mirror of
https://github.com/moparisthebest/Simba
synced 2024-11-11 03:45:06 -05:00
334 lines
10 KiB
TeX
334 lines
10 KiB
TeX
\documentclass[a4paper, 10pt]{report} % perhaps book?
|
|
|
|
% For images
|
|
\usepackage{graphicx}
|
|
|
|
% For URLs
|
|
|
|
\usepackage{url}
|
|
|
|
% For all our math joys
|
|
\usepackage{amsmath}
|
|
|
|
% For correct line-breaking.
|
|
\usepackage[english]{babel}
|
|
|
|
% Syntax highlighting.
|
|
% \usepackage{listings}
|
|
|
|
\usepackage{color}
|
|
|
|
\setlength{\parskip}{1.5ex}
|
|
|
|
\begin{document}
|
|
\title{Mufasa Developers Manual}
|
|
\author{Merlijn Wajer (Wizzup?) \and Raymond van Veneti\"{e} (mastaraymond)
|
|
\and Benjamin J Land (BenLand100) \and Nielsie95}
|
|
\maketitle
|
|
\tableofcontents
|
|
% \lstset{language=Pascal}
|
|
% \definecolor{lightgray}{rgb}{0.9,0.9,0.9}
|
|
% \definecolor{mycommentcol}{rgb}{0.2,0.2,0.8}
|
|
%
|
|
% \lstset{morecomment=[l][\color{mycommentcol}]{//},
|
|
% morecomment=[s][\color{mycommentcol}]{/*}{*/}}
|
|
% \lstset{backgroundcolor=\color{lightgray}}
|
|
|
|
\chapter{Foreword}
|
|
|
|
A word of thanks to the SRL Community\footnote{http://villavu.com/} and some of
|
|
it's members.
|
|
The following persons (in no particular order) have contributed in some way to
|
|
Simba, note that not all names correspond to the real name of a person, but
|
|
rather to their corresponding internet name.
|
|
Benjamin J Land (aka BenLand100), Nielsie95, Markus, Bullzeye95,
|
|
Yakman, Mixster, ss23, Nava2, Dgby714, Widget.
|
|
|
|
A special word of thanks goes to Frederic Hannes (Freddy1990) for maintaining
|
|
his program\footnote{SCAR, http://freddy1990.com}, for giving us inspiration
|
|
and generally for all the time he has put in SRL.
|
|
|
|
That's about it for the foreword, we hope this document will be of any use to
|
|
you, as reader.
|
|
|
|
Wizzup? and Raymond
|
|
|
|
\chapter{Introduction}
|
|
|
|
As Simba depends heavily on the MML and the MML can also actively be used in
|
|
other languages, we will first discuss the MML, and then turn to Simba.
|
|
|
|
This is the Simba/MML (Mufasa Macro Library) documentation, aimed at
|
|
developers. The document has several different parts, each explaining
|
|
Simba/MML internals. We will first discuss the general structure of a
|
|
particular subject, and if necessary, spend a few sections on files
|
|
linked with the subject.
|
|
|
|
\chapter{MML}
|
|
|
|
The MML\footnote{Mufasa Macro Library} consists of several
|
|
modular\footnote{Modules are not completely self-contained}
|
|
classes / objects. Each of these classes strive to be
|
|
completely platform independent. We will look at each of these classes.
|
|
\footnote{
|
|
The last class, TMFiles, may be removed in the future, as it doesn't
|
|
perform any specific operations that are hard to do on other platforms or
|
|
operating systems.
|
|
}
|
|
|
|
\begin{itemize}
|
|
\item TIOManager
|
|
\item TMFinder
|
|
\item TMBitmaps
|
|
\item TMDTM
|
|
\item TMOCR
|
|
\item TMFiles
|
|
\end{itemize}
|
|
|
|
And finally, to bundle all these components into one class, the MML contains a
|
|
TMClient class, which simply initialises all the previously mentioned classes
|
|
when it is created, and destroys them when it is destroyed. It also allows
|
|
modules to access other modules, using the TMClient reference.
|
|
|
|
\section{TMClient}
|
|
|
|
\subsection{Introduction}
|
|
|
|
% Don't confuse with a client
|
|
|
|
\section{TIOManager}
|
|
|
|
|
|
\subsection{Introduction}
|
|
|
|
\subsection{TTarget}
|
|
\subsection{TRawTarget}
|
|
\subsection{TBitmapTarget}
|
|
\subsection{TWindow\_Abstract}
|
|
\subsection{TEIOS\_Client}
|
|
\subsection{TEIOS\_Target}
|
|
\subsection{TEIOS\_Controller}
|
|
\subsection{TTarget\_Exported}
|
|
\subsection{TIOManager\_Abstract}
|
|
|
|
\section{TMFinder}
|
|
|
|
\subsection{Introduction}
|
|
|
|
The TMFinder class is basically a large collection of different object
|
|
\footnote{Object being either a colour, bitmap or dtm} ``finding'' methods.
