begin;
setlength(result,RowCount);
for i := 0 to RowCount - 1 do
result[i] := ReturnData.Ptr + ReturnData.RowLen * i;
end;
function CalculateRowPtrs(Bitmap : TMufasaBitmap) : TPRGB32Array;overload;
var
I : integer;
begin;
setlength(result,Bitmap.Height);
for i := 0 to Bitmap.Height - 1 do
result[i] := Bitmap.FData + Bitmap.Width * i;
end;
//SkipCoords[y][x] = False/True; True means its "transparent" and therefore not needed to be checked.
procedure CalculateBitmapSkipCoords(Bitmap : TMufasaBitmap; out SkipCoords : T2DBoolArray);
var
x,y : integer;
R,G,B : byte;
Ptr : PRGB32;
begin;
r := 0;
g := 0;
b := 0;
if Bitmap.TransparentColorSet then
ColorToRGB(Bitmap.GetTransparentColor,r,g,b);
Ptr := Bitmap.FData;
SetLength(SkipCoords,Bitmap.Height,Bitmap.Width);
for y := 0 to Bitmap.Height - 1 do
for x := 0 to Bitmap.Width - 1 do
begin;
if (Ptr^.r = r) and (Ptr^.g = g) and (Ptr^.b = b) then
SkipCoords[y][x] := True
else
SkipCoords[y][x] := false;
inc(ptr);
end;
end;
//Points left holds the amount of points that are "left" to be checked (Including the point itself.. So for example Pointsleft[0][0] would hold the total amount of pixels that are to be checked.
procedure CalculateBitmapSkipCoordsEx(Bitmap : TMufasaBitmap; out SkipCoords : T2DBoolArray;out TotalPoints : integer; out PointsLeft : T2DIntArray);
var
x,y : integer;
R,G,B : byte;
Ptr : PRGB32;
TotalC : integer;
begin;
r := 0;
g := 0;
b := 0;
TotalC := 0;
if Bitmap.TransparentColorSet then
ColorToRGB(Bitmap.GetTransparentColor,r,g,b);
Ptr := Bitmap.FData;
SetLength(SkipCoords,Bitmap.Height,Bitmap.Width);
SetLength(PointsLeft,Bitmap.Height,Bitmap.Width);
for y := 0 to Bitmap.Height - 1 do
for x := 0 to Bitmap.Width - 1 do
begin;
if (Ptr^.r = r) and (Ptr^.g = g) and (Ptr^.b = b) then
SkipCoords[y][x] := True
else
begin;
SkipCoords[y][x] := false;
inc(TotalC);
end;
inc(ptr);
end;
TotalPoints:= TotalC;
for y := 0 to Bitmap.Height - 1 do
for x := 0 to Bitmap.Width - 1 do
begin;
PointsLeft[y][x] := TotalC;
if not SkipCoords[y][x] then
Dec(TotalC);
end;
end;
constructor TMFinder.Create(aClient: TObject);
var
I : integer;
begin
inherited Create;
WarnOnly := False;
Self.Client := aClient;
Self.CTS := 1;
Self.hueMod := 0.2;
Self.satMod := 0.2;
for i := 0 to 255 do
Percentage[i] := i / 255;
end;
destructor TMFinder.Destroy;
begin
{ We don't really have to free stuff here.
The array is managed, so that is automatically freed.
The rest is either references to objects we may not destroy
}
inherited;
end;
procedure TMFinder.SetToleranceSpeed(nCTS: Integer);
begin
if (nCTS < 0) or (nCTS > 2) then
raise Exception.CreateFmt('The given CTS ([%d]) is invalid.',[nCTS]);
Self.CTS := nCTS;
end;
function TMFinder.GetToleranceSpeed: Integer;
begin
Result := Self.CTS;
end;
procedure TMFinder.SetToleranceSpeed2Modifiers(const nHue, nSat: Extended);
begin
Self.hueMod := nHue;
Self.satMod := nSat;
end;
procedure TMFinder.GetToleranceSpeed2Modifiers(out hMod, sMod: Extended);
begin
hMod := Self.hueMod;
sMod := Self.satMod;
end;
function TMFinder.SimilarColors(Color1, Color2,Tolerance: Integer) : boolean;
var
R1,G1,B1,R2,G2,B2 : Byte;
H1,S1,L1,H2,S2,L2 : extended;
begin
Result := False;
ColorToRGB(Color1,R1,G1,B1);
ColorToRGB(Color2,R2,G2,B2);
if Color1 = Color2 then
Result := true
else
case CTS of
0: Result := ((Abs(R1-R2) <= Tolerance) and (Abs(G1-G2) <= Tolerance) and (Abs(B1-B2) <= Tolerance));
1: Result := (Sqrt(sqr(R1-R2) + sqr(G1-G2) + sqr(B1-B2)) <= Tolerance);
2: begin
RGBToHSL(R1,g1,b1,H1,S1,L1);
RGBToHSL(R2,g2,b2,H2,S2,L2);
Result := ((abs(H1 - H2) <= (hueMod * Tolerance)) and (abs(S2-S1) <= (satMod * Tolerance)) and (abs(L1-L2) <= Tolerance));
end;
end;
end;
function ColorSame(var CTS,Tolerance : Integer; var R1,G1,B1,R2,G2,B2 : byte; var H1,S1,L1,huemod,satmod : extended) : boolean; inline;
var
H2,S2,L2 : extended;
begin
Result := False;
case CTS of
0: Result := ((Abs(R1-R2) <= Tolerance) and (Abs(G1-G2) <= Tolerance) and (Abs(B1-B2) <= Tolerance));
1: Result := (Sqrt(sqr(R1-R2) + sqr(G1-G2) + sqr(B1-B2)) <= Tolerance);
2: begin
RGBToHSL(R2,g2,b2,H2,S2,L2);
Result := ((abs(H1 - H2) <= (hueMod * Tolerance)) and (abs(S2-S1) <= (satMod * Tolerance)) and (abs(L1-L2) <= Tolerance));
end;
end;
end;
procedure TMFinder.UpdateCachedValues(NewWidth, NewHeight: integer);
begin
CachedWidth := NewWidth;
CachedHeight := NewHeight;
SetLength(ClientTPA,NewWidth * NewHeight);
end;
procedure Swap(var A,B : integer);
var
c : integer;
begin
c := a;
a := b;
b := c;
end;
procedure TMFinder.DefaultOperations(var xs, ys, xe, ye: integer);
var
w,h : integer;
begin
if (xs > xe) then
if WarnOnly then
begin
TClient(Client).WriteLn(Format('Warning! You passed wrong values to a finder function: xs > xe (%d,%d). Swapping the values for now.',[xs,xe]));
swap(xs,xe);
end else
raise Exception.CreateFMT('You passed wrong values to a finder function: xs > xe (%d,%d).',[xs,xe]);
if ys > ye then
if WarnOnly then
begin
TClient(Client).WriteLn(Format('Warning! You passed wrong values to a finder function: ys > ye (%d,%d). Swapping the values for now.',[ys,ye]));
swap(ys,ye);
end else
raise Exception.CreateFMT('You passed wrong values to a finder function: ys > ye (%d,%d).',[ys,ye]);
if xs < 0 then
if WarnOnly then
begin
TClient(Client).WriteLn(Format('Warning! You passed a wrong xs to a finder function: %d. That is below 0, thus out of bounds. Setting the value to 0 for now.',[xs]));
xs := 0;
end else
raise Exception.createFMT('You passed a wrong xs to a finder function: %d. That is below 0, thus out of bounds.',[xs]);
if ys < 0 then
if WarnOnly then
begin
TClient(Client).WriteLn(Format('Warning! You passed a wrong ys to a finder function: %d. That is below 0, thus out of bounds. Setting the value to 0 for now.',[ys]));
ys := 0;
end else
raise Exception.createFMT('You passed a wrong ys to a finder function: %d. That is below 0, thus out of bounds.',[ys]);
TClient(Self.Client).IOManager.GetDimensions(w,h);
if (w <> CachedWidth) or (h <> CachedHeight) then
UpdateCachedValues(w,h);
if xe >= w then
if WarnOnly then
begin
TClient(Client).WriteLn(Format('Warning! You passed a wrong xe to a finder function: %d. The client has a width of %d, thus the xe is out of bounds. Setting the value to %d (w-1) for now.',[xe,w,w-1]));
xe := w-1;
end else
raise Exception.createFMT('You passed a wrong xe to a finder function: %d. The client has a width of %d, thus the xe is out of bounds.',[xe,w]);
if ye >= h then
if WarnOnly then
begin
TClient(Client).WriteLn(Format('Warning! You passed a wrong ye to a finder function: %d. The client has a height of %d, thus the ye is out of bounds. Setting the value to %d (h-1) for now.',[ye,h,h-1]));
ye := h-1;
end else
raise Exception.createFMT('You passed a wrong ye to a finder function: %d. The client has a height of %d, thus the ye is out of bounds.',[ye,h]);
end;
function TMFinder.CountColorTolerance(Color, xs, ys, xe, ye, Tolerance: Integer): Integer;
var
PtrData: TRetData;
Ptr: PRGB32;
PtrInc: Integer;
clR, clG, clB : byte;
dX, dY, xx, yy: Integer;
h,s,l,hmod,smod : extended;
Ccts : integer;
begin
Result := 0;
DefaultOperations(xs, ys, xe, ye);
dX := xe - xs;
dY := ye - ys;
ColorToRGB(Color, clR, clG, clB);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
Ptr := PtrData.Ptr;
PtrInc := PtrData.IncPtrWith;
CCts := Self.CTS;
result := 0;
if cts = 2 then
begin;
RGBToHSL(clR,clG,clB,h,s,l);
hmod := Self.hueMod;
smod := Self.satMod;
end;
for yy := ys to ye do
begin;
for xx := xs to xe do
begin;
if ColorSame(CCts,Tolerance,clR,clG,clB,Ptr^.r,Ptr^.g,Ptr^.b,H,S,L,hmod,smod) then
inc(result);
Inc(Ptr);
end;
Inc(Ptr, PtrInc)
end;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.CountColor(Color, xs, ys, xe, ye: Integer): Integer;
var
PtrData: TRetData;
Ptr: PRGB32;
PtrInc: Integer;
dX, dY, clR, clG, clB, xx, yy: Integer;
begin
Result := 0;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
// Do we want to "cache" these vars?
