\documentclass[a4paper]{report}
\usepackage{amsmath}
\usepackage{color}

\begin{document}
\title{Mufasa PS Handbook}
\author{Merlijn Wajer \and Raymond van Veneti\"{e}}

\definecolor{typeGreen}{rgb}{0.0, 0.6, 0.0}
\definecolor{typeRed}{rgb}{0.6, 0.0, 0.0}

\maketitle
\tableofcontents

\chapter{Foreword}

HOI DIT IS DE MUFASA FUNCTIE LIJST!

\chapter{Input}

\section{Mouse}

\subsection{Types}

A few variables are exported for working with Mufasa Mouse Functions.

TClickType, which defines the click type.
\begin{itemize}
	\item $mouse\_Right = 0$ 
	\item $mouse\_Left = 1$
	\item $mouse\_Middle = 2$
\end{itemize}

TMousePress, which defines if the mouse button is to be down or up.
\begin{itemize}
	\item $mouse\_Up$
	\item $mouse\_Down$
\end{itemize}

%  TClickType = (mouse_Left, mouse_Right, mouse_Middle);
%  TMousePress = (mouse_Down, mouse_Up);                

\subsection{MoveMouse}
\textbf{procedure} {\color{blue}{MoveMouse}}({\color{typeRed}
{in x, y: }}{\color{typeGreen}{Integer}});

MoveMouse moves the mouse pointer to the specified x and y coordinates.

\subsection{GetMousePos}
\textbf{procedure} {\color{blue}{GetMousePos}}({\color{typeRed}
{out x, y: }}{\color{typeGreen}{Integer}});

GetMousePos returns the current position of the mouse in $x$ and $y$.

\subsection{HoldMouse}
\textbf{procedure} {\color{blue}{HoldMouse}}({\color{typeRed}
{x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}{clickType :}}
{\color{typeGreen}{TClickType}})

HoldMouse holds the given mouse button (clickType) down at the specified $x$, $y$ 
coordinate. If the mouse if not at the given $x$, $y$ yet, the mouse position
will be set to $x$, $y$.

\subsection{ReleaseMouse}
\textbf{procedure} {\color{blue}{ReleaseMouse}}({\color{typeRed}
{x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}{clickType :}}
{\color{typeGreen}{TClickType}});

ReleaseMouse releases the given mouse button (clickType) at the specified $x$, $y$ 
coordinate. If the mouse if not at the given $x$, $y$ yet, the mouse position
will be set to $x$, $y$.

\subsection{ClickMouse}
\textbf{procedure} {\color{blue}{ClickMouse}}({\color{typeRed}
{x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}{clickType :}}
{\color{typeGreen}{TClickType}});

ClickMouse performs a click with the given mouse button (clickType) at the
specified x, y coordinate.

\section{Keyboard}

The Keyboard functions in Mufasa are listed here.
Most of them are quite basic and can use some improvement.

\subsection{Types}

Most of the low level Keyboard functions use Virtual Keys.

\subsection{Virtual Keys}

Virtual Keys originate from MS Windows, and we've added support for them.
Virtual Keys also work on non-Windows operating systems.

