unit ocrutil; {$mode objfpc}{$H+} interface uses Classes, SysUtils, MufasaTypes,bitmaps; type TNormArray = array of integer; TocrGlyphMask = record ascii: char; width,height: integer; l,r,t,b: integer; mask: TNormArray; end; TocrGlyphMaskArray = array of TocrGlyphMask; TocrGlyphMetric = record xoff,yoff: integer; width,height: integer; index: integer; //stores the internal TocrData index for this char end; TocrData = record ascii: array[0..255] of TocrGlyphMetric; pos: array of array of integer; pos_adj: array of real; neg: array of array of integer; neg_adj: array of real; map: array of char; width,height, max_width, max_height: integer; inputs,outputs: integer; end; TocrDataArray = array of TocrData; tLab = record L,a,b: real; end; procedure findBounds(glyphs: TocrGlyphMaskArray; out width,height,maxwidth,maxheight: integer); function LoadGlyphMask(const bmp : TMufasaBitmap; shadow: boolean; const ascii : char): TocrGlyphMask; function LoadGlyphMasks(const path: string; shadow: boolean): TocrGlyphMaskArray; function InitOCR(const Masks : TocrGlyphMaskArray): TocrData; function GuessGlyph(glyph: TNormArray; ocrdata: TocrData): char; function PointsToNorm(points: TpointArray; out w,h: integer): TNormArray; function ImageToNorm(src: TRGB32Array; w,h: integer): TNormArray; function ocrDetect(txt: TNormArray; w,h: integer; var ocrdata: TocrData): string; function ExtractText(colors: PRGB32;{colors: tRGBArray;} w,h: integer): TNormArray; implementation uses math, {Begin To-Remove units. Replace ReadBmp with TMufasaBitmap stuff later.} graphtype, intfgraphics,graphics; {End To-Remove unit} {initalizes the remaining fields from a TocrGlyphMask and finds the global bounds} procedure findBounds(glyphs: TocrGlyphMaskArray; out width,height,maxwidth,maxheight: integer); var i,x,y,c,w,h: integer; minx,miny,maxx,maxy : integer; l,r,t,b: integer; dat: TNormArray; begin width:= 0; height:= 0; MaxWidth := 0; MaxHeight := 0; minx := 9000; miny := 9000; maxx := 0; maxy := 0; for c:= 0 to length(glyphs) - 1 do begin dat:= glyphs[c].mask; w:= glyphs[c].width; h:= glyphs[c].height; l:= w; r:= 0; t:= h; b:= 0; for i:= 0 to w*h-1 do begin if dat[i] = 1 then begin x:= i mod w; y:= i div w; if x > maxx then maxx := x; if x < minx then minx := x; if x > r then r:= x; if x < l then l:= x; if y > maxy then maxy := y; if y < miny then miny := y; if y > b then b:= y; if y < t then t:= y; end; end; if l = w then l:= 0; if t = h then t:= 0; glyphs[c].r:= r; glyphs[c].l:= l; glyphs[c].b:= b; glyphs[c].t:= t; if (r - l + 1) > width then width:= r - l + 1; if (b - t + 1) > height then height:= b - t + 1; end; maxwidth:= (maxx-minx) + 1; maxheight := (maxy - miny) + 1; end; {Use whatever you want if you don't like this} function GetFiles(Path, Ext: string): TstringArray; var SearchRec : TSearchRec; c : integer; begin c := 0; if FindFirst(Path + '*.' + ext, faAnyFile, SearchRec) = 0 then begin repeat inc(c); SetLength(Result,c); Result[c-1] := SearchRec.Name; until FindNext(SearchRec) <> 0; SysUtils.FindClose(SearchRec); end; end; function LoadGlyphMask(const bmp: TMufasaBitmap; shadow: boolean; const ascii : char): TocrGlyphMask; var size,j: integer; color: TRGB32; shadow_i: byte; begin if shadow then shadow_i := 0 else shadow_i := 255; size:= bmp.Width * bmp.Height; SetLength(result.mask,size); for j := 0 to size-1 do begin color := bmp.FData[j]; { if (color.r = 255) and (color.g = 255 and not shadow_i) and (color.b = 255 and not shadow_i) then} if (color.r = 255) and (color.g = shadow_i) and (color.b = shadow_i) then result.mask[j]:= 1 else result.mask[j]:= 0; end; result.width:= bmp.width; result.height:= bmp.height; result.ascii:= ascii; end; {This Loads the actual data from the .bmp, but does not init all fields} function LoadGlyphMasks(const path: string; shadow: boolean): TocrGlyphMaskArray; var strs: array of string; bmp : TMufasaBitmap; len,i: integer; begin strs:= GetFiles(path,'bmp'); len:= length(strs); SetLength(result,len); bmp := TMufasaBitmap.Create; for i:= 0 to len-1 do begin bmp.LoadFromFile(path + strs[i]); SetLength(strs[i],Length(strs[i])-4); Result[i] := LoadGlyphMask(bmp,shadow,chr(strtoint(strs[i]))); end; Bmp.free; end; {Fully initalizes a TocrData structure, this is LoadFont or whatever, call it first} function InitOCR(const masks : TocrGlyphMaskArray): TocrData; var t,b,l,r,w,h,mw: integer; x,y: integer; maxw,maxh : integer; c,i,len,size: integer; pos: integer; ascii: char; begin w:= 0; h:= 0; findBounds(masks,w,h,maxw,maxh); len:= Length(masks); result.width:= w; result.height:= h; result.max_width := maxw; result.max_height := maxh; size:= w * h; SetLength(result.pos,len,size); SetLength(result.pos_adj,len); SetLength(result.neg,len,size); SetLength(result.neg_adj,len); SetLength(result.map,len); for i:= 0 to len - 1 do begin ascii:= masks[i].ascii; pos:= 0; l:= masks[i].l; r:= masks[i].r; b:= masks[i].b; t:= masks[i].t; mw:= masks[i].width; for y:= t to b do begin for x:= l to r do begin c:= (x-l) + (y-t)*w; if masks[i].mask[x+y*mw] <> 0 then begin result.pos[i][c]:= 1; inc(pos); end else result.pos[i][c] := 0; end; end; for c:= 0 to size-1 do result.neg[i][c]:= 1 - result.pos[i][c]; if pos = 0 then result.neg_adj[i]:= 1 else result.neg_adj[i]:= 1 / pos; if pos = 0 then result.pos_adj[i]:= 0 else result.pos_adj[i]:= 1 / pos; result.map[i]:= ascii; result.ascii[ord(ascii)].index:= i; result.ascii[ord(ascii)].xoff:= masks[i].l; result.ascii[ord(ascii)].yoff:= masks[i].t; result.ascii[ord(ascii)].width:= masks[i].width; result.ascii[ord(ascii)].height:= masks[i].height; end; result.inputs:= size; result.outputs:= len; end; {guesses a glyph stored in glyph (which is an 1-0 image of the size specified by width and height in ocrdata} function GuessGlyph(glyph: TNormArray; ocrdata: TocrData): char; var i,c,inputs,outputs,val: integer; pos_weights: array of real; neg_weights: array of real; max, weight: real; begin SetLength(pos_weights,ocrdata.outputs); SetLength(neg_weights,ocrdata.outputs); inputs:= ocrdata.inputs - 1; outputs:= ocrdata.outputs - 1; for i:= 0 to inputs do begin val:= glyph[i]; for c:= 0 to outputs do begin pos_weights[c]:= pos_weights[c] + ocrdata.pos[c][i] * val; neg_weights[c]:= neg_weights[c] + ocrdata.neg[c][i] * val; end end; max:= 0; for i:= 0 to outputs do begin weight:= pos_weights[i] * ocrdata.pos_adj[i] - neg_weights[i] * ocrdata.neg_adj[i]; if (weight > max) then begin max:= weight; result:= ocrdata.map[i]; end; end; end; {converts a TPA into a 1-0 image of the smallest possible size} function PointsToNorm(points: TpointArray; out w,h: integer): TNormArray; var l,r,t,b: integer; i,len,size: integer; norm: TNormArray; begin len:= length(points); l:= points[0].x; r:= points[0].x; t:= points[0].y; b:= points[0].y; for i:= 1 to len-1 do begin if points[i].x < l then l:= points[i].x; if points[i].x > r then r:= points[i].x; if points[i].y < t then t:= points[i].y; if points[i].y > b then b:= points[i].y; end; w:= r - l + 1; h:= b - t + 1; size:= w * h; SetLength(norm,size); for i:= 0 