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https://github.com/moparisthebest/Simba
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260 lines
8.9 KiB
TeX
260 lines
8.9 KiB
TeX
\documentclass[a4paper]{report}
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\usepackage{amsmath}
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\usepackage{color}
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\usepackage{graphicx}
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\begin{document}
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\title{Mufasa Handbook}
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\author{Merlijn Wajer \and Raymond van Veneti\"{e}}
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\maketitle
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\tableofcontents
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\chapter{Foreword}
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This document is aimed at proving a more in depth description on the
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functions in the Mufasa Macro Library, and it's extensions.
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This can vary from developer notes to extensive explanations on certain
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algorithms. \\
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Developer notes include:
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\begin{itemize}
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\item Implementation Decisions
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\item Bugs
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\end{itemize}
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\chapter{Core}
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\section{TClient}
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The TClient class bundles all the other Core classes.
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It's main use is to make using the Mufasa Macro Library trivial, by bundling
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the core Mufasa classes into one class, and providing the methods to make those
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classes cooperate. The main function of this class is to provide a
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ready-to-use class that contains all the core functionality of the MML.
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\section{MufasaTypes}
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MufasaTypes contains all the commonly used types, enums and other constants.
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Most of the core classes will use this unit.
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\section{TMWindow}
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The TMWindow class provides a user with a cross platform API with commonly used
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functions like retrieving pixel data of a specified window.
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\begin{center}
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\begin{figure}[ht]
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\includegraphics[scale=0.4]{Pics/TMWindow.png}
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\caption{Quick overview of TMWindow}
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\end{figure}
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\end{center}
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\subsection{Main features}
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Retreiving information from the target Application/Window.
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\begin{itemize}
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\item Pixel data of a window.
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\item Width and Height of a window.
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\end{itemize}
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Aside from this core functionality, it also allows programmers to easily switch
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between several different targets. It is even allowed to set a memory pointer to
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pixel data as target ``window''. It also implements a feature called ``Data
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Freeze''.
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\subsection{Other important units}
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The WindowUtil unit is required for it's X error handler procedure. It also
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contains a few other procedures used for XImage to RawImage conversions, but
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those aren't used in the TMWindow class.
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\subsection{ReturnData}
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Return data returns a TRetData structure which contains a pointer to the
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raw image data, and a small description on how to handle the given data.
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If it fails, it will return nil on Linux. On Windows, the results may vary.
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\subsubsection{TRetData}
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\begin{verbatim}
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TRetData = record
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Ptr : PRGB32;
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IncPtrWith : integer;
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RowLen : integer;
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end;
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\end{verbatim}
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The Ptr contains the data pointer, IncPtrWith contains the value you have to
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increase your own data pointer with on a line end, and RowLen contains the
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amount of pixels per row.
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\subsection{GetDimensions}
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GetDimensions returns the width and height of the currently targetted window.
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GetDimensionBox returns the start of the window (left top) and the end of the
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window (right bottom).
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\subsection{Set Target}
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Several SetTarget calls are implemented. Most can be found in the descriptive
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picture of TMWindow in the start of this section.
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A special call ``SetDesktop'' sets the current window to the
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default\footnote{Desktop} window.
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\subsection{Freeze}
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Freeze is a state that we have implemented in TMWindow. If Freeze is called, the
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current client's pixel data is fully copied to an internal bitmap, and
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\textbf{all} the next TMWindow calls that are called using the internal data
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instead. Once \textbf{Unfreeze} is called, the internal data is freed, and
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TMWindow will revert back to it's ``real'' client.
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\subsection{Notes on Linux}
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On Linux X11 is mainly used for any graphical interface. Any errors generated
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by X11 result in a program kill, and X11 will then write the errors. This can be
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avoided by setting a custom error handler. This is what we did. Unfortunately we
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cannot use the results of the error handler, since we have not been able to
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determine a way to make a thread safe error handler. \\
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Currently it is mainly in to not make the program brutally crash. You should
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however, not encounter any X11 errors.
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\section{TMInput}
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The \textbf{TMInput} Class is the class that takes care of all the input. \\
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MML aims to support both Silent and non Silent Input, although most of the
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silent input methods are highly experimental, and need a lot of work.
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Since the Input heavily differs per operating system,
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the Input class has a general way of sending keys, possibly at the expense
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of losing some Operating System specific functionality. \\
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TMInput isn't just used to send keys and mouse presses, but also used to get the
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mouse position, or states of keys on the keyboard.
