{ This file is part of the Mufasa Macro Library (MML) Copyright (c) 2009 by Raymond van Venentiƫ and Merlijn Wajer MML is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MML is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with MML. If not, see . See the file COPYING, included in this distribution, for details about the copyright. MMLPSThread for the Mufasa Macro Library } unit mmlpsthread; {$mode objfpc}{$H+} interface uses Classes, SysUtils, client, uPSComponent,uPSCompiler,uPSRuntime,stdCtrls, uPSPreProcessor; type { TMMLPSThread } TMMLPSThread = class(TThread) procedure PSScriptProcessUnknowDirective(Sender: TPSPreProcessor; Parser: TPSPascalPreProcessorParser; const Active: Boolean; const DirectiveName, DirectiveParam: string; var Continue: Boolean); protected DebugTo : TMemo; PluginsToload : Array of integer; procedure OnCompile(Sender: TPSScript); procedure AfterExecute(Sender : TPSScript); function RequireFile(Sender: TObject; const OriginFileName: String; var FileName, OutPut: string): Boolean; procedure OnCompImport(Sender: TObject; x: TPSPascalCompiler); procedure OnExecImport(Sender: TObject; se: TPSExec; x: TPSRuntimeClassImporter); procedure OutputMessages; procedure OnThreadTerminate(Sender: TObject); procedure Execute; override; public PSScript : TPSScript; // Moved to public, as we can't kill it otherwise. Client : TClient; procedure SetPSScript(Script : string); procedure SetDebug( Strings : TMemo ); constructor Create(CreateSuspended: Boolean); destructor Destroy; override; end; implementation uses MufasaTypes, dtmutil, {$ifdef mswindows}windows,{$endif} uPSC_std, uPSC_controls,uPSC_classes,uPSC_graphics,uPSC_stdctrls,uPSC_forms, uPSC_extctrls, //Compile-libs uPSR_std, uPSR_controls,uPSR_classes,uPSR_graphics,uPSR_stdctrls,uPSR_forms, uPSR_extctrls, //Runtime-libs Graphics, //For Graphics types math, //Maths! bitmaps, lclintf; // for GetTickCount and others. threadvar CurrThread : TMMLPSThread; {Some General PS Functions here} procedure psWriteln(str : string); begin {$IFNDEF MSWINDOWS} writeln(str); {$ELSE} if CurrThread.DebugTo <> nil then CurrThread.DebugTo.lines.add(str); {$ENDIF} end; function ThreadSafeCall(ProcName: string; var V: TVariantArray): Variant; begin; Writeln('We have a length of: ' + inttostr(length(v))); Try Result := CurrThread.PSScript.Exec.RunProcPVar(v,CurrThread.PSScript.Exec.GetProc(Procname)); Except Writeln('We has some errors :-('); end; end; { Note to Raymond: For PascalScript, Create it on the .Create, Execute it on the .Execute, and don't forget to Destroy it on .Destroy. Furthermore, all the wrappers can be in the unit "implementation" section. Better still to create an .inc for it, otherwise this unit will become huge. (You can even split up the .inc's in stuff like color, bitmap, etc. ) Also, don't add PS to this unit, but make a seperate unit for it. Unit "MMLPSThread", perhaps? See the TestUnit for use of this thread, it's pretty straightforward. It may also be wise to turn the "Importing of wrappers" into an include as well, it will really make the unit more straightforward to use and read. } constructor TMMLPSThread.Create(CreateSuspended : boolean); begin SetLength(PluginsToLoad,0); Client := TClient.Create; PSScript := TPSScript.Create(nil); PSScript.UsePreProcessor:= True; PSScript.OnNeedFile := @RequireFile; PSScript.OnProcessUnknowDirective:=@PSScriptProcessUnknowDirective; PSScript.OnCompile:= @OnCompile; PSScript.OnCompImport:= @OnCompImport; PSScript.OnExecImport:= @OnExecImport; PSScript.OnAfterExecute:= @AfterExecute; // Set some defines {$I PSInc/psdefines.inc} FreeOnTerminate := True; Self.OnTerminate := @Self.OnThreadTerminate; inherited Create(CreateSuspended); end; procedure