mirror of
https://github.com/moparisthebest/Simba
synced 2024-11-14 13:25:14 -05:00
0ecc5f06dd
git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@536 3f818213-9676-44b0-a9b4-5e4c4e03d09d
347 lines
12 KiB
Plaintext
347 lines
12 KiB
Plaintext
program maze;
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const small_maze =
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'25' + #10 +
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'13' + #10 +
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'0000000000000000000000000'+ #10 +
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'0301111101111110001000110'+ #10 +
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'0101010101000011111110100'+ #10 +
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'0111110101011010100010100'+ #10 +
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'0100011101010010111011111'+ #10 +
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'0101010001011010000010001'+ #10 +
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'0111011101001110110010101'+ #10 +
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'0010110101011000101110101'+ #10 +
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'0111100101010010101001101'+ #10 +
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'0100101111011111111001001'+ #10 +
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'0111101001000000011111001'+ #10 +
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'0010011111111111100000004'+ #10 +
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'0000000000000000000000000'+ #10 ;
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const medium_maze ='61' + #10 +
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'61' + #10 +
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'0000000000000000000000000000000000000000000000000000000000000' + #10 +
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'0111111111111100111111111111111111111111111111111111111110000' + #10 +
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'0101000000000000100000000001000000000000000000000000000010000' + #10 +
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'0101000000000000100100000001000111110000000000000000000010000' + #10 +
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'0101000111111111100100000001000100000011111111111111110010000' + #10 +
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'0101011101000100000111110001000100000010000000000000010010000' + #10 +
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'0101010001000100000000010001000100000010000000000000010010000' + #10 +
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'0101010001000100111111110001111111111110011100000000010010000' + #10 +
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'0101011101011100000000010000000000000000000100000000010010000' + #10 +
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'0101000001000000000000010011111111111111100111111100010010000' + #10 +
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'0101111111111111111100010010000000000000000100000100010010000' + #10 +
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'0100010000000000000100010011111111111111111100000100010011110' + #10 +
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'0100011110000001000101110010000000000000000000000100010000010' + #10 +
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'0100010010100001000101010010000000000000000000000100010000010' + #10 +
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'0100010010111111111101010010011111111111111111111100010100010' + #10 +
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'0111010000000001000101010010010000000001000010000111110100010' + #10 +
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'0000011111100001000101011110010010000001000010000000000100010' + #10 +
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'0000010000001111000101010000010010000001001010111111111100010' + #10 +
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'3111111110100000000101010100010010000001001010100000000000010' + #10 +
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'0000000010101111111101010100011111100001111010100000111110010' + #10 +
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'0111111010101000001001010100010000100100000010100000100011110' + #10 +
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'0100001010101000001001010100010000100100000010100000100000000' + #10 +
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'0101101010101001001111010100010011100111110010100111100000000' + #10 +
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'0100101010101001001000010111110000000100000010100000100000100' + #10 +
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'0100101010101001001000010000100000000100000010100000100000100' + #10 +
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'0100101010101001111001110000100011111100111110100000111111100' + #10 +
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'0100111010101000001001000000100010000100100010100000100000000' + #10 +
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'0100000010101111101001000000100010000100100010111111100000000' + #10 +
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'0100000010100000101001001111100010000100100010000000100000000' + #10 +
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'0111111111100000101001001000100000000100000010000000100000000' + #10 +
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'0010100001000000101001001000111111111111111111111111111111114' + #10 +
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'0010100001000100101001001000100000000000001001010010000000000' + #10 +
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'0010111101010100101000001000100000000000001001010010000000000' + #10 +
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'0010000101010100101111101000100011111111101001010011111110000' + #10 +
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'0010000101010111101000101000100010000000001001010000000010000' + #10 +
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'0111110101010000001000101000100010011111001001011111110010000' + #10 +
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'0100000101011111111000100000100010010000001001000000010011110' + #10 +
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'0100111101000000001000000000100010111111111001000000010000010' + #10 +
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'0100000001111111111111111111111110100000000001110000010000010' + #10 +
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'0100000000000000000000000000000000100011110100011110010000010' + #10 +
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'0101111111111111111111111101111111100010000100010010010000010' + #10 +
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'0101000000000000000000000101000000100010010100010010010000010' + #10 +
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'0101000000111111111111100101100000100010010100010010010111110' + #10 +
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'0101000000100000000000100100111110111110010100010010010100000' + #10 +
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'0101000000100000000000100100000010101000010111110010010100000' + #10 +
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'0101011111111111111100100101111110101000010000000010010101110' + #10 +
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'0101010000000010000100100100000000101000010000000000010101010' + #10 +
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'0101010111111010000110100111111111101011111111111111110101010' + #10 +
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'0101010100001010000010100000000000001000100000000000000101010' + #10 +
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'0101010111101010000010100000000000001000100000000000000101010' + #10 +
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'0101010000101010000010100000111100001010111111111111111101010' + #10 +
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'0101011111101011111010100000100100101110100000000000000101010' + #10 +
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'0101000000001010001010111111100100100000100011111111100101010' + #10 +
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'0101111111111010101010100000000100100000100010000000000101010' + #10 +
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'0100000000000010101010100000000100100000100010000000000101010' + #10 +
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'0111111111111110101010100000000000101111100010000000000101010' + #10 +
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'0100000000000000101010100001111111100000100010111111111101010' + #10 +
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'0100111111111111101010100001000000000000100011100000100000010' + #10 +
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'0100100000000000001010111111111000000000100000000000100000010' + #10 +
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'0110111111111111111010000000001111111111101111111111111111110' + #10 +
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'0000000000000000000000000000000000000000000000000000000000000' + #10 ;
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type TboolGrid = array of array of boolean;
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function readLine(raw: string; var off: integer): string;
