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Simba/Units/MMLCore/dtm.pas
2009-11-17 11:08:09 +00:00

891 lines
23 KiB
ObjectPascal

{
This file is part of the Mufasa Macro Library (MML)
Copyright (c) 2009 by Raymond van Venetië and Merlijn Wajer
MML is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MML is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MML. If not, see <http://www.gnu.org/licenses/>.
See the file COPYING, included in this distribution,
for details about the copyright.
DTM class for the Mufasa Macro Library
}
unit dtm;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, MufasaTypes;
type
TMDTM = class(TObject)
function AddDTM(d: TDTM): Integer;
function AddpDTM(d: pDTM): Integer;
function GetDTM(index: Integer; out dtm: pDTM): Boolean;
procedure FreeDTM(DTM: Integer);
Function StringToDTM(S: String): pDTM;
function FindDTM(DTM: Integer; out x, y: Integer; x1, y1, x2,
y2: Integer): Boolean;
function FindDTMs(DTM: Integer; out Points: TPointArray; x1, y1, x2,
y2: Integer): Boolean;
function FindDTMRotated(DTM: Integer; out x, y: Integer; x1, y1, x2,
y2: Integer; sAngle, eAngle, aStep: Extended;
out aFound: Extended): Boolean;
function FindDTMsRotated(DTM: Integer; out Points: TPointArray; x1,
y1, x2, y2: Integer; sAngle, eAngle,
aStep: Extended; out aFound: T2DExtendedArray)
: Boolean;
function pFindDTM(DTM: pDTM; out x, y: Integer; x1, y1, x2, y2:
Integer): Boolean;
function pFindDTMs(DTM: pDTM; out Points: TPointArray; x1, y1, x2,
y2: Integer): Boolean;
function pFindDTMRotated(DTM: pDTM; out x, y: Integer; x1, y1, x2,
y2: Integer; sAngle, eAngle, aStep: Extended;
out aFound: Extended): Boolean;
function pFindDTMsRotated(DTM: pDTM; out Points: TPointArray; x1,
y1, x2, y2: Integer; sAngle, eAngle,
aStep: Extended; out aFound: T2DExtendedArray)
: Boolean;
constructor Create(Owner: TObject);
destructor Destroy; override;
private
function AreaShape(Color, Tolerance, Size, Shape: Integer; P: TPoint) : Boolean; inline;
private
Client: TObject;
// For decompressing.
BufferString: String;
DTMList: Array Of pDTM;
FreeSpots: Array Of Integer;
end;
const
dtm_Rectangle = 0;
dtm_Cross = 1;
dtm_DiagonalCross = 2;
dtm_Circle = 3;
dtm_Triangle = 4;
{
I am not sure wether I should simply copy and paste the old DTM implementation,
or rewrite it from scratch.
The old DTM system problaby doesn't perform that well, but seems to be quite
stable and complete.
If I would rewrite it from scratch, it would probably be faster, and
hopefully more efficient.That won't be too hard, especially since I have
direct data access now. (TClient FTW!)
Rewrite from scratch it will be, I guess.
And AreaShape will be turned into a {$I }, inline simply doesn't cut it.
