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https://github.com/moparisthebest/Simba
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git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@282 3f818213-9676-44b0-a9b4-5e4c4e03d09d
461 lines
13 KiB
ObjectPascal
461 lines
13 KiB
ObjectPascal
{
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This file is part of the Mufasa Macro Library (MML)
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Copyright (c) 2009 by Raymond van Venetië and Merlijn Wajer
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MML is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MML is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with MML. If not, see <http://www.gnu.org/licenses/>.
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See the file COPYING, included in this distribution,
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for details about the copyright.
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DTM class for the Mufasa Macro Library
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}
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unit dtm;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, MufasaTypes;
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type
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TMDTM = class(TObject)
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private
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public
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function AddDTM(d: TDTM): Integer;
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function AddpDTM(d: pDTM): Integer;
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function GetDTM(index: Integer; out dtm: pDTM): Boolean;
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procedure FreeDTM(DTM: Integer);
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function StringToDTM(S: String): pDTM;
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function SetDTMName(DTM: Integer; S: String): boolean;
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{ function FindDTM(DTM: Integer; out x, y: Integer; x1, y1, x2,
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y2: Integer): Boolean;
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function FindDTMs(DTM: Integer; out Points: TPointArray; x1, y1, x2,
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y2: Integer): Boolean;
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function FindDTMRotated(DTM: Integer; out x, y: Integer; x1, y1, x2,
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y2: Integer; sAngle, eAngle, aStep: Extended;
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out aFound: Extended): Boolean;
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function FindDTMsRotated(DTM: Integer; out Points: TPointArray; x1,
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y1, x2, y2: Integer; sAngle, eAngle,
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aStep: Extended; out aFound: T2DExtendedArray)
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: Boolean;
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function pFindDTM(DTM: pDTM; out x, y: Integer; x1, y1, x2, y2:
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Integer): Boolean;
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function pFindDTMRotated(DTM: pDTM; out x, y: Integer; x1, y1, x2,
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y2: Integer; sAngle, eAngle, aStep: Extended;
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out aFound: Extended): Boolean;
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function pFindDTMsRotated(DTM: pDTM; out Points: TPointArray; x1,
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y1, x2, y2: Integer; sAngle, eAngle,
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aStep: Extended; out aFound: T2DExtendedArray)
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: Boolean;
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}
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constructor Create(Owner: TObject);
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destructor Destroy; override;
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private
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Client: TObject;
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// For decompressing.
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BufferString: String;
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DTMList: Array Of pDTM;
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FreeSpots: Array Of Integer;
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end;
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{
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I am not sure wether I should simply copy and paste the old DTM implementation,
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or rewrite it from scratch.
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The old DTM system problaby doesn't perform that well, but seems to be quite
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stable and complete.
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If I would rewrite it from scratch, it would probably be faster, and
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hopefully more efficient.That won't be too hard, especially since I have
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direct data access now. (TClient FTW!)
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Rewrite from scratch it will be, I guess.
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And AreaShape will be turned into a {$I }, inline simply doesn't cut it.
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~Wizz
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}
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implementation
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uses
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Client, dtmutil, paszlib,
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graphics, // for TColor
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math // for max
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;
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type
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TBufferByteArray = Array[0..524287] of Byte;
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PBufferByteArray = ^TBufferByteArray;
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constructor TMDTM.Create(Owner: TObject);
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begin
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inherited Create;
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Self.Client := Owner;
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SetLength(DTMList, 0);
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SetLength(FreeSpots, 0);
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SetLength(BufferString, 524288);
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end;
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{$DEFINE DTM_DEBUG}
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destructor TMDTM.Destroy;
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var
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i, j: integer;
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b:boolean;
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begin
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for i := 0 to high(DTMList) do
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begin
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b := false;
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for j := 0 to high(freespots) do
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if i = freespots[j] then
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begin
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b := true;
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break;
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end;
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if not b then
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writeln('DTM Number ' + inttostr(i) + ' was not freed');
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end;
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SetLength(DTMList, 0);
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SetLength(FreeSpots, 0);
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SetLength(BufferString, 0);
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inherited Destroy;
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end;
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Function AreaShape(Color, Tolerance, Size, Shape: Integer; P: TPoint) : Boolean; inline;
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Begin
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End;
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// Rotates the given point (p) by A (in radians) around the point defined by cx, cy.