|
|
It has a reference to it's ``parent'' Client object, since it needs to have
|
|
access to TIOManager for retreiving client data, and access to managed bitmaps
|
|
and DTMs in TMBitmaps and TMDTM.
|
|
|
|
|
|
\subsection{Caching}
|
|
% ClientTPA + CachedWidth/CachedHeight.
|
|
|
|
\subsection{Colour Comparison Algorithms}
|
|
|
|
% CTS 0,1,2
|
|
|
|
|
|
\section{TMBitmaps}
|
|
|
|
\section{TMDTM}
|
|
|
|
\subsection{The DTM}
|
|
|
|
DTM stands for Deformable Template Model. \\
|
|
|
|
\emph{``DTM'' is the term used in SCAR. If it is actually a Deformable Template
|
|
Model is definately debateable; but for now we will stick to ``DTM''.} \\
|
|
|
|
A DTM is a relatively simple way of defining a relationship between several
|
|
points. Each of these points have a relative offset to each other, and each
|
|
stores its own colour, tolerance, area size, and area shape. A DTM consists
|
|
of one \textbf{main point}, and several \textbf{sub-points}
|
|
|
|
+The main point's value is typically $ (0, 0) $, and all the
|
|
+sub point points are relative to the main point. "Point match" defines if
|
|
+a given location should or should \textbf{not} match.
|
|
|
|
The structure of a DTM looks like this:
|
|
|
|
%\begin{figure}[ht]
|
|
% \includegraphics[scale=0.4]{Pics/DTM}
|
|
% \caption{Structure of a DTM.}
|
|
%\end{figure}
|
|
|
|
Where each point in a DTM has a colour, tolerance, area size and area shape
|
|
entity. The main point's ``point'' is typically $ (0, 0) $, and all the
|
|
sub point points are arelative to the main point. ``Point Match'' defines
|
|
if a point should match or should \textbf{Not} match.
|
|
|
|
The actual representation in Pascal is slightly different:
|
|
|
|
|
|
\begin{verbatim}
|
|
pDTM = record
|
|
l: Integer;
|
|
p: TPointArray;
|
|
c, t, asz, ash: TIntegerArray;
|
|
bp: Array Of Boolean;
|
|
n: String;
|
|
end;
|
|
\end{verbatim}
|
|
|
|
\subsubsection{DTM Example}
|
|
|
|
If one was to create his own DTM, s/he would first have to
|
|
think of a useful DTM structure.
|
|
|
|
Say:
|
|
$$ MainPoint = (123, 456) $$
|
|
$$ SubPoint_1 = (122, 460) $$
|
|
$$ SubPoint_2 = (120, 450) $$
|
|
|
|
We could then create the following pDTM structure:
|
|
|
|
\begin{verbatim}
|
|
// Give dtm.p a length of three.
|
|
// Mainpoint
|
|
dtm.p[0] = Point(123, 456);
|
|
|
|
// Subpoints
|
|
dtm.p[1] = Point(122, 460)
|
|
dtm.p[2] = Point(120, 450)
|
|
\end{verbatim}
|
|
|
|
Note that we do not include other variables, such as colour, tolerance, area
|
|
size and area shape; they should be handled in a similar manner.
|
|
|
|
However, this code is not very clear about the relation between the DTM's
|
|
points. It would be better to write:
|
|
|
|
\begin{verbatim}
|
|
// Give dtm.p a length of three.
|
|
// Mainpoint
|
|
dtm.p[0] = Point(0, 0);
|
|
|
|
// Subpoints
|
|
dtm.p[1] = Point(-1, 4) // 122 - 123 = -1, 460 - 456 = 4
|
|
dtm.p[2] = Point(-3, -6) // 120 - 123 = -3, 450 - 456 = -6
|
|
\end{verbatim}
|
|
|
|
As you can see it is perfectly valid to use negative points.
|
|
|
|
\subsubsection{Color and Tolerance}
|
|
|
|
The colour value of a point in a DTM is just a RGB integer value.
|
|
Black = 0, Red = 255, White = 16777215, etc.
|
|
|
|
The value tolerance decides if a colour is similar enough to the given
|
|
colour; if this is the case, we say that the colours matched.