\begin{itemize}
\item   UNKNOWN: 0
\item   LBUTTON: 1
\item   RBUTTON: 2
\item   CANCEL: 3
\item   MBUTTON: 4
\item   XBUTTON1: 5
\item   XBUTTON2: 6
\item   BACK: 8
\item   TAB: 9
\item   CLEAR: 12
\item   RETURN: 13
\item   SHIFT: 16
\item   CONTROL: 17
\item   MENU: 18
\item   PAUSE: 19
\item   CAPITAL: 20
\item   KANA: 21
\item   HANGUL: 21
\item   JUNJA: 23
\item   FINAL: 24
\item   HANJA: 25
\item   KANJI: 25
\item   ESCAPE: 27
\item   CONVERT: 28
\item   NONCONVERT: 29
\item   ACCEPT: 30
\item   MODECHANGE: 31
\item   SPACE: 32
\item   PRIOR: 33
\item   NEXT: 34
\item   END: 35
\item   HOME: 36
\item   LEFT: 37
\item   UP: 38
\item   RIGHT: 39
\item   DOWN: 40
\item   SELECT: 41
\item   PRINT: 42
\item   EXECUTE: 43
\item   SNAPSHOT: 44
\item   INSERT: 45
\item   DELETE: 46
\item   HELP: 47
\item   0: \$30
\item   1: \$31
\item   2: \$32
\item   3: \$33
\item   4: \$34
\item   5: \$35
\item   6: \$36
\item   7: \$37
\item   8: \$38
\item   9: \$39
\item   A: \$41
\item   B: \$42
\item   C: \$43
\item   D: \$44
\item   E: \$45
\item   F: \$46
\item   G: \$47
\item   H: \$48
\item   I: \$49
\item   J: \$4A
\item   K: \$4B
\item   L: \$4C
\item   M: \$4D
\item   N: \$4E
\item   O: \$4F
\item   P: \$50
\item   Q: \$51
\item   R: \$52
\item   S: \$53
\item   T: \$54
\item   U: \$55
\item   V: \$56
\item   W: \$57
\item   X: \$58
\item   Y: \$59
\item   Z: \$5A
\item   LWIN: \$5B
\item   RWIN: \$5C
\item   APPS: \$5D
\item   SLEEP: \$5F
\item   NUMPAD0: 96
\item   NUMPAD1: 97
\item   NUMPAD2: 98
\item   NUMPAD3: 99
\item   NUMPAD4: 100
\item   NUMPAD5: 101
\item   NUMPAD6: 102
\item   NUMPAD7: 103
\item   NUMPAD8: 104
\item   NUMPAD9: 105
\item   MULTIPLY: 106
\item   ADD: 107
\item   SEPARATOR: 108
\item   SUBTRACT: 109
\item   DECIMAL: 110
\item   DIVIDE: 111
\item   F1: 112
\item   F2: 113
\item   F3: 114
\item   F4: 115
\item   F5: 116
\item   F6: 117
\item   F7: 118
\item   F8: 119
\item   F9: 120
\item   F10: 121
\item   F11: 122
\item   F12: 123
\item   F13: 124
\item   F14: 125
\item   F15: 126
\item   F16: 127
\item   F17: 128
\item   F18: 129
\item   F19: 130
\item   F20: 131
\item   F21: 132
\item   F22: 133
\item   F23: 134
\item   F24: 135
\item   NUMLOCK: \$90
\item   SCROLL: \$91
\item   LSHIFT: \$A0
\item   RSHIFT: \$A1
\item   LCONTROL: \$A2
\item   RCONTROL: \$A3
\item   LMENU: \$A4
\item   RMENU: \$A5
\item   BROWSER\_BACK: \$A6
\item   BROWSER\_FORWARD: \$A7
\item   BROWSER\_REFRESH: \$A8
\item   BROWSER\_STOP: \$A9
\item   BROWSER\_SEARCH: \$AA
\item   BROWSER\_FAVORITES: \$AB
\item   BROWSER\_HOME: \$AC
\item   VOLUME\_MUTE: \$AD
\item   VOLUME\_DOWN: \$AE
\item   VOLUME\_UP: \$AF
\item   MEDIA\_NEXT\_TRACK: \$B0
\item   MEDIA\_PREV\_TRACK: \$B1
\item   MEDIA\_STOP: \$B2
\item   MEDIA\_PLAY\_PAUSE: \$B3
\item   LAUNCH\_MAIL: \$B4
\item   LAUNCH\_MEDIA\_SELECT: \$B5
\item   LAUNCH\_APP1: \$B6
\item   LAUNCH\_APP2: \$B7
\item   OEM\_1: \$BA
\item   OEM\_PLUS: \$BB
\item   OEM\_COMMA: \$BC
\item   OEM\_MINUS: \$BD
\item   OEM\_PERIOD: \$BE
\item   OEM\_2: \$BF
\item   OEM\_3: \$C0
\item   OEM\_4: \$DB
\item   OEM\_5: \$DC
\item   OEM\_6: \$DD
\item   OEM\_7: \$DE
\item   OEM\_8: \$DF
\item   OEM\_102: \$E2
\item   PROCESSKEY: \$E7
\item   ATTN: \$F6
\item   CRSEL: \$F7
\item   EXSEL: \$F8
\item   EREOF: \$F9
\item   PLAY: \$FA
\item   ZOOM: \$FB
\item   NONAME: \$FC
\item   PA1: \$FD
\item   OEM\_CLEAR: \$FE
\item   HIGHESTVALUE: \$FE
\item   UNDEFINED: \$FF
\end{itemize}

\subsection{KeyDown}

\textbf{procedure} {\color{blue}{KeyDown}}({\color{typeRed}
{key: }}{\color{typeGreen}{Word}});

KeyDown sends a request to the Operating System to ``fake'' an event that
causes the Key to be ``down''.
$key$ can be any Virtual Key\footnote{See the section on Virtual Keys}.

\subsubsection{Common pitfalls}

Don't forget that certain keys may require that shift, or another key,
is down as well.

\subsection{KeyUp}
\textbf{procedure} {\color{blue}{KeyUp}}({\color{typeRed}
{key: }}{\color{typeGreen}{Word}});

KeyUp sends a request to the Operating System to ``fake'' an event that
causes the Key to be ``up''.
$key$ can be any Virtual Key.

\subsection{PressKey}

\textbf{procedure} {\color{blue}{PressKey}}({\color{typeRed}
{key: }}{\color{typeGreen}{Word}});

PressKey combines KeyDown and KeyUp, to fake a key press.

\subsection{SendKeys}

\textbf{procedure} {\color{blue}{SendKEys}}({\color{typeRed}
{s: }}{\color{typeGreen}{String}});

SendKeys takes a string $s$, and attempts to send it's complete contents to
the client. It currently only accepts characters ranging from ``A..z''.

