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Simba/Units/MMLCore/dtm.pas
Wizzup? a063b83081 Well - DTM needs some more work. It doesn't fully detect what areas it should search in - yet.
Basically:
	x1 = x1 - max(areasize * (negative) distance to main point) <-- Max of all points. Same for the rest.



git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@109 3f818213-9676-44b0-a9b4-5e4c4e03d09d
2009-10-06 06:52:38 +00:00

846 lines
22 KiB
ObjectPascal

unit dtm;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, MufasaTypes;
type
TMDTM = class(TObject)
function AddDTM(d: TDTM): Integer;
function AddpDTM(d: pDTM): Integer;
function GetDTM(index: Integer; var dtm: pDTM): Boolean;
procedure FreeDTM(DTM: Integer);
Function StringToDTM(S: String): pDTM;
function FindDTM(DTM: Integer; var x, y: Integer; x1, y1, x2,
y2: Integer): Boolean;
function FindDTMs(DTM: Integer; var Points: TPointArray; x1, y1, x2,
y2: Integer): Boolean;
function FindDTMRotated(DTM: Integer; var x, y: Integer; x1, y1, x2,
y2: Integer; sAngle, eAngle, aStep: Extended;
var aFound: Extended): Boolean;
function FindDTMsRotated(DTM: Integer; var Points: TPointArray; x1,
y1, x2, y2: Integer; sAngle, eAngle,
aStep: Extended; var aFound: T2DExtendedArray)
: Boolean;
function pFindDTM(DTM: pDTM; var x, y: Integer; x1, y1, x2, y2:
Integer): Boolean;
function pFindDTMs(DTM: pDTM; var Points: TPointArray; x1, y1, x2,
y2: Integer): Boolean;
function pFindDTMRotated(DTM: pDTM; var x, y: Integer; x1, y1, x2,
y2: Integer; sAngle, eAngle, aStep: Extended;
var aFound: Extended): Boolean;
function pFindDTMsRotated(DTM: pDTM; var Points: TPointArray; x1,
y1, x2, y2: Integer; sAngle, eAngle,
aStep: Extended; var aFound: T2DExtendedArray)
: Boolean;
constructor Create(Owner: TObject);
destructor Destroy; override;
private
function AreaShape(Color, Tolerance, Size, Shape: Integer; P: TPoint) : Boolean; inline;
private
Client: TObject;
// For decompressing.
BufferString: String;
DTMList: Array Of pDTM;
FreeSpots: Array Of Integer;
end;
const
dtm_Rectangle = 0;
dtm_Cross = 1;
dtm_DiagonalCross = 2;
dtm_Circle = 3;
dtm_Triangle = 4;
{
I am not sure wether I should simply copy and paste the old DTM implementation,
or rewrite it from scratch.
I recall there was something partially wrong with SCAR-alike DTM conversions
to Mufasa DTM's...
The old DTM system problaby doesn't perform that well, but seems to be quite
stable and complete.
If I would rewrite it from scratch, it would probably be faster, and
hopefully more efficient.That won't be too hard, especially since I have
direct data access now. (TClient FTW!)
Rewrite from scratch it will be, I guess.
And AreaShape will be turned into a {$I }, inline simply doesn't cut it.