~Wizz
}
implementation
uses
Client, dtmutil, paszlib,
graphics, // for TColor
math // for max
;
type
TBufferByteArray = Array[0..524287] of Byte;
PBufferByteArray = ^TBufferByteArray;
constructor TMDTM.Create(Owner: TObject);
begin
inherited Create;
Self.Client := Owner;
SetLength(DTMList, 0);
SetLength(FreeSpots, 0);
SetLength(BufferString, 524288);
end;
{$DEFINE DTM_DEBUG}
destructor TMDTM.Destroy;
{$IFDEF DTM_DEBUG}
var
i, j: integer;
b:boolean;
{$ENDIF}
begin
{$IFDEF DTM_DEBUG}
for i := 0 to high(DTMList) do
begin
b := false;
for j := 0 to high(freespots) do
if i = freespots[j] then
begin
b := true;
break;
end;
if not b then
writeln('DTM Number ' + inttostr(i) + ' was not freed');
end;
{$ENDIF}
SetLength(DTMList, 0);
SetLength(FreeSpots, 0);
SetLength(BufferString, 0);
inherited Destroy;
end;
type
PMSimColor = function (Color1,Color2,Tolerance : Integer) : boolean of object;
PMGetCol = function (x, y: integer): TColor of object;
Function TMDTM.AreaShape(Color, Tolerance, Size, Shape: Integer; P: TPoint) : Boolean; inline;
Var
X, Y, S: Integer;
SimCol: PMSimColor;
GetCol: PMGetCol;
Begin
SimCol := @TClient(Client).MFinder.SimilarColors;
GetCol := @TClient(Client).MWindow.GetColor;
Case Shape Of
dtm_Rectangle:
Begin
{
Example:
3x3
X X X
X X X
X X X
}
For X := P.X - Size To P.X + Size Do
For Y := P.Y - Size To P.Y + Size Do
If SimCol(GetCol(X, Y), Color, Tolerance) Then
Begin
Result := True;
Exit;
End;
End;
dtm_Cross:
{
Example:
3x3
X
X X X
X
}
Begin
For X := P.X - Size To P.X + Size Do
If SimCol(GetCol(X, P.Y), Color, Tolerance) Then
Begin
Result := True;
Exit;
End;
For Y := P.Y - Size To P.Y + Size Do
If SimCol(GetCol(P.X, Y), Color, Tolerance) Then
Begin
Result := True;
Exit;
End;
End;
dtm_DiagonalCross:
{
Example:
3x3
X X
X
X X
}
Begin
For S := -Size To Size Do
Begin
If SimCol(GetCol(P.X + S, P.Y + S), Color, Tolerance) Then
Begin
Result := True;
Exit;
End;
If SimCol(GetCol(P.X + S, P.Y - S), Color, Tolerance) Then
Begin
Result := True;
Exit;
End;
End;
End;
4:
Begin
raise Exception.CreateFmt('The given DTM Shape ([%d]) is not yet' +
' implemented.', [Shape]);
End;
Else
WriteLn('Incorrect Shape');
End;
Result := False;
End;
{/\
Rotates the given point (p) by A (in radians) around the point defined by cx, cy.
/\}
function RotatePoint(p: TPoint; angle, mx, my: Extended): TPoint; inline;
begin
Result.X := Round(mx + cos(angle) * (p.x - mx) - sin(angle) * (p.y - my));
Result.Y := Round(my + sin(angle) * (p.x - mx) + cos(angle) * (p.y- my));
end;
function HexToInt(HexNum: string): LongInt;inline;
begin
Result:=StrToInt('$' + HexNum);
end;
function TMDTM.StringToDTM(S: String): pDTM;
var
b: PBufferByteArray;
Source : String;
DestLen : longword;
i,ii,c : integer;
begin
SetLength(Result.p,0);
SetLength(Result.c,0);
SetLength(Result.t,0);
SetLength(Result.asz,0);
SetLength(Result.ash,0);
ii := Length(S);
if (ii = 0) or (ii mod 2 <> 0) then
Exit;
ii := ii div 2;
SetLength(Source,ii);
for i := 1 to ii do
Source[i] := Chr(HexToInt(S[i * 2 - 1] + S[i * 2]));
DestLen := Length(Self.BufferString);
if uncompress(PChar(Self.Bufferstring),Destlen,pchar(Source), ii) = Z_OK then
begin;
if (Destlen mod 36) > 0 then
begin;
Writeln('Invalid DTM');
Exit;
end;
DestLen := DestLen div 36;
SetLength(Result.p,DestLen);
SetLength(Result.c,DestLen);
SetLength(Result.t,DestLen);
SetLength(Result.asz,DestLen);
SetLength(Result.ash,DestLen);
b := @Self.Bufferstring[1];
for i := 0 to DestLen - 1 do
begin;
c := i * 36;
Result.p[i].x := PInteger(@b^[c+1])^;
Result.p[i].y := PInteger(@b^[c+5])^;
Result.asz[i] := PInteger(@b^[c+12])^;
Result.ash[i] := PInteger(@b^[c+16])^;
Result.c[i] := PInteger(@b^[c+20])^;
Result.t[i] := PInteger(@b^[c+24])^;
end;
end;
end;
function TMDTM.AddDTM(d: TDTM): Integer;
begin
if Length(FreeSpots) > 0 then
begin
DTMList[FreeSpots[High(FreeSpots)]] := TDTMTopDTM(d);
Result := FreeSpots[High(FreeSpots)];
SetLength(FreeSpots, High(FreeSpots));
end
else
begin
SetLength(DTMList, Length(DTMList) + 1);
DTMList[High(DTMList)] := TDTMTopDTM(d);
Result := High(DTMList);
end;
end;
{/\
Adds the given pDTM to the DTM Array, and returns it's index.
