\documentclass[a4paper, 10pt]{report} % perhaps book? % For images \usepackage{graphicx} % For URLs \usepackage{url} % For all our math joys \usepackage{amsmath} % For correct line-breaking. \usepackage[english]{babel} % Syntax highlighting. % \usepackage{listings} \usepackage{color} \setlength{\parskip}{1.5ex} \begin{document} \title{Mufasa Developers Manual} \author{Merlijn Wajer (Wizzup?) \and Raymond van Veneti\"{e} (mastaraymond) \and Benjamin J Land (BenLand100) \and Nielsie95} \maketitle \tableofcontents % \lstset{language=Pascal} % \definecolor{lightgray}{rgb}{0.9,0.9,0.9} % \definecolor{mycommentcol}{rgb}{0.2,0.2,0.8} % % \lstset{morecomment=[l][\color{mycommentcol}]{//}, % morecomment=[s][\color{mycommentcol}]{/*}{*/}} % \lstset{backgroundcolor=\color{lightgray}} \chapter{Foreword} A word of thanks to the SRL Community\footnote{http://villavu.com/} and some of it's members. The following persons (in no particular order) have contributed in some way to Simba, note that not all names correspond to the real name of a person, but rather to their corresponding internet name. Benjamin J Land (aka BenLand100), Nielsie95, Markus, Bullzeye95, Yakman, Mixster, ss23, Nava2, Dgby714, Widget. A special word of thanks goes to Frederic Hannes (Freddy1990) for maintaining his program\footnote{SCAR, http://freddy1990.com}, for giving us inspiration and generally for all the time he has put in SRL. That's about it for the foreword, we hope this document will be of any use to you, as reader. Wizzup? and Raymond \chapter{Introduction} As Simba depends heavily on the MML and the MML can also actively be used in other languages, we will first discuss the MML, and then turn to Simba. This is the Simba/MML (Mufasa Macro Library) documentation, aimed at developers. The document has several different parts, each explaining Simba/MML internals. We will first discuss the general structure of a particular subject, and if necessary, spend a few sections on files linked with the subject. \chapter{MML} The MML\footnote{Mufasa Macro Library} consists of several modular\footnote{Modules are not completely self-contained} classes / objects. Each of these classes strive to be completely platform independent. We will look at each of these classes. \footnote{ The last class, TMFiles, may be removed in the future, as it doesn't perform any specific operations that are hard to do on other platforms or operating systems. } \begin{itemize} \item TIOManager \item TMFinder \item TMBitmaps \item TMDTM \item TMOCR \item TMFiles \end{itemize} And finally, to bundle all these components into one class, the MML contains a TMClient class, which simply initialises all the previously mentioned classes when it is created, and destroys them when it is destroyed. It also allows modules to access other modules, using the TMClient reference. \section{TMClient} \subsection{Introduction} % Don't confuse with a client \section{TIOManager} \subsection{Introduction} \subsection{TTarget} \subsection{TRawTarget} \subsection{TBitmapTarget} \subsection{TWindow\_Abstract} \subsection{TEIOS\_Client} \subsection{TEIOS\_Target} \subsection{TEIOS\_Controller} \subsection{TTarget\_Exported} \subsection{TIOManager\_Abstract} \section{TMFinder} \subsection{Introduction} The TMFinder class is basically a large collection of different object \footnote{Object being either a colour, bitmap or dtm} ``finding'' methods. It has a reference to it's ``parent'' Client object, since it needs to have access to TIOManager for retreiving client data, and access to managed bitmaps and DTMs in TMBitmaps and TMDTM. \subsection{Caching} % ClientTPA + CachedWidth/CachedHeight. \subsection{Colour Comparison Algorithms} % CTS 0,1,2 \section{TMBitmaps} \section{TMDTM} \subsection{The DTM} DTM stands for Deformable Template Model. \\ \emph{``DTM'' is the term used in SCAR. If it is actually a Deformable Template Model is definately debateable; but for now we will stick to ``DTM''.} \\ A DTM is a relatively simple way of defining a relationship between several points. Each of these points have a relative offset to each other, and each stores its own colour, tolerance, area size, and area shape. A DTM consists of one \textbf{main point}, and several \textbf{sub-points} +The main point's value is typically $ (0, 0) $, and all the +sub point points are relative to the main point. "Point match" defines if +a given location should or should \textbf{not} match. The structure of a DTM looks like this: %\begin{figure}[ht] % \includegraphics[scale=0.4]{Pics/DTM} % \caption{Structure of a DTM.