~Wizz
}
implementation
uses
Client, dtmutil, paszlib, finder,
graphics, // for TColor
math // for max
;
type
TBufferByteArray = Array[0..524287] of Byte;
PBufferByteArray = ^TBufferByteArray;
constructor TMDTM.Create(Owner: TObject);
begin
inherited Create;
Self.Client := Owner;
SetLength(DTMList, 0);
SetLength(FreeSpots, 0);
SetLength(BufferString, 524288);
end;
{$DEFINE DTM_DEBUG}
destructor TMDTM.Destroy;
{$IFDEF DTM_DEBUG}
var
i, j: integer;
b:boolean;
{$ENDIF}
begin
{$IFDEF DTM_DEBUG}
for i := 0 to high(DTMList) do
begin
b := false;
for j := 0 to high(freespots) do
if i = freespots[j] then
begin
b := true;
break;
end;
if not b then
writeln('DTM Number ' + inttostr(i) + ' was not freed');
end;
{$ENDIF}
SetLength(DTMList, 0);
SetLength(FreeSpots, 0);
SetLength(BufferString, 0);
inherited Destroy;
end;
type
PMSimColor = function (Color1,Color2,Tolerance : Integer) : boolean of object;
PMGetCol = function (x, y: integer): TColor of object;
Function TMDTM.AreaShape(Color, Tolerance, Size, Shape: Integer; P: TPoint) : Boolean; inline;
Var
X, Y, S: Integer;
SimCol: PMSimColor;
GetCol: PMGetCol;
Begin
SimCol := @TClient(Client).MFinder.SimilarColors;
GetCol := @TClient(Client).MWindow.GetColor;
Case Shape Of
dtm_Rectangle:
Begin
{
Example:
3x3
X X X
X X X
X X X
}
For X := P.X - Size To P.X + Size Do
For Y := P.Y - Size To P.Y + Size Do
If SimCol(GetCol(X, Y), Color, Tolerance) Then
Begin
Result := True;
Exit;
End;
End;
dtm_Cross:
{
Example:
3x3
X
X X X
X
}
Begin
For X := P.X - Size To P.X + Size Do
If SimCol(GetCol(X, P.Y), Color, Tolerance) Then
Begin
Result := True;
Exit;
End;
For Y := P.Y - Size To P.Y + Size Do
If SimCol(GetCol(P.X, Y), Color, Tolerance) Then
Begin
Result := True;
Exit;
End;
End;
dtm_DiagonalCross:
{
Example:
3x3
X X
X
X X
}
Begin
For S := -Size To Size Do
Begin
If SimCol(GetCol(P.X + S, P.Y + S), Color, Tolerance) Then
Begin
Result := True;
Exit;
End;
If SimCol(GetCol(P.X + S, P.Y - S), Color, Tolerance) Then
Begin
Result := True;
Exit;
End;
End;
End;
4:
Begin
raise Exception.CreateFmt('The given DTM Shape ([%d]) is not yet' +
' implemented.', [Shape]);
End;
Else
WriteLn('Incorrect Shape');
End;
Result := False;
End;
function RotatePoints(P: TPointArray; A, cx, cy: Extended): TPointArray; inline;
var
I, L: Integer;
begin
L := High(P);
SetLength(Result, L + 1);
for I := 0 to L do
begin
Result[I].X := Round(cx + cos(A) * (p[i].x - cx) - sin(A) * (p[i].y - cy));
Result[I].Y := Round(cy + sin(A) * (p[i].x - cx) + cos(A) * (p[i].y - cy));
end;
end;
{/\
Rotates the given point (p) by A (in radians) around the point defined by cx, cy.
/\}
function RotatePoint(p: TPoint; angle, mx, my: Extended): TPoint; inline;
begin
Result.X := Round(mx + cos(angle) * (p.x - mx) - sin(angle) * (p.y - my));
Result.Y := Round(my + sin(angle) * (p.x - mx) + cos(angle) * (p.y- my));
end;
function HexToInt(HexNum: string): LongInt;inline;
begin
Result:=StrToInt('$' + HexNum);
end;
function TMDTM.StringToDTM(S: String): pDTM;
var
b: PBufferByteArray;
Source : String;
DestLen : longword;
i,ii,c : integer;
begin
SetLength(Result.p,0);
SetLength(Result.c,0);
SetLength(Result.t,0);
SetLength(Result.asz,0);
SetLength(Result.ash,0);
ii := Length(S);
if (ii = 0) or (ii mod 2 <> 0) then
Exit;
ii := ii div 2;
SetLength(Source,ii);
for i := 1 to ii do
Source[i] := Chr(HexToInt(S[i * 2 - 1] + S[i * 2]));
DestLen := Length(Self.BufferString);
if uncompress(PChar(Self.Bufferstring),Destlen,pchar(Source), ii) = Z_OK then
begin;
if (Destlen mod 36) > 0 then
begin;
Writeln('Invalid DTM');
Exit;
end;
DestLen := DestLen div 36;
SetLength(Result.p,DestLen);
SetLength(Result.c,DestLen);
SetLength(Result.t,DestLen);
SetLength(Result.asz,DestLen);
SetLength(Result.ash,DestLen);
b := @Self.Bufferstring[1];
for i := 0 to DestLen - 1 do
begin;
c := i * 36;
Result.p[i].x := PInteger(@b^[c+1])^;
Result.p[i].y := PInteger(@b^[c+5])^;
Result.asz[i] := PInteger(@b^[c+12])^;
Result.ash[i] := PInteger(@b^[c+16])^;
Result.c[i] := PInteger(@b^[c+20])^;
Result.t[i] := PInteger(@b^[c+24])^;
end;
end;
end;
function TMDTM.AddDTM(d: TDTM): Integer;
begin
if Length(FreeSpots) > 0 then
begin
DTMList[FreeSpots[High(FreeSpots)]] := TDTMTopDTM(d);
Result := FreeSpots[High(FreeSpots)];
SetLength(FreeSpots, High(FreeSpots));
end
else
begin
SetLength(DTMList, Length(DTMList) + 1);
DTMList[High(DTMList)] := TDTMTopDTM(d);
Result := High(DTMList);
end;
end;
{/\
Adds the given pDTM to the DTM Array, and returns it's index.