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function RotatePoint(p: TPoint; angle, mx, my: Extended): TPoint; inline;
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begin
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Result.X := Round(mx + cos(angle) * (p.x - mx) - sin(angle) * (p.y - my));
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Result.Y := Round(my + sin(angle) * (p.x - mx) + cos(angle) * (p.y- my));
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end;
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function HexToInt(HexNum: string): LongInt;inline;
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begin
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Result:=StrToInt('$' + HexNum);
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end;
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function TMDTM.StringToDTM(S: String): pDTM;
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var
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b: PBufferByteArray;
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Source : String;
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DestLen : longword;
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i,ii,c : integer;
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begin
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SetLength(Result.p,0);
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SetLength(Result.c,0);
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SetLength(Result.t,0);
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SetLength(Result.asz,0);
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SetLength(Result.ash,0);
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ii := Length(S);
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if (ii = 0) or (ii mod 2 <> 0) then
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Exit;
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ii := ii div 2;
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SetLength(Source,ii);
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for i := 1 to ii do
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Source[i] := Chr(HexToInt(S[i * 2 - 1] + S[i * 2]));
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DestLen := Length(Self.BufferString);
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if uncompress(PChar(Self.Bufferstring),Destlen,pchar(Source), ii) = Z_OK then
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begin;
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if (Destlen mod 36) > 0 then
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begin;
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Writeln('Invalid DTM');
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Exit;
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end;
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DestLen := DestLen div 36;
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SetLength(Result.p,DestLen);
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SetLength(Result.c,DestLen);
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SetLength(Result.t,DestLen);
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SetLength(Result.asz,DestLen);
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SetLength(Result.ash,DestLen);
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b := @Self.Bufferstring[1];
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for i := 0 to DestLen - 1 do
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begin;
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c := i * 36;
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Result.p[i].x := PInteger(@b^[c+1])^;
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Result.p[i].y := PInteger(@b^[c+5])^;
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Result.asz[i] := PInteger(@b^[c+12])^;
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Result.ash[i] := PInteger(@b^[c+16])^;
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Result.c[i] := PInteger(@b^[c+20])^;
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Result.t[i] := PInteger(@b^[c+24])^;
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end;
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end;
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result.l := length(result.p);
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end;
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function TMDTM.AddDTM(d: TDTM): Integer;
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begin
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if Length(FreeSpots) > 0 then
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begin
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DTMList[FreeSpots[High(FreeSpots)]] := TDTMTopDTM(d);
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Result := FreeSpots[High(FreeSpots)];
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SetLength(FreeSpots, High(FreeSpots));
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end
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else
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begin
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SetLength(DTMList, Length(DTMList) + 1);
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DTMList[High(DTMList)] := TDTMTopDTM(d);
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Result := High(DTMList);
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end;
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end;
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{/\
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Adds the given pDTM to the DTM Array, and returns it's index.
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/\}
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function TMDTM.AddpDTM(d: pDTM): Integer;
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begin
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if Length(FreeSpots) > 0 then
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begin
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DTMList[FreeSpots[High(FreeSpots)]] := d;
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Result := FreeSpots[High(FreeSpots)];
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SetLength(FreeSpots, High(FreeSpots));
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end
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Else
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begin
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SetLength(DTMList, Length(DTMList) + 1);
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DTMList[High(DTMList)] := d;
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Result := High(DTMList);
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end;
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end;
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{/\
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Returns the DTM (pDTM type) in the variable dtm at the given index.
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Returns true is succesfull, false if the dtm does not exist.
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/\}
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function TMDTM.GetDTM(index: Integer; out dtm: pDTM): Boolean;
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begin
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Result := True;
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try
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dtm := DTMList[index];
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except
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begin
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raise Exception.CreateFmt('The given DTM Index ([%d]) is invalid.',
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[index]);
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//WriteLn('DTM Index ' + IntToStr(index) + ' does not exist');
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Result := False;
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end;
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end
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end;
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function TMDTM.SetDTMName(DTM: Integer; s: string): boolean;
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var
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dtm_: pDTM;
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begin
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if(GetDTM(dtm, dtm_)) then
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begin
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dtm_.n := s;
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Exit(True);
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end;
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raise Exception.CreateFMT('SetDTMName: The given DTM %d does not exist.', [DTM]);
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Exit(False);
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end;
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{/\
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Unloads the DTM at the given index from the DTM Array.
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Notes:
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Will keep track of not used index, so it is very memory efficient.
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/\}
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Procedure TMDTM.FreeDTM(DTM: Integer);
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begin
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try
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SetLength(DTMList[DTM].p, 0);
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SetLength(DTMList[DTM].c, 0);
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SetLength(DTMList[DTM].t, 0);
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SetLength(DTMList[DTM].asz, 0);
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SetLength(DTMList[DTM].ash, 0);
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DTMList[DTM].l := 0;
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except
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raise Exception.CreateFmt('Invalid DTM passed to FreeDTM', []);
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//WriteLn('Invalid DTM');
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end;
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SetLength(FreeSpots, Length(FreeSpots) + 1);
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FreeSpots[High(FreeSpots)] := DTM;
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end;
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{
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Tries to find the given DTM (index). If found will put the point the dtm has
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been found at in x, y and result to true.