to len-1 do norm[(points[i].x - l) + (points[i].y - t) * w]:= 1; result:= norm; end; function ImageToNorm(src: TRGB32Array; w,h: integer): TNormArray; var norm: TNormArray; i: integer; begin SetLength(norm,w*h); for i:= 0 to w*h-1 do if (src[i].r = 255) and (src[i].g = 255) and (src[i].b = 255) then norm[i]:= 1 else norm[i]:= 0; result:= norm; end; {takes a mask of only one line of text, a TocrData, and returns the string in it} function ocrDetect(txt: TNormArray; w,h: integer; var ocrdata: TocrData): string; var l,r,t,b,x,y,xx,yy: integer; upper,left,last,spaces: integer; glyph: TNormArray; empty: boolean; ascii: char; begin result:= ''; l:= -1; r:= -1; upper:= -9001; //large negative left:= -9001; //large negative x:= 0; while x < w do begin empty:= true; for y:= 0 to h-1 do begin if txt[x+y*w] = 1 then begin empty:= false; break; end; end; if (l = -1) and (not empty) then begin l:= x end else if (l <> -1) then begin if empty then r:= x - 1 else if x = w-1 then r:= x; end; if (r <> -1) and (l <> -1) then begin t:= -1; b:= -1; SetLength(glyph,0); SetLength(glyph,ocrdata.width*ocrdata.height); for yy:= 0 to h-1 do begin for xx:= l to r do if txt[xx+yy*w] = 1 then begin t:= yy; break; end; if t <> -1 then break; end; for yy:= h-1 downto 0 do begin for xx:= l to r do if txt[xx+yy*w] = 1 then begin b:= yy; break; end; if b <> -1 then break; end; if b - t + 1 > ocrdata.height then b:= b - (b-t+1-ocrdata.height); if r - l + 1 > ocrdata.width then r:= r - (r-l+1-ocrdata.width); for yy:= t to b do for xx:= l to r do glyph[(xx-l) + (yy-t)*ocrdata.width]:= txt[xx+yy*w]; ascii:= GuessGlyph(glyph,ocrdata); if (upper = -9001) or (left = -9001) then begin upper:= t - ocrdata.ascii[ord(ascii)].yoff; left:= l - ocrdata.ascii[ord(ascii)].xoff + ocrdata.ascii[ord(ascii)].width; x:= left; end else begin last:= left; left:= l - ocrdata.ascii[ord(ascii)].xoff; if last <> left then begin for spaces:= 1 to (left - last) div ocrdata.ascii[32].width do result:= result + ' '; end; left:= left + ocrdata.ascii[ord(ascii)].width; x:= left; end; result:= result + ascii; l:= -1; r:= -1; end; inc(x); end; end; function AvgColors(color1:TRGB32; weight1: integer; color2: TRGB32; weight2: integer): TRGB32; begin result.r:= (color1.r * weight1 + color2.r * weight2) div (weight1 + weight2); result.g:= (color1.g * weight1 + color2.g * weight2) div (weight1 + weight2); result.b:= (color1.b * weight1 + color2.b * weight2) div (weight1 + weight2); end; procedure RGBtoXYZ(color: TRGB32; out X, Y, Z: real); inline; var nr,ng,nb: real; begin nr:= color.r / 255.0; ng:= color.g / 255.0; nb:= color.b / 255.0; if nr <= 0.04045 then nr:= nr / 12.92 else nr:= power((nr + 0.055)/1.055,2.4); if ng <= 0.04045 then ng:= ng / 12.92 else ng:= power((ng + 0.055)/1.055,2.4); if nb <= 0.04045 then nr:= nb / 12.92 else nb:= power((nb + 0.055)/1.055,2.4); X:= 0.4124*nr + 0.3576*ng + 0.1805*nb; Y:= 0.2126*nr + 0.7152*ng + 0.0722*nb; Z:= 0.0193*nr + 0.1192*ng + 0.9505*nb; end; function labmod(i: real): real; inline; begin if i > power(0.206896552,3) then result:= power(i,0.333333333) else result:= 7.787037037*i + 0.137931034; end; function ColortoLab(c: TRGB32): tLab; inline; var X,Y,Z,sum,Xn,Yn,Zn: real; begin RGBtoXYZ(c,X,Y,Z); sum:= X + Y + Z; if(sum = 0) then begin result.l := 0.0; result.a := 0.0; result.b := 0.0; end; Xn:= X / sum; Yn:= Y / sum; Zn:= Z / sum; result.L:= 116.0*labmod(y/yn) - 16.0; result.a:= 500.0*(labmod(x/xn)-labmod(y/yn)); result.b:= 500.0*(labmod(y/yn)-labmod(z/zn)); end; function