mirror of
https://github.com/moparisthebest/Simba
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1c9e64cb0c
git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@42 3f818213-9676-44b0-a9b4-5e4c4e03d09d
254 lines
6.4 KiB
ObjectPascal
254 lines
6.4 KiB
ObjectPascal
unit mmlpsthread;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, client, uPSComponent,uPSCompiler,uPSRuntime,SynMemo;
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type
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{ TMMLPSThread }
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TMMLPSThread = class(TThread)
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protected
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// PSScript : TPSScript;
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// PSClient : TPSScript;
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// Client: TClient;
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// DebugTo : TStrings;
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Client : TClient;
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PSScript : TPSScript;
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DebugTo : TSynMemo;
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procedure OnCompile(Sender: TPSScript);
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procedure AfterExecute(Sender : TPSScript);
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function RequireFile(Sender: TObject; const OriginFileName: String;
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var FileName, OutPut: string): Boolean;
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procedure OnCompImport(Sender: TObject; x: TPSPascalCompiler);
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procedure OnExecImport(Sender: TObject; se: TPSExec; x: TPSRuntimeClassImporter);
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procedure OutputMessages;
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procedure Execute; override;
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public
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procedure SetPSScript(Script : string);
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procedure SetDebug( Strings : TSynMemo );
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function SetClientInfo : boolean;
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// function CompilePSScript : boolean;
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// function
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constructor Create(CreateSuspended: Boolean);
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destructor Destroy;
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end;
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implementation
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uses
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MufasaTypes,
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{$ifdef mswindows}windows,{$endif}
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uPSC_std, uPSC_controls,uPSC_classes,uPSC_graphics,uPSC_stdctrls,uPSC_forms,
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uPSC_extctrls, //Compile-libs
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uPSR_std, uPSR_controls,uPSR_classes,uPSR_graphics,uPSR_stdctrls,uPSR_forms,
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uPSR_extctrls, //Runtime-libs
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lclintf; // for GetTickCount and others.
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threadvar
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CurrThread : TMMLPSThread;
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{Some General PS Functions here}
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procedure Writeln(str : string);
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begin;
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if CurrThread.DebugTo <> nil then
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CurrThread.DebugTo.Lines.Add(Str);
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//Just overwriting itz.. soz.
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end;
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function ThreadSafeCall(ProcName: string; var V: TVariantArray): Variant;
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var
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i : integer;
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begin;
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Writeln('We have a length of: ' + inttostr(length(v)));
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Try
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Result := CurrThread.PSScript.Exec.RunProcPVar(v,CurrThread.PSScript.Exec.GetProc(Procname));
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Except
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Writeln('We has some errors :-(');
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end;
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end;
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{
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Note to Raymond: For PascalScript, Create it on the .Create,
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Execute it on the .Execute, and don't forget to Destroy it on .Destroy.
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Furthermore, all the wrappers can be in the unit "implementation" section.
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Better still to create an .inc for it, otherwise this unit will become huge.
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(You can even split up the .inc's in stuff like color, bitmap, etc. )
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Also, don't add PS to this unit, but make a seperate unit for it.
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Unit "MMLPSThread", perhaps?
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See the TestUnit for use of this thread, it's pretty straightforward.
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It may also be wise to turn the "Importing of wrappers" into an include as
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well, it will really make the unit more straightforward to use and read.
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}
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constructor TMMLPSThread.Create(CreateSuspended : boolean);
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begin
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{if Client <> nil then
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Writeln('ThreadClient seems to be set, so not recreating it.') //reset client to defaults?
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//ThreadClient.ResetToDefaults
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else }
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// ^ Every time a script is compiled, a new thread is created. There will no
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// existing client left. I commented the above code out.