/\}
function TMDTM.AddpDTM(d: pDTM): Integer;
begin
if Length(FreeSpots) > 0 then
begin
DTMList[FreeSpots[High(FreeSpots)]] := d;
Result := FreeSpots[High(FreeSpots)];
SetLength(FreeSpots, High(FreeSpots));
end
Else
begin
SetLength(DTMList, Length(DTMList) + 1);
DTMList[High(DTMList)] := d;
Result := High(DTMList);
end;
end;
{/\
Returns the DTM (pDTM type) in the variable dtm at the given index.
Returns true is succesfull, false if the dtm does not exist.
/\}
function TMDTM.GetDTM(index: Integer; out dtm: pDTM): Boolean;
begin
Result := True;
try
dtm := DTMList[index];
except
begin
raise Exception.CreateFmt('The given DTM Index ([%d]) is invalid.',
[index]);
//WriteLn('DTM Index ' + IntToStr(index) + ' does not exist');
Result := False;
end;
end
end;
{/\
Unloads the DTM at the given index from the DTM Array.
Notes:
Will keep track of not used index, so it is very memory efficient.
/\}
Procedure TMDTM.FreeDTM(DTM: Integer);
begin
try
SetLength(DTMList[DTM].p, 0);
SetLength(DTMList[DTM].c, 0);
SetLength(DTMList[DTM].t, 0);
SetLength(DTMList[DTM].asz, 0);
SetLength(DTMList[DTM].ash, 0);
except
//WriteLn('Invalid DTM');
end;
SetLength(FreeSpots, Length(FreeSpots) + 1);
FreeSpots[High(FreeSpots)] := DTM;
end;
procedure DTMBounds(dtm: pDTM; var x1, y1, x2, y2: Integer);
var
i: Integer;
B: TBox;
begin
FillChar(b,sizeOf(TBox),0);
for i := 0 to high(dtm.p) do
begin
B.X1 := Min(B.X1, dtm.p[i].X - dtm.asz[i]);
B.Y1 := Min(B.Y1, dtm.p[i].Y - dtm.asz[i]);
B.X2 := Max(B.X2, dtm.p[i].X + dtm.asz[i]);
B.Y2 := Max(B.Y2, dtm.p[i].Y + dtm.asz[i]);
end;
{writeln(inttostr(B.x1) + ', ' + inttostr(b.y1) + ', ' + inttostr(b.x2) +
', ' + inttostr(b.y2)); }
x1 += -B.X1;
y1 += -B.Y1;
X2 -= B.X2;
Y2 -= B.Y2;
end;
// TODO
procedure DTMRotatedBounds(dtm: pDTM; var x1, y1, x2, y2: Integer);
var
i: Integer;
B: TBox;
begin
FillChar(b,sizeOf(TBox),0);
for i := 0 to high(dtm.p) do
begin
B.X1 := Min(B.X1, dtm.p[i].X - dtm.asz[i]);
B.Y1 := Min(B.Y1, dtm.p[i].Y - dtm.asz[i]);
B.X2 := Max(B.X2, dtm.p[i].X + dtm.asz[i]);
B.Y2 := Max(B.Y2, dtm.p[i].Y + dtm.asz[i]);
end;
x1 += -Sqr(B.X1);
y1 += -Sqr(B.Y1);
X2 -= Sqr(B.X2);
Y2 -= Sqr(B.Y2);
end;
{
Tries to find the given DTM (index). If found will put the point the dtm has
been found at in x, y and result to true.