// We will, for now. Easier to type.
Ptr := PtrData.Ptr;
PtrInc := PtrData.IncPtrWith;
for yy := ys to ye do
begin;
for xx := xs to xe do
begin;
// Colour comparison here. Possibly with tolerance? ;)
if (Ptr^.R = clR) and (Ptr^.G = clG) and (Ptr^.B = clB) then
inc(result);
Inc(Ptr);
end;
Inc(Ptr, PtrInc)
end;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColor(out x, y: Integer; Color, xs, ys, xe, ye: Integer): Boolean;
var
PtrData: TRetData;
Ptr: PRGB32;
PtrInc: Integer;
dX, dY, clR, clG, clB, xx, yy: Integer;
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
// Do we want to "cache" these vars?
// We will, for now. Easier to type.
Ptr := PtrData.Ptr;
PtrInc := PtrData.IncPtrWith;
for yy := ys to ye do
begin;
for xx := xs to xe do
begin;
// Colour comparison here. Possibly with tolerance? ;)
if (Ptr^.R = clR) and (Ptr^.G = clG) and (Ptr^.B = clB) then
begin
Result := True;
x := xx;
y := yy;
TClient(Client).IOManager.FreeReturnData;
Exit;
end;
Inc(Ptr);
end;
Inc(Ptr, PtrInc)
end;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColorSpiral(var x, y: Integer; color, xs, ys, xe,
ye: Integer): Boolean;
var
PtrData: TRetData;
RowData : TPRGB32Array;
dX, dY, clR, clG, clB, i,HiSpiral: Integer;
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
//Load rowdata
RowData:= CalculateRowPtrs(ptrdata,dy+1);
//Load the spiral path
LoadSpiralPath(x-xs,y-ys,0,0,dx,dy);
HiSpiral := (dy+1) * (dx + 1) -1;
for i := 0 to HiSpiral do
if (RowData[ClientTPA[i].y][ClientTPA[i].x].R = clR) and (RowData[ClientTPA[i].y][ClientTPA[i].x].G = clG)
and (RowData[ClientTPA[i].y][ClientTPA[i].x].B = clB) then
begin
Result := True;
x := ClientTPA[i].x + xs;
y := ClientTPA[i].y + ys;
TClient(Client).IOManager.FreeReturnData;
Exit;
end;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColorSpiralTolerance(var x, y: Integer; color, xs, ys,
xe, ye, Tol: Integer): Boolean;
var
PtrData: TRetData;
RowData : TPRGB32Array;
dX, dY, clR, clG, clB,i,Hispiral: Integer;
H1, S1, L1, H2, S2, L2: Extended;
HueXTol, SatXTol: Extended;
label Hit;
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
if Cts = 2 then
RGBToHSL(clR,clG,clB,H1,S1,L1);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
//Load rowdata
RowData:= CalculateRowPtrs(ptrdata,dy+1);
//Load the spiral path
LoadSpiralPath(x-xs,y-ys,0,0,dx,dy);
HiSpiral := (dy+1) * (dx + 1) -1;
case CTS of
0:
for i := 0 to HiSpiral do
if ((abs(clB-RowData[ClientTPA[i].y][ClientTPA[i].x].B) <= Tol) and
(abs(clG-RowData[ClientTPA[i].y][ClientTPA[i].x].G) <= Tol) and
(Abs(clR-RowData[ClientTPA[i].y][ClientTPA[i].x].R) <= Tol)) then
goto Hit;
1:
begin
Tol := Sqr(Tol);
for i := 0 to HiSpiral do
if (sqr(clB - RowData[ClientTPA[i].y][ClientTPA[i].x].B) +
sqr(clG - RowData[ClientTPA[i].y][ClientTPA[i].x].G) +
sqr(clR-RowData[ClientTPA[i].y][ClientTPA[i].x].R)) <= Tol then
goto Hit;
end;
2:
{ Can be optimized a lot... RGBToHSL isn't really inline, }
begin
HueXTol := hueMod * Tol;
SatXTol := satMod * Tol;
for i := 0 to HiSpiral do
begin
RGBToHSL(RowData[ClientTPA[i].y][ClientTPA[i].x].R,
RowData[ClientTPA[i].y][ClientTPA[i].x].G,
RowData[ClientTPA[i].y][ClientTPA[i].x].B,H2,S2,L2);
if ((abs(H1 - H2) <= HueXTol) and (abs(S1 - S2) <= SatXTol) and (abs(L1 - L2) <= Tol)) then
goto Hit;
end;
end;
end;
Result := False;
TClient(Client).IOManager.FreeReturnData;
Exit;
Hit:
Result := True;
x := ClientTPA[i].x + xs;
y := ClientTPA[i].y + ys;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColoredArea(var x, y: Integer; Color, xs, ys, xe, ye, MinArea: Integer): Boolean;
var
PtrData: TRetData;
Ptr, Before: PRGB32;
PtrInc: Integer;
dX, dY, clR, clG, clB, xx, yy, fx, fy, Count : Integer;
NotFound : Boolean;
begin
Result := false;
Count := 0;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
// Do we want to "cache" these vars?
// We will, for now. Easier to type.
Ptr := PtrData.Ptr;
PtrInc := PtrData.IncPtrWith;
for yy := ys to ye do
begin;
for xx := xs to xe do
begin;
NotFound := False;
// Colour comparison here. Possibly with tolerance? ;)
if (Ptr^.R = clR) and (Ptr^.G = clG) and (Ptr^.B = clB) then
begin
Before := Ptr;
for fy := yy to ye do
begin
for fx := xx to xe do
begin
Inc(Ptr);
if not ((Ptr^.R = clR) and (Ptr^.G = clG) and (Ptr^.B = clB)) then
begin
NotFound := True;
Break;
end;
Inc(Count);
if Count >= MinArea then
Begin
Result := True;
x := xx;
y := yy;
TClient(Client).IOManager.FreeReturnData;
Exit;
end;
end;
if NotFound then
begin
Ptr := Before;
Break;
end;
Inc(Ptr, PtrInc);
end;
end;
Inc(Ptr);
end;
Inc(Ptr, PtrInc);
end;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColorToleranceOptimised(out x, y: Integer; Color, xs, ys, xe, ye, tol: Integer): Boolean;
var
PtrData: TRetData;
Ptr: PRGB32;
PtrInc: Integer;
dX, dY, clR, clG, clB, xx, yy: Integer;
H1, S1, L1, H2, S2, L2: Extended;
R,G,B : extended; //percentage R,G,B.. (Needed for HSL).