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begin
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result:= '';
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while raw[off] <> #10 do
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begin
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result:= result + raw[off];
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off:= off + 1;
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end;
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off:= off + 1;
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end;
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function ParseMaze(raw: string; var start, finish: TPoint): TboolGrid;
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var
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tiles: TboolGrid;
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c: char;
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i,w,h,x,y: integer;
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begin
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writeln(raw);
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writeln('Parsing...');
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i:= 1;
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w:= strtoint(readLine(raw,i));
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h:= strtoint(readLine(raw,i));
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SetLength(tiles,w);
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for x:= 0 to w - 1 do
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SetLength(tiles[x],h);
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x:= 0;
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y:= 0;
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writeln('W:' + inttostr(w) + ' H:' + inttostr(h));
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while y < h do
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begin
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c:= raw[i];
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i:= i + 1;
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case c of
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'0': begin
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tiles[x][y]:= false;
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x:= x + 1;
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end;
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'1': begin
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tiles[x][y]:= true;
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x:= x + 1;
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end;
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'3': begin
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Writeln('found start!');
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start.x:= x;
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start.y:= y;
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tiles[x][y]:= true;
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x:= x + 1;
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end;
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'4': begin
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Writeln('found finish!');
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finish.x:= x;
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finish.y:= y;
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tiles[x][y]:= true;
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x:= x + 1;
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end;
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end;
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if x = w then begin x:= 0; y:= y + 1; end;
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end;
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result:= tiles;
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writeln('Start = (' + inttostr(start.x) + ',' + inttostr(start.y) + ')');
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writeln('Finish = (' + inttostr(finish.x) + ',' + inttostr(finish.y) + ')');
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//writeln('a1:'+inttostr(length(tiles)));
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//writeln('a2:'+inttostr(length(tiles[0])));
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//writeln('b1:'+inttostr(length(result)));
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//writeln('b2:'+inttostr(length(result[0])));
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end;
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function notPassed(var passed: TpointArray; x,y: integer): boolean;
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var
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i: integer;
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begin
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result:= true;
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for i:= length(passed) - 1 downto 0 do
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if (passed[i].x = x) and (passed[i].y = y) then begin result:= false; exit; end;
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end;
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type TghettoStack = record
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passed,my_path: TpointArray;
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x,y: integer;
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end;
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function point(x,y:integer):TPoint;
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begin
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result.x:= x;
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result.y:= y;
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end;
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function flood(var input: array of array of boolean; sx,sy,dx,dy,w,h: integer): array of TpointArray;
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var
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i,off,len,top,scrat:integer;
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stack: array of TghettoStack;
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my_path,passed: TpointArray;
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x,y: integer;
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begin
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len:= 1000;
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SetLength(stack,len);
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SetLength(stack[0].passed,0);
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stack[0].x:= sx;
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stack[0].y:= sy;
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writeln('pushing start: (' + inttostr(sx) + ',' + inttostr(sy) + ')');
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off:= 0;
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top:= 1;
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while top > 0 do
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begin
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if top+4 > len then
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begin
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writeln('Growing!');
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len:= len + 1000;
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SetLength(stack,len);
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end;
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top:= top - 1;
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passed:= stack[top].passed;
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x:= stack[top].x;
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y:= stack[top].y;
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SetLength(my_path,Length(passed)+1);
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//writeln('following (' + inttostr(x) + ',' + inttostr(y) + ') ' + inttostr(length(my_path)));
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for i:= 0 to Length(passed) - 1 do
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begin
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my_path[i]:= passed[i];
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end;
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my_path[Length(passed)]:= point(x,y);
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if (x = dx) and (y = dy) then
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begin
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writeln('found path! ' + inttostr(off));
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SetLength(result,off+1);
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result[off]:= my_path;
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off:= off + 1;
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//writeln('continuing search');
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end;
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if (y-1 >= 0) then if input[x][y-1] then if notPassed(my_path,x,y-1) then
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begin
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stack[top].passed:= my_path;
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stack[top].x:= x;
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stack[top].y:= y-1;