}
function TMDTM.FindDTM(DTM: Integer; out x, y: Integer; x1, y1, x2, y2: Integer): Boolean;
var
temp: pDTM;
begin
if GetDTM(DTM, temp) then
Result := pFindDTM(temp, x, y, x1, y1, x2, y2)
else
begin
x := 0;
y := 0;
Result := False;
end;
end;
{
Tries to find the given pDTM. If found will put the point the dtm has
been found at in x, y and result to true.
}
function TMDTM.pFindDTM(DTM: pDTM; out x, y: Integer; x1, y1, x2, y2: Integer): Boolean;
var
mP: TPointArray;
I, J, H, dH: Integer;
Found: Boolean;
TempTP: TPoint;
begin
for I := 1 to High(DTM.p) do
begin
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
end;
{writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
', ' + inttostr(y2)); }
DTMBounds(DTM, x1, y1, x2, y2);
{writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
', ' + inttostr(y2)); }
{If X2 > X1 then
//Exit;
If Y2 > Y1 then }
//Exit;
// Will make sure there are no out of bounds exceptions, and will make it faster
with TClient(Client) do
begin
MWindow.Freeze();
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
DTM.t[Low(DTM.t)]);
MWindow.GetDimensions(H, dH);
end;
H := High(mP);
dH := High(DTM.p);
for I := 0 to H do
begin
// Use MainPoint's AreaSize and Shape.
// for Loop on mP, depending on the AreaShape. then on all the code beneath
// this point, use the var that is retrieved from the for loop.
Found := True;
for J := 1 to dH do
begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
//Now would be the time to Rotate TempTP
if not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) then
begin
Found := False;
Break;
end;
end;
if Found then
begin
Result := True;
x := mP[I].X;
y := mP[I].Y;
TClient(Client).MWindow.UnFreeze();
Exit;
end;
end;
TClient(Client).MWindow.UnFreeze();
Result := False;
end;
{/\
Tries to find the given DTM (index). Will return true if it has found one or more
DTM's. All the occurances are stored in the Points (TPointArray)
/\}
function TMDTM.FindDTMs(DTM: Integer; out Points: TPointArray; x1, y1, x2, y2: Integer): Boolean;
Var
temp: pDTM;
Begin
If GetDTM(DTM, temp) Then
Result := pFindDTMs(temp, Points, x1, y1, x2, y2)
Else
Begin
SetLength(Points, 0);
Result := False;
End;
End;
{/\
Tries to find the given pDTM. Will return true if it has found one or more
DTM's. All the occurances are stored in the Points (TPointArray)
/\}
Function TMDTM.pFindDTMs(DTM: pDTM; out Points: TPointArray; x1, y1, x2, y2: Integer): Boolean;
Var
mP: TPointArray;
I, J, H, dH: Integer;
Found: Boolean;
TempTP: TPoint;
Begin
Result := False;
SetLength(Points, 0);
For I := 1 To High(DTM.p) Do
Begin
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
End;
{writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
', ' + inttostr(y2)); }
DTMBounds(DTM, x1, y1, x2, y2);
{ writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
', ' + inttostr(y2)); }
{If X2 > X1 then
//Exit;
If Y2 > Y1 then }
//Exit;
// Will make sure there are no out of bounds exceptions, and will make it faster
with TClient(Client) do
begin
MWindow.Freeze();
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
DTM.t[Low(DTM.t)]);
MWindow.GetDimensions(H, dH);
end;
H := High(mP);
dH := High(DTM.p);
For I := 0 To H Do
Begin
Found := True;
For J := 1 To dH Do
Begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
If Not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
Begin
Found := False;
Break;
End;
End;
If Found Then
Begin
Result := True;
SetLength(Points, Length(Points) + 1);
Points[High(Points)] := mP[I];
End;
End;
TClient(Client).MWindow.UnFreeze();
Result := Length(Points) > 0;
End;
{/\
Tries to find the given DTM (index). If found will put the point the dtm has
been found at in x, y and result to true.