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}
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{function TMDTM.FindDTM(DTM: Integer; out x, y: Integer; x1, y1, x2, y2: Integer): Boolean;
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var
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temp: pDTM;
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begin
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if GetDTM(DTM, temp) then
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Result := pFindDTM(temp, x, y, x1, y1, x2, y2)
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else
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begin
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x := 0;
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y := 0;
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Result := False;
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end;
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end; }
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{
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Tries to find the given pDTM. If found will put the point the dtm has
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been found at in x, y and result to true.
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}
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{function TMDTM.pFindDTM(DTM: pDTM; out x, y: Integer; x1, y1, x2, y2: Integer): Boolean;
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begin
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end; }
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{/\
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Tries to find the given DTM (index). Will return true if it has found one or more
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DTM's. All the occurances are stored in the Points (TPointArray)
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/\}
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{function TMDTM.FindDTMs(DTM: Integer; out Points: TPointArray; x1, y1, x2, y2: Integer): Boolean;
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Var
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temp: pDTM;
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Begin
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If GetDTM(DTM, temp) Then
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Result := pFindDTMs(temp, Points, x1, y1, x2, y2)
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Else
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Begin
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SetLength(Points, 0);
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Result := False;
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End;
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End; }
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{/\
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Tries to find the given pDTM. Will return true if it has found one or more
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DTM's. All the occurances are stored in the Points (TPointArray)
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/\}
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{wat}
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// Then, first find all occurances of all colours on the given client.
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// Each point has a colour, and we call them C_0...C_n.
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// MP denotes the points of the main point colour on the client.
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// P_i denotes the points on the client for C_i
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// O_i denotes the point offset, and possible area shape and size.
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// B_i denotes a boolean representation of P_i for C_i, for C_1...C_n.
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// B_0 and O_0 are the merry exception here, as we don't need them for C_0,
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// which we will show later.
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// I hope it is clear how this will be respresented in computer data
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// structures.
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// Now, we iterate for i in range(1, n),
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// We use MP_i, and iterate for j in range(0, dtm_points),
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// Calculate the B_j indices (with MP_i and O_j) for each j, and
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// see if B_j is not true, go on with MP_i + 1.
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// Possible using areasize/shape.
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// else, if B_j is true, continue with this inner loop.
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// If B_{0...dtm_points} were all true, the point is valid.
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{/\
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Tries to find the given DTM (index). If found will put the point the dtm has
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been found at in x, y and result to true.
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Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached, or when the DTM has been found.
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Returns all Angles in an Extended array.
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/\}
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{Function TMDTM.FindDTMRotated(DTM: Integer; out x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: Extended): Boolean;
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Var
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temp: pDTM;
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Begin
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If GetDTM(DTM, temp) Then
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Result := pFindDTMRotated(temp, x, y, x1, y1, x2, y2, sAngle, eAngle, aStep, aFound)
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Else
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Begin
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x := 0;
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y := 0;
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aFound := 0.0;
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Result := False;
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End;
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End; }
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{/\
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Tries to find the given pDTM. If found will put the point the dtm has
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been found at in x, y and result to true.
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Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached, or when the DTM has been found.
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Returns all Angles in an Extended array.
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/\}
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{Function TMDTM.pFindDTMRotated(DTM: pDTM; out x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: Extended): Boolean;
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Begin
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End; }
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{/\
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Tries to find the given DTM (index). Will return true if it has found one or more
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DTM's. All the occurances are stored in the Points (TPointArray)
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Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached.
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Does not stop rotating when one occurance of a DTM has been found.
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Returns all Angles in a Two Dimensional Extended array.
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/\}
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{Function TMDTM.FindDTMsRotated(DTM: Integer; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray): Boolean;
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Var
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temp: pDTM;
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Begin
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If GetDTM(DTM, temp) Then
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Result := pFindDTMsRotated(temp, Points, x1, y1, x2, y2, sAngle, eAngle, aStep, aFound)
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Else
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Begin
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SetLength(Points, 0);
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SetLength(aFound, 0);
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Result := False;
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End;
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End; }
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{/\
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Tries to find the given pDTM. Will return true if it has found one or more
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DTM's. All the occurances are stored in the Points (TPointArray)
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Will rotate the DTM starting at sAngle, increasing by aStep until eAngle has been reached.
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Does not stop rotating when one occurance of a DTM has been found.
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Returns all Angles in a Two Dimensional Extended array.
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/\}
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{Function TMDTM.pFindDTMsRotated(DTM: pDTM; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray): Boolean;
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Begin
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// Don't forget to pre calculate the rotated points at the start.
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// Saves a lot of rotatepoint() calls.
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End; }
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end.
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