D : Extended; //CMax - Cmin
HueTol,SatTol, LumTol : extended;
CMax, CMin : extended;
label Hit;
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
if Cts = 2 then
RGBToHSLNonFixed(clR,clG,clB,H1,S1,L1);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
// Do we want to "cache" these vars?
// We will, for now. Easier to type.
Ptr := PtrData.Ptr;
PtrInc := PtrData.IncPtrWith;
case CTS of
0:
for yy := ys to ye do
begin
for xx := xs to xe do
begin
if ((abs(clB-Ptr^.B) <= Tol) and (abs(clG-Ptr^.G) <= Tol) and (Abs(clR-Ptr^.R) <= Tol)) then
goto Hit;
inc(Ptr);
end;
Inc(Ptr, PtrInc);
end;
1:
begin
Tol := Sqr(Tol);
for yy := ys to ye do
begin
for xx := xs to xe do
begin
if (sqr(clB - Ptr^.B) + sqr(clG - Ptr^.G) + sqr(clR-Ptr^.R)) <= Tol then
goto Hit;
inc(ptr);
end;
Inc(Ptr, PtrInc);
end;
end;
2:
begin
//Since we don't make (real) percentages of the HSL-values we need to change the tolerance..
HueTol := hueMod * Tol / 100;
SatTol := satMod * Tol / 100;
LumTol := Tol / 100;
for yy := ys to ye do
begin
for xx := xs to xe do
begin
R := Percentage[Ptr^.r];
G := Percentage[Ptr^.g];
B := Percentage[Ptr^.b];
//We increase the Ptr already, since we do Continue in loops..
inc(Ptr);
CMin := R;
CMax := R;
if G < Cmin then CMin := G;
if B < Cmin then CMin := B;
if G > Cmax then CMax := G;
if B > Cmax then CMax := B;
L2 := 0.5 * (Cmax + Cmin);
//The L-value is already calculated, lets see if the current point meats the requirements!
if Abs(L2-L1) > LumTol then //if not (Abs(L2 - L1) <= LumTol) then
Continue;
if Cmax = Cmin then
begin
//S and H are both zero, lets check if we need found a point!
if (H1 <= HueTol) and (S1 <= SatTol) then
goto Hit
else
Continue;
end;
D := Cmax - Cmin;
if L2 < 0.5 then
S2 := D / (Cmax + Cmin)
else
S2 := D / (2 - Cmax - Cmin);
//We've Calculated the S. Lets see if we need to continue.
if Abs(S2 - S1) > SatTol then //if not (abs(S1 - S2) <= SatXTol) then
Continue;
if R = Cmax then
H2 := (G - B) / D
else
if G = Cmax then
H2 := 2 + (B - R) / D
else
H2 := 4 + (R - G) / D;
H2 := H2 / 6;
if H2 < 0 then
H2 := H2 + 1;
//Finally lets test H2
if Abs(H2 - H1) <= HueTol then
goto hit;
end;
Inc(Ptr, PtrInc);
end;
end;
end;
Result := False;
TClient(Client).IOManager.FreeReturnData;
Exit;
Hit:
Result := True;
x := xx;
y := yy;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColorTolerance(out x, y: Integer; Color, xs, ys, xe, ye, tol: Integer): Boolean;
var
PtrData: TRetData;
Ptr: PRGB32;
PtrInc: Integer;
dX, dY, clR, clG, clB, xx, yy: Integer;
H1, S1, L1, H2, S2, L2: Extended;
HueXTol, SatXTol: Extended;
label Hit;
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
if Cts = 2 then
RGBToHSL(clR,clG,clB,H1,S1,L1);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
// Do we want to "cache" these vars?
// We will, for now. Easier to type.
Ptr := PtrData.Ptr;
PtrInc := PtrData.IncPtrWith;
case CTS of
0:
for yy := ys to ye do
begin
for xx := xs to xe do
begin
if ((abs(clB-Ptr^.B) <= Tol) and (abs(clG-Ptr^.G) <= Tol) and (Abs(clR-Ptr^.R) <= Tol)) then
goto Hit;
inc(Ptr);
end;
Inc(Ptr, PtrInc);
end;
1:
begin
Tol := Sqr(Tol);
for yy := ys to ye do
begin
for xx := xs to xe do
begin
if (sqr(clB - Ptr^.B) + sqr(clG - Ptr^.G) + sqr(clR-Ptr^.R)) <= Tol then
goto Hit;
inc(ptr);
end;
Inc(Ptr, PtrInc);
end;
end;
2:
{ Can be optimized a lot... RGBToHSL isn't really inline, }
begin
HueXTol := hueMod * Tol;
SatXTol := satMod * Tol;
for yy := ys to ye do
begin
for xx := xs to xe do
begin
RGBToHSL(Ptr^.R,Ptr^.G,Ptr^.B,H2,S2,L2);
if ((abs(H1 - H2) <= HueXTol) and (abs(S1 - S2) <= SatXTol) and (abs(L1 - L2) <= Tol)) then
goto Hit;
inc(Ptr);
end;
Inc(Ptr, PtrInc);
end;
end;
end;
Result := False;
TClient(Client).IOManager.FreeReturnData;
Exit;
Hit:
Result := True;
x := xx;
y := yy;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColoredAreaTolerance(var x, y: Integer; Color, xs, ys, xe, ye, MinArea, tol: Integer): Boolean;
var
PtrData: TRetData;
Ptr, Before: PRGB32;
PtrInc: Integer;
dX, dY, xx, yy, fx, fy, Count: Integer;
clR, clG, clB : Byte;
H1, S1, L1: Extended;
NotFound : Boolean;
label Hit;
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
if Cts = 2 then
RGBToHSL(clR,clG,clB,H1,S1,L1);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
// Do we want to "cache" these vars?
// We will, for now. Easier to type.
Ptr := PtrData.Ptr;
PtrInc := PtrData.IncPtrWith;
Count := 0;
for yy := ys to ye do
begin;
for xx := xs to xe do
begin;
NotFound := False;
// Colour comparison here.
if ColorSame(CTS, Tol, Ptr^.R, Ptr^.G, Ptr^.B, clR, clG, clB, H1, S1, L1, huemod, satmod) then
begin
Before := Ptr;
for fy := yy to ye do
begin
for fx := xx to xe do
begin
Inc(Ptr);
if not ColorSame(CTS, Tol, Ptr^.R, Ptr^.G, Ptr^.B, clR, clG, clB, H1, S1, L1, huemod, satmod) then
begin
NotFound := True;
Break;
end;
Inc(Count);
if Count >= MinArea then
goto Hit;
end;
if NotFound then
begin
Ptr := Before;
Break;
end;
Inc(Ptr, PtrInc);
end;
end;
Inc(Ptr);
end;
Inc(Ptr, PtrInc);
end;
Result := False;
TClient(Client).IOManager.FreeReturnData;
Exit;
Hit:
Result := True;
x := xx;
y := yy;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColorsTolerance(out Points: TPointArray; Color, xs, ys,
xe, ye, Tol: Integer): Boolean;
var
PtrData: TRetData;
Ptr: PRGB32;
PtrInc,C: Integer;
dX, dY, clR, clG, clB, xx, yy: Integer;
H1, S1, L1, H2, S2, L2, hueXTol, satXTol: Extended;
begin
Result := false;
DefaultOperations(xs,ys,xe,ye);
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
if CTS = 2 then
ColorToHSL(color,H1,S1,L1);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
// Do we want to "cache" these vars?
// We will, for now. Easier to type.