|
|
|
|
With no area size and area shape specified\footnote{With area size set to zero
|
|
and area shape specified as rectangle, the default} we say that a DTM matches if
|
|
for each point in the DTM, the colour at the relative point matches the colour
|
|
in dtm with the given tolerance.
|
|
|
|
$$ \forall p \in P, \forall t \in Tol, \forall c \in Col : T(C(p), c) \leq t
|
|
$$
|
|
|
|
With C() defining the colour at the given point, and T() defining the tolerance
|
|
between the two given colours.
|
|
|
|
\subsubsection{Area Size and Shape}
|
|
|
|
Area size and shape add that nifty extra functionality to DTM's.
|
|
\textbf{Area size} defines the area that should all match the colour
|
|
with the given tolerance. \\
|
|
\textbf{Area shape} is currently not implemented, mainly because
|
|
current aplications work well with rectangular shapes.
|
|
|
|
\subsection{How does TMDTM fit in?}
|
|
|
|
The TMDTM class is a DTM manager. It provides methods to add, store, load
|
|
and free DTM's. It has a few other features. One of its other features
|
|
is keeping track of what DTMs are unfreed. It can also, for example, help you
|
|
find a bug in your code, by printing out information of the DTM as it if used
|
|
You can also give names to DTMs, which eases debugging even further.
|
|
|
|
If you try to access an invalid DTM, the MML will throw an exception.
|
|
|
|
\section{TMOCR}
|
|
|
|
\section{TMFiles}
|
|
|
|
\section{Finding algorithms}
|
|
|
|
\section{Portability to other languages}
|
|
|
|
Since it is near to impossible to simply import the MML classes, a library
|
|
called ``libmml'' is currently being written, which will offer a non-OOP
|
|
wrapper.
|
|
|
|
\chapter{Simba - the GUI}
|
|
|
|
\section{Introduction}
|
|
|
|
Simba is a frontend to the MML. It allows one to develop and run scripts that
|
|
use the MML. It features tabs, where each tab can not only hold a file, but also
|
|
run a script; you can run multiple scripts at once in Simba. \\
|
|
|
|
% XXX Move out of here?
|
|
Simba also features some tools to ease development. There is a function list
|
|
consisting of in-build functions, functions from includes and functions in your
|
|
script. There is also a component called ``Auto completion'', which shows all
|
|
possible options for your code. Another feature is ``Code hints'', which shows
|
|
the variables a specific function requires.
|
|
% XXX
|
|
|
|
\section{Window selecting, Colour picking and mouse position polling}
|
|
Simba internally uses an instance of TMClient, for window selecting, colour
|
|
picking and mouse position polling. If a script instance is started, the
|
|
currently selected window handle in Simba is passed to the script, and the script
|
|
then creates its own TMClient with the given window handle.
|
|
|
|
\section{Auto updaters}
|
|
|
|
Simba includes an auto updater for several components. Most importantly, Simba
|
|
itself. Simba compares its current version to an online one; on a different
|
|
thread. If the online version is greater than Simba's current version, it
|
|
downloads a new Simba executable and replaces the currently running Simba
|
|
executabke with the new one. On Windows this is done by renaming the old
|
|
Executable and deleting it on start. On Linux one can just replace the currently
|
|
running Simba.
|
|
|
|
Another auto updater in Simba is the font updater. It downloads the latest fonts
|
|
in the same manner as Simba itself, with versions.
|
|
|
|
\section{Extensions}
|
|
|
|
A great feature of Simba is its support for so called ``Extensions''.
|
|
This feature allows developers to quickly write an extension in a scripting
|
|
language, and then include it in Simba. An extension can vary from a simple
|
|
firewall to a rich bitmap editor. Currently, the Simba installer comes with a
|
|
SRL downloader and updater extension.
|
|
|
|
\section{Settings}
|
|
|
|
Simba contains a powerful component for Settings. It consists out of a XML
|
|
reader and writer; all Simba settings are stored in XML files. XML files can be
|
|
turned into Tree Views. Simba settings also support sandboxing, where the root
|
|
of a settings tree can be changed to a specific node. This can be used to
|
|
provide settings per script, without allowing the access to the other Simba
|
|
settings.
|
|
|
|
\section{Interpreting code}
|
|
|
|
See the next chapter titled ``Interpreters for Simba'' for more
|
|
information on Simba and interpreters.
|
|
|
|
|
|
% Loading/Saving
|
|
% Auto updating
|
|
% Settings?
|
|
% Code Completion?
|
|
|
|
\chapter{Interpreters for Simba}
|
|
|
|
|
|
\end{document}
|