/\}
function TMDTM.AddpDTM(d: pDTM): Integer;
begin
if Length(FreeSpots) > 0 then
begin
DTMList[FreeSpots[High(FreeSpots)]] := d;
Result := FreeSpots[High(FreeSpots)];
SetLength(FreeSpots, High(FreeSpots));
end
Else
begin
SetLength(DTMList, Length(DTMList) + 1);
DTMList[High(DTMList)] := d;
Result := High(DTMList);
end;
end;
{/\
Returns the DTM (pDTM type) in the variable dtm at the given index.
Returns true is succesfull, false if the dtm does not exist.
/\}
function TMDTM.GetDTM(index: Integer; var dtm: pDTM): Boolean;
begin
Result := True;
try
dtm := DTMList[index];
except
begin
raise Exception.CreateFmt('The given DTM Index ([%d]) is invalid.',
[index]);
//WriteLn('DTM Index ' + IntToStr(index) + ' does not exist');
Result := False;
end;
end
end;
{/\
Unloads the DTM at the given index from the DTM Array.
Notes:
Will keep track of not used index, so it is very memory efficient.
/\}
Procedure TMDTM.FreeDTM(DTM: Integer);
begin
try
SetLength(DTMList[DTM].p, 0);
SetLength(DTMList[DTM].c, 0);
SetLength(DTMList[DTM].t, 0);
SetLength(DTMList[DTM].asz, 0);
SetLength(DTMList[DTM].ash, 0);
except
//WriteLn('Invalid DTM');
end;
SetLength(FreeSpots, Length(FreeSpots) + 1);
FreeSpots[High(FreeSpots)] := DTM;
end;
{
Tries to find the given DTM (index). If found will put the point the dtm has
been found at in x, y and result to true.
}
function TMDTM.FindDTM(DTM: Integer; var x, y: Integer; x1, y1, x2, y2: Integer): Boolean;
var
temp: pDTM;
begin
if GetDTM(DTM, temp) then
Result := pFindDTM(temp, x, y, x1, y1, x2, y2)
else
begin
x := 0;
y := 0;
Result := False;
end;
end;
{
Tries to find the given pDTM. If found will put the point the dtm has
been found at in x, y and result to true.
}
function TMDTM.pFindDTM(DTM: pDTM; var x, y: Integer; x1, y1, x2, y2: Integer): Boolean;
var
mP: TPointArray;
I, J, H, dH: Integer;
Found: Boolean;
TempTP: TPoint;
MaxSubPointDist: TPoint;
begin
MaxSubPointDist := Point(0,0);
for I := 1 to High(DTM.p) do
begin
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
MaxSubPointDist.X := Max(DTM.p[I].x, MaxSubPointDist.X);
MaxSubPointDist.Y := Max(DTM.p[I].y, MaxSubPointDist.Y);
end;
X2 := X2 - MaxSubPointDist.X;
Y2 := Y2 - MaxSubPointDist.Y;
X1 := X1 + MaxSubPointDist.X;
Y1 := Y1 + MaxSubPointDist.Y;
{If X2 > X1 then
//Exit;
If Y2 > Y1 then }
//Exit;
// Will make sure there are no out of bounds exceptions, and will make it faster
with TClient(Client) do
begin
MWindow.Freeze();
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
DTM.t[Low(DTM.t)]);
MWindow.GetDimensions(H, dH);
end;
H := High(mP);
dH := High(DTM.p);
for I := 0 to H do
begin
// Use MainPoint's AreaSize and Shape.
// for Loop on mP, depending on the AreaShape. then on all the code beneath
// this point, use the var that is retrieved from the for loop.