Ptr := PtrData.Ptr;
PtrInc := PtrData.IncPtrWith;
c := 0;
case CTS of
0:
for yy := ys to ye do
begin
for xx := xs to xe do
begin
if ((abs(clB-Ptr^.B) <= Tol) and (abs(clG-Ptr^.G) <= Tol) and (Abs(clR-Ptr^.R) <= Tol)) then
begin;
ClientTPA[c].x := xx;
ClientTPA[c].y := yy;
inc(c);
end;
inc(Ptr);
end;
Inc(Ptr, PtrInc);
end;
1:
for yy := ys to ye do
begin
for xx := xs to xe do
begin
if (Sqrt(sqr(clR-Ptr^.R) + sqr(clG - Ptr^.G) + sqr(clB - Ptr^.B)) <= Tol) then
begin;
ClientTPA[c].x := xx;
ClientTPA[c].y := yy;
inc(c);
end;
inc(ptr);
end;
Inc(Ptr, PtrInc);
end;
2:
begin
HueXTol := hueMod * Tol;
SatXTol := satMod * Tol;
for yy := ys to ye do
begin
for xx := xs to xe do
begin
RGBToHSL(Ptr^.R,Ptr^.G,Ptr^.B,H2,S2,L2);
if ((abs(H1 - H2) <= HueXTol) and (abs(S1 - S2) <= SatXTol) and (abs(L1 - L2) <= Tol)) then
begin;
ClientTPA[c].x := xx;
ClientTPA[c].y := yy;
Inc(c);
end;
Inc(Ptr)
end;
Inc(Ptr, PtrInc);
end;
end;
end;
SetLength(Points, C);
Move(ClientTPA[0], Points[0], C * SizeOf(TPoint));
Result := C > 0;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColorsToleranceOptimised(out Points: TPointArray; Color, xs, ys,
xe, ye, Tol: Integer): Boolean;
var
PtrData: TRetData;
Ptr: PRGB32;
PtrInc,C: Integer;
dX, dY, clR, clG, clB, xx, yy: Integer;
H1, S1, L1, H2, S2, L2, hueTol, satTol,LumTol,R,G,B,D,Cmin,Cmax: Extended;
label
hit;
begin
Result := false;
DefaultOperations(xs,ys,xe,ye);
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
if CTS = 2 then
RGBToHSLNonFixed(clR,clG,clB,H1,S1,L1);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
// Do we want to "cache" these vars?
// We will, for now. Easier to type.
Ptr := PtrData.Ptr;
PtrInc := PtrData.IncPtrWith;
c := 0;
case CTS of
0:
for yy := ys to ye do
begin
for xx := xs to xe do
begin
if ((abs(clB-Ptr^.B) <= Tol) and (abs(clG-Ptr^.G) <= Tol) and (Abs(clR-Ptr^.R) <= Tol)) then
begin;
ClientTPA[c].x := xx;
ClientTPA[c].y := yy;
inc(c);
end;
inc(Ptr);
end;
Inc(Ptr, PtrInc);
end;
1:
for yy := ys to ye do
begin
for xx := xs to xe do
begin
if (Sqrt(sqr(clR-Ptr^.R) + sqr(clG - Ptr^.G) + sqr(clB - Ptr^.B)) <= Tol) then
begin;
ClientTPA[c].x := xx;
ClientTPA[c].y := yy;
inc(c);
end;
inc(ptr);
end;
Inc(Ptr, PtrInc);
end;
2:
begin
HueTol := hueMod * Tol / 100;
SatTol := satMod * Tol / 100;
LumTol := Tol / 100;
for yy := ys to ye do
begin
for xx := xs to xe do
begin
R := Percentage[Ptr^.r];
G := Percentage[Ptr^.g];
B := Percentage[Ptr^.b];
//We increase the Ptr already, since we use Continue;
inc(Ptr);
CMin := R;
CMax := R;
if G < Cmin then CMin := G;
if B < Cmin then CMin := B;
if G > Cmax then CMax := G;
if B > Cmax then CMax := B;
L2 := 0.5 * (Cmax + Cmin);
//The L-value is already calculated, lets see if the current point meats the requirements!
if Abs(L2-L1) > LumTol then //if not (Abs(L2 - L1) <= LumTol) then
Continue;
if Cmax = Cmin then
begin
//S and H are both zero, lets check if we need found a point!
if (H1 <= HueTol) and (S1 <= SatTol) then
goto Hit
else
Continue;
end;
D := Cmax - Cmin;
if L2 < 0.5 then
S2 := D / (Cmax + Cmin)
else
S2 := D / (2 - Cmax - Cmin);
{ We've Calculated the S. Lets see if we need to continue. }
if Abs(S2 - S1) > SatTol then //if not (abs(S1 - S2) <= SatXTol) then
Continue;
if R = Cmax then
H2 := (G - B) / D
else
if G = Cmax then
H2 := 2 + (B - R) / D
else
H2 := 4 + (R - G) / D;
H2 := H2 / 6;
if H2 < 0 then
H2 := H2 + 1;
//Finally lets test H2
if Abs(H2 - H1) > HueTol then
continue;
//We survived the checks, this point is a match!
hit:
ClientTPA[c].x := xx;
ClientTPA[c].y := yy;
Inc(c);
end;
Inc(Ptr, PtrInc);
end;
end;
end;
SetLength(Points, C);
Move(ClientTPA[0], Points[0], C * SizeOf(TPoint));
Result := C > 0;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColorsSpiralTolerance(x, y: Integer;
out Points: TPointArray; color, xs, ys, xe, ye: Integer; Tolerance: Integer
): boolean;
var
PtrData: TRetData;
c : integer;
RowData : TPRGB32Array;
dX, dY, clR, clG, clB, i,SpiralHi: Integer;
H1, S1, L1, H2, S2, L2, HueXTol, SatXTol: Extended;
begin
Result := false;
DefaultOperations(xs,ys,xe,ye);
dX := xe - xs;
dY := ye - ys;
//next, convert the color to r,g,b
ColorToRGB(Color, clR, clG, clB);
ColorToHSL(Color, H1, S1, L1);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
c := 0;
//Load rowdata
RowData:= CalculateRowPtrs(ptrdata,dy+1);
//Load the spiral path
LoadSpiralPath(x-xs,y-ys,0,0,dx,dy);
SpiralHi := (dx + 1) * (dy + 1) - 1;
case CTS of
0:
for i := 0 to SpiralHi do
if ((abs(clB-RowData[ClientTPA[i].y][ClientTPA[i].x].B) <= Tolerance) and
(abs(clG-RowData[ClientTPA[i].y][ClientTPA[i].x].G) <= Tolerance) and
(Abs(clR-RowData[ClientTPA[i].y][ClientTPA[i].x].R) <= Tolerance)) then
begin;
ClientTPA[c].x := ClientTPA[i].x + xs;
ClientTPA[c].y := ClientTPA[i].y + ys;
inc(c);
end;
1:
for i := 0 to SpiralHi do
if (Sqrt(sqr(clR - RowData[ClientTPA[i].y][ClientTPA[i].x].R) +
sqr(clG - RowData[ClientTPA[i].y][ClientTPA[i].x].G) +
sqr(clB - RowData[ClientTPA[i].y][ClientTPA[i].x].B)) <= Tolerance) then
begin;
ClientTPA[c].x := ClientTPA[i].x + xs;
ClientTPA[c].y := ClientTPA[i].y + ys;
inc(c);
end;
2:
begin;
HueXTol := hueMod * Tolerance;
SatXTol := satMod * Tolerance;
for i := 0 to SpiralHi do
begin;
RGBToHSL(RowData[ClientTPA[i].y][ClientTPA[i].x].R,
RowData[ClientTPA[i].y][ClientTPA[i].x].G,
RowData[ClientTPA[i].y][ClientTPA[i].x].B,
H2,S2,L2);
if ((abs(H1 - H2) <= (HueXTol)) and (abs(S1 - S2) <= (satXTol)) and (abs(L1 - L2) <= Tolerance)) then
begin;
ClientTPA[c].x := ClientTPA[i].x + xs;
ClientTPA[c].y := ClientTPA[i].y + ys;
inc(c);
end;
end;
end;
end;
SetLength(Points, C);
Move(ClientTPA[0], Points[0], C * SizeOf(TPoint));
Result := C > 0;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindColors(var TPA: TPointArray; Color, xs, ys, xe, ye: Integer): Boolean;
var
PtrData: TRetData;
Ptr: PRGB32;
PtrInc: Integer;
dX, dY, clR, clG, clB, xx, yy, i: Integer;
begin
Result := false;
DefaultOperations(xs,ys,xe,ye);
dX := xe - xs;
dY := ye - ys;
I := 0;
ColorToRGB(Color, clR, clG, clB);
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
Ptr := PtrData.Ptr;
PtrInc := PtrData.IncPtrWith;
for yy := ys to ye do
begin;
for xx := xs to xe do
begin;
if (Ptr^.R = clR) and (Ptr^.G = clG) and (Ptr^.B = clB) then
begin
Self.ClientTPA[I].x := xx;
Self.ClientTPA[i].y := yy;
Inc(I);
end;
Inc(Ptr);
end;
Inc(Ptr, PtrInc);
end;
SetLength(TPA, I);
Move(ClientTPA[0], TPA[0], i * SizeOf(TPoint));
Result := I > 0;
TClient(Client).IOManager.FreeReturnData;
end;
{ Only works with CTS 1 for now.. Since Colorsame doesn't return a boolean :-( }
//We do not check whether every white pixel is in tol range with every other white pixel..
function TMFinder.FindMaskTolerance(const mask: TMask; out x, y: Integer; xs,
ys, xe, ye: Integer; Tolerance, ContourTolerance: Integer): Boolean;
var
MainRowdata : TPRGB32Array;
PtrData : TRetData;
MaskW,MaskH : integer;
CheckerWhite,CheckerBlack,CurrWhite,CurrBlack: TRGB32;
i,ii : integer;
dX, dY, xx, yy: Integer;
label NotFoundMask;
{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
//Check the mask.
