mirror of
https://github.com/moparisthebest/Simba
synced 2024-11-26 19:12:18 -05:00
153 lines
4.9 KiB
Python
153 lines
4.9 KiB
Python
from ctypes import *
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from mmltypes import POINT, PPOINT
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from mmltypes import isiterable
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class MouseException(Exception):
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def __init__(self, err):
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Exception.__init__(self, err)
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# Usage:
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class Mouse(object):
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# _mc = MMLCore reference.
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_mc = None
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Left ='Left'
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Right = 'Right'
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Middle = 'Middle'
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Pos = 'Pos'
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# last pointer position
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_lpp = (0, 0)
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def __init__(self, MC):
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'''Initialize the Mouse object'''
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self._mc = MC
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self._initialiseDLLFuncs()
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pass
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def setPos(self, pos):
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return self.__setitem__(Mouse.Pos, pos)
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def getPos(self):
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return self._getMousePos()
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def getButtonStates(self):
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return zip(self._getButtons().keys(), \
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self.__getitem__(self._getButtons().keys()))
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def setButtonState(self, button, downup):
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return self.__setitem__(button, downup)
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def __getitem__(self, item):
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'''Can currently return the state of mouse buttons as well as the
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mouse position. Supports iterable arguments'''
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if isiterable(item):
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res = []
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for i in item:
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if i == self.Pos:
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res.append(self._getMousePos())
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elif i in self._getButtons().keys():
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res.append(self._getMouseButtonState(self._buttonToInt(i)))
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else:
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raise MouseException('Invalid mouse button')
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return res
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else:
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if item == self.Pos:
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return self._getMousePos()
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if item in self._getButtons().keys():
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return self._getMouseButtonState(self_buttonToInt(item))
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raise MouseException('item is not iterable nor a (valid) string')
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def __setitem__(self, item, value):
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'''Can currently set the state of mouse buttons as well as the
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mouse position. Supports iterable arguments'''
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ak = self._getButtons().keys() + [self.Pos]
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if isiterable(item) and isiterable(value):
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isfalse = lambda x: True if not x in ak else False
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for i in map(isfalse, item):
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if i:
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raise MouseException('One of the items is not valid. Items:', item)
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if len(item) != len(value):
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raise MouseException('Not enough values for items')
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for i, v in dict(zip(item, value)).iteritems():
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if i == self.Pos:
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self._setMousePos(v)
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elif i in self._getButtons().keys():
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self._setMouseButtonState(self._buttonToInt(i), \
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1 if v else 0)
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return
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else:
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if item in ak:
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if item == self.Pos:
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self_.setMousePos(value)
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elif item in self._getButtons().keys():
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self._setMouseButtonState(self._buttonToInt(item), \
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1 if value else 0)
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return
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else:
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raise MouseException('Invalid item / value')
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raise MouseException('FIXME')
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# Tools
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def _getButtons(self):
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'''Return mouse buttons with their corresponding button DLL number as dict'''
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return {self.Left : 0, self.Right : 1, self.Middle : 2}
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def _buttonToInt(self, button):
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'''Return button number for button'''
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return self._getButtons()[button]
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# Internal DLL stuff
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def _getMousePos(self):
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ret = POINT()
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ok = self._mc.dll.getMousePos(byref(ret))
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# FIXME: Perhaps use some sort of assertion?
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# We should print dll.last_error is ok != 0
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self._lpp = (ret.x, ret.y)
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return (ret.x, ret.y)
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def _setMousePos(self, p):
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ret = POINT()
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ret.x, ret.y = p
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ok = self._mc.dll.setMousePos(byref(ret))
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if ok != 0:
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pass # Raise exception
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self._lpp = (ret.x, ret.y)
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return ok
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def _getMouseButtonState(self, button):
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ok = self._mc.dll.getMouseButtonState(button)
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if ok < 0:
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pass #Raise exception
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return ok == 1
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def _setMouseButtonState(self, button, state):
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ok = self._mc.dll.setMouseButtonState(c_int(button), c_int(state), *map(lambda x: c_int(x), self._getMousePos()))
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if ok != 0:
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pass # Raise exception
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return ok
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def _initialiseDLLFuncs(self):
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'''Define all mouse related DLL-calls'''
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self._mc.dll.getMousePos.restype = c_int
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self._mc.dll.getMousePos.argtypes = [PPOINT]
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self._mc.dll.setMousePos.restype = c_int
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self._mc.dll.setMousePos.argtypes = [PPOINT]
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self._mc.dll.getMouseButtonState.restype = c_int
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self._mc.dll.getMouseButtonState.argtypes = [c_int]
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self._mc.dll.setMouseButtonState.restype = c_int
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self._mc.dll.setMouseButtonState.argtypes = [c_int, c_int, c_int, c_int]
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pass
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