{ This file is part of the Mufasa Macro Library (MML) Copyright (c) 2009 by Raymond van Venetiƫ and Merlijn Wajer MML is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MML is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with MML. If not, see . See the file COPYING, included in this distribution, for details about the copyright. Finder class for the Mufasa Macro Library } unit finder; {$mode objfpc}{$H+} {$INLINE ON} interface {$define CheckAllBackground}//Undefine this to only check the first white point against the background (in masks). uses colour_conv, Classes, SysUtils, bitmaps, DTM, MufasaTypes; // Types { TMFinder Class } { Should be 100% OS independant, as all OS dependant code is in the IO Manager. Let's try not to use any OS-specific defines here? ;) Benchmarks with FindBitmapToleranceIn on _very_ high tolerance! } type TMFinder = class(TObject) private Client: TObject; Percentage : array[0..255] of Extended; //We store all the possible RGB / 255 divisions. CachedWidth, CachedHeight : integer; ClientTPA : TPointArray; hueMod, satMod: Extended; CTS: Integer; Procedure UpdateCachedValues(NewWidth,NewHeight : integer); //Loads the Spiral into ClientTPA (Will not cause problems) procedure LoadSpiralPath(startX, startY, x1, y1, x2, y2: Integer); public WarnOnly : boolean; procedure DefaultOperations(var xs,ys,xe,ye : integer); function FindColorsToleranceOptimised(out Points: TPointArray; Color,xs, ys, xe, ye, Tol: Integer): Boolean; function FindColorToleranceOptimised(out x, y: Integer; Color, xs, ys,xe, ye, tol: Integer): Boolean; function CountColorTolerance(Color, xs, ys, xe, ye, Tolerance: Integer): Integer; function CountColor(Color, xs, ys, xe, ye: Integer): Integer; function SimilarColors(Color1,Color2,Tolerance : Integer) : boolean; // Possibly turn x, y into a TPoint var. function FindColor(out x, y: Integer; Color, xs, ys, xe, ye: Integer): Boolean; function FindColorSpiral(var x, y: Integer; color, xs, ys, xe, ye: Integer): Boolean; function FindColorSpiralTolerance(var x, y: Integer; color, xs, ys, xe, ye,Tol: Integer): Boolean; function FindColorTolerance(out x, y: Integer; Color, xs, ys, xe, ye, tol: Integer): Boolean; function FindColorsTolerance(out Points: TPointArray; Color, xs, ys, xe, ye, Tol: Integer): Boolean; function FindColorsSpiralTolerance(x, y: Integer; out Points: TPointArray; color, xs, ys, xe, ye: Integer; Tolerance: Integer) : boolean; function FindColors(var TPA: TPointArray; Color, xs, ys, xe, ye: Integer): Boolean; function FindColoredArea(var x, y: Integer; color, xs, ys, xe, ye: Integer; MinArea: Integer): Boolean; function FindColoredAreaTolerance(var x, y: Integer; color, xs, ys, xe, ye: Integer; MinArea, tol: Integer): Boolean; //Mask function FindMaskTolerance(const mask: TMask; out x, y: Integer; xs, ys, xe, ye: Integer; Tolerance, ContourTolerance: Integer): Boolean; procedure CheckMask(const Mask : TMask); //Bitmap functions function FindBitmap(bitmap: TMufasaBitmap; out x, y: Integer): Boolean; function FindBitmapIn(bitmap: TMufasaBitmap; out x, y: Integer; xs, ys, xe, ye: Integer): Boolean; function FindBitmapToleranceIn(bitmap: TMufasaBitmap; out x, y: Integer; xs, ys, xe, ye: Integer; tolerance: Integer): Boolean; function FindBitmapSpiral(bitmap: TMufasaBitmap; var x, y: Integer; xs, ys, xe, ye: Integer): Boolean; function FindBitmapSpiralTolerance(bitmap: TMufasaBitmap; var x, y: Integer; xs, ys, xe, ye,tolerance : integer): Boolean; function FindBitmapsSpiralTolerance(bitmap: TMufasaBitmap; x, y: Integer; out Points : TPointArray; xs, ys, xe, ye,tolerance: Integer): Boolean; function FindDeformedBitmapToleranceIn(bitmap: TMufasaBitmap; out x, y: Integer; xs, ys, xe, ye: Integer; tolerance: Integer; Range: Integer; AllowPartialAccuracy: Boolean; out accuracy: Extended): Boolean; function FindDTM(DTM: TMDTM; out x, y: Integer; x1, y1, x2, y2: Integer): Boolean; function FindDTMs(DTM: TMDTM; out Points: TPointArray; x1, y1, x2, y2 : integer; maxToFind: Integer = 0): Boolean; function FindDTMRotated(DTM: TMDTM; out x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: Extended; Alternating : boolean): Boolean; function FindDTMsRotated(DTM: TMDTM; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray;Alternating : boolean; maxToFind: Integer = 0): Boolean; //Donno function GetColors(const Coords: TPointArray): TIntegerArray; // tol speeds procedure SetToleranceSpeed(nCTS: Integer); function GetToleranceSpeed: Integer; procedure SetToleranceSpeed2Modifiers(const nHue, nSat: Extended); procedure GetToleranceSpeed2Modifiers(out hMod, sMod: Extended); constructor Create(aClient: TObject); destructor Destroy; override; end; implementation uses Client, // For the Client casting. math, // min/max tpa, //TPABounds dtmutil; procedure TMFinder.LoadSpiralPath(startX, startY, x1, y1, x2, y2: Integer); var i,c,Ring : integer; CurrBox : TBox; begin i := 0; Ring := 1; c := 0; CurrBox.x1 := Startx-1; CurrBox.y1 := Starty-1; CurrBox.x2 := Startx+1; CurrBox.y2 := Starty+1; if (startx >= x1) and (startx <= x2) and (starty >= y1) and (starty <= y2) then begin; ClientTPA[c] := Point(Startx, StartY); Inc(c); end; repeat if (CurrBox.x2 >= x1) and (CurrBox.x1 <= x2) and (Currbox.y1 >= y1) and (Currbox.y1 <= y2) then for i := CurrBox.x1 + 1 to CurrBox.x2 do if (I >= x1) and ( I <= x2) then begin; ClientTPA[c] := Point(i,CurrBox.y1); Inc(c); end; if (CurrBox.x2 >= x1) and (CurrBox.x2 <= x2) and (Currbox.y2 >= y1) and (Currbox.y1 <= y2) then for i := CurrBox.y1 + 1 to CurrBox.y2 do if (I >= y1) and ( I <= y2) then begin; ClientTPA[c] := Point(Currbox.x2, I); Inc(c); end; if (CurrBox.x2 >= x1) and (CurrBox.x1 <= x2) and (Currbox.y2 >= y1) and (Currbox.y2 <= y2) then for i := CurrBox.x2 - 1 downto CurrBox.x1 do if (I >= x1) and ( I <= x2) then begin; ClientTPA[c] := Point(i,CurrBox.y2); Inc(c); end; if (CurrBox.x1 >= x1) and (CurrBox.x1 <= x2) and (Currbox.y2 >= y1) and (Currbox.y1 <= y2) then for i := CurrBox.y2 - 1 downto CurrBox.y1 do if (I >= y1) and ( I <= y2) then begin; ClientTPA[c] := Point(Currbox.x1, I); Inc(c); end; Inc(ring); CurrBox.x1 := Startx-ring; CurrBox.y1 := Starty-Ring; CurrBox.x2 := Startx+Ring; CurrBox.y2 := Starty+Ring; until (Currbox.x1 < x1) and (Currbox.x2 > x2) and (currbox.y1 < y1) and (currbox.y2 > y2); end; function CalculateRowPtrs(ReturnData: TRetData; RowCount: integer) : TPRGB32Array; overload; var I : integer; begin; SetLength(result,RowCount); for i := 0 to RowCount - 1 do result[i] := ReturnData.Ptr + ReturnData.RowLen * i; end; function CalculateRowPtrs(Bitmap : TMufasaBitmap) : TPRGB32Array; overload; begin Result := Bitmap.RowPtrs; end; //SkipCoords[y][x] = False/True; True means its "transparent" and therefore not needed to be checked. procedure CalculateBitmapSkipCoords(Bitmap : TMufasaBitmap; out SkipCoords : T2DBoolArray); var x,y : integer; R,G,B : byte; Ptr : PRGB32; begin; r := 0; g := 0; b := 0; if Bitmap.TransparentColorSet then ColorToRGB(Bitmap.GetTransparentColor,r,g,b); Ptr := Bitmap.FData; SetLength(SkipCoords,Bitmap.Height,Bitmap.Width); for y := 0 to Bitmap.Height - 1 do for x := 0 to Bitmap.Width - 1 do begin; if (Ptr^.r = r) and (Ptr^.g = g) and (Ptr^.b = b) then SkipCoords[y][x] := True else SkipCoords[y][x] := false; inc(ptr); end; end; { Points left holds the amount of points that are "left" to be checked (Including the point itself.. So for example Pointsleft[0][0] would hold the total amount of pixels that are to be checked. } procedure CalculateBitmapSkipCoordsEx(Bitmap : TMufasaBitmap; out SkipCoords : T2DBoolArray;out TotalPoints : integer; out PointsLeft : T2DIntArray); var x,y : integer; R,G,B : byte; Ptr : PRGB32; TotalC : integer; begin; r := 0; g := 0; b := 0; TotalC := 0; if Bitmap.TransparentColorSet then ColorToRGB(Bitmap.GetTransparentColor,r,g,b); Ptr := Bitmap.FData; SetLength(SkipCoords,Bitmap.Height,Bitmap.Width); SetLength(PointsLeft,Bitmap.Height,Bitmap.Width); for y := 0 to Bitmap.Height - 1 do for x := 0 to Bitmap.Width - 1 do begin; if (Ptr^.r = r) and (Ptr^.g = g) and (Ptr^.b = b) then SkipCoords[y][x] := True else begin; SkipCoords[y][x] := false; inc(TotalC); end; inc(ptr); end; TotalPoints:= TotalC; for y := 0 to Bitmap.Height - 1 do for x := 0 to Bitmap.Width - 1 do begin; PointsLeft[y][x] := TotalC; if not SkipCoords[y][x] then Dec(TotalC); end; end; { Initialise the variables for TMFinder } constructor TMFinder.Create(aClient: TObject); var I : integer; begin inherited Create; WarnOnly := False; Self.Client := aClient; Self.CTS := 1; Self.hueMod := 0.2; Self.satMod := 0.2; for i := 0 to 255 do Percentage[i] := i / 255; end; destructor TMFinder.Destroy; begin { We don't really have to free stuff here. The array is managed, so that is automatically freed. The rest is either references to objects we may not destroy } inherited; end; procedure TMFinder.SetToleranceSpeed(nCTS: Integer); begin if (nCTS < 0) or (nCTS > 3) then raise Exception.CreateFmt('The given CTS ([%d]) is invalid.',[nCTS]); Self.CTS := nCTS; end; function TMFinder.GetToleranceSpeed: Integer; begin Result := Self.CTS; end; procedure TMFinder.SetToleranceSpeed2Modifiers(const nHue, nSat: Extended); begin Self.hueMod := nHue; Self.satMod := nSat; end; procedure TMFinder.GetToleranceSpeed2Modifiers(out hMod, sMod: Extended); begin hMod := Self.hueMod; sMod := Self.satMod; end; function TMFinder.SimilarColors(Color1, Color2,Tolerance: Integer) : boolean; var R1,G1,B1,R2,G2,B2 : Byte; H1,S1,L1,H2,S2,L2 : extended; L_1, a_1, b_1, L_2, a_2 ,b_2, X, Y, Z: extended; begin Result := False; ColorToRGB(Color1,R1,G1,B1); ColorToRGB(Color2,R2,G2,B2); if Color1 = Color2 then Result := true else case CTS of 0: Result := ((Abs(R1-R2) <= Tolerance) and (Abs(G1-G2) <= Tolerance) and (Abs(B1-B2) <= Tolerance)); 1: Result := (Sqrt(sqr(R1-R2) + sqr(G1-G2) + sqr(B1-B2)) <= Tolerance); 2: begin RGBToHSL(R1,g1,b1,H1,S1,L1); RGBToHSL(R2,g2,b2,H2,S2,L2); Result := ((abs(H1 - H2) <= (hueMod * Tolerance)) and (abs(S2-S1) <= (satMod * Tolerance)) and (abs(L1-L2) <= Tolerance)); end; 3: begin RGBToXYZ(R1, G1, B1, X, Y, Z); XYZtoCIELab(X, Y, Z, L_1, a_1, b_1); RGBToXYZ(R2, G2, B2, X, Y, Z); XYZtoCIELab(X, Y, Z, L_2, a_2, b_2); Result := (abs(L_1 - L_2) < Tolerance) and (abs(a_1 - a_2) < Tolerance) and (abs(b_1 - b_2) < Tolerance); end; end; end; { XXX: We should really rewrite this. Once we're adding more colour space we'll only be adding more and more parameters. It's really silly to push all those args if we aren't going to use them. We need to make sure the function is actually inlined. Because if it's not, we should go for a different design. } function ColorSame(var CTS,Tolerance : Integer; var R1,G1,B1,R2,G2,B2 : byte; var H1,S1,L1,huemod,satmod : extended) : boolean; inline; var H2,S2,L2 : extended; L_1, a_1, b_1, L_2, a_2 ,b_2, X, Y, Z: extended; begin Result := False; case CTS of 0: Result := ((Abs(R1-R2) <= Tolerance) and (Abs(G1-G2) <= Tolerance) and (Abs(B1-B2) <= Tolerance)); 1: Result := (Sqrt(sqr(R1-R2) + sqr(G1-G2) + sqr(B1-B2)) <= Tolerance); 2: begin RGBToHSL(R2,g2,b2,H2,S2,L2); Result := ((abs(H1 - H2) <= (hueMod * Tolerance)) and (abs(S2-S1) <= (satMod * Tolerance)) and (abs(L1-L2) <= Tolerance)); end; 3: begin RGBToXYZ(R1, G1, B1, X, Y, Z); XYZtoCIELab(X, Y, Z, L_1, a_1, b_1); RGBToXYZ(R2, G2, B2, X, Y, Z); XYZtoCIELab(X, Y, Z, L_2, a_2, b_2); Result := Sqrt(sqr(L_1 - L_2) + sqr(a_1 - a_2) + sqr(bb_1 - b_2)) <= Tolerance; end; end; end; { TODO: See if this is actually inlined. If it is, we can shorten the subprocedures; if it is not, either: - Paste a lot of code. - Pass a record of the required data to prevent pushing arguments on the stack. } { Not using var for each arg now, as it should be inlined } function ColorSame_cts0(Tolerance : Integer; R1,G1,B1,R2,G2,B2 : byte) : boolean; inline; begin Result := ((Abs(R1-R2) <= Tolerance) and (Abs(G1-G2) <= Tolerance) and (Abs(B1-B2) <= Tolerance)); end; { Not using var for each arg now, as it should be inlined } function ColorSame_cts1(Tolerance : Integer; R1,G1,B1,R2,G2,B2 : byte) : boolean; inline; begin Result := (Sqrt(sqr(R1-R2) + sqr(G1-G2) + sqr(B1-B2)) <= Tolerance); end; function ColorSame_cts2(Tolerance: Integer; H1, S1, L1, H2,S2,L2, hueMod, satMod: extended): boolean; inline; begin result := ((abs(H1 - H2) <= (hueMod * Tolerance)) and (abs(S1 - S2) <= (satMod * Tolerance)) and (abs(L1 - L2) <= Tolerance)); end; procedure TMFinder.UpdateCachedValues(NewWidth, NewHeight: integer); begin CachedWidth := NewWidth; CachedHeight := NewHeight; SetLength(ClientTPA,NewWidth * NewHeight); end; procedure Swap(var A,B : integer); var c : integer; begin c := a; a := b; b := c; end; procedure TMFinder.DefaultOperations(var xs, ys, xe, ye: integer); var w,h : integer; begin if (xs > xe) then if WarnOnly then begin TClient(Client).WriteLn(Format('Warning! You passed wrong values to a finder function: xs > xe (%d,%d). Swapping the values for now.',[xs,xe])); swap(xs,xe); end else raise Exception.CreateFMT('You passed wrong values to a finder function: xs > xe (%d,%d).',[xs,xe]); if ys > ye then if WarnOnly then begin TClient(Client).WriteLn(Format('Warning! You passed wrong values to a finder function: ys > ye (%d,%d). Swapping the values for now.',[ys,ye])); swap(ys,ye); end else raise Exception.CreateFMT('You passed wrong values to a finder function: ys > ye (%d,%d).',[ys,ye]); if xs < 0 then if WarnOnly then begin TClient(Client).WriteLn(Format('Warning! You passed a wrong xs to a finder function: %d. That is below 0, thus out of bounds. Setting the value to 0 for now.',[xs])); xs := 0; end else raise Exception.createFMT('You passed a wrong xs to a finder function: %d. That is below 0, thus out of bounds.',[xs]); if ys < 0 then if WarnOnly then begin TClient(Client).WriteLn(Format('Warning! You passed a wrong ys to a finder function: %d. That is below 0, thus out of bounds. Setting the value to 0 for now.',[ys])); ys := 0; end else raise Exception.createFMT('You passed a wrong ys to a finder function: %d. That is below 0, thus out of bounds.',[ys]); TClient(Self.Client).IOManager.GetDimensions(w,h); if (w <> CachedWidth) or (h <> CachedHeight) then UpdateCachedValues(w,h); if xe >= w then if WarnOnly then begin TClient(Client).WriteLn(Format('Warning! You passed a wrong xe to a finder function: %d. The client has a width of %d, thus the xe is out of bounds. Setting the value to %d (w-1) for now.',[xe,w,w-1])); xe := w-1; end else raise Exception.createFMT('You passed a wrong xe to a finder function: %d. The client has a width of %d, thus the xe is out of bounds.',[xe,w]); if ye >= h then if WarnOnly then begin TClient(Client).WriteLn(Format('Warning! You passed a wrong ye to a finder function: %d. The client has a height of %d, thus the ye is out of bounds. Setting the value to %d (h-1) for now.',[ye,h,h-1])); ye := h-1; end else raise Exception.createFMT('You passed a wrong ye to a finder function: %d. The client has a height of %d, thus the ye is out of bounds.',[ye,h]); end; function TMFinder.CountColorTolerance(Color, xs, ys, xe, ye, Tolerance: Integer): Integer; var PtrData: TRetData; Ptr: PRGB32; PtrInc: Integer; clR, clG, clB : byte; dX, dY, xx, yy: Integer; h,s,l,hmod,smod : extended; Ccts : integer; begin Result := 0; DefaultOperations(xs, ys, xe, ye); dX := xe - xs; dY := ye - ys; ColorToRGB(Color, clR, clG, clB); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); Ptr := PtrData.Ptr; PtrInc := PtrData.IncPtrWith; CCts := Self.CTS; result := 0; if cts = 2 then begin; RGBToHSL(clR,clG,clB,h,s,l); hmod := Self.hueMod; smod := Self.satMod; end; for yy := ys to ye do begin; for xx := xs to xe do begin; if ColorSame(CCts,Tolerance,clR,clG,clB,Ptr^.r,Ptr^.g,Ptr^.b,H,S,L,hmod,smod) then inc(result); Inc(Ptr); end; Inc(Ptr, PtrInc) end; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.CountColor(Color, xs, ys, xe, ye: Integer): Integer; var PtrData: TRetData; Ptr: PRGB32; PtrInc: Integer; dX, dY, clR, clG, clB, xx, yy: Integer; begin Result := 0; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); // Do we want to "cache" these vars? // We will, for now. Easier to type. Ptr := PtrData.Ptr; PtrInc := PtrData.IncPtrWith; for yy := ys to ye do begin; for xx := xs to xe do begin; // Colour comparison here. Possibly with tolerance? ;) if (Ptr^.R = clR) and (Ptr^.G = clG) and (Ptr^.B = clB) then inc(result); Inc(Ptr); end; Inc(Ptr, PtrInc); end; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindColor(out x, y: Integer; Color, xs, ys, xe, ye: Integer): Boolean; var PtrData: TRetData; Ptr: PRGB32; PtrInc: Integer; dX, dY, clR, clG, clB, xx, yy: Integer; begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); // Do we want to "cache" these vars? // We will, for now. Easier to type. Ptr := PtrData.Ptr; PtrInc := PtrData.IncPtrWith; for yy := ys to ye do begin; for xx := xs to xe do begin; // Colour comparison here. Possibly with tolerance? ;) if (Ptr^.R = clR) and (Ptr^.G = clG) and (Ptr^.B = clB) then begin Result := True; x := xx; y := yy; TClient(Client).IOManager.FreeReturnData; Exit; end; Inc(Ptr); end; Inc(Ptr, PtrInc) end; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindColorSpiral(var x, y: Integer; color, xs, ys, xe, ye: Integer): Boolean; var PtrData: TRetData; RowData : TPRGB32Array; dX, dY, clR, clG, clB, i,HiSpiral: Integer; begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); //Load rowdata RowData:= CalculateRowPtrs(ptrdata,dy+1); //Load the spiral path LoadSpiralPath(x-xs,y-ys,0,0,dx,dy); HiSpiral := (dy+1) * (dx + 1) -1; for i := 0 to HiSpiral do if (RowData[ClientTPA[i].y][ClientTPA[i].x].R = clR) and (RowData[ClientTPA[i].y][ClientTPA[i].x].G = clG) and (RowData[ClientTPA[i].y][ClientTPA[i].x].B = clB) then begin Result := True; x := ClientTPA[i].x + xs; y := ClientTPA[i].y + ys; TClient(Client).IOManager.FreeReturnData; Exit; end; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindColorSpiralTolerance(var x, y: Integer; color, xs, ys, xe, ye, Tol: Integer): Boolean; var PtrData: TRetData; RowData : TPRGB32Array; dX, dY, clR, clG, clB,i,Hispiral: Integer; function cts0: integer; var j: integer; begin for j := 0 to HiSpiral do if ((abs(clB-RowData[ClientTPA[j].y][ClientTPA[j].x].B) <= Tol) and (abs(clG-RowData[ClientTPA[j].y][ClientTPA[j].x].G) <= Tol) and (Abs(clR-RowData[ClientTPA[j].y][ClientTPA[j].x].R) <= Tol)) then exit(j); exit(-1); end; function cts1: integer; var j: integer; begin Tol := Sqr(Tol); for j := 0 to HiSpiral do if (sqr(clB - RowData[ClientTPA[j].y][ClientTPA[j].x].B) + sqr(clG - RowData[ClientTPA[j].y][ClientTPA[j].x].G) + sqr(clR-RowData[ClientTPA[j].y][ClientTPA[j].x].R)) <= Tol then exit(j); exit(-1); end; function cts2: integer; var j: integer; HueXTol, SatXTol: Extended; H1, S1, L1, H2, S2, L2: Extended; begin RGBToHSL(clR,clG,clB,H1,S1,L1); HueXTol := hueMod * Tol; SatXTol := satMod * Tol; for j := 0 to HiSpiral do begin RGBToHSL(RowData[ClientTPA[j].y][ClientTPA[j].x].R, RowData[ClientTPA[j].y][ClientTPA[j].x].G, RowData[ClientTPA[j].y][ClientTPA[j].x].B,H2,S2,L2); if ((abs(H1 - H2) <= HueXTol) and (abs(S1 - S2) <= SatXTol) and (abs(L1 - L2) <= Tol)) then exit(j); end; exit(-1); end; begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); //Load rowdata RowData:= CalculateRowPtrs(ptrdata,dy+1); //Load the spiral path LoadSpiralPath(x-xs,y-ys,0,0,dx,dy); HiSpiral := (dy+1) * (dx + 1) -1; case CTS of 0: i := cts0(); 1: i := cts1(); 2: i := cts2(); end; if i = -1 then begin Result := False; TClient(Client).IOManager.FreeReturnData; Exit; end else begin Result := True; x := ClientTPA[i].x + xs; y := ClientTPA[i].y + ys; TClient(Client).IOManager.FreeReturnData; end; end; function TMFinder.FindColoredArea(var x, y: Integer; Color, xs, ys, xe, ye, MinArea: Integer): Boolean; var PtrData: TRetData; Ptr, Before: PRGB32; PtrInc: Integer; dX, dY, clR, clG, clB, xx, yy, fx, fy, Count : Integer; NotFound : Boolean; begin Result := false; Count := 0; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); // Do we want to "cache" these vars? // We will, for now. Easier to type. Ptr := PtrData.Ptr; PtrInc := PtrData.IncPtrWith; for yy := ys to ye do begin; for xx := xs to xe do begin; NotFound := False; // Colour comparison here. Possibly with tolerance? ;) if (Ptr^.R = clR) and (Ptr^.G = clG) and (Ptr^.B = clB) then begin Before := Ptr; for fy := yy to ye do begin for fx := xx to xe do begin Inc(Ptr); if not ((Ptr^.R = clR) and (Ptr^.G = clG) and (Ptr^.B = clB)) then begin NotFound := True; Break; end; Inc(Count); if Count >= MinArea then Begin Result := True; x := xx; y := yy; TClient(Client).IOManager.FreeReturnData; Exit; end; end; if NotFound then begin Ptr := Before; Break; end; Inc(Ptr, PtrInc); end; end; Inc(Ptr); end; Inc(Ptr, PtrInc); end; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindColorToleranceOptimised(out x, y: Integer; Color, xs, ys, xe, ye, tol: Integer): Boolean; var PtrData: TRetData; Ptr: PRGB32; PtrInc: Integer; dX, dY, clR, clG, clB, xx, yy: Integer; H1, S1, L1, H2, S2, L2: Extended; R,G,B : extended; //percentage R,G,B.. (Needed for HSL). D : Extended; //CMax - Cmin HueTol,SatTol, LumTol : extended; CMax, CMin : extended; label Hit; begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); if Cts = 2 then RGBToHSLNonFixed(clR,clG,clB,H1,S1,L1); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); // Do we want to "cache" these vars? // We will, for now. Easier to type. Ptr := PtrData.Ptr; PtrInc := PtrData.IncPtrWith; case CTS of 0: for yy := ys to ye do begin for xx := xs to xe do begin if ((abs(clB-Ptr^.B) <= Tol) and (abs(clG-Ptr^.G) <= Tol) and (Abs(clR-Ptr^.R) <= Tol)) then goto Hit; inc(Ptr); end; Inc(Ptr, PtrInc); end; 1: begin Tol := Sqr(Tol); for yy := ys to ye do begin for xx := xs to xe do begin if (sqr(clB - Ptr^.B) + sqr(clG - Ptr^.G) + sqr(clR-Ptr^.R)) <= Tol then goto Hit; inc(ptr); end; Inc(Ptr, PtrInc); end; end; 2: begin //Since we don't make (real) percentages of the HSL-values we need to change the tolerance.. HueTol := hueMod * Tol / 100; SatTol := satMod * Tol / 100; LumTol := Tol / 100; for yy := ys to ye do begin for xx := xs to xe do begin R := Percentage[Ptr^.r]; G := Percentage[Ptr^.g]; B := Percentage[Ptr^.b]; //We increase the Ptr already, since we do Continue in loops.. inc(Ptr); CMin := R; CMax := R; if G < Cmin then CMin := G; if B < Cmin then CMin := B; if G > Cmax then CMax := G; if B > Cmax then CMax := B; L2 := 0.5 * (Cmax + Cmin); //The L-value is already calculated, lets see if the current point meats the requirements! if Abs(L2-L1) > LumTol then //if not (Abs(L2 - L1) <= LumTol) then Continue; if Cmax = Cmin then begin //S and H are both zero, lets check if we need found a point! if (H1 <= HueTol) and (S1 <= SatTol) then goto Hit else Continue; end; D := Cmax - Cmin; if L2 < 0.5 then S2 := D / (Cmax + Cmin) else S2 := D / (2 - Cmax - Cmin); //We've Calculated the S. Lets see if we need to continue. if Abs(S2 - S1) > SatTol then //if not (abs(S1 - S2) <= SatXTol) then Continue; if R = Cmax then H2 := (G - B) / D else if G = Cmax then H2 := 2 + (B - R) / D