CheckMask(Mask);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
//Caculate the row ptrs
MainRowdata:= CalculateRowPtrs(PtrData,dy+1);
//Get the 'fixed' mask size
MaskW := Mask.W;
MaskH := Mask.H;
//Heck our mask cannot be outside the search area
dX := dX - MaskW;
dY := dY - MaskH;
for yy := 0 to dY do
for xx := 0 to dX do
begin;
CheckerWhite := MainRowdata[yy + mask.White[0].y][xx + mask.white[0].x];
CheckerBlack := MainRowdata[yy + mask.Black[0].y][xx + mask.Black[0].x];
//Just check two 'random' points against eachother, might be a time saver in some circumstances.
if (Sqrt(sqr(CheckerWhite.r-CheckerBlack.r) + sqr(CheckerWhite.G-CheckerBlack.G) + sqr(CheckerWhite.b-CheckerBlack.B))
<= ContourTolerance) then //The Tol between the white and black is lower than the minimum difference, so continue with looking!
continue;
for i := 0 to mask.WhiteHi do
begin;
CurrWhite := MainRowdata[yy + mask.White[i].y][xx + mask.white[i].x];
if (Sqrt(sqr(CheckerWhite.r-CurrWhite.r) + sqr(CheckerWhite.G-CurrWhite.G) + sqr(CheckerWhite.b-CurrWhite.B))
> Tolerance) then //The white checkpoint n' this point aren't in the same tol range -> goto nomatch;
goto NotFoundMask;
{$ifdef CheckAllBackground}
for ii := 0 to mask.BlackHi do
begin
CurrBlack := MainRowdata[yy + mask.Black[ii].y][xx + mask.Black[ii].x];
if (Sqrt(sqr(CurrWhite.r-CurrBlack.r) + sqr(CurrWhite.G-CurrBlack.G) + sqr(CurrWhite.b-CurrBlack.B))
<= ContourTolerance) then //The Tol between the white and black is lower than the minimum difference -> goto nomatch;
goto NotFoundMask;
end;
{$endif}
end;
{$ifndef CheckAllBackground}
for ii := 0 to mask.BlackHi do
begin
CurrBlack := MainRowdata[yy + mask.Black[ii].y][xx + mask.Black[ii].x];
if (Sqrt(sqr(CheckerWhite.r-CurrBlack.r) + sqr(CheckerWhite.G-CurrBlack.G) + sqr(CheckerWhite.b-CurrBlack.B))
<= ContourTolerance) then //The Tol between the white and black is lower than the minimum difference -> goto nomatch;
goto NotFoundMask;
end;
{$endif}
//We have found the mask appearntly, otherwise we would have jumped! Gna Gna.
x := xx + xs;
y := yy + ys;
TClient(Client).IOManager.FreeReturnData;
Exit(true);
//Bah not found the mask, lets do nothing and continue!
NotFoundMask:
end;
TClient(Client).IOManager.FreeReturnData;
end;
procedure TMFinder.CheckMask(const Mask: TMask);
begin
if (Mask.W < 1) or (Mask.H < 1) or (Mask.WhiteHi < 0) or (Mask.BlackHi < 0) then
raise exception.CreateFMT('Mask is invalid. Width/Height: (%d,%d). WhiteHi/BlackHi: (%d,%d)',[Mask.W,Mask.H,Mask.WhiteHi,Mask.BlackHi]);
end;
function TMFinder.FindBitmap(bitmap: TMufasaBitmap; out x, y: Integer): Boolean;
var
w,h : integer;
begin
TClient(Client).IOManager.GetDimensions(w,h);
result := Self.FindBitmapIn(bitmap,x,y,0,0,w-1,h-1);
end;
function TMFinder.FindBitmapIn(bitmap: TMufasaBitmap; out x, y: Integer; xs,
ys, xe, ye: Integer): Boolean;
var
MainRowdata : TPRGB32Array;
BmpRowData : TPRGB32Array;
PtrData : TRetData;
BmpW,BmpH : integer;
xBmp,yBmp : integer;
tmpY : integer;
dX, dY, xx, yy: Integer;
SkipCoords : T2DBoolArray;
label NotFoundBmp;
{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
//Caculate the row ptrs
MainRowdata:= CalculateRowPtrs(PtrData,dy+1);
BmpRowData:= CalculateRowPtrs(bitmap);
//Get the 'fixed' bmp size
BmpW := bitmap.Width - 1;
BmpH := bitmap.Height - 1;
//Heck our bitmap cannot be outside the search area
dX := dX - bmpW;
dY := dY - bmpH;
//Get the "skip coords".
CalculateBitmapSkipCoords(Bitmap,SkipCoords);
for yy := 0 to dY do
for xx := 0 to dX do
begin;
for yBmp:= 0 to BmpH do
begin;
tmpY := yBmp + yy;
for xBmp := 0 to BmpW do
if not SkipCoords[yBmp][xBmp] then
if (BmpRowData[yBmp][xBmp].R <> MainRowdata[tmpY][xBmp + xx].R) or
(BmpRowData[yBmp][xBmp].G <> MainRowdata[tmpY][xBmp + xx].G) or
(BmpRowData[yBmp][xBmp].B <> MainRowdata[tmpY][xBmp + xx].B) then
goto NotFoundBmp;
end;
//We did find the Bmp, otherwise we would be at the part below
TClient(Client).IOManager.FreeReturnData;
x := xx + xs;
y := yy + ys;
result := true;
exit;
NotFoundBmp:
end;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindBitmapToleranceIn(bitmap: TMufasaBitmap; out x, y: Integer; xs,
ys, xe, ye: Integer; tolerance: Integer): Boolean;
var
MainRowdata : TPRGB32Array;
BmpRowData : TPRGB32Array;
PtrData : TRetData;
BmpW,BmpH : integer;
xBmp,yBmp : integer;
tmpY : integer;
dX, dY, xx, yy: Integer;
CCTS : integer;
H,S,L,HMod,SMod : extended;
SkipCoords : T2DBoolArray;
label NotFoundBmp;
{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
//Caculate the row ptrs
MainRowdata:= CalculateRowPtrs(PtrData,dy+1);
BmpRowData:= CalculateRowPtrs(bitmap);
//Get the 'fixed' bmp size
BmpW := bitmap.Width - 1;
BmpH := bitmap.Height - 1;
//Heck our bitmap cannot be outside the search area
dX := dX - bmpW;
dY := dY - bmpH;
//Compiler hints
HMod := 0;SMod := 0;H := 0.0;S := 0.0; L := 0.0;
CCTS := Self.CTS;
//We wont want HSL comparison with BMPs, right? Not for now atleast.
if CCTS > 1 then
begin
mDebugLn('CTS > 1, putting it temporary back to 1. For this (bitmap)search');
CCTS := 1;
end;
//Get the "skip coords".
CalculateBitmapSkipCoords(Bitmap,SkipCoords);
for yy := 0 to dY do
for xx := 0 to dX do
begin;
for yBmp:= 0 to BmpH do
begin;
tmpY := yBmp + yy;
for xBmp := 0 to BmpW do
if not SkipCoords[yBmp][xBmp] then
if not ColorSame(CCTS,tolerance,
BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B,
MainRowdata[tmpY][xBmp + xx].R,MainRowdata[tmpY][xBmp + xx].G,MainRowdata[tmpY][xBmp + xx].B,
H,S,L,HMod,SMod) then
goto NotFoundBmp;
end;
//We did find the Bmp, otherwise we would be at the part below
TClient(Client).IOManager.FreeReturnData;
x := xx + xs;
y := yy + ys;
result := true;
exit;
NotFoundBmp:
end;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindBitmapSpiral(bitmap: TMufasaBitmap; var x, y: Integer;
xs, ys, xe, ye: Integer): Boolean;
var
MainRowdata : TPRGB32Array;
BmpRowData : TPRGB32Array;
PtrData : TRetData;
BmpW,BmpH : integer;
xBmp,yBmp : integer;
tmpY : integer;
dX, dY, i,HiSpiral: Integer;
SkipCoords : T2DBoolArray;
label NotFoundBmp;
{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops }
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
//Caculate the row ptrs
MainRowdata:= CalculateRowPtrs(PtrData,dy+1);
BmpRowData:= CalculateRowPtrs(bitmap);
//Get the 'fixed' bmp size
BmpW := bitmap.Width - 1;
BmpH := bitmap.Height - 1;
//Heck, our bitmap cannot be outside the search area
dX := dX - bmpW;
dY := dY - bmpH;
//Load the spiral into memory
LoadSpiralPath(x-xs,y-ys,0,0,dX,dY);
HiSpiral := (dx+1) * (dy+1) - 1;
//Get the "skip coords".