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\begin{figure}[ht]
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\includegraphics[scale=0.4]{Pics/Input_Diag}
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\caption{Input Functionality.}
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\end{figure}
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\subsection{Sending Key Input}
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% TODO Explain API for keys and mouse.
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\subsection{Silent Input}
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So what is Silent Input?
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We\footnote{Developers of Mufasa} define Silent Input as
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methods to manipulate the user's mouse and keyboard, without visually using
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them. So what does this mean? \\
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This basically means that you will still be able to use your mouse while
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MML is performing mouse operations on your targetted window/client.
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However, silent input is very hard to implement, and often hardly supported
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by host operating systems. Often silent mouse or keyboard input is simply
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ignored. So in general it is advised to stick to non silent input.
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\subsubsection{Silent Input On Linux}
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It is safe to assume that on Linux, one uses the X.org X11 server for all the
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graphical stuff. X11 should allow events to be send to any window, but the
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window itself is free to ignore input that may not come from a ``valid'' window.
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This makes it harder to implement. However, recently we found a tool called
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``xdotool'', which seems to be able to sent silent keys, and possibly mouse
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events. Perhaps if we take a better look at it we can work a way out to do
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silent input on Linux.
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\subsubsection{Silent Input On Windows}
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% TODO
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\section{TMufasaBitmap}
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For the MML, we wrote our own Bitmap class.
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A bitmap is basically just a piece of bytes, ordered in a certain fashion.
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We have extended this concept to a full blown Bitmap class: ``TMufasaBitmap''.
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The data per pixel consists out of 32 bits\footnote{4 bytes}, and is
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``stored'' in the variable ``FData'', of the type ``TRGB32''.
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FData is a pointer to the data in memory.
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The advantage of a 32 bit structure to a 24 bits structure, consists mainly
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of the fact that 32 bits are more easily accessed that 24 bits. 32 bits are
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aligned in such a way that they are easily accessed, and translated to
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other formats\footnote{Or just ``Colours''}.
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\subsection{Converting to and from TMufasaBitmap}
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Because there are many other commonly used bitmap classes out there, it is
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important that is it easy to ``import'' and ``export'' bitmaps. This may seem
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trivial - but there are a lot of things you have to take in account when
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importing or exporting. Alignment of bits, the byte order, the line ending
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style, the amount of bytes per pixel, etc.
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To turn a bitmap into a TMufasaBitmap, we provide two functions.
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\begin{verbatim}
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procedure LoadFromTBitmap(bmp: TBitmap);
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procedure LoadFromRawImage(RawImage: TRawImage);
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\end{verbatim}
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Tbitmap is a commonly used class in Lazarus, and also allows importing and
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exporting to many other types. This allows us to load virtually any type that
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TBitmap supports. A RawImage is a complex structure of a bitmap ``definition''.
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It is commonly used in Lazarus, thus we implemented support for it.
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Exporting TMufasaBitmap is done by using the \textbf{ToTBitmap} function. As
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mentioned, this allows one to save it to virtually any format.
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\subsection{Loading from and Saving to files}
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The functions LoadFromFile and SafeToFile allow the programmer to load and safe
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TMufasaBitmaps to files. Not all types of bitmap represenations are supported.
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%TODO add list of supported bitmaps.
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\subsection{Bitmap manipulation}
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We also provide some functions that can be used to manipulate bitmaps.
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Grayscaling, changing brightness and contrast, posterize and working with
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transparent colours are also supported.
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\subsection{Copying the Client Window to a TMufasaBitmap}
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Coopying the Client Window set in TMWindow is very simply with the TMufasaBitmap
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class, just use the \textbf{CopyClientToBitmap} functions.
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\section{TMDTM}
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The TMDTM class is a DTM manager. It provides methods to add, store, load
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and free DTM's. It has a few other features. One of it's other features
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is keeping track of what DTMs are unfreed. It can, for example, help you find
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a bug in your code, by printing out information of the DTM that you forgot to
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free. You can also give names to DTMs, which eases debugging even further.
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If you try to access an invalid DTM, the MML will throw an exception.
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\subsection{AddDTM}
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\subsection{GetDTM}
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\subsection{DTMFromString}
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\subsection{FreeDTM}
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\section{TMFinder}
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\section{TMOCR}
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\subsection{Font Loader}
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\section{TMFiles}
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\chapter{Addon}
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\section{Settings Management}
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\section{Updater}
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\section{Colour Picker}
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\section{Window Selector}
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\section{Pascal Script Integration}
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\section{Plugins}
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\end{document}
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