colorDistSqr(a,b:TRGB32): integer; inline; begin result:= (a.r-b.r)*(a.r-b.r)+(a.b-b.b)*(a.b-b.b)+(a.g-b.g)*(a.g-b.g); end; function ExtractText(colors: PRGB32;{colors: tRGBArray;} w,h: integer): TNormArray; const GradientMax = 2.0; white: TRGB32= ( b: $FF; g: $FF; r: $FF; a: $00 ); cyan: TRGB32= ( b: $FF; g: $FF; r: $00; a: $00 ); yellow: TRGB32= ( b: $00; g: $EF; r: $FF; a: $00 ); red: TRGB32= ( b: $00; g: $00; r: $FF; a: $00 ); green: TRGB32= ( b: $00; g: $FF; r: $00; a: $00 ); var up, left: boolean; len,numblobs,thisblob,lastblob,i,j,used: integer; blobbed,blobcount,stack: array of integer; labs: array of tLab; a,b: tLab; blobcolor: TRGB32Array; newcolors: array of integer; c: TRGB32; norm: TNormArray; begin len:= w*h; SetLength(blobbed,len); SetLength(blobcount,len); SetLength(blobcolor,len); SetLength(stack,len); SetLength(labs,len); for i:= 0 to len-1 do labs[i]:= ColorToLab( TRGB32(colors[i])); numblobs:= 0; for i:= 0 to len-1 do begin a:= labs[i]; if i >= w then begin b:= labs[i-w]; up:= abs(a.L-b.L)+abs(a.a-b.a)+abs(a.b-b.b) <= GradientMax; end else up:= false; if i mod w <> 0 then begin b:= labs[i-1]; left:= abs(a.L-b.L)+abs(a.a-b.a)+abs(a.b-b.b) <= GradientMax; end else left:= false; if left and up then begin thisblob:= blobbed[i-w]; blobbed[i]:= thisblob; blobcolor[thisblob]:= AvgColors(blobcolor[thisblob],blobcount[thisblob],tRGB32(colors[i]),1); blobcount[thisblob]:= blobcount[thisblob] + 1; lastblob:= blobbed[i-1]; if lastblob <> thisblob then begin used:= 1; stack[0]:= i-1; while used > 0 do begin used:= used - 1; j:= stack[used]; if blobbed[j] = lastblob then begin blobbed[j]:= thisblob; if j >= w then if blobbed[j-w] = lastblob then begin stack[used]:= j-w; used:= used + 1; end; if j mod w <> 0 then if blobbed[j-1] = lastblob then begin stack[used]:= j-1; used:= used + 1; end; if (j+1) mod w <> 0 then if blobbed[j+1] = lastblob then begin stack[used]:= j+1; used:= used + 1; end; if j < w*h-w then if blobbed[j+w] = lastblob then begin stack[used]:= j+w; used:= used + 1; end; end; end; blobcolor[thisblob]:= AvgColors(blobcolor[thisblob],blobcount[thisblob],blobcolor[lastblob],blobcount[lastblob]); blobcount[thisblob]:= blobcount[thisblob] + blobcount[lastblob]; blobcount[lastblob]:= 0; end; end else if left then begin thisblob:= blobbed[i-1]; blobbed[i]:= thisblob; blobcolor[thisblob]:= AvgColors(blobcolor[thisblob],blobcount[thisblob],tRGB32(colors[i]),1); blobcount[thisblob]:= blobcount[thisblob] + 1; end else if up then begin thisblob:= blobbed[i-w]; blobbed[i]:= thisblob; blobcolor[thisblob]:= AvgColors(blobcolor[thisblob],blobcount[thisblob],tRGB32(colors[i]),1); blobcount[thisblob]:= blobcount[thisblob] + 1; end else begin blobbed[i]:= numblobs; blobcount[numblobs]:= 1; blobcolor[numblobs]:= tRGB32(colors[i]); numblobs:= numblobs + 1; end; end; SetLength(blobcount,numblobs); SetLength(blobcolor,numblobs); //Done blobfinding, extract char masks SetLength(newcolors,numblobs); for i:= 0 to numblobs-1 do begin j:= blobcount[i]; if j > 0 then begin c:= blobcolor[i]; if (j > 50) or (j < 2) then newcolors[i]:= 0 else if colorDistSqr(white,c) <= 10000 then newcolors[i]:= 1 else if colorDistSqr(cyan,c) <= 10000 then newcolors[i]:= 1 else if colorDistSqr(yellow,c) <= 10000 then newcolors[i]:= 1 else if colorDistSqr(red,c) <= 10000 then newcolors[i]:= 1 else if colorDistSqr(green,c) <= 10000 then newcolors[i]:= 1 else newcolors[i]:= 0; end; end; SetLength(norm,len); for i:= 0 to len-1 do norm[i]:= newcolors[blobbed[i]]; result:= norm; end; end.