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Comments for OCR.

git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@349 3f818213-9676-44b0-a9b4-5e4c4e03d09d
This commit is contained in:
Wizzup? 2009-12-26 21:53:02 +00:00
parent 9a7803d3f7
commit e9db9383e3

View File

@ -76,47 +76,37 @@ uses
colour_conv, client, files, tpa, mufasatypesutil;
const
{ Very rough limits for R, G, B }
ocr_Limit_High = 190;
ocr_Limit_Med = 130;
ocr_Limit_Low = 65;
{ `base' Colours of the Uptext }
{ White }
ocr_White = 16777215;
{ Level < Your Level }
ocr_Green = 65280;
{ Level > Your Level }
ocr_Red = 255;
{ Interact or Level = Your Level }
ocr_Yellow = 65535;
{ Object }
ocr_Blue = 16776960;
{ Item }
ocr_ItemC = 16744447;
{ Shadow }
ocr_Purple = 8388736;
{
**************************************************************************************************
**************************************************************************************************
**************************************************************************************************
**************************************************************************************************
**************************************************************************************************
When splitting the shadows, having the `original' points of the chars would be very helpful when splitting!
Short description:
Merge shadow and char; (Same colour; simple)
Split with spacing of 1.
Remove character points; leaves only shadow. Voila, perfect splitting.
Splitting could go wrong for shadows of characters with two much spacing; like 'h'.
In some cases, this may `bind' characters to each other.
In this case, we need to remove the shadow and split again. After this split
we can put the shadows back in, and see to what group they belong.
We can also just split the chars, and then use their shadow.
**************************************************************************************************
**************************************************************************************************
**************************************************************************************************
**************************************************************************************************
**************************************************************************************************
}
{ Constructor }
constructor TMOCR.Create(Owner: TObject);
var
@ -128,6 +118,7 @@ begin
Self.Fonts := TMFonts.Create;
end;
{ Destructor }
destructor TMOCR.Destroy;
begin
@ -136,6 +127,10 @@ begin
inherited Destroy;
end;
{
InitTOCR loads all fonts in path
We don't do this in the constructor because we may not yet have the path.
}
function TMOCR.InitTOCR(path: string): boolean;
var
dirs: array of string;
@ -157,19 +152,30 @@ begin
Fonts.LoadFont('UpChars', true); // shadow
end;
{ Get the current pointer to our list of Fonts }
function TMOCR.GetFonts:TMFonts;
begin
Exit(Self.Fonts);
end;
{ Set new Fonts. We set it to a Copy of NewFonts }
procedure TMOCR.SetFonts(NewFonts: TMFonts);
begin
Self.Fonts := NewFonts.Copy();
end;
{
Non optimised. ;-)
Filter UpText by a very rough colour comparison / range check.
We first convert the colour to RGB, and if it falls into the following
defined ranges, it may be part of the uptext. Also get the possible
shadows.
We have large ranges because we rather have extra (fake) pixels than less
uptext pixels... This because we can filter most of the noise out easily.
Non optimised. We can make it use direct data instead of fastgetpixel and
fastsetpixel, but speed isn't really an issue. The entire algorithm is still
fast enough.
}
procedure TMOCR.FilterUpTextByColour(bmp: TMufasaBitmap; w,h: integer);
@ -254,6 +260,35 @@ begin
bmp.fastsetpixel(bmp.Width-1, y, 0);
end;
{
This filter assumes the previous colour filter has been applied first.
I like to call this the `characteristics' filter because we really only filter
on characteristics.
For the uptext, a few things apply...
First of all:
*** Remove False Shadow ***
if shadow[x,y] then not shadow[x-1,y-1]
If there is a shadow at x,y then there should not be a shadow at x-1, y-1; if
there is one, then shadow[x, y] is not a shadow.
(One could also say, if shadow[x,y] and shadow[x+1,y+1] then shadow[x+1,y+1]
is no shadow; because it essentially means the same. However, a smart mind
will soon see that this algorithm will be a *lot* more efficient if we