Found := True;
for J := 1 to dH do
begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
//Now would be the time to Rotate TempTP
if not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) then
begin
Found := False;
Break;
end;
end;
if Found then
begin
Result := True;
x := mP[I].X;
y := mP[I].Y;
TClient(Client).MWindow.UnFreeze();
Exit;
end;
end;
TClient(Client).MWindow.UnFreeze();
Result := False;
end;
{/\
Tries to find the given DTM (index). Will return true if it has found one or more
DTM's. All the occurances are stored in the Points (TPointArray)
/\}
function TMDTM.FindDTMs(DTM: Integer; Var Points: TPointArray; x1, y1, x2, y2: Integer): Boolean;
Var
temp: pDTM;
Begin
If GetDTM(DTM, temp) Then
Result := pFindDTMs(temp, Points, x1, y1, x2, y2)
Else
Begin
SetLength(Points, 0);
Result := False;
End;
End;
{/\
Tries to find the given pDTM. Will return true if it has found one or more
DTM's. All the occurances are stored in the Points (TPointArray)
/\}
Function TMDTM.pFindDTMs(DTM: pDTM; Var Points: TPointArray; x1, y1, x2, y2: Integer): Boolean;
Var
mP: TPointArray;
I, J, H, dH: Integer;
Found: Boolean;
TempTP: TPoint;
MaxSubPointDist: TPoint;
Begin
Result := False;
MaxSubPointDist := Point(0,0);
SetLength(Points, 0);
For I := 1 To High(DTM.p) Do
Begin
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
End;
X2 := X2 - MaxSubPointDist.X;
Y2 := Y2 - MaxSubPointDist.Y;
X1 := X1 + MaxSubPointDist.X;
Y1 := Y1 + MaxSubPointDist.Y;
{If X2 > X1 then
//Exit;
If Y2 > Y1 then }
//Exit;
// Will make sure there are no out of bounds exceptions, and will make it faster
with TClient(Client) do
begin
MWindow.Freeze();
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
DTM.t[Low(DTM.t)]);
MWindow.GetDimensions(H, dH);
end;
H := High(mP);
dH := High(DTM.p);
For I := 0 To H Do
Begin
Found := True;
For J := 1 To dH Do
Begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
If Not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
Begin
Found := False;
Break;
End;
End;
If Found Then
Begin
Result := True;
SetLength(Points, Length(Points) + 1);
Points[High(Points)] := mP[I];
End;
End;
TClient(Client).MWindow.UnFreeze();
Result := Length(Points) > 0;
End;
{/\
Tries to find the given DTM (index). If found will put the point the dtm has
been found at in x, y and result to true.
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached, or when the DTM has been found.
Returns all Angles in an Extended array.
/\}
Function TMDTM.FindDTMRotated(DTM: Integer; Var x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; Var aFound: Extended): Boolean;
Var
temp: pDTM;
Begin
If GetDTM(DTM, temp) Then
Result := pFindDTMRotated(temp, x, y, x1, y1, x2, y2, sAngle, eAngle, aStep, aFound)
Else
Begin
x := 0;
y := 0;
aFound := 0.0;
Result := False;
End;
End;
{/\
Tries to find the given pDTM. If found will put the point the dtm has
been found at in x, y and result to true.
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached, or when the DTM has been found.
Returns all Angles in an Extended array.
/\}
Function TMDTM.pFindDTMRotated(DTM: pDTM; Var x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; Var aFound: Extended): Boolean;
Var
mP: TPointArray;
I, J, H, dH, R, W: Integer;
Angle: Array Of Extended;
tAngle: Extended;
Found: Boolean;
TempTP: TPoint;
MaxSubPointDist: TPoint;
Begin
MaxSubPointDist := Point(0,0);
For I := 1 To High(DTM.p) Do
Begin
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
End;
X2 := X2 - MaxSubPointDist.X;
Y2 := Y2 - MaxSubPointDist.Y;
X1 := X1 + MaxSubPointDist.X;
Y1 := Y1 + MaxSubPointDist.Y;
{If X2 > X1 then
//Exit;
If Y2 > Y1 then }
//Exit;
// Will make sure there are no out of bounds exceptions, and will make it faster
with TClient(Client) do
begin
MWindow.Freeze();
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
DTM.t[Low(DTM.t)]);
MWindow.GetDimensions(H, dH);
end;
H := High(mP);
dH := High(DTM.p);
For I := 0 To H Do
Begin
// Use MainPoint's AreaSize and Shape.
// For Loop on mP, depending on the AreaShape. Then on all the code beneath
// this point, use the var that is retrieved from the for loop.