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached, or when the DTM has been found.
Returns all Angles in an Extended array.
/\}
Function TMDTM.FindDTMRotated(DTM: Integer; out x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: Extended): Boolean;
Var
temp: pDTM;
Begin
If GetDTM(DTM, temp) Then
Result := pFindDTMRotated(temp, x, y, x1, y1, x2, y2, sAngle, eAngle, aStep, aFound)
Else
Begin
x := 0;
y := 0;
aFound := 0.0;
Result := False;
End;
End;
{/\
Tries to find the given pDTM. If found will put the point the dtm has
been found at in x, y and result to true.
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached, or when the DTM has been found.
Returns all Angles in an Extended array.
/\}
Function TMDTM.pFindDTMRotated(DTM: pDTM; out x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: Extended): Boolean;
Var
mP: TPointArray;
I, J, H, dH, R, W: Integer;
Angle: Array Of Extended;
tAngle: Extended;
Found: Boolean;
TempTP: TPoint;
// MaxSubPointDist: TPoint;
Begin
For I := 1 To High(DTM.p) Do
Begin
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
End;
writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
', ' + inttostr(y2));
DTMRotatedBounds(DTM, x1, y1, x2, y2);
writeln(inttostr(x1) + ', ' + inttostr(y1) + ', ' + inttostr(x2) +
', ' + inttostr(y2));
{If X2 > X1 then
//Exit;
If Y2 > Y1 then }
//Exit;
// Will make sure there are no out of bounds exceptions, and will make it faster
with TClient(Client) do
begin
MWindow.Freeze();
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
DTM.t[Low(DTM.t)]);
MWindow.GetDimensions(H, dH);
end;
H := High(mP);
dH := High(DTM.p);
For I := 0 To H Do
Begin
// Use MainPoint's AreaSize and Shape.
// For Loop on mP, depending on the AreaShape. Then on all the code beneath
// this point, use the var that is retrieved from the for loop.
Found := True;
SetLength(Angle, 0);
Found := True;
For J := 1 To dH Do
Begin
If Length(Angle) = 0 Then
Begin
tAngle := sAngle;
While tAngle <= eAngle Do
Begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
TempTP := RotatePoint(TempTP, tAngle, mP[I].X, mP[I].Y);
If AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
Begin
SetLength(Angle, Length(Angle) + 1);
Angle[High(Angle)] := tAngle;
Found := True;
End;
tAngle := tAngle + aStep;
End;
End;
Found := Length(Angle) > 0;
For R := 0 To High(Angle) Do
Begin
writeln('dtm: ' + inttostr(dtm.p[j].x) + ', ' + inttostr(dtm.p[j].y));
writeln('mP: ' + inttostr(mP[i].x) + ', ' + inttostr(mP[i].y));
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
writeln('TempTP: ' + inttostr(TempTP.x) + ', ' + inttostr(TempTP.y));
TempTP := RotatePoint(TempTP, Angle[R], mP[I].X, mP[I].Y);
writeln('TempTP: ' + inttostr(TempTP.x) + ', ' + inttostr(TempTP.y));
If Not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
Begin
For W := R To High(Angle) - 1 Do
Angle[W] := Angle[W + 1];
SetLength(Angle, Length(Angle) - 1);
If Length(Angle) = 0 Then
Begin
Found := False;
Break;
End;
End;
End;
If Not Found Then
Break;
End;
If Found Then
Begin
Result := True;
x := mP[I].X;
y := mP[I].Y;
aFound := Angle[0];
TClient(Client).MWindow.UnFreeze();
Exit;
End;
End;
TClient(Client).MWindow.UnFreeze();
Result := False;
End;
{/\
Tries to find the given DTM (index). Will return true if it has found one or more
DTM's. All the occurances are stored in the Points (TPointArray)
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached.