CalculateBitmapSkipCoords(Bitmap,SkipCoords);
for i := 0 to HiSpiral do
begin;
for yBmp:= 0 to BmpH do
begin;
tmpY := yBmp + ClientTPA[i].y;
for xBmp := 0 to BmpW do
if not SkipCoords[yBmp][xBmp] then
if (BmpRowData[yBmp][xBmp].R <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].R) or
(BmpRowData[yBmp][xBmp].G <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].G) or
(BmpRowData[yBmp][xBmp].B <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].B) then
goto NotFoundBmp;
end;
//We did find the Bmp, otherwise we would be at the part below
TClient(Client).IOManager.FreeReturnData;
x := ClientTPA[i].x + xs;
y := ClientTPA[i].y + ys;
result := true;
exit;
NotFoundBmp:
end;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindBitmapSpiralTolerance(bitmap: TMufasaBitmap; var x,
y: Integer; xs, ys, xe, ye, tolerance: integer): Boolean;
var
MainRowdata : TPRGB32Array;
BmpRowData : TPRGB32Array;
PtrData : TRetData;
BmpW,BmpH : integer;
xBmp,yBmp : integer;
tmpY : integer;
dX, dY, i,HiSpiral: Integer;
CCTS : integer;
H,S,L,HMod,SMod : extended;
SkipCoords : T2DBoolArray;
label NotFoundBmp;
{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
//Caculate the row ptrs
MainRowdata:= CalculateRowPtrs(PtrData,dy+1);
BmpRowData:= CalculateRowPtrs(bitmap);
//Get the 'fixed' bmp size
BmpW := bitmap.Width - 1;
BmpH := bitmap.Height - 1;
//Heck, our bitmap cannot be outside the search area
dX := dX - bmpW;
dY := dY - bmpH;
//Load the spiral into memory
LoadSpiralPath(x-xs,y-ys,0,0,dX,dY);
HiSpiral := (dx+1) * (dy+1) - 1;
//Compiler hints
HMod := 0;SMod := 0;H := 0.0;S := 0.0; L := 0.0;
//NO HSL.
CCTS := Self.CTS;
if CCTS > 1 then
begin
mDebugLn('CTS > 1, putting it temporary back to 1. For this (bitmap)search');
CCTS := 1;
end;
//Get the "skip coords".
CalculateBitmapSkipCoords(Bitmap,SkipCoords);
for i := 0 to HiSpiral do
begin;
for yBmp:= 0 to BmpH do
begin;
tmpY := yBmp + ClientTPA[i].y;
for xBmp := 0 to BmpW do
if not SkipCoords[yBmp][xBmp] then
if not ColorSame(CCTS,tolerance,
BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B,
MainRowdata[tmpY][xBmp + ClientTPA[i].x].R,MainRowdata[tmpY][xBmp + ClientTPA[i].x].G,
MainRowdata[tmpY][xBmp + ClientTPA[i].x].B,
H,S,L,HMod,SMod) then
goto NotFoundBmp;
end;
//We did find the Bmp, otherwise we would be at the part below
x := ClientTPA[i].x + xs;
y := ClientTPA[i].y + ys;
result := true;
exit;
NotFoundBmp:
end;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindBitmapsSpiralTolerance(bitmap: TMufasaBitmap; x,
y: Integer; out Points: TPointArray; xs, ys, xe, ye,tolerance: Integer): Boolean;
var
MainRowdata : TPRGB32Array;
BmpRowData : TPRGB32Array;
PtrData : TRetData;
BmpW,BmpH : integer;
xBmp,yBmp : integer;
tmpY : integer;
dX, dY, i,HiSpiral: Integer;
FoundC : integer;
CCTS : integer;
H,S,L,HMod,SMod : extended;
SkipCoords : T2DBoolArray;
label NotFoundBmp;
{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
//Caculate the row ptrs
MainRowdata:= CalculateRowPtrs(PtrData,dy+1);
BmpRowData:= CalculateRowPtrs(bitmap);
//Get the 'fixed' bmp size
BmpW := bitmap.Width - 1;
BmpH := bitmap.Height - 1;
//Heck, our bitmap cannot be outside the search area
dX := dX - bmpW;
dY := dY - bmpH;
//Load the spiral into memory
LoadSpiralPath(x-xs,y-ys,0,0,dX,dY);
HiSpiral := (dx+1) * (dy+1) - 1;
//Compiler hints
HMod := 0;SMod := 0;H := 0.0;S := 0.0; L := 0.0;
//NO HSL.
CCTS := Self.CTS;
if CCTS > 1 then
begin
mDebugLn('CTS > 1, putting it temporary back to 1. For this (bitmap)search');
CCTS := 1;
end;
FoundC := 0;
//Get the "skip coords".
CalculateBitmapSkipCoords(Bitmap,SkipCoords);
for i := 0 to HiSpiral do
begin;
for yBmp:= 0 to BmpH do
begin;
tmpY := yBmp + ClientTPA[i].y;
for xBmp := 0 to BmpW do
if not SkipCoords[yBmp][xBmp] then
if not ColorSame(CCTS,tolerance,
BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B,
MainRowdata[tmpY][xBmp + ClientTPA[i].x].R,MainRowdata[tmpY][xBmp + ClientTPA[i].x].G,
MainRowdata[tmpY][xBmp + ClientTPA[i].x].B,
H,S,L,HMod,SMod) then
goto NotFoundBmp;
end;
//We did find the Bmp, otherwise we would be at the part below
ClientTPA[FoundC].x := ClientTPA[i].x + xs;
ClientTPA[FoundC].y := ClientTPA[i].y + ys;
inc(FoundC);
NotFoundBmp:
end;
if FoundC > 0 then
begin;
result := true;
SetLength(Points,FoundC);
Move(ClientTPA[0], Points[0], FoundC * SizeOf(TPoint));
end;
TClient(Client).IOManager.FreeReturnData;
end;
function TMFinder.FindDeformedBitmapToleranceIn(bitmap: TMufasaBitmap; out x,
y: Integer; xs, ys, xe, ye: Integer; tolerance: Integer; Range: Integer;
AllowPartialAccuracy: Boolean; out accuracy: Extended): Boolean;
var
MainRowdata : TPRGB32Array;
BmpRowData : TPRGB32Array;
PtrData : TRetData;
BmpW,BmpH : integer;
xBmp,yBmp : integer;
dX, dY, xx, yy: Integer;
SearchdX,SearchdY : integer;
GoodCount : integer;//Save the amount of pixels who have found a correspondening pixel
BestCount : integer;//The best amount of pixels till now..
BestPT : TPoint; //The point where it found the most pixels.
RangeX,RangeY : Integer;
yStart,yEnd,xStart,xEnd : integer;
TotalC : integer;
SkipCoords : T2DBoolArray;
PointsLeft : T2DIntArray;
label FoundBMPPoint, Madness;
{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin
Result := false;
// checks for valid xs,ys,xe,ye? (may involve GetDimensions)
DefaultOperations(xs,ys,xe,ye);
// calculate delta x and y
dX := xe - xs;
dY := ye - ys;
SearchDx := dX;
SearchDy := dY;
PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1);
//Caculate the row ptrs
MainRowdata:= CalculateRowPtrs(PtrData,dy+1);
BmpRowData:= CalculateRowPtrs(bitmap);
//Get the 'fixed' bmp size
BmpW := bitmap.Width - 1;
BmpH := bitmap.Height - 1;
//Heck our bitmap cannot be outside the search area
dX := dX - bmpW;
dY := dY - bmpH;
//Reset the accuracy :-)
Accuracy := 0;
BestCount := -1;
BestPT := Point(-1,-1);
//Get the "skip coords". and PointsLeft (so we can calc whether we should stop searching or not ;-).
