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git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@32 3f818213-9676-44b0-a9b4-5e4c4e03d09d
127 lines
4.7 KiB
TeX
127 lines
4.7 KiB
TeX
\documentclass[a4paper, 10pt]{article}
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\usepackage{graphicx}
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\begin{document}
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\title{Mufasa Client Class}
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\author{Merlijn Wajer}
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\maketitle
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\section{Introduction}
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This is the official Mufasa Documentation.
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The main purpose of this document is to provide a clear view on Mufasa's architecture.
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\section{What is Mufasa?}
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Mufasa is a project that aims to create two things, a GUI to create scripts, and a Mufasa Macro Library.
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The Mufasa Macro Library (MML) will provide one with a way to control the mouse and keyboard, open files, open web pages, and capturing and analyzing images.
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The GUI will use MML for most of it's features. Each script thread will also use a Client class.
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\subsection{Simple feature overview}
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Mufasa is:
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\begin{itemize}
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\item Object Oriented. This means the code is generally more
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readable, and easier to maintain.
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\item Free Software.\footnote{License here}
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\item MOAR
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\end{itemize}
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\section{Important Classes in MML}
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\subsection{The Client Class}
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The Client Class is the main Class, and is created to be able
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to run seperately from the User Interface, thus being thread safe.
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The Client class is mainly designed to be a container for other classes.
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\begin{figure}[h]
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\includegraphics[scale=0.4]{Pics/Client_Classes}
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\caption{Classes that the Client contains.}
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\end{figure}
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\pagebreak
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\subsection{The Window Class}
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\begin{figure}[h]
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\includegraphics[scale=0.4]{Pics/Window}
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\caption{The structure of the Window class}
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\end{figure}
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The window class manages the core functionality for retreiving Window data, such as the actual pixels, position, or dimensions.
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\begin{figure}[h]
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\includegraphics[scale=0.4]{Pics/Window_Types}
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\caption{Different types of Windows. Note that XWindow is only for non-Windows systems.}
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\end{figure}
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Figure 3 shows the three different Window Types supported by Mufasa.
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Quick overview of functions:
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\begin{itemize}
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\item ReturnData
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\item FreeReturnedData
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\item GetDimensions
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\item SetTargetWindow
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\item SetTargetIntArray
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\item SetTargetXWindow
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\item GetPixel
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\end{itemize}
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Together, these functions form the core of the window management, except for input.
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\subsection{The Input Class}
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The Input Class is the class that takes care of all the input.
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\begin{figure}[h]
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\includegraphics[scale=0.4]{Pics/Input_Diag}
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\caption{Input Functionality.}
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\end{figure}
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As one can see in Figure 4, MML aims to support both Silent and non Silent Input.
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Since the Input heavily differs per operating system, the Input class should have a general way of sending keys, possibly at the expense of losing some functionality.
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\subsection{The Color Convertions Include}
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This .inc file contains pascal code to quickly convert one colour type to another.
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It also adds support for comparing colours. The reason this is not a class, is because constantly dereferencing a class to call a single function doesn't do the speed of a program any good. There also wasn't really a need for a class, since none of these functions need to be initialized in any way.
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\subsection{The Colour Class}
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The colour class is a Class that does all the colour identfying and locating work. (FindColor, for example)
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The colour class uses the Convertions include for several of it's functions.
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A FindColor-derivative function in Mufasa exists generally out of the following steps:
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\begin{itemize}
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\item Retrieve Client Data.
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\item Loop over the data, possibly with a special algorithm.
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\item Check the current pixel data against another colour, possibly with tolerance.
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\item Free the Client Data.
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\item Return found point(s).
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\end{itemize}
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\begin{figure}[h]
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\includegraphics[scale=0.4]{Pics/FindColor}
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\caption{A basic find colour.}
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\end{figure}
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\subsection{Notes on the previously mentioned classes}
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At this point it is unsure if the Input class will also take care of Sockets and Files. Most likely these will get their own class.
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\section{More On The Core Classes}
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The previously mentioned MML classes are considered to be the absolute core of the library. (Although one could argue that even the Colour class isn't part of the core classes.)
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With these classes most functions that Mufasa will contain can be created. if you can make FindColor, you can make FindColorsSpiralTolerance, they don't really differ a lot. The same goes for DTM's, OCR and Bitmaps. Mouse and keyboard functions will be done with the Input class.
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The MML contains more classes, and they will mainly utilize the previous mentioned classes.
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It is essential to understand the Classes architecture to fully understand Mufasa.
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Before work on other classes will be done, the core classes must be finished and stable.
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A good rule of thumb is the following: any units that make extensive use of Compiler Directives, are considered a core unit.
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\end{document}
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