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top:= top + 1;
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end;
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if (y+1 < h) then if input[x][y+1] then if notPassed(my_path,x,y+1) then
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begin
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stack[top].passed:= my_path;
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stack[top].x:= x;
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stack[top].y:= y+1;
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top:= top + 1;
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end;
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if (x-1 >= 0) then if input[x-1][y] then if notPassed(my_path,x-1,y) then
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begin
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stack[top].passed:= my_path;
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stack[top].x:= x-1;
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stack[top].y:= y;
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top:= top + 1;
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end;
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if (x+1 < w) then if input[x+1][y] then if notPassed(my_path,x+1,y) then
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begin
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stack[top].passed:= my_path;
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stack[top].x:= x+1;
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stack[top].y:= y;
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top:= top + 1;
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end;
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end;
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end;
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procedure prune(var input: array of array of boolean; x,y,w,h: integer);
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var
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nx,ny,c: integer;
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begin
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nx:= x;
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ny:= y;
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repeat
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x:= nx;
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y:= ny;
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input[x][y]:= false;
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c:= 0;
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if (y-1 >= 0) then if input[x][y-1] then
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begin
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c:= c + 1;
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ny:= y - 1;
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end;
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if (y+1 < h) then if input[x][y+1] then
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begin
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c:= c + 1;
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ny:= y + 1;
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end;
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if (x-1 >= 0) then if input[x-1][y] then
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begin
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c:= c + 1;
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nx:= x - 1;
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end;
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if (x+1 < w) then if input[x+1][y] then
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begin
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c:= c + 1;
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nx:= x + 1;
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end;
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until c <> 1;
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input[x][y]:= true;
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end;
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procedure thin(var input: array of array of boolean; sx,sy,fx,fy,w,h: integer);
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var
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x,y,c: integer;
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begin
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//writeln('examining maze');
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for x:= 0 to w-1 do
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for y:= 0 to h-1 do
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if input[x][y] then
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begin
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c:= 0;
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if (y-1 >= 0) then if input[x][y-1] then c:= c + 1;
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if (y+1 < h) then if input[x][y+1] then c:= c + 1;
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if (x-1 >= 0) then if input[x-1][y] then c:= c + 1;
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if (x+1 < w) then if input[x+1][y] then c:= c + 1;
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if c <= 1 then if ((x<>sx) or (y<>sy)) and ((x<>fx) or (y<>fy)) then prune(input,x,y,w,h);
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end;
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end;
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procedure benland100_solver(var jacks_path: TPointArray; var jills_routes: Integer; input: array of array of Boolean; start, finish: TPoint);
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var
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all_paths: array of TpointArray;
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i,max_pos,max_len: integer;
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begin
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//writeln('d1:'+inttostr(length(maze)));
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//writeln('d2:'+inttostr(length(maze[0])));
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writeln('preparing to solve maze');
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thin(input,start.x,start.y,finish.x,finish.y,length(input),length(input[0]));
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writeln('thinned the maze');
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//writeln('start: (' + inttostr(start.x) + ',' + inttostr(start.y) + ') finish: (' + inttostr(finish.x) + ',' + inttostr(finish.y) + ')');
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all_paths:= flood(input,start.x,start.y,finish.x,finish.y,length(input),length(input[0]));
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writeln('found all possible paths');
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jills_routes:= Length(all_paths) - 1;
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max_pos:= 0;
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max_len:= length(all_paths[0]);
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writeln('Finding longest...');
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for i:= 1 to jills_routes do
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begin
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if length(all_paths[i]) > max_len then
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begin
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max_len:= length(all_paths[i]);
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max_pos:= i;
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end;
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end;
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jacks_path:= all_paths[max_pos];
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end;
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var
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//maze: array of array of boolean;
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start,finish: TPoint;
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jack: TPointArray;
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i,jills,t: integer;
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begin
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writeln('Solving maze...');
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//writeln('c1:'+inttostr(length(maze)));
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//writeln('c2:'+inttostr(length(maze[0])));
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//t:= GetSystemTime();
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//writeln('start: (' + inttostr(start.x) + ',' + inttostr(start.y) + ') finish: (' + inttostr(finish.x) + ',' + inttostr(finish.y) + ')');
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benland100_solver(jack,jills,ParseMaze(small_maze,start,finish),start,finish);
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//t:= GetSystemTime() - t;
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//writeln('Took ' + realtostr(t / 1000.0) + ' seconds');
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writeln('Longest Path: ' + inttostr(length(jack)));
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writeln('#Other Paths: ' + inttostr(jills));
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end.
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