} %\end{figure} Where each point in a DTM has a colour, tolerance, area size and area shape entity. The main point's ``point'' is typically $ (0, 0) $, and all the sub point points are arelative to the main point. ``Point Match'' defines if a point should match or should \textbf{Not} match. The actual representation in Pascal is slightly different: \begin{verbatim} pDTM = record l: Integer; p: TPointArray; c, t, asz, ash: TIntegerArray; bp: Array Of Boolean; n: String; end; \end{verbatim} \subsubsection{DTM Example} If one was to create his own DTM, s/he would first have to think of a useful DTM structure. Say: $$ MainPoint = (123, 456) $$ $$ SubPoint_1 = (122, 460) $$ $$ SubPoint_2 = (120, 450) $$ We could then create the following pDTM structure: \begin{verbatim} // Give dtm.p a length of three. // Mainpoint dtm.p[0] = Point(123, 456); // Subpoints dtm.p[1] = Point(122, 460) dtm.p[2] = Point(120, 450) \end{verbatim} Note that we do not include other variables, such as colour, tolerance, area size and area shape; they should be handled in a similar manner. However, this code is not very clear about the relation between the DTM's points. It would be better to write: \begin{verbatim} // Give dtm.p a length of three. // Mainpoint dtm.p[0] = Point(0, 0); // Subpoints dtm.p[1] = Point(-1, 4) // 122 - 123 = -1, 460 - 456 = 4 dtm.p[2] = Point(-3, -6) // 120 - 123 = -3, 450 - 456 = -6 \end{verbatim} As you can see it is perfectly valid to use negative points. \subsubsection{Color and Tolerance} The colour value of a point in a DTM is just a RGB integer value. Black = 0, Red = 255, White = 16777215, etc. The value tolerance decides if a colour is similar enough to the given colour; if this is the case, we say that the colours matched. With no area size and area shape specified\footnote{With area size set to zero and area shape specified as rectangle, the default} we say that a DTM matches if for each point in the DTM, the colour at the relative point matches the colour in dtm with the given tolerance. $$ \forall p \in P, \forall t \in Tol, \forall c \in Col : T(C(p), c) \leq t $$ With C() defining the colour at the given point, and T() defining the tolerance between the two given colours. \subsubsection{Area Size and Shape} Area size and shape add that nifty extra functionality to DTM's. \textbf{Area size} defines the area that should all match the colour with the given tolerance. \\ \textbf{Area shape} is currently not implemented, mainly because current aplications work well with rectangular shapes. \subsection{How does TMDTM fit in?} The TMDTM class is a DTM manager. It provides methods to add, store, load and free DTM's. It has a few other features. One of its other features is keeping track of what DTMs are unfreed. It can also, for example, help you find a bug in your code, by printing out information of the DTM as it if used You can also give names to DTMs, which eases debugging even further. If you try to access an invalid DTM, the MML will throw an exception. \section{TMOCR} \section{TMFiles} \section{Finding algorithms} \section{Portability to other languages} Since it is near to impossible to simply import the MML classes, a library called ``libmml'' is currently being written, which will offer a non-OOP wrapper. \chapter{Simba - the GUI} \section{Introduction} Simba is a frontend to the MML. It allows one to develop and run scripts that use the MML. It features tabs, where each tab can not only hold a file, but also run a script; you can run multiple scripts at once in Simba. \\ % XXX Move out of here? Simba also features some tools to ease development. There is a function list consisting of in-build functions, functions from includes and functions in your script. There is also a component called ``Auto completion'', which shows all possible options for your code. Another feature is ``Code hints'', which shows the variables a specific function requires. % XXX \section{Window selecting, Colour picking and mouse position polling} Simba internally uses an instance of TMClient, for window selecting, colour picking and mouse position polling. If a script instance is started, the currently selected window handle in Simba is passed to the script, and the script then creates its own TMClient with the given window handle. \section{Auto updaters} Simba includes an auto updater for several components. Most importantly, Simba itself. Simba compares its current version to an online one; on a different thread. If the online version is greater than Simba's current version, it downloads a new Simba executable and replaces the currently running Simba executabke with the new one. On Windows this is done by renaming the old Executable and deleting it on start. On Linux one can just replace the currently running Simba. Another auto updater in Simba is the font updater. It downloads the latest fonts in the same manner as Simba itself, with versions. \section{Extensions} A great feature of Simba is its support for so called ``Extensions''. This feature allows developers to quickly write an extension in a scripting language, and then include it in Simba. An extension can vary from a simple firewall to a rich bitmap editor. Currently, the Simba installer comes with a SRL downloader and updater extension. \section{Settings} Simba contains a powerful component for Settings. It consists out of a XML reader and writer; all Simba settings are stored in XML files. XML files can be turned into Tree Views. Simba settings also support sandboxing, where the root of a settings tree can be changed to a specific node. This can be used to provide settings per script, without allowing the access to the other Simba settings. \section{Interpreting code} See the next chapter titled ``Interpreters for Simba'' for more information on Simba and interpreters. % Loading/Saving % Auto updating % Settings? % Code Completion? \chapter{Interpreters for Simba} \end{document}