\subsection{IsKeyDown}
\textbf{function} {\color{blue}{PressKey}}({\color{typeRed}
{key: }}{\color{typeGreen}{Word}}): {\color{typeGreen}{Boolean}};

IsKeyDown returns true if the given VK key is ``down''.

\subsection{Notes}

There is no IsKeyUp, because this can easily be generated by inverting the
result of IsKeyDown:
\begin{verbatim}
    not IsKeyDown (x)
\end{verbatim}


\chapter{Finding Routines}

\section{Colours}

\subsection{FindColor}

\textbf{function} {\color{blue}{FindColor}}({\color{typeRed}
{var x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}
{col, x1, y1, x2, y2: }}{\color{typeGreen}{Integer}}): {\color{typeGreen}{Boolean}};

FindColor returns true if the exact color given (col) is found in the box defined by x1, y1, x2, y2.
The point is returned in x and y. It searches from the top left to the bottom right and will stop
after matching a point.

\subsection{FindColorTolerance}

\textbf{function} {\color{blue}{FindColorTolerance}}({\color{typeRed}
{var x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}
{col, x1, y1, x2, y2, tol: }}{\color{typeGreen}{Integer}}): {\color{typeGreen}{Boolean}};

FindColorTolerance returns true if a colour within the given tolerance range (tol) of the given color (col)
is found in the box defined by x1, y1, x2, y2. Only the first point is returned in x and y.
Whether or not a color is within the tolerance range is determined by the CTS mode.
It searches from the top left to the bottom right and will stop after matching a point.

\subsection{FindColorsTolerance}

\textbf{function} {\color{blue}{FindColorsTolerance}}({\color{typeRed}
{var pts: }}{\color{typeGreen}{TPointArray}}; {\color{typeRed}
{col, x1, y1, x2, y2, tol: }}{\color{typeGreen}{Integer}}): {\color{typeGreen}{Boolean}};

FindColorsTolerance returns true if at least one point was found. A point is found if it is within the
given tolerance range (tol) of the given color (col) and inside the box defined by x1, y1, x2, y2.
Whether or not a color is within the tolerance range is determined by the CTS mode.
It searches from the top left to the bottom right and will find all matching points in the area.

\section{Bitmaps}

% Dit doe je zelf maar

\section{DTMs}

Deformable Template Models are a special approach to finding
objects. One can specify several points, colours and tolerances
for these points.

\subsection{Types}

Mufasa's DTM type:

\begin{verbatim}
  pDTM = record
    p: TPointArray;
    c, t, asz, ash: TIntegerArray;
  end; 
\end{verbatim}

Deprecated DTM type:

\begin{verbatim}
  TDTMPointDef = record
    x, y, Color, Tolerance, AreaSize, AreaShape: integer;
  end;

  TDTMPointDefArray = Array Of TDTMPointDef;

  TDTM = record
    MainPoint: TDTMPointDef;
    SubPoints: TDTMPointDefArray;
  end;    
\end{verbatim}

\subsection{FindDTM}

\textbf{function} {\color{blue}{FindDTM}}({\color{typeRed}{DTM: }}
{\color{typeGreen}{Integer}}; {\color{typeRed}{Var x, y: }}
{\color{typeGreen}{Integer}}) {\color{typeGreen}{: Boolean}}; \\ 

FindDTM is the most basic DTM finding function. It takes a box to search in,
and if the DTM is found, it will set $x$ and $y$ to the coordinate the DTM
was found at and it will also return true. Else, it returns false.
Once a DTM is found, it will stop searching. In other words; it always returns
the first found DTM.

\subsection{FindDTMs}

\textbf{function} {\color{blue}{FindDTMs}}({\color{typeRed}{DTM: }}
{\color{typeGreen}{Integer}}; {\color{typeRed}{Var Points: }}
{\color{typeGreen}{TPointArray}}){\color{typeGreen}{: Boolean}}; \\

FindDTMs is like FindDTM, but it returns an array of $x$ and $y$, as the
$TPointArray$ type.

\subsection{FindDTMRotated}

\subsection{FindDTMsRotated}

\subsection{DTMFromString}

\subsection{DTMToString}

\subsection{AddDTM}

\subsection{FreeDTM}

\subsection{GetDTM}

\subsection{tDTMtopDTM}

\subsection{pDTMtopDTM}


\chapter{OCR}

\section{Finding text}

\section{Indentifying text}

\subsection{GetTextAtEx}
DAT IS DIT

\chapter{Client}
\section{Client and Window}

\chapter{Files and Web}

\section{Files}

\section{Web}

\subsection{OpenWebPage}

\chapter{Point Sorting and Math}
\section{Sorting functions}

\section{Math}

\chapter{Easter Eggs}
\section{Easter egg 1}
Nothing here! Do you really think we document Easter eggs?
????

Hakuna matata!

Wizzyplugin stuff



\end{document}
