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Colourfinding initial doc
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.. toctree::
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scriptref/mouseandkeyboard.rst
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scriptref/colourfinding.rst
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scriptref/files.rst
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Doc/sphinx/scriptref/colourfinding.rst
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Doc/sphinx/scriptref/colourfinding.rst
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Colour Finding
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==============
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Finding colours on the screen is quite simple. Simba offers methods like
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``FindColor`` to locate colours on the screen.
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.. note::
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Although the documentation uses follows the ``English`` spelling of
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``colour``; the code for compatibility sake uses ``color``, without the u.
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Colour Finding Methods
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----------------------
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A list of (not yet all) colour finding methods in Simba.
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FindColor
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~~~~~~~~~
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.. code-block:: pascal
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function FindColor(var x, y: Integer; col, x1, y1, x2, y2: Integer):
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Boolean;
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FindColor returns true if the exact colour given (col) is found in the box defined by x1, y1, x2, y2.
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The point is returned in x and y. It searches from the top left to the bottom right and will stop
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after matching a point.
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FindColorTolerance
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~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorTolerance(var x, y: Integer; col, x1, y1, x2, y2, tol:
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Integer): Boolean;
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FindColorTolerance returns true if a colour within the given tolerance range
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(tol) of the given colour (col) is found in the box defined by x1, y1, x2, y2.
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Only the first point is returned in x and y.
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Whether or not a colour is within the tolerance range is determined by the :ref:`CTS` mode.
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It searches from the top left to the bottom right and will stop after matching a point.
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FindColorsTolerance
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~~~~~~~~~~~~~~~~~~~
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.. code-block:: pascal
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function FindColorsTolerance( out pts: TPointArray; col, x1, y1, x2, y2,
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tol: Integer): Boolean;
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FindColorsTolerance returns true if at least one point was found. A point is found if it is within the
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given tolerance range (tol) of the given color (col) and inside the box defined by x1, y1, x2, y2.
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Whether or not a color is within the tolerance range is determined by the CTS mode.
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It searches from the top left to the bottom right and will find all matching points in the area.
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