else H2 := 4 + (R - G) / D; H2 := H2 / 6; if H2 < 0 then H2 := H2 + 1; //Finally lets test H2 if Abs(H2 - H1) <= HueTol then goto hit; end; Inc(Ptr, PtrInc); end; end; end; Result := False; TClient(Client).IOManager.FreeReturnData; Exit; Hit: Result := True; x := xx; y := yy; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindColorTolerance(out x, y: Integer; Color, xs, ys, xe, ye, tol: Integer): Boolean; var PtrData: TRetData; Ptr: PRGB32; PtrInc: Integer; dX, dY, clR, clG, clB: Integer; xy: TPoint; function cts0: tpoint; var xx, yy: integer; begin for yy := ys to ye do begin for xx := xs to xe do begin if ((abs(clB-Ptr^.B) <= Tol) and (abs(clG-Ptr^.G) <= Tol) and (Abs(clR-Ptr^.R) <= Tol)) then exit(Point(xx, yy)); inc(Ptr); end; Inc(Ptr, PtrInc); end; Result := Point(-1, -1); end; function cts1: tpoint; var xx, yy: integer; begin Tol := Sqr(Tol); for yy := ys to ye do begin for xx := xs to xe do begin if (sqr(clB - Ptr^.B) + sqr(clG - Ptr^.G) + sqr(clR-Ptr^.R)) <= Tol then exit(Point(xx, yy)); inc(ptr); end; Inc(Ptr, PtrInc); end; Result := Point(-1, -1); end; function cts2: tpoint; var xx, yy: integer; H1, S1, L1, H2, S2, L2: Extended; HueXTol, SatXTol: Extended; begin RGBToHSL(clR,clG,clB,H1,S1,L1); HueXTol := hueMod * Tol; SatXTol := satMod * Tol; for yy := ys to ye do begin for xx := xs to xe do begin RGBToHSL(Ptr^.R,Ptr^.G,Ptr^.B,H2,S2,L2); if ((abs(H1 - H2) <= HueXTol) and (abs(S1 - S2) <= SatXTol) and (abs(L1 - L2) <= Tol)) then exit(Point(xx, yy)); inc(Ptr); end; Inc(Ptr, PtrInc); end; Result := Point(-1, -1); end; begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); // Do we want to "cache" these vars? // We will, for now. Easier to type. Ptr := PtrData.Ptr; PtrInc := PtrData.IncPtrWith; case CTS of 0: xy := cts0(); 1: xy := cts1(); 2: xy := cts2(); end; if (xy.x = -1) and (xy.y = -1) then begin Result := False; TClient(Client).IOManager.FreeReturnData; Exit; end else begin Result := True; x := xy.x; y := xy.y; TClient(Client).IOManager.FreeReturnData; end; end; function TMFinder.FindColoredAreaTolerance(var x, y: Integer; Color, xs, ys, xe, ye, MinArea, tol: Integer): Boolean; var PtrData: TRetData; Ptr, Before: PRGB32; PtrInc: Integer; dX, dY, xx, yy, fx, fy, Count: Integer; clR, clG, clB : Byte; H1, S1, L1: Extended; NotFound : Boolean; label Hit; begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); if Cts = 2 then RGBToHSL(clR,clG,clB,H1,S1,L1); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); // Do we want to "cache" these vars? // We will, for now. Easier to type. Ptr := PtrData.Ptr; PtrInc := PtrData.IncPtrWith; Count := 0; for yy := ys to ye do begin; for xx := xs to xe do begin; NotFound := False; // Colour comparison here. if ColorSame(CTS, Tol, Ptr^.R, Ptr^.G, Ptr^.B, clR, clG, clB, H1, S1, L1, huemod, satmod) then begin Before := Ptr; for fy := yy to ye do begin for fx := xx to xe do begin Inc(Ptr); if not ColorSame(CTS, Tol, Ptr^.R, Ptr^.G, Ptr^.B, clR, clG, clB, H1, S1, L1, huemod, satmod) then begin NotFound := True; Break; end; Inc(Count); if Count >= MinArea then goto Hit; end; if NotFound then begin Ptr := Before; Break; end; Inc(Ptr, PtrInc); end; end; Inc(Ptr); end; Inc(Ptr, PtrInc); end; Result := False; TClient(Client).IOManager.FreeReturnData; Exit; Hit: Result := True; x := xx; y := yy; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindColorsTolerance(out Points: TPointArray; Color, xs, ys, xe, ye, Tol: Integer): Boolean; var PtrData: TRetData; Ptr: PRGB32; PtrInc,C: Integer; dX, dY, clR, clG, clB: Integer; procedure cts0; var xx, yy: integer; begin for yy := ys to ye do begin for xx := xs to xe do begin if ((abs(clB-Ptr^.B) <= Tol) and (abs(clG-Ptr^.G) <= Tol) and (Abs(clR-Ptr^.R) <= Tol)) then begin; ClientTPA[c].x := xx; ClientTPA[c].y := yy; inc(c); end; inc(Ptr); end; Inc(Ptr, PtrInc); end; end; procedure cts1; var xx, yy: integer; begin for yy := ys to ye do begin for xx := xs to xe do begin if (Sqrt(sqr(clR-Ptr^.R) + sqr(clG - Ptr^.G) + sqr(clB - Ptr^.B)) <= Tol) then begin; ClientTPA[c].x := xx; ClientTPA[c].y := yy; inc(c); end; inc(ptr); end; Inc(Ptr, PtrInc); end; end; procedure cts2; var xx, yy: integer; H1, S1, L1, H2, S2, L2, hueXTol, satXTol: Extended; begin ColorToHSL(color,H1,S1,L1); HueXTol := hueMod * Tol; SatXTol := satMod * Tol; for yy := ys to ye do begin for xx := xs to xe do begin RGBToHSL(Ptr^.R,Ptr^.G,Ptr^.B,H2,S2,L2); if ((abs(H1 - H2) <= HueXTol) and (abs(S1 - S2) <= SatXTol) and (abs(L1 - L2) <= Tol)) then begin; ClientTPA[c].x := xx; ClientTPA[c].y := yy; Inc(c); end; Inc(Ptr) end; Inc(Ptr, PtrInc); end; end; begin Result := false; DefaultOperations(xs,ys,xe,ye); dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); // Do we want to "cache" these vars? // We will, for now. Easier to type. Ptr := PtrData.Ptr; PtrInc := PtrData.IncPtrWith; c := 0; case CTS of 0: cts0(); 1: cts1(); 2: cts2(); end; SetLength(Points, C); Move(ClientTPA[0], Points[0], C * SizeOf(TPoint)); Result := C > 0; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindColorsToleranceOptimised(out Points: TPointArray; Color, xs, ys, xe, ye, Tol: Integer): Boolean; var PtrData: TRetData; Ptr: PRGB32; PtrInc,C: Integer; dX, dY, clR, clG, clB, xx, yy: Integer; H1, S1, L1, H2, S2, L2, hueTol, satTol,LumTol,R,G,B,D,Cmin,Cmax: Extended; label hit; begin Result := false; DefaultOperations(xs,ys,xe,ye); dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); if CTS = 2 then RGBToHSLNonFixed(clR,clG,clB,H1,S1,L1); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); // Do we want to "cache" these vars? // We will, for now. Easier to type. Ptr := PtrData.Ptr; PtrInc := PtrData.IncPtrWith; c := 0; case CTS of 0: for yy := ys to ye do begin for xx := xs to xe do begin if ((abs(clB-Ptr^.B) <= Tol) and (abs(clG-Ptr^.G) <= Tol) and (Abs(clR-Ptr^.R) <= Tol)) then begin; ClientTPA[c].x := xx; ClientTPA[c].y := yy; inc(c); end; inc(Ptr); end; Inc(Ptr, PtrInc); end; 1: for yy := ys to ye do begin for xx := xs to xe do begin if (Sqrt(sqr(clR-Ptr^.R) + sqr(clG - Ptr^.G) + sqr(clB - Ptr^.B)) <= Tol) then begin; ClientTPA[c].x := xx; ClientTPA[c].y := yy; inc(c); end; inc(ptr); end; Inc(Ptr, PtrInc); end; 2: begin HueTol := hueMod * Tol / 100; SatTol := satMod * Tol / 100; LumTol := Tol / 100; for yy := ys to ye do begin for xx := xs to xe do begin R := Percentage[Ptr^.r]; G := Percentage[Ptr^.g]; B := Percentage[Ptr^.b]; //We increase the Ptr already, since we use Continue; inc(Ptr); CMin := R; CMax := R; if G < Cmin then CMin := G; if B < Cmin then CMin := B; if G > Cmax then CMax := G; if B > Cmax then CMax := B; L2 := 0.5 * (Cmax + Cmin); //The L-value is already calculated, lets see if the current point meats the requirements! if Abs(L2-L1) > LumTol then //if not (Abs(L2 - L1) <= LumTol) then Continue; if Cmax = Cmin then begin //S and H are both zero, lets check if we need found a point! if (H1 <= HueTol) and (S1 <= SatTol) then goto Hit else Continue; end; D := Cmax - Cmin; if L2 < 0.5 then S2 := D / (Cmax + Cmin) else S2 := D / (2 - Cmax - Cmin); { We've Calculated the S. Lets see if we need to continue. } if Abs(S2 - S1) > SatTol then //if not (abs(S1 - S2) <= SatXTol) then Continue; if R = Cmax then H2 := (G - B) / D else if G = Cmax then H2 := 2 + (B - R) / D else H2 := 4 + (R - G) / D; H2 := H2 / 6; if H2 < 0 then H2 := H2 + 1; //Finally lets test H2 if Abs(H2 - H1) > HueTol then continue; //We survived the checks, this point is a match! hit: ClientTPA[c].x := xx; ClientTPA[c].y := yy; Inc(c); end; Inc(Ptr, PtrInc); end; end; end; SetLength(Points, C); Move(ClientTPA[0], Points[0], C * SizeOf(TPoint)); Result := C > 0; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindColorsSpiralTolerance(x, y: Integer; out Points: TPointArray; color, xs, ys, xe, ye: Integer; Tolerance: Integer ): boolean; var PtrData: TRetData; c : integer; RowData : TPRGB32Array; dX, dY, clR, clG, clB, SpiralHi: Integer; procedure cts0; var i: integer; begin for i := 0 to SpiralHi do if ((abs(clB-RowData[ClientTPA[i].y][ClientTPA[i].x].B) <= Tolerance) and (abs(clG-RowData[ClientTPA[i].y][ClientTPA[i].x].G) <= Tolerance) and (Abs(clR-RowData[ClientTPA[i].y][ClientTPA[i].x].R) <= Tolerance)) then begin; ClientTPA[c].x := ClientTPA[i].x + xs; ClientTPA[c].y := ClientTPA[i].y + ys; inc(c); end; end; procedure cts1; var i: integer; begin for i := 0 to SpiralHi do if (Sqrt(sqr(clR - RowData[ClientTPA[i].y][ClientTPA[i].x].R) + sqr(clG - RowData[ClientTPA[i].y][ClientTPA[i].x].G) + sqr(clB - RowData[ClientTPA[i].y][ClientTPA[i].x].B)) <= Tolerance) then begin; ClientTPA[c].x := ClientTPA[i].x + xs; ClientTPA[c].y := ClientTPA[i].y + ys; inc(c); end; end; procedure cts2; var i: integer; H1, S1, L1, H2, S2, L2, HueXTol, SatXTol: Extended; begin ColorToHSL(Color, H1, S1, L1); HueXTol := hueMod * Tolerance; SatXTol := satMod * Tolerance; for i := 0 to SpiralHi do begin; RGBToHSL(RowData[ClientTPA[i].y][ClientTPA[i].x].R, RowData[ClientTPA[i].y][ClientTPA[i].x].G, RowData[ClientTPA[i].y][ClientTPA[i].x].B, H2,S2,L2); if ((abs(H1 - H2) <= (HueXTol)) and (abs(S1 - S2) <= (satXTol)) and (abs(L1 - L2) <= Tolerance)) then begin; ClientTPA[c].x := ClientTPA[i].x + xs; ClientTPA[c].y := ClientTPA[i].y + ys; inc(c); end; end; end; begin Result := false; DefaultOperations(xs,ys,xe,ye); dX := xe - xs; dY := ye - ys; //next, convert the color to r,g,b ColorToRGB(Color, clR, clG, clB); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); c := 0; //Load rowdata RowData:= CalculateRowPtrs(ptrdata,dy+1); //Load the spiral path LoadSpiralPath(x-xs,y-ys,0,0,dx,dy); SpiralHi := (dx + 1) * (dy + 1) - 1; case CTS of 0: cts0(); 1: cts1(); 2: cts2(); end; SetLength(Points, C); Move(ClientTPA[0], Points[0], C * SizeOf(TPoint)); Result := C > 0; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindColors(var TPA: TPointArray; Color, xs, ys, xe, ye: Integer): Boolean; var PtrData: TRetData; Ptr: PRGB32; PtrInc: Integer; dX, dY, clR, clG, clB, xx, yy, i: Integer; begin Result := false; DefaultOperations(xs,ys,xe,ye); dX := xe - xs; dY := ye - ys; I := 0; ColorToRGB(Color, clR, clG, clB); PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); Ptr := PtrData.Ptr; PtrInc := PtrData.IncPtrWith; for yy := ys to ye do begin; for xx := xs to xe do begin; if (Ptr^.R = clR) and (Ptr^.G = clG) and (Ptr^.B = clB) then begin Self.ClientTPA[I].x := xx; Self.ClientTPA[i].y := yy; Inc(I); end; Inc(Ptr); end; Inc(Ptr, PtrInc); end; SetLength(TPA, I); Move(ClientTPA[0], TPA[0], i * SizeOf(TPoint)); Result := I > 0; TClient(Client).IOManager.FreeReturnData; end; { Only works with CTS 1 for now.. Since Colorsame doesn't return a boolean :-( } //We do not check whether every white pixel is in tol range with every other white pixel.. function TMFinder.FindMaskTolerance(const mask: TMask; out x, y: Integer; xs, ys, xe, ye: Integer; Tolerance, ContourTolerance: Integer): Boolean; var MainRowdata : TPRGB32Array; PtrData : TRetData; MaskW,MaskH : integer; CheckerWhite,CheckerBlack,CurrWhite,CurrBlack: TRGB32; i,ii : integer; dX, dY, xx, yy: Integer; label NotFoundMask; { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. } begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); //Check the mask. CheckMask(Mask); // calculate delta x and y dX := xe - xs; dY := ye - ys; PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); //Caculate the row ptrs MainRowdata:= CalculateRowPtrs(PtrData,dy+1); //Get the 'fixed' mask size MaskW := Mask.W; MaskH := Mask.H; //Heck our mask cannot be outside the search area dX := dX - MaskW; dY := dY - MaskH; for yy := 0 to dY do for xx := 0 to dX do begin; CheckerWhite := MainRowdata[yy + mask.White[0].y][xx + mask.white[0].x]; CheckerBlack := MainRowdata[yy + mask.Black[0].y][xx + mask.Black[0].x]; //Just check two 'random' points against eachother, might be a time saver in some circumstances. if (Sqrt(sqr(CheckerWhite.r-CheckerBlack.r) + sqr(CheckerWhite.G-CheckerBlack.G) + sqr(CheckerWhite.b-CheckerBlack.B)) <= ContourTolerance) then //The Tol between the white and black is lower than the minimum difference, so continue with looking! continue; for i := 0 to mask.WhiteHi do begin; CurrWhite := MainRowdata[yy + mask.White[i].y][xx + mask.white[i].x]; if (Sqrt(sqr(CheckerWhite.r-CurrWhite.r) + sqr(CheckerWhite.G-CurrWhite.G) + sqr(CheckerWhite.b-CurrWhite.B)) > Tolerance) then //The white checkpoint n' this point aren't in the same tol range -> goto nomatch; goto NotFoundMask; {$ifdef CheckAllBackground} for ii := 0 to mask.BlackHi do begin CurrBlack := MainRowdata[yy + mask.Black[ii].y][xx + mask.Black[ii].x]; if (Sqrt(sqr(CurrWhite.r-CurrBlack.r) + sqr(CurrWhite.G-CurrBlack.G) + sqr(CurrWhite.b-CurrBlack.B)) <= ContourTolerance) then //The Tol between the white and black is lower than the minimum difference -> goto nomatch; goto NotFoundMask; end; {$endif} end; {$ifndef CheckAllBackground} for ii := 0 to mask.BlackHi do begin CurrBlack := MainRowdata[yy + mask.Black[ii].y][xx + mask.Black[ii].x]; if (Sqrt(sqr(CheckerWhite.r-CurrBlack.r) + sqr(CheckerWhite.G-CurrBlack.G) + sqr(CheckerWhite.b-CurrBlack.B)) <= ContourTolerance) then //The Tol between the white and black is lower than the minimum difference -> goto nomatch; goto NotFoundMask; end; {$endif} //We have found the mask appearntly, otherwise we would have jumped! Gna Gna. x := xx + xs; y := yy + ys; TClient(Client).IOManager.FreeReturnData; Exit(true); //Bah not found the mask, lets do nothing and continue! NotFoundMask: end; TClient(Client).IOManager.FreeReturnData; end; procedure TMFinder.CheckMask(const Mask: TMask); begin if (Mask.W < 1) or (Mask.H < 1) or (Mask.WhiteHi < 0) or (Mask.BlackHi < 0) then raise exception.CreateFMT('Mask is invalid. Width/Height: (%d,%d). WhiteHi/BlackHi: (%d,%d)',[Mask.W,Mask.H,Mask.WhiteHi,Mask.BlackHi]); end; function TMFinder.FindBitmap(bitmap: TMufasaBitmap; out x, y: Integer): Boolean; var w,h : integer; begin TClient(Client).IOManager.GetDimensions(w,h); result := Self.FindBitmapIn(bitmap,x,y,0,0,w-1,h-1); end; function TMFinder.FindBitmapIn(bitmap: TMufasaBitmap; out x, y: Integer; xs, ys, xe, ye: Integer): Boolean; var MainRowdata : TPRGB32Array; BmpRowData : TPRGB32Array; PtrData : TRetData; BmpW,BmpH : integer; xBmp,yBmp : integer; tmpY : integer; dX, dY, xx, yy: Integer; SkipCoords : T2DBoolArray; label NotFoundBmp; { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. } begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); //Caculate the row ptrs MainRowdata:= CalculateRowPtrs(PtrData,dy+1); BmpRowData:= CalculateRowPtrs(bitmap); //Get the 'fixed' bmp size BmpW := bitmap.Width - 1; BmpH := bitmap.Height - 1; //Heck our bitmap cannot be outside the search area dX := dX - bmpW; dY := dY - bmpH; //Get the "skip coords". CalculateBitmapSkipCoords(Bitmap,SkipCoords); for yy := 0 to dY do for xx := 0 to dX do begin; for yBmp:= 0 to BmpH do begin; tmpY := yBmp + yy; for xBmp := 0 to BmpW do if not SkipCoords[yBmp][xBmp] then if (BmpRowData[yBmp][xBmp].R <> MainRowdata[tmpY][xBmp + xx].R) or (BmpRowData[yBmp][xBmp].G <> MainRowdata[tmpY][xBmp + xx].G) or (BmpRowData[yBmp][xBmp].B <> MainRowdata[tmpY][xBmp + xx].B) then goto NotFoundBmp; end; //We did find the Bmp, otherwise we would be at the part below TClient(Client).IOManager.FreeReturnData; x := xx + xs; y := yy + ys; result := true; exit; NotFoundBmp: end; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindBitmapToleranceIn(bitmap: TMufasaBitmap; out x, y: Integer; xs, ys, xe, ye: Integer; tolerance: Integer): Boolean; var MainRowdata : TPRGB32Array; PtrData : TRetData; BmpW,BmpH : integer; dX, dY: Integer; SkipCoords : T2DBoolArray; foundP: TPoint; function cts0: tpoint; var xx, yy, xBmp, yBmp, tmpY: integer; BmpRowData : TPRGB32Array; label NotFoundBmp; begin BmpRowData:= CalculateRowPtrs(bitmap); for yy := 0 to dY do for xx := 0 to dX do begin for yBmp:= 0 to BmpH do begin tmpY := yBmp + yy; for xBmp := 0 to BmpW do if not SkipCoords[yBmp][xBmp] then if not ColorSame_cts0(Tolerance, BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B, MainRowdata[tmpY][xBmp + xx].R, MainRowdata[tmpY][xBmp + xx].G,MainRowdata[tmpY][xBmp + xx].B) then goto NotFoundBmp; end; exit(Point(xx + xs, yy + ys)); NotFoundBmp: // double break end; Result := Point(-1, -1); end; { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. } function cts1: tpoint; var xx, yy, xBmp, yBmp, tmpY: integer; BmpRowData : TPRGB32Array; label NotFoundBmp; begin BmpRowData:= CalculateRowPtrs(bitmap); for yy := 0 to dY do for xx := 0 to dX do begin for yBmp:= 0 to BmpH do begin tmpY := yBmp + yy; for xBmp := 0 to BmpW do if not SkipCoords[yBmp][xBmp] then if not ColorSame_cts1(Tolerance, BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B, MainRowdata[tmpY][xBmp + xx].R, MainRowdata[tmpY][xBmp + xx].G,MainRowdata[tmpY][xBmp + xx].B) then goto NotFoundBmp; end; exit(Point(xx + xs, yy + ys)); NotFoundBmp: // double break end; Result := Point(-1, -1); end; function cts2: tpoint; var H2, S2, L2, HMod, SMod: extended; xx, yy, xBmp, yBmp, tmpY: integer; HSLRows: T2DHSLArray; label NotFoundBmp; begin HSLRows := bitmap.GetHSLValues(0, 0, BmpW, BmpH); for yy := 0 to dY do for xx := 0 to dX do begin for yBmp:= 0 to BmpH do begin tmpY := yBmp + yy; for xBmp := 0 to BmpW do if not SkipCoords[yBmp][xBmp] then begin RGBToHSL(MainRowdata[tmpY][xBmp + xx].R, MainRowdata[tmpY][xBmp + xx].G, MainRowdata[tmpY][xBmp + xx].B, H2, S2, L2); if not ColorSame_cts2(Tolerance, HSLRows[yBmp][xBmp].H, HSLRows[yBmp][xBmp].S, HSLRows[yBmp][xBmp].L, //if not ColorSame_cts2(Tolerance, HSLRows[yBmp][xBmp].H, HSLRows[yBmp][xBmp].S, HSLRows[yBmp][xBmp].L, H2, S2, L2, hueMod, satMod) then goto NotFoundBmp; end; end; exit(Point(xx + xs, yy + ys)); NotFoundBmp: // double break end; Result := Point(-1, -1); end; begin Result := False; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); //Caculate the row ptrs MainRowdata:= CalculateRowPtrs(PtrData,dy+1); //Get the 'fixed' bmp size BmpW := bitmap.Width - 1; BmpH := bitmap.Height - 1; //Heck our bitmap cannot be outside the search area dX := dX - bmpW; dY := dY - bmpH; //Get the "skip coords". CalculateBitmapSkipCoords(Bitmap,SkipCoords); case Self.CTS of 0: foundP := cts0(); 1: foundP := cts1(); 2: foundP := cts2(); end; if (foundP.x = -1) and (foundP.y = -1) then result := False else begin x := foundP.x; y := foundP.y; Result := True; end; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindBitmapSpiral(bitmap: TMufasaBitmap; var x, y: Integer; xs, ys, xe, ye: Integer): Boolean; var MainRowdata : TPRGB32Array; BmpRowData : TPRGB32Array; PtrData : TRetData; BmpW,BmpH : integer; xBmp,yBmp : integer; tmpY : integer; dX, dY, i,HiSpiral: Integer; SkipCoords : T2DBoolArray; label NotFoundBmp; { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops } begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); //Caculate the row ptrs MainRowdata:= CalculateRowPtrs(PtrData,dy+1); BmpRowData:= CalculateRowPtrs(bitmap); //Get the 'fixed' bmp size BmpW := bitmap.Width - 1; BmpH := bitmap.Height - 1; //Heck, our bitmap cannot be outside the search area dX := dX - bmpW; dY := dY - bmpH; //Load the spiral into memory LoadSpiralPath(x-xs,y-ys,0,0,dX,dY); HiSpiral := (dx+1) * (dy+1) - 1; //Get the "skip coords". CalculateBitmapSkipCoords(Bitmap,SkipCoords); for i := 0 to HiSpiral do begin; for yBmp:= 0 to BmpH do begin; tmpY := yBmp + ClientTPA[i].y; for xBmp := 0 to BmpW do if not SkipCoords[yBmp][xBmp] then if (BmpRowData[yBmp][xBmp].R <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].R) or (BmpRowData[yBmp][xBmp].G <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].G) or (BmpRowData[yBmp][xBmp].B <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].B) then goto NotFoundBmp; end; //We did find the Bmp, otherwise we would be at the part below TClient(Client).IOManager.FreeReturnData; x := ClientTPA[i].x + xs; y := ClientTPA[i].y + ys; result := true; exit; NotFoundBmp: end; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindBitmapSpiralTolerance(bitmap: TMufasaBitmap; var x, y: Integer; xs, ys, xe, ye, tolerance: integer): Boolean; var MainRowdata : TPRGB32Array; BmpRowData : TPRGB32Array; PtrData : TRetData; BmpW,BmpH : integer; xBmp,yBmp : integer; tmpY : integer; dX, dY, i,HiSpiral: Integer; CCTS : integer; H,S,L,HMod,SMod : extended; SkipCoords : T2DBoolArray; label NotFoundBmp; { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. } begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); //Caculate the row ptrs MainRowdata:= CalculateRowPtrs(PtrData,dy+1); BmpRowData:= CalculateRowPtrs(bitmap); //Get the 'fixed' bmp size BmpW := bitmap.Width - 1; BmpH := bitmap.Height - 1; //Heck, our bitmap cannot be outside the search area dX := dX - bmpW; dY := dY - bmpH; //Load the spiral into memory LoadSpiralPath(x-xs,y-ys,0,0,dX,dY); HiSpiral := (dx+1) * (dy+1) - 1; //Compiler hints HMod := 0;SMod := 0;H := 0.0;S := 0.0; L := 0.0; CCTS := Self.CTS; //Get the "skip coords". CalculateBitmapSkipCoords(Bitmap,SkipCoords); for i := 0 to HiSpiral do begin; for yBmp:= 0 to BmpH do begin; tmpY := yBmp + ClientTPA[i].y; for xBmp := 0 to BmpW do if not SkipCoords[yBmp][xBmp] then if not ColorSame(CCTS,tolerance, BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B, MainRowdata[tmpY][xBmp + ClientTPA[i].x].R,MainRowdata[tmpY][xBmp + ClientTPA[i].x].G, MainRowdata[tmpY][xBmp + ClientTPA[i].x].B, H,S,L,HMod,SMod) then goto NotFoundBmp; end; //We did find the Bmp, otherwise we would be at the part below x := ClientTPA[i].x + xs; y := ClientTPA[i].y + ys; result := true; exit; NotFoundBmp: end; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindBitmapsSpiralTolerance(bitmap: TMufasaBitmap; x, y: Integer; out Points: TPointArray; xs, ys, xe, ye,tolerance: Integer): Boolean; var MainRowdata : TPRGB32Array; BmpRowData : TPRGB32Array; PtrData : TRetData; BmpW,BmpH : integer; xBmp,yBmp : integer; tmpY : integer; dX, dY, i,HiSpiral: Integer; FoundC : integer; CCTS : integer; H,S,L,HMod,SMod : extended; SkipCoords : T2DBoolArray; label NotFoundBmp; { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. } begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); //Caculate the row ptrs MainRowdata:= CalculateRowPtrs(PtrData,dy+1); BmpRowData:= CalculateRowPtrs(bitmap); //Get the 'fixed' bmp size BmpW := bitmap.Width - 1; BmpH := bitmap.Height - 1; //Heck, our bitmap cannot be outside the search area dX := dX - bmpW; dY := dY - bmpH; //Load the spiral into memory LoadSpiralPath(x-xs,y-ys,0,0,dX,dY); HiSpiral := (dx+1) * (dy+1) - 1; //Compiler hints HMod := 0;SMod := 0;H := 0.0;S := 0.0; L := 0.0; CCTS := Self.CTS; FoundC := 0; //Get the "skip coords". CalculateBitmapSkipCoords(Bitmap,SkipCoords); for i := 0 to HiSpiral do begin; for yBmp:= 0 to BmpH do begin; tmpY := yBmp + ClientTPA[i].y; for xBmp := 0 to BmpW do if not SkipCoords[yBmp][xBmp] then if not ColorSame(CCTS,tolerance, BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B, MainRowdata[tmpY][xBmp + ClientTPA[i].x].R,MainRowdata[tmpY][xBmp + ClientTPA[i].x].G, MainRowdata[tmpY][xBmp + ClientTPA[i].x].B, H,S,L,HMod,SMod) then