CalculateBitmapSkipCoordsEx(Bitmap,SkipCoords,TotalC,PointsLeft);
for yy := 0 to dY do
for xx := 0 to dX do
begin;
GoodCount := 0;
for yBmp:= 0 to BmpH do
begin;
for xBmp := 0 to BmpW do
begin;
//We do not have to check this point, win win win <--- triple win <-- JACKPOT!
if SkipCoords[yBmp][xBmp] then
Continue;
//Calculate points of the BMP left against Goodcount (if it cannot possibly get more points skip this x,y?
if bestCount > (GoodCount + PointsLeft[yBmp][xBmp]) then
goto Madness;
//The point on the bitmap + the the coordinate we are on at the "screen" minus the range.
yStart := max(yBmp + yy-Range,0);
yEnd := Min(yBmp + yy+range,SearchdY);
for RangeY := yStart to yEnd do
begin;
xStart := max(xx-Range + xBmp,0);
xEnd := Min(xx+range + xBmp,SearchdX);
for RangeX := xStart to xEnd do
begin;
if Sqrt(sqr(BmpRowData[yBmp][xBmp].R - MainRowdata[RangeY][RangeX].R) + sqr(BmpRowData[yBmp][xBmp].G - MainRowdata[RangeY][RangeX].G)
+sqr(BmpRowData[yBmp][xBmp].B - MainRowdata[RangeY][RangeX].B)) <= tolerance then
goto FoundBMPPoint;
end;
end;
//We did not find a good point so were continueing!
Continue;
FoundBMPPoint:
//We found a pooint woot!
inc(GoodCount);
end;
end;
//If we jumped to Madness it means we did not have enuf points left to beat tha fu-king score.
Madness:
if GoodCount > BestCount then //This x,y has the best Acc so far!
begin;
BestCount := GoodCount;
BestPT := Point(xx+xs,yy+ys);
if GoodCount = TotalC then
begin;
TClient(Client).IOManager.FreeReturnData;
x := BestPT.x;
y := BestPT.y;
accuracy:= 1;
Exit(true);
end;
end;
end;
TClient(Client).IOManager.FreeReturnData;
if BestCount = 0 then
Exit;
accuracy := BestCount / TotalC;
if (accuracy = 1) or AllowPartialAccuracy then
begin
x := BestPT.x;
y := BestPT.y;
Exit(true);
end;
end;
{
Tries to find the given DTM. If found will put the point the dtm has
been found at in x, y and result to true.
}
function TMFinder.FindDTM(const DTM: pDTM; out x, y: Integer; x1, y1, x2, y2: Integer): Boolean;
var
P: TPointArray;
begin
Self.FindDTMs(DTM, P, x1, y1, x2, y2, 1);
if(Length(p) > 0) then
begin
x := p[0].x;
y := p[0].y;
Exit(True);
end;
Exit(False);
end;
//MaxToFind, if it's < 1 it won't stop looking
function TMFinder.FindDTMs(DTM: pDTM; out Points: TPointArray; x1, y1, x2, y2, maxToFind: Integer): Boolean;
var
// Colours of DTMs
clR,clG,clB : array of byte;
//Similar colors stuff
hh,ss,ll: array of extended;
hmod,smod: extended;
Ccts : integer;
// Bitwise
b: Array of Array of Integer;
ch: array of array of integer;
// bounds
W, H: integer;
MA: TBox;
MaxX,MaxY : integer; //The maximum value X/Y can take (for subpoints)
// for loops, etc
xx, yy: integer;
i, xxx,yyy: Integer;
StartX,StartY,EndX,EndY : integer;
//clientdata
cd: TPRGB32Array;
PtrData: TRetData;
// point count
pc: Integer = 0;
Found : boolean;
goodPoints: Array of Boolean;
label theEnd;
label AnotherLoopEnd;
begin
// Is the area valid?
DefaultOperations(x1, y1, x2, y2);
if not DTMConsistent(dtm) then
raise Exception.CreateFmt('FindDTMs: DTM[%s] is not consistent.', [DTM.n]);
// Get the area we should search in for the Main Point.
MA := ValidMainPointBox(DTM, x1, y1, x2, y2);
// Turn the bp into a more usable array.
setlength(goodPoints, dtm.l);
for i := 0 to dtm.l - 1 do
goodPoints[i] := not dtm.bp[i];
// Init data structure b and ch.
W := x2 - x1;
H := y2 - y1;
setlength(b, (W + 1));
setlength(ch, (W + 1));
for i := 0 to W do
begin
setlength(ch[i], (H + 1));
FillChar(ch[i][0], SizeOf(Integer) * (H+1), 0);
setlength(b[i], (H + 1));
FillChar(b[i][0], SizeOf(Integer) * (H+1), 0);
end;
// C = DTM.C
SetLength(clR,dtm.l);
SetLength(clG,dtm.l);
SetLength(clB,dtm.l);
for i := 0 to DTM.l - 1 do
ColorToRGB(dtm.c[i],clR[i],clG[i],clB[i]);
SetLength(hh,dtm.l);
SetLength(ss,dtm.l);
SetLength(ll,dtm.l);
for i := 0 to DTM.l - 1 do
ColorToHSL(dtm.c[i],hh[i],ss[i],ll[i]);
GetToleranceSpeed2Modifiers(hMod, sMod);
ccts := CTS;
// Retreive Client Data.
PtrData := TClient(Client).IOManager.ReturnData(x1, y1, W + 1, H + 1);
cd := CalculateRowPtrs(PtrData, h + 1);
//CD starts at 0,0.. We must adjust the MA, since this is still based on the xs,ys,xe,ye box.
MA.x1 := MA.x1 - x1;
MA.y1 := MA.y1 - y1;
MA.x2 := MA.x2 - x1;
MA.y2 := MA.y2 - y1;
MaxX := y2-y1;
MaxY := x2-x1;
//MA is now fixed to the new (0,0) box...
for yy := MA.y1 to MA.y2 do //Coord of the mainpoint in the search area
for xx := MA.x1 to MA.x2 do
begin
//Mainpoint can have area size as well, so we must check that just like any subpoint.
for i := 0 to dtm.l - 1 do
begin //change to use other areashapes too.
Found := false;
//With area it can go out of bounds, therefore this max/min check
StartX := max(0,xx - dtm.asz[i] + dtm.p[i].x);
StartY := max(0,yy - dtm.asz[i] + dtm.p[i].y);
EndX := Min(MaxX,xx + dtm.asz[i] + dtm.p[i].x);
EndY := Min(MaxY,yy + dtm.asz[i] + dtm.p[i].y);
for xxx := StartX to EndX do //The search area for the subpoint
begin
for yyy := StartY to EndY do
begin
// If we have not checked this point, check it now.
if ch[xxx][yyy] and (1 shl i) = 0 then
begin
// Checking point i now. (Store that we matched it)
ch[xxx][yyy]:= ch[xxx][yyy] or (1 shl i);
// if SimilarColors(dtm.c[i], rgbtocolor(cd[yyy][xxx].R, cd[yyy][xxx].G, cd[yyy][xxx].B), dtm.t[i]) then
if ColorSame(ccts,dtm.t[i],clR[i],clG[i],clB[i],cd[yyy][xxx].R, cd[yyy][xxx].G, cd[yyy][xxx].B,hh[i],ss[i],ll[i],hmod,smod) then
b[xxx][yyy] := b[xxx][yyy] or (1 shl i);
end;
//Check if the point matches the subpoint
if (b[xxx][yyy] and (1 shl i) <> 0) then
begin
//Check if it was supposed to be a goodpoint..
if GoodPoints[i] then
begin
Found := true;
break;
end else //It was not supposed to match!!
goto AnotherLoopEnd;
end;
end;
if Found then Break; //Optimalisation, we must break out of this second for loop, since we already found the subpoint
end;
if (not found) and (GoodPoints[i]) then //This sub-point wasn't found, while it should.. Exit this mainpoint search
goto AnotherLoopEnd;
end;
//We survived the sub-point search, add this mainpoint to the results.