start at the right bottom, instead of the left top. Which means we should
work with x-1 and y-1, rather than x+1,y+1
Yeah.... My comments are vague.
)
*** UpText chars identity 1 and 2 ***
if UpTextChar[x,y] then (UpTextChar[x+1,y+1] or shadow[x+1,y+1])
If this is not true, then UpTextChar[x,y] cannot be part of uptext - it
has no shadow, and it doesn't have a `friend' (at x+1,y+1) either.
We don't need to do this from the right bottom to left top.
}
procedure TMOCR.FilterUpTextByCharacteristics(bmp: TMufasaBitmap; w,h: integer);
var
x,y: Integer;
@ -289,7 +324,7 @@ begin
bmp.fastsetpixel(x,y,clSilver);
end;
// Now we do another filter like
// Now we do another filter, with uptext chars identity 1 and 2.
for y := bmp.Height - 2 downto 0 do
for x := bmp.Width - 2 downto 0 do
begin
@ -297,18 +332,24 @@ begin
continue;
if bmp.fastgetpixel(x,y) = clBlack then
continue;
// identity 1
if (bmp.fastgetpixel(x,y) = bmp.fastgetpixel(x+1,y+1) ) then
continue;
// identity 2
if bmp.fastgetpixel(x+1,y+1) <> clPurple then
begin
bmp.fastsetpixel(x,y,clOlive);
continue;
end;
// If we make it to here, it means the pixel is part of the uptext.
end;
end;
{$IFDEF OCRDEBUG}
{ Write to our debugbmp }
procedure TMOCR.DebugToBmp(bmp: TMufasaBitmap; hmod, h: integer);
var
x,y: integer;
@ -319,6 +360,12 @@ begin
end;
{$ENDIF}
{
Return the shadows of the points in charpoint on bitmap shadowsbmp.
Pseudo:
if shadow[charpoint[i].x+1, charpoint[i].y+1] then addtoResult;
}
function getshadows(shadowsbmp:TMufasaBitmap; charpoint: tpointarray): tpointarray;
var
i,c:integer;
@ -336,6 +383,7 @@ begin
setlength(result,c);
end;
{ Remove anything but the shadows on the bitmap (Shadow = clPurple, remember?) }
procedure TMOCR.FilterShadowBitmap(bmp: TMufasaBitmap);
var
x,y:integer;
@ -351,6 +399,13 @@ begin
end;
end;
{
Remove all but uptext colours clWhite,clGreen, etc.
See constants above.
This assumes that the bitmap only consists of colour 0, and the other
constants founds above the functionss
}
procedure TMOCR.FilterCharsBitmap(bmp: TMufasaBitmap);
var
x,y: integer;
@ -378,6 +433,19 @@ begin
end;
end;
{
This uses the two filters, and performs a split on the bitmap.
A split per character, that is. So we can more easily identify it.
TODO:
*
Remove more noise after we have split, it should be possible to identify
noise; weird positions or boxes compared to the rest, etc.
*
Split each colours seperately, and combine only later, after removing noise.
}
function TMOCR.getTextPointsIn(sx, sy, w, h: Integer; shadow: boolean;
var _chars, _shadows: T2DPointArray): Boolean;
var
@ -427,6 +495,7 @@ begin
DebugToBmp(bmp,1,h);
{$ENDIF}
// Filter 2
FilterUpTextByCharacteristics(bmp,w,h);
{$IFDEF OCRSAVEBITMAP}
@ -469,6 +538,7 @@ begin
end;
setlength(chars,charscount);
// split chars
chars_2d := SplitTPAEx(chars,1,charsbmp.height);
SortATPAFrom(chars_2d, point(0,0));
for x := 0 to high(chars_2d) do
@ -509,6 +579,7 @@ begin
end;
end;
// sort, split messes with the order of chars
SortATPAFromFirstPoint(chars_2d, point(0,0));
for y := 0 to high(chars_2d) do
begin
@ -518,7 +589,6 @@ begin
finalchars[high(finalchars)] := chars_2d[y];
end;
SortATPAFromFirstPoint(shadows, point(0,0));
for x := 0 to high(shadows) do
begin
@ -540,6 +610,14 @@ begin
shadowsbmp.Free;
end;
{
GetUpTextAtEx combines/uses the functions above.
It will identify each character, and also keep track of the previous
chars' final `x' bounds. If the difference between the .x2 of the previous
character and the .x1 of the current character is bigger than 5, then there
was a space between them. (Add ' ' to result)
}
function TMOCR.GetUpTextAtEx(atX, atY: integer; shadow: boolean): string;
var
@ -552,11 +630,14 @@ var
lbset: boolean;
begin
result:='';
ww := 400;
hh := 20;
getTextPointsIn(atX, atY, ww, hh, shadow, chars, shadows);
// Get font data for analysis.
if shadow then
begin
font := Fonts.GetFont('UpChars_s');
@ -575,7 +656,6 @@ begin
end;
lbset:=false;
//writeln(format('FFont Width/Height: (%d, %d)', [font.width,font.height]));
setlength(n, (font.width+1) * (font.height+1));
for j := 0 to high(thachars) do
begin
@ -603,13 +683,7 @@ begin
n[(thachars[j][i].x) + ((thachars[j][i].y) * font.width)] := 1;
end;
result := result + GuessGlyph(n, font);
//writeln('--'+GuessGlyph(n, font));
end;
//Result := ocrDetect(n, ww-1, hh-1, font);
//Result:='To do';
//Result:='';
end;
function TMOCR.GetUpTextAt(atX, atY: integer; shadow: boolean): string;