goto NotFoundBmp; end; //We did find the Bmp, otherwise we would be at the part below ClientTPA[FoundC].x := ClientTPA[i].x + xs; ClientTPA[FoundC].y := ClientTPA[i].y + ys; inc(FoundC); NotFoundBmp: end; if FoundC > 0 then begin; result := true; SetLength(Points,FoundC); Move(ClientTPA[0], Points[0], FoundC * SizeOf(TPoint)); end; TClient(Client).IOManager.FreeReturnData; end; function TMFinder.FindDeformedBitmapToleranceIn(bitmap: TMufasaBitmap; out x, y: Integer; xs, ys, xe, ye: Integer; tolerance: Integer; Range: Integer; AllowPartialAccuracy: Boolean; out accuracy: Extended): Boolean; var MainRowdata : TPRGB32Array; BmpRowData : TPRGB32Array; PtrData : TRetData; BmpW,BmpH : integer; xBmp,yBmp : integer; dX, dY, xx, yy: Integer; SearchdX,SearchdY : integer; GoodCount : integer;//Save the amount of pixels who have found a correspondening pixel BestCount : integer;//The best amount of pixels till now.. BestPT : TPoint; //The point where it found the most pixels. RangeX,RangeY : Integer; yStart,yEnd,xStart,xEnd : integer; TotalC : integer; SkipCoords : T2DBoolArray; PointsLeft : T2DIntArray; label FoundBMPPoint, Madness; { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. } begin Result := false; // checks for valid xs,ys,xe,ye? (may involve GetDimensions) DefaultOperations(xs,ys,xe,ye); // calculate delta x and y dX := xe - xs; dY := ye - ys; SearchDx := dX; SearchDy := dY; PtrData := TClient(Client).IOManager.ReturnData(xs, ys, dX + 1, dY + 1); //Caculate the row ptrs MainRowdata:= CalculateRowPtrs(PtrData,dy+1); BmpRowData:= CalculateRowPtrs(bitmap); //Get the 'fixed' bmp size BmpW := bitmap.Width - 1; BmpH := bitmap.Height - 1; //Heck our bitmap cannot be outside the search area dX := dX - bmpW; dY := dY - bmpH; //Reset the accuracy :-) Accuracy := 0; BestCount := -1; BestPT := Point(-1,-1); //Get the "skip coords". and PointsLeft (so we can calc whether we should stop searching or not ;-). CalculateBitmapSkipCoordsEx(Bitmap,SkipCoords,TotalC,PointsLeft); for yy := 0 to dY do for xx := 0 to dX do begin; GoodCount := 0; for yBmp:= 0 to BmpH do begin; for xBmp := 0 to BmpW do begin; //We do not have to check this point, win win win <--- triple win <-- JACKPOT! if SkipCoords[yBmp][xBmp] then Continue; //Calculate points of the BMP left against Goodcount (if it cannot possibly get more points skip this x,y? if bestCount > (GoodCount + PointsLeft[yBmp][xBmp]) then goto Madness; //The point on the bitmap + the the coordinate we are on at the "screen" minus the range. yStart := max(yBmp + yy-Range,0); yEnd := Min(yBmp + yy+range,SearchdY); for RangeY := yStart to yEnd do begin; xStart := max(xx-Range + xBmp,0); xEnd := Min(xx+range + xBmp,SearchdX); for RangeX := xStart to xEnd do begin; if Sqrt(sqr(BmpRowData[yBmp][xBmp].R - MainRowdata[RangeY][RangeX].R) + sqr(BmpRowData[yBmp][xBmp].G - MainRowdata[RangeY][RangeX].G) +sqr(BmpRowData[yBmp][xBmp].B - MainRowdata[RangeY][RangeX].B)) <= tolerance then goto FoundBMPPoint; end; end; //We did not find a good point so were continueing! Continue; FoundBMPPoint: //We found a pooint woot! inc(GoodCount); end; end; //If we jumped to Madness it means we did not have enuf points left to beat tha fu-king score. Madness: if GoodCount > BestCount then //This x,y has the best Acc so far! begin; BestCount := GoodCount; BestPT := Point(xx+xs,yy+ys); if GoodCount = TotalC then begin; TClient(Client).IOManager.FreeReturnData; x := BestPT.x; y := BestPT.y; accuracy:= 1; Exit(true); end; end; end; TClient(Client).IOManager.FreeReturnData; if BestCount = 0 then Exit; accuracy := BestCount / TotalC; if (accuracy = 1) or AllowPartialAccuracy then begin x := BestPT.x; y := BestPT.y; Exit(true); end; end; { Tries to find the given DTM. If found will put the point the dtm has been found at in x, y and result to true. } function TMFinder.FindDTM(DTM: TMDTM; out x, y: Integer; x1, y1, x2, y2: Integer): Boolean; var P: TPointArray; begin Self.FindDTMs(DTM, P, x1, y1, x2, y2, 1); if(Length(p) > 0) then begin x := p[0].x; y := p[0].y; Exit(True); end; Exit(False); end; //MaxToFind, if it's < 1 it won't stop looking function TMFinder.FindDTMs(DTM: TMDTM; out Points: TPointArray; x1, y1, x2, y2, maxToFind: Integer): Boolean; var //Cache DTM stuff Len : integer; //Len of the points DPoints : PMDTMPoint; //DTM Points // Colours of DTMs clR,clG,clB : array of byte; //Similar colors stuff hh,ss,ll: array of extended; hmod,smod: extended; Ccts : integer; // Bitwise b: Array of Array of Integer; ch: array of array of integer; // bounds W, H: integer; MA: TBox; MaxX,MaxY : integer; //The maximum value X/Y can take (for subpoints) // for loops, etc xx, yy: integer; i, xxx,yyy: Integer; StartX,StartY,EndX,EndY : integer; //clientdata cd: TPRGB32Array; PtrData: TRetData; // point count pc: Integer = 0; Found : boolean; goodPoints: Array of Boolean; label theEnd; label AnotherLoopEnd; begin // Is the area valid? DefaultOperations(x1, y1, x2, y2); if not DTM.Valid then raise Exception.CreateFmt('FindDTMs: DTM[%s] is not valid.', [DTM.name]); // Get the area we should search in for the Main Point. MA := ValidMainPointBox(DTM, x1, y1, x2, y2); //Load the DTM-cache variables Len := dtm.Count; DPoints:= dtm.PPoints; // Turn the bp into a more usable array. setlength(goodPoints, Len); for i := 0 to Len - 1 do goodPoints[i] := not DPoints[i].bp; // Init data structure b and ch. W := x2 - x1; H := y2 - y1; setlength(b, (W + 1)); setlength(ch, (W + 1)); for i := 0 to W do begin setlength(ch[i], (H + 1)); FillChar(ch[i][0], SizeOf(Integer) * (H+1), 0); setlength(b[i], (H + 1)); FillChar(b[i][0], SizeOf(Integer) * (H+1), 0); end; // C = DTM.C SetLength(clR,Len); SetLength(clG,Len); SetLength(clB,Len); for i := 0 to Len - 1 do ColorToRGB(DPoints[i].c,clR[i],clG[i],clB[i]); SetLength(hh,Len); SetLength(ss,Len); SetLength(ll,Len); for i := 0 to Len - 1 do ColorToHSL(DPoints[i].c,hh[i],ss[i],ll[i]); GetToleranceSpeed2Modifiers(hMod, sMod); ccts := CTS; // Retreive Client Data. PtrData := TClient(Client).IOManager.ReturnData(x1, y1, W + 1, H + 1); cd := CalculateRowPtrs(PtrData, h + 1); //CD starts at 0,0.. We must adjust the MA, since this is still based on the xs,ys,xe,ye box. MA.x1 := MA.x1 - x1; MA.y1 := MA.y1 - y1; MA.x2 := MA.x2 - x1; MA.y2 := MA.y2 - y1; MaxX := x2-x1; MaxY := y2-y1; //MA is now fixed to the new (0,0) box... for yy := MA.y1 to MA.y2 do //Coord of the mainpoint in the search area for xx := MA.x1 to MA.x2 do begin //Mainpoint can have area size as well, so we must check that just like any subpoint. for i := 0 to Len - 1 do begin //change to use other areashapes too. Found := false; //With area it can go out of bounds, therefore this max/min check StartX := max(0,xx - DPoints[i].asz + DPoints[i].x); StartY := max(0,yy - DPoints[i].asz + DPoints[i].y); EndX := Min(MaxX,xx + DPoints[i].asz + DPoints[i].x); EndY := Min(MaxY,yy + DPoints[i].asz + DPoints[i].y); for xxx := StartX to EndX do //The search area for the subpoint begin for yyy := StartY to EndY do begin // If we have not checked this point, check it now. if ch[xxx][yyy] and (1 shl i) = 0 then begin // Checking point i now. (Store that we matched it) ch[xxx][yyy]:= ch[xxx][yyy] or (1 shl i); // if SimilarColors(dtm.c[i], rgbtocolor(cd[yyy][xxx].R, cd[yyy][xxx].G, cd[yyy][xxx].B), DPoints[i].t) then if ColorSame(ccts,DPoints[i].t,clR[i],clG[i],clB[i],cd[yyy][xxx].R, cd[yyy][xxx].G, cd[yyy][xxx].B,hh[i],ss[i],ll[i],hmod,smod) then b[xxx][yyy] := b[xxx][yyy] or (1 shl i); end; //Check if the point matches the subpoint if (b[xxx][yyy] and (1 shl i) <> 0) then begin //Check if it was supposed to be a goodpoint.. if GoodPoints[i] then begin Found := true; break; end else //It was not supposed to match!! goto AnotherLoopEnd; end; end; if Found then Break; //Optimalisation, we must break out of this second for loop, since we already found the subpoint end; if (not found) and (GoodPoints[i]) then //This sub-point wasn't found, while it should.. Exit this mainpoint search goto AnotherLoopEnd; end; //We survived the sub-point search, add this mainpoint to the results. ClientTPA[pc] := Point(xx + x1, yy + y1); Inc(pc); if(pc = maxToFind) then goto theEnd; AnotherLoopEnd: end; TheEnd: TClient(Client).IOManager.FreeReturnData; SetLength(Points, pc); if pc > 0 then Move(ClientTPA[0], Points[0], pc * SizeOf(TPoint)); Result := (pc > 0); end; function TMFinder.FindDTMRotated(DTM: TMDTM; out x, y: Integer; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: Extended; Alternating : boolean): Boolean; var P: TPointArray; F: T2DExtendedArray; begin FindDTMsRotated(dtm, P, x1, y1, x2, y2, sAngle, eAngle, aStep, F,Alternating,1); if Length(P) = 0 then exit(false); aFound := F[0][0]; x := P[0].x; y := P[0].y; Exit(True); end; procedure RotPoints_DTM(const P: TPointArray;var RotTPA : TPointArray; const A: Extended); var I, L: Integer; begin L := High(P); for I := 0 to L do begin RotTPA[I].X := Round(cos(A) * p[i].x - sin(A) * p[i].y); RotTPA[I].Y := Round(sin(A) * p[i].x + cos(A) * p[i].y); end; end; function TMFinder.FindDTMsRotated(DTM: TMDTM; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray;Alternating : boolean; maxToFind: Integer): Boolean; var //Cached variables Len : integer; DPoints : PMDTMPoint; DTPA : TPointArray; RotTPA: TPointArray; // Colours of DTMs clR,clG,clB : array of byte; //Similar colors stuff hh,ss,ll: array of extended; hmod,smod: extended; Ccts : integer; // Bitwise b: Array of Array of Integer; ch: Array of Array of Integer; // bounds W, H: integer; MA: TBox; MaxX,MaxY : integer;//The maximum value a (subpoint) can have! // for loops, etc xx, yy: integer; i, xxx,yyy: Integer; StartX,StartY,EndX,EndY : integer; Found : boolean; //clientdata cd: TPRGB32Array; PtrData: TRetData; //If we search alternating, we start in the middle and then +,-,+,- the angle step outwars MiddleAngle : extended; //Count the amount of anglesteps, mod 2 determines whether it's a + or a - search, and div 2 determines the amount of steps //you have to take. AngleSteps : integer; // point count pc: Integer = 0; ac: Integer = 0; goodPoints: Array of Boolean; s: extended; label theEnd; label AnotherLoopEnd; begin // Is the area valid? DefaultOperations(x1, y1, x2, y2); if not dtm.Valid then raise Exception.CreateFmt('FindDTMs: DTM[%s] is not consistent.', [DTM.name]); dtm.Normalize;; Len := DTM.Count; DPoints:= DTM.PPoints; setlength(goodPoints, Len); for i := 0 to Len - 1 do goodPoints[i] := not DPoints[i].bp; MaxX := x2 - x1; MaxY := y2 - y1; // Init data structure B. W := x2 - x1; H := y2 - y1; setlength(b, (W + 1)); setlength(ch, (W + 1)); for i := 0 to W do begin setlength(b[i], (H + 1)); FillChar(b[i][0], SizeOf(Integer) * (H+1), 0); setlength(ch[i], (H + 1)); FillChar(ch[i][0], SizeOf(Integer) * (H+1), 0); end; // Convert colors to there components SetLength(clR,Len); SetLength(clG,Len); SetLength(clB,Len); for i := 0 to Len - 1 do ColorToRGB(DPoints[i].c,clR[i],clG[i],clB[i]); //Compiler hints SetLength(hh,Len); SetLength(ss,Len); SetLength(ll,Len); for i := 0 to Len - 1 do ColorToHSL(DPoints[i].c,hh[i],ss[i],ll[i]); { When we search for a rotated DTM, everything is the same, except the coordinates.. Therefore we create a TPA of the 'original' DTM, containing all the Points. This then will be used to rotate the points} SetLength(DTPA,len); SetLength(RotTPA,len); for i := 0 to len-1 do DTPA[i] := Point(DPoints[i].x,DPoints[i].y); GetToleranceSpeed2Modifiers(hMod, sMod); ccts := CTS; // Retreive Client Data. PtrData := TClient(Client).IOManager.ReturnData(x1, y1, W + 1, H + 1); cd := CalculateRowPtrs(PtrData, h + 1); SetLength(aFound, 0); SetLength(Points, 0); if Alternating then begin MiddleAngle := (sAngle + eAngle) / 2.0; s := MiddleAngle; //Start in the middle! AngleSteps := 0; end else s := sAngle; while s < eAngle do begin RotPoints_DTM(DTPA,RotTPA,s); //DTMRot now has the same points as the original DTM, just rotated! //The other stuff in the structure doesn't matter, as it's the same as the original DTM.. //So from now on if we want to see what 'point' we're at, use RotTPA, for the rest just use the original DTM MA := ValidMainPointBox(RotTPA, x1, y1, x2, y2); //CD(ClientData) starts at 0,0.. We must adjust the MA, since this is still based on the xs,ys,xe,ye box. MA.x1 := MA.x1 - x1; MA.y1 := MA.y1 - y1; MA.x2 := MA.x2 - x1; MA.y2 := MA.y2 - y1; //MA is now fixed to the new (0,0) box... for yy := MA.y1 to MA.y2 do //(xx,yy) is now the coord of the mainpoint in the search area for xx := MA.x1 to MA.x2 do begin //Mainpoint can have area size as well, so we must check that just like any subpoint. for i := 0 to Len - 1 do begin //change to use other areashapes too. Found := false; //With area it can go out of bounds, therefore this max/min check StartX := max(0,xx - DPoints[i].asz + RotTPA[i].x); StartY := max(0,yy - DPoints[i].asz + RotTPA[i].y); EndX := Min(MaxX,xx + DPoints[i].asz + RotTPA[i].x); EndY := Min(MaxY,yy + DPoints[i].asz + RotTPA[i].y); for xxx := StartX to EndX do //The search area for the subpoint begin for yyy := StartY to EndY do begin // If we have not checked this point, check it now. if ch[xxx][yyy] and (1 shl i) = 0 then begin // Checking point i now. (Store that we matched it) ch[xxx][yyy]:= ch[xxx][yyy] or (1 shl i); if ColorSame(ccts,DPoints[i].t,clR[i],clG[i],clB[i],cd[yyy][xxx].R, cd[yyy][xxx].G, cd[yyy][xxx].B,hh[i],ss[i],ll[i],hmod,smod) then b[xxx][yyy] := b[xxx][yyy] or (1 shl i); end; //Check if the point matches the subpoint if (b[xxx][yyy] and (1 shl i) <> 0) then begin //Check if it was supposed to be a goodpoint.. if GoodPoints[i] then begin Found := true; break; end else //It was not supposed to match!! goto AnotherLoopEnd; end; end; if Found then Break; //Optimalisation, we must break out of this second for loop, since we already found the subpoint end; if (not found) and (GoodPoints[i]) then //This sub-point wasn't found, while it should.. Exit this mainpoint search goto AnotherLoopEnd; end; //We survived the sub-point search, add this mainpoint to the results. Inc(pc); setlength(Points,pc); Points[pc-1] := Point(xx + x1, yy + y1); Setlength(aFound, pc); setlength(aFound[pc-1],1); aFound[pc-1][0] := s; if(pc = maxToFind) then goto theEnd; AnotherLoopEnd: end; ac := 0; if Alternating then begin if AngleSteps mod 2 = 0 then //This means it's an even number, thus we must add a positive step s := MiddleAngle + (aStep * (anglesteps div 2 + 1)) //Angle steps starts at 0, so we must add 1. else s := MiddleAngle - (aStep * (anglesteps div 2 + 1)); //We must search in the negative direction inc(AngleSteps); end else s := s + aStep; end; TheEnd: TClient(Client).IOManager.FreeReturnData; Result := (pc > 0); { Don't forget to pre calculate the rotated points at the start. Saves a lot of rotatepoint() calls. } // raise Exception.CreateFmt('Not done yet!', []); end; function TMFinder.GetColors(const Coords: TPointArray): TIntegerArray; var Box : TBox; Len, I,w,h : integer; PtrRet : TRetData; Ptr : PRGB32; begin len := high(Coords); setlength(result,len+1); box := GetTPABounds(coords); w := 0; h := 0; DefaultOperations(w,h,box.x2,box.y2); TClient(Self.Client).IOManager.GetDimensions(w,h); PtrRet := TClient(Client).IOManager.ReturnData(0,0,Box.x2 + 1,box.y2+ 1);//Otherwise lotsashit. ptr := PtrRet.Ptr; for i := 0 to len do Result[i] := BGRToRGB(Ptr[Coords[i].y*w + Coords[i].x]); end; end.