ClientTPA[pc] := Point(xx + x1, yy + y1);
Inc(pc);
if(pc = maxToFind) then
goto theEnd;
AnotherLoopEnd:
end;
TheEnd:
TClient(Client).IOManager.FreeReturnData;
SetLength(Points, pc);
if pc > 0 then
Move(ClientTPA[0], Points[0], pc * SizeOf(TPoint));
Result := (pc > 0);
end;
function TMFinder.FindDTMRotated(const DTM: pDTM; out x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: Extended; Alternating : boolean): Boolean;
var
P: TPointArray;
F: T2DExtendedArray;
begin
FindDTMsRotated(dtm, P, x1, y1, x2, y2, sAngle, eAngle, aStep, F,Alternating,1);
if Length(P) = 0 then
exit(false);
aFound := F[0][0];
x := P[0].x;
y := P[0].y;
Exit(True);
end;
function TMFinder.FindDTMsRotated(DTM: pDTM; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray;Alternating : boolean; maxToFind: Integer): Boolean;
var
DTMRot: pDTM;
// Colours of DTMs
clR,clG,clB : array of byte;
//Similar colors stuff
hh,ss,ll: array of extended;
hmod,smod: extended;
Ccts : integer;
// Bitwise
b: Array of Array of Integer;
ch: Array of Array of Integer;
// bounds
W, H: integer;
MA: TBox;
MaxX,MaxY : integer;//The maximum value a (subpoint) can have!
// for loops, etc
xx, yy: integer;
i, xxx,yyy: Integer;
StartX,StartY,EndX,EndY : integer;
Found : boolean;
//clientdata
cd: TPRGB32Array;
PtrData: TRetData;
//If we search alternating, we start in the middle and then +,-,+,- the angle step outwars
MiddleAngle : extended;
//Count the amount of anglesteps, mod 2 determines whether it's a + or a - search, and div 2 determines the amount of steps
//you have to take.
AngleSteps : integer;
// point count
pc: Integer = 0;
ac: Integer = 0;
goodPoints: Array of Boolean;
s: extended;
label theEnd;
label AnotherLoopEnd;
begin
// Is the area valid?
DefaultOperations(x1, y1, x2, y2);
if not DTMConsistent(dtm) then
raise Exception.CreateFmt('FindDTMs: DTM[%s] is not consistent.', [DTM.n]);
NormalizeDTM(DTM);
setlength(goodPoints, DTM.l);
for i := 0 to DTM.l - 1 do
goodPoints[i] := not DTM.bp[i];
MaxX := x2 - x1;
MaxY := x2 - y1;
// Init data structure B.
W := x2 - x1;
H := y2 - y1;
setlength(b, (W + 1));
setlength(ch, (W + 1));
for i := 0 to W do
begin
setlength(b[i], (H + 1));
FillChar(b[i][0], SizeOf(Integer) * (H+1), 0);
setlength(ch[i], (H + 1));
FillChar(ch[i][0], SizeOf(Integer) * (H+1), 0);
end;
// Convert colors to there components
SetLength(clR,DTM.l);
SetLength(clG,DTM.l);
SetLength(clB,DTM.l);
for i := 0 to DTM.l - 1 do
ColorToRGB(DTM.c[i],clR[i],clG[i],clB[i]);
//Compiler hints
SetLength(hh,DTM.l);
SetLength(ss,DTM.l);
SetLength(ll,DTM.l);
for i := 0 to DTM.l - 1 do
ColorToHSL(DTM.c[i],hh[i],ss[i],ll[i]);
{We create a kinda 'fake' rotated DTM. This dtm only has points + len, no other crap.
Since this other 'crap' equals the original DTM, no need to copy that!}
DTMRot.l := DTM.l;
GetToleranceSpeed2Modifiers(hMod, sMod);
ccts := CTS;
// Retreive Client Data.
PtrData := TClient(Client).IOManager.ReturnData(x1, y1, W + 1, H + 1);
cd := CalculateRowPtrs(PtrData, h + 1);
SetLength(aFound, 0);
SetLength(Points, 0);
if Alternating then
begin
MiddleAngle := (sAngle + eAngle) / 2.0;
s := MiddleAngle; //Start in the middle!
AngleSteps := 0;
end else
s := sAngle;
while s < eAngle do
begin
// DTMRot := RotateDTM(DTM, s);
DTMRot.p := RotatePoints(DTM.p,s,0,0);
//DTMRot now has the same points as the original DTM, just rotated!
//The other stuff in the structure doesn't matter, as it's the same as the original DTM..
//So from now on if we want to see what 'point' we're at, use DTMRot.p, for the rest just use the original DTM
MA := ValidMainPointBox(DTMRot, x1, y1, x2, y2);
//CD(ClientData) starts at 0,0.. We must adjust the MA, since this is still based on the xs,ys,xe,ye box.
MA.x1 := MA.x1 - x1;
MA.y1 := MA.y1 - y1;
MA.x2 := MA.x2 - x1;
MA.y2 := MA.y2 - y1;
//MA is now fixed to the new (0,0) box...
for yy := MA.y1 to MA.y2 do //(xx,yy) is now the coord of the mainpoint in the search area
for xx := MA.x1 to MA.x2 do
begin
//Mainpoint can have area size as well, so we must check that just like any subpoint.
for i := 0 to DTMRot.l - 1 do
begin //change to use other areashapes too.
Found := false;
//With area it can go out of bounds, therefore this max/min check
StartX := max(0,xx - DTM.asz[i] + DTMRot.p[i].x);
StartY := max(0,yy - DTM.asz[i] + DTMRot.p[i].y);
EndX := Min(MaxX,xx + DTM.asz[i] + DTMRot.p[i].x);
EndY := Min(MaxY,yy + DTM.asz[i] + DTMRot.p[i].y);
for xxx := StartX to EndX do //The search area for the subpoint
begin
for yyy := StartY to EndY do
begin
// If we have not checked this point, check it now.
if ch[xxx][yyy] and (1 shl i) = 0 then
begin
// Checking point i now. (Store that we matched it)
ch[xxx][yyy]:= ch[xxx][yyy] or (1 shl i);
if ColorSame(ccts,DTM.t[i],clR[i],clG[i],clB[i],cd[yyy][xxx].R, cd[yyy][xxx].G, cd[yyy][xxx].B,hh[i],ss[i],ll[i],hmod,smod) then
b[xxx][yyy] := b[xxx][yyy] or (1 shl i);
end;
//Check if the point matches the subpoint
if (b[xxx][yyy] and (1 shl i) <> 0) then
begin
//Check if it was supposed to be a goodpoint..
if GoodPoints[i] then
begin
Found := true;
break;
end else //It was not supposed to match!!
goto AnotherLoopEnd;
end;
end;
if Found then Break; //Optimalisation, we must break out of this second for loop, since we already found the subpoint
end;
if (not found) and (GoodPoints[i]) then //This sub-point wasn't found, while it should.. Exit this mainpoint search
goto AnotherLoopEnd;
end;
//We survived the sub-point search, add this mainpoint to the results.
Inc(pc);
setlength(Points,pc);
Points[pc-1] := Point(xx + x1, yy + y1);
Setlength(aFound, pc);
setlength(aFound[pc-1],1);
aFound[pc-1][0] := s;
if(pc = maxToFind) then
goto theEnd;
AnotherLoopEnd:
end;
ac := 0;
if Alternating then
begin
if AngleSteps mod 2 = 0 then //This means it's an even number, thus we must add a positive step
s := MiddleAngle + (aStep * (anglesteps div 2 + 1)) //Angle steps starts at 0, so we must add 1.
else
s := MiddleAngle - (aStep * (anglesteps div 2 + 1)); //We must search in the negative direction
inc(AngleSteps);
end else
s := s + aStep;
end;
TheEnd:
TClient(Client).IOManager.FreeReturnData;
Result := (pc > 0);
{ Don't forget to pre calculate the rotated points at the start.
Saves a lot of rotatepoint() calls. }
// raise Exception.CreateFmt('Not done yet!', []);
end;
function TMFinder.GetColors(const Coords: TPointArray): TIntegerArray;
var
Box : TBox;
Len, I,w,h : integer;
PtrRet : TRetData;
Ptr : PRGB32;
begin
len := high(Coords);
setlength(result,len+1);
box := GetTPABounds(coords);
w := 0;
h := 0;
DefaultOperations(w,h,box.x2,box.y2);
TClient(Self.Client).IOManager.GetDimensions(w,h);
PtrRet := TClient(Client).IOManager.ReturnData(0,0,Box.x2 + 1,box.y2+ 1);//Otherwise lotsashit.
ptr := PtrRet.Ptr;
for i := 0 to len do
Result[i] := BGRToRGB(Ptr[Coords[i].y*w + Coords[i].x]);
end;
end.