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Client := TClient.Create;
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{ if PSScript <> nil then
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PSScript.Free; }
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// ^ Same, makes no sense. :-)
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// Create Stuff here
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PSScript := TPSScript.Create(nil);
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PSScript.UsePreProcessor:= True;
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PSScript.OnNeedFile := @RequireFile;
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PSScript.OnCompile:= @OnCompile;
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PSScript.OnCompImport:= @OnCompImport;
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PSScript.OnExecImport:= @OnExecImport;
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PSScript.OnAfterExecute:= @AfterExecute;
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// Set some defines
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{$I PSInc/psdefines.inc}
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FreeOnTerminate := True;
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inherited Create(CreateSuspended);
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end;
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destructor TMMLPSThread.Destroy;
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begin
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Client.Free;
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PSScript.Free;
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inherited Destroy;
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end;
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// include PS wrappers
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{$I PSInc/Wrappers/colour.inc}
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procedure TMMLPSThread.OnCompile(Sender: TPSScript);
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begin
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//Here we add all the initalizing, of BMPArray etc
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// ^ This will all be done with Client.Create;
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// Here we add all the functions to the engine.
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{$I PSInc/pscompile.inc}
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end;
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procedure TMMLPSThread.AfterExecute(Sender: TPSScript);
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begin
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//Here we add all the Script-freeing-leftovers (like BMParray etc)
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// ^ This will all be done with Client.Destroy;
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end;
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function TMMLPSThread.RequireFile(Sender: TObject;
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const OriginFileName: String; var FileName, OutPut: string): Boolean;
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begin
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end;
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procedure TMMLPSThread.OnCompImport(Sender: TObject; x: TPSPascalCompiler);
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begin
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SIRegister_Std(x);
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SIRegister_Controls(x);
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SIRegister_Classes(x, true);
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SIRegister_Graphics(x, true);
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SIRegister_stdctrls(x);
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SIRegister_Forms(x);
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SIRegister_ExtCtrls(x);
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end;
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procedure TMMLPSThread.OnExecImport(Sender: TObject; se: TPSExec;
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x: TPSRuntimeClassImporter);
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begin
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RIRegister_Std(x);
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RIRegister_Classes(x, True);
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RIRegister_Controls(x);
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RIRegister_Graphics(x, True);
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RIRegister_stdctrls(x);
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RIRegister_Forms(x);
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RIRegister_ExtCtrls(x);
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end;
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procedure TMMLPSThread.OutputMessages;
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var
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l: Longint;
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b: Boolean;
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begin
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b := False;
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for l := 0 to PSScript.CompilerMessageCount - 1 do
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begin
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Writeln(PSScript.CompilerErrorToStr(l));
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if (not b) and (PSScript.CompilerMessages[l] is TIFPSPascalCompilerError) then
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begin
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b := True;
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// FormMain.CurrSynEdit.SelStart := PSScript.CompilerMessages[l].Pos;
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end;
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end;
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end;
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procedure TMMLPSThread.Execute;
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var
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time, i, ii: Integer;
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begin;
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CurrThread := Self;
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time := lclintf.GetTickCount;
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try
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if PSScript.Compile then
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begin
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OutputMessages;
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Writeln('Compiled succesfully in ' + IntToStr(GetTickCount - time) + ' ms.');
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// if not (ScriptState = SCompiling) then
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if not PSScript.Execute then
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begin
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// FormMain.CurrSynEdit.SelStart := Script.PSScript.ExecErrorPosition;
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Writeln(PSScript.ExecErrorToString +' at '+Inttostr(PSScript.ExecErrorProcNo)+'.'
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+Inttostr(PSScript.ExecErrorByteCodePosition));
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end else Writeln('Succesfully executed');
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end else
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begin
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OutputMessages;
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Writeln('Compiling failed');
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end;
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except
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on E : Exception do
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Writeln('Error: ' + E.Message);
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end;
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end;
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procedure TMMLPSThread.SetPSScript(Script: string);
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begin
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PSScript.Script.Text:= Script;
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end;
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procedure TMMLPSThread.SetDebug(Strings: TSynMemo);
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begin
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DebugTo := Strings;
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end;
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function TMMLPSThread.SetClientInfo: boolean;
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begin
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//Set the client handle, etc
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end;
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{ Include stuff here? }
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//{$I inc/colors.inc}
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//{$I inc/bitmaps.inc}
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end.
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