Found := True;
SetLength(Angle, 0);
Found := True;
For J := 1 To dH Do
Begin
If Length(Angle) = 0 Then
Begin
tAngle := sAngle;
While tAngle <= eAngle Do
Begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
TempTP := RotatePoint(TempTP, tAngle, mP[I].X, mP[I].Y);
If AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
Begin
SetLength(Angle, Length(Angle) + 1);
Angle[High(Angle)] := tAngle;
Found := True;
End;
tAngle := tAngle + aStep;
End;
End;
Found := Length(Angle) > 0;
For R := 0 To High(Angle) Do
Begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
TempTP := RotatePoint(TempTP, Angle[R], mP[I].X, mP[I].Y);
If Not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
Begin
For W := R To High(Angle) - 1 Do
Angle[W] := Angle[W + 1];
SetLength(Angle, Length(Angle) - 1);
If Length(Angle) = 0 Then
Begin
Found := False;
Break;
End;
End;
End;
If Not Found Then
Break;
End;
If Found Then
Begin
Result := True;
x := mP[I].X;
y := mP[I].Y;
aFound := Angle[0];
TClient(Client).MWindow.UnFreeze();
Exit;
End;
End;
TClient(Client).MWindow.UnFreeze();
Result := False;
End;
{/\
Tries to find the given DTM (index). Will return true if it has found one or more
DTM's. All the occurances are stored in the Points (TPointArray)
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached.
Does not stop rotating when one occurance of a DTM has been found.
Returns all Angles in a Two Dimensional Extended array.
/\}
Function TMDTM.FindDTMsRotated(DTM: Integer; Var Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; Var aFound: T2DExtendedArray): Boolean;
Var
temp: pDTM;
Begin
If GetDTM(DTM, temp) Then
Result := pFindDTMsRotated(temp, Points, x1, y1, x2, y2, sAngle, eAngle, aStep, aFound)
Else
Begin
SetLength(Points, 0);
SetLength(aFound, 0);
Result := False;
End;
End;
{/\
Tries to find the given pDTM. Will return true if it has found one or more
DTM's. All the occurances are stored in the Points (TPointArray)
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached.
Does not stop rotating when one occurance of a DTM has been found.
Returns all Angles in a Two Dimensional Extended array.
/\}
Function TMDTM.pFindDTMsRotated(DTM: pDTM; Var Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; Var aFound: T2DExtendedArray): Boolean;
Var
mP: TPointArray;
I, J, H, dH, R, W, PCount: Integer;
Angle: TExtendedArray;
tAngle: Extended;
Found: Boolean;
TempTP: TPoint;
MaxSubPointDist: TPoint;
Begin
MaxSubPointDist := Point(0,0);
For I := 1 To High(DTM.p) Do
Begin
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
End;
X2 := X2 - MaxSubPointDist.X;
Y2 := Y2 - MaxSubPointDist.Y;
X1 := X1 + MaxSubPointDist.X;
Y1 := Y1 + MaxSubPointDist.Y;
{If X2 > X1 then
//Exit;
If Y2 > Y1 then }
//Exit;
// Will make sure there are no out of bounds exceptions, and will make it faster
with TClient(Client) do
begin
MWindow.Freeze();
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
DTM.t[Low(DTM.t)]);
MWindow.GetDimensions(H, dH);
end;
H := High(mP);
dH := High(DTM.p);
PCount := 0;
For I := 0 To H Do
Begin
//WriteLn('I: ' + IntToStr(I));
// Use MainPoint's AreaSize and Shape.
// For Loop on mP, depending on the AreaShape. Then on all the code beneath
// this point, use the var that is retrieved from the for loop.
//Found := True;
SetLength(Angle, 0);
Found := True;
For J := 1 To dH Do
Begin
If Length(Angle) = 0 Then
Begin
tAngle := sAngle;
While tAngle <= eAngle Do
Begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
TempTP := RotatePoint(TempTP, tAngle, mP[I].X, mP[I].Y);
If AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
Begin
SetLength(Angle, Length(Angle) + 1);
Angle[High(Angle)] := tAngle;
Found := True;
End;
tAngle := tAngle + aStep;
End;
End;
Found := Length(Angle) > 0;
{If Found Then
WriteLn('Angle length after first search: ' + IntToStr(Length(Angle))); }
For R := 0 To High(Angle) Do
Begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
TempTP := RotatePoint(TempTP, Angle[R], mP[I].X, mP[I].Y);
If Not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
Begin
For W := R To High(Angle) - 1 Do
Angle[W] := Angle[W + 1];
SetLength(Angle, Length(Angle) - 1);
If Length(Angle) = 0 Then
Begin
Found := False;
Break;
End;
End;
End;
If Not Found Then
Break;
End;
If Found Then
Begin
SetLength(Points, PCount + 1);
Points[PCount] := mP[I];
PCount := PCount + 1;
SetLength(aFound, Length(aFound) + 1);
aFound[High(aFound)] := Angle;
Continue;
End;
End;
TClient(Client).MWindow.UnFreeze();
Result := Length(Points) > 0;
End;
end.