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simbadoc: Targets and Windows. (50% done)
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@ -12,6 +12,25 @@ Freeze
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function Freeze: boolean;
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If you call Freeze, the data that is *currently* currently in the client
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is stored into memory. Simba will then target this memory for all further
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finding operations; until *Unfreeze* is called. This can dramatically increase
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speed if you don't care if the image doesn't change. It can be even more
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important if you don't *want* the image to change; if you want to analyze a
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specific frame.
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Use like:
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.. code-block:: pascal
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Freeze;
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if findcolors(...) then
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...
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Unfreeze
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Make sure you never forget to call Unfreeze!
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Unfreeze
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--------
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@ -19,6 +38,8 @@ Unfreeze
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function Unfreeze: boolean;
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Unfreeze the client data and restore the original client. See *Freeze* for more
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details.
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GetClientDimensions
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-------------------
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@ -27,6 +48,8 @@ GetClientDimensions
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procedure GetClientDimensions(var w, h:integer);
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Return the size of the client in *w* and *h*.
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SetTargetBitmap
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---------------
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@ -35,6 +58,8 @@ SetTargetBitmap
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function SetTargetBitmap(Bitmap : integer): integer;
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Set a bitmap as target / client. (It must be loaded by Simba)
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SetTargetArray
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--------------
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@ -43,6 +68,10 @@ SetTargetArray
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function SetTargetArray(P: Integer; w, h: integer): integer;
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Set a target array as client data. This is generally not something you'd
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want to call yourself. It is mainly included for external components to allow
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Simba to efficiently target its memory. See the SMART source on how to do this.
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SetEIOSTarget
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-------------
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@ -115,6 +144,7 @@ SetDesktopAsClient
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procedure SetDesktopAsClient;
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Set the default desktop as client.
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ActivateClient
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--------------
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@ -123,6 +153,8 @@ ActivateClient
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procedure ActivateClient;
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Set the current target as active for key input.
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IsTargetValid
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-------------
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@ -131,4 +163,5 @@ IsTargetValid
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function IsTargetValid: boolean;
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Returns true if the current target is valid.
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