Does not stop rotating when one occurance of a DTM has been found.
Returns all Angles in a Two Dimensional Extended array.
/\}
Function TMDTM.FindDTMsRotated(DTM: Integer; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray): Boolean;
Var
temp: pDTM;
Begin
If GetDTM(DTM, temp) Then
Result := pFindDTMsRotated(temp, Points, x1, y1, x2, y2, sAngle, eAngle, aStep, aFound)
Else
Begin
SetLength(Points, 0);
SetLength(aFound, 0);
Result := False;
End;
End;
{/\
Tries to find the given pDTM. Will return true if it has found one or more
DTM's. All the occurances are stored in the Points (TPointArray)
Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached.
Does not stop rotating when one occurance of a DTM has been found.
Returns all Angles in a Two Dimensional Extended array.
/\}
Function TMDTM.pFindDTMsRotated(DTM: pDTM; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray): Boolean;
Var
mP: TPointArray;
I, J, H, dH, R, W, PCount: Integer;
Angle: TExtendedArray;
tAngle: Extended;
Found: Boolean;
TempTP: TPoint;
Begin
For I := 1 To High(DTM.p) Do
Begin
DTM.p[I].x := DTM.p[I].x - DTM.p[0].x;
DTM.p[I].y := DTM.p[I].y - DTM.p[0].y;
End;
DTMBounds(DTM, x1, y1, x2, y2);
{If X2 > X1 then
//Exit;
If Y2 > Y1 then }
//Exit;
// Will make sure there are no out of bounds exceptions, and will make it faster
with TClient(Client) do
begin
MWindow.Freeze();
MFinder.FindColorsTolerance(mP, DTM.c[Low(DTM.c)], x1, y1, x2, y2,
DTM.t[Low(DTM.t)]);
MWindow.GetDimensions(H, dH);
end;
H := High(mP);
dH := High(DTM.p);
PCount := 0;
For I := 0 To H Do
Begin
//WriteLn('I: ' + IntToStr(I));
// Use MainPoint's AreaSize and Shape.
// For Loop on mP, depending on the AreaShape. Then on all the code beneath
// this point, use the var that is retrieved from the for loop.
//Found := True;
SetLength(Angle, 0);
Found := True;
For J := 1 To dH Do
Begin
If Length(Angle) = 0 Then
Begin
tAngle := sAngle;
While tAngle <= eAngle Do
Begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
TempTP := RotatePoint(TempTP, tAngle, mP[I].X, mP[I].Y);
If AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
Begin
SetLength(Angle, Length(Angle) + 1);
Angle[High(Angle)] := tAngle;
Found := True;
End;
tAngle := tAngle + aStep;
End;
End;
Found := Length(Angle) > 0;
{If Found Then
WriteLn('Angle length after first search: ' + IntToStr(Length(Angle))); }
For R := 0 To High(Angle) Do
Begin
TempTP.X := DTM.p[J].X + mP[I].X;
TempTP.Y := DTM.p[J].Y + mP[I].Y;
TempTP := RotatePoint(TempTP, Angle[R], mP[I].X, mP[I].Y);
If Not AreaShape(DTM.c[J], DTM.t[J], DTM.asz[J], DTM.ash[J], TempTP) Then
Begin
For W := R To High(Angle) - 1 Do
Angle[W] := Angle[W + 1];
SetLength(Angle, Length(Angle) - 1);
If Length(Angle) = 0 Then
Begin
Found := False;
Break;
End;
End;
End;
If Not Found Then
Break;
End;
If Found Then
Begin
SetLength(Points, PCount + 1);
Points[PCount] := mP[I];
PCount := PCount + 1;
SetLength(aFound, Length(aFound) + 1);
aFound[High(aFound)] := Angle;
Continue;
End;
End;
TClient(Client).MWindow.UnFreeze();
Result := Length(Points) > 0;
End;
end.