TMMLPSThread.OnThreadTerminate(Sender: TObject); begin // Writeln('Terminating the thread'); end; destructor TMMLPSThread.Destroy; begin SetLength(PluginsToLoad,0); Client.Free; PSScript.Free; inherited; end; // include PS wrappers {$I PSInc/Wrappers/other.inc} {$I PSInc/Wrappers/bitmap.inc} {$I PSInc/Wrappers/colour.inc} {$I PSInc/Wrappers/math.inc} {$I PSInc/Wrappers/mouse.inc} {$I PSInc/Wrappers/dtm.inc} procedure TMMLPSThread.PSScriptProcessUnknowDirective(Sender: TPSPreProcessor; Parser: TPSPascalPreProcessorParser; const Active: Boolean; const DirectiveName, DirectiveParam: string; var Continue: Boolean); var TempNum : integer; I: integer; begin if DirectiveName= 'LOADDLL' then if DirectiveParam <> '' then begin; TempNum := PluginsGlob.LoadPlugin(DirectiveParam); if TempNum < 0 then Writeln(Format('Your DLL %s has not been found',[DirectiveParam])) else begin; for i := High(PluginsToLoad) downto 0 do if PluginsToLoad[i] = TempNum then Exit; SetLength(PluginsToLoad,Length(PluginsToLoad)+1); PluginsToLoad[High(PluginsToLoad)] := TempNum; end; end; Continue:= True; end; procedure TMMLPSThread.OnCompile(Sender: TPSScript); var i,ii : integer; begin for i := high(PluginsToLoad) downto 0 do for ii := 0 to PluginsGlob.MPlugins[PluginsToLoad[i]].MethodLen - 1 do PSScript.AddFunctionEx(PluginsGlob.MPlugins[PluginsToLoad[i]].Methods[i].FuncPtr, PluginsGlob.MPlugins[PluginsToLoad[i]].Methods[i].FuncStr, cdStdCall); // Here we add all the functions to the engine. {$I PSInc/pscompile.inc} end; procedure TMMLPSThread.AfterExecute(Sender: TPSScript); begin //Here we add all the Script-freeing-leftovers (like BMParray etc) // ^ This will all be done with Client.Destroy; end; function TMMLPSThread.RequireFile(Sender: TObject; const OriginFileName: String; var FileName, OutPut: string): Boolean; begin Result := False; end; procedure TMMLPSThread.OnCompImport(Sender: TObject; x: TPSPascalCompiler); begin SIRegister_Std(x); SIRegister_Controls(x); SIRegister_Classes(x, true); SIRegister_Graphics(x, true); SIRegister_stdctrls(x); SIRegister_Forms(x); SIRegister_ExtCtrls(x); end; procedure TMMLPSThread.OnExecImport(Sender: TObject; se: TPSExec; x: TPSRuntimeClassImporter); begin RIRegister_Std(x); RIRegister_Classes(x, True); RIRegister_Controls(x); RIRegister_Graphics(x, True); RIRegister_stdctrls(x); RIRegister_Forms(x); RIRegister_ExtCtrls(x); end; procedure TMMLPSThread.OutputMessages; var l: Longint; b: Boolean; begin b := False; for l := 0 to PSScript.CompilerMessageCount - 1 do begin psWriteln(PSScript.CompilerErrorToStr(l)); if (not b) and (PSScript.CompilerMessages[l] is TIFPSPascalCompilerError) then begin b := True; // FormMain.CurrSynEdit.SelStart := PSScript.CompilerMessages[l].Pos; end; end; end; procedure TMMLPSThread.Execute; var time: Integer; begin; CurrThread := Self; time := lclintf.GetTickCount; try if PSScript.Compile then begin OutputMessages; psWriteln('Compiled succesfully in ' + IntToStr(GetTickCount - time) + ' ms.'); // if not (ScriptState = SCompiling) then if not PSScript.Execute then begin // FormMain.CurrSynEdit.SelStart := Script.PSScript.ExecErrorPosition; psWriteln(PSScript.ExecErrorToString +' at '+Inttostr(PSScript.ExecErrorProcNo)+'.' +Inttostr(PSScript.ExecErrorByteCodePosition)); end else psWriteln('Succesfully executed'); end else begin OutputMessages; psWriteln('Compiling failed'); end; except on E : Exception do psWriteln('Error: ' + E.Message); end; end; procedure TMMLPSThread.SetPSScript(Script: string); begin PSScript.Script.Text:= Script; end; procedure TMMLPSThread.SetDebug(Strings: TMemo); begin DebugTo := Strings; end; { Include stuff here? } //{$I inc/colors.inc} //{$I inc/bitmaps.inc} end.