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Bitmaps.rst: Change code examples a bit.
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@ -18,10 +18,12 @@ an integer:
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.. code-block:: pascal
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.. code-block:: pascal
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var bmp, x, y: integer;
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var bmp, x, y: integer;
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bmp := CreateBitmap(10, 10); // Create a bitmap of size (10, 10)
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begin
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if FindBitmapIn(bmp, x, y, 0, 0, 300, 300) then
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bmp := CreateBitmap(10, 10); // Create a bitmap of size (10, 10)
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writeln('Found it!');
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if FindBitmapIn(bmp, x, y, 0, 0, 300, 300) then
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FreeBitmap(bmp); // Don't forget to free it when we are done.
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writeln('Found it!');
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FreeBitmap(bmp); // Don't forget to free it when we are done.
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end;
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Note that the previous example doesn't make a lot of sense as the bitmap has
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Note that the previous example doesn't make a lot of sense as the bitmap has
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only been created and not filled with any colours, they are as of yet,
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only been created and not filled with any colours, they are as of yet,
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@ -46,7 +48,9 @@ free it again)
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.. code-block:: pascal
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.. code-block:: pascal
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var bmp: TMufasaBitmap;
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var bmp: TMufasaBitmap;
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bmp := TMufasBitmap.Create;
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begin
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bmp := TMufasBitmap.Create;
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end;
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Because there is no way to get a *handle* to this bitmap; as it will not be
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Because there is no way to get a *handle* to this bitmap; as it will not be
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managed by Simba internally. (All Bitmaps created by *CreateBitmap* are managed
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managed by Simba internally. (All Bitmaps created by *CreateBitmap* are managed
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@ -75,10 +79,12 @@ then call this function to get the class reference.
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var bmp: TMufasaBitmap;
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var bmp: TMufasaBitmap;
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bmph: integer;
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bmph: integer;
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bmph := CreateBitmap(100, 100);
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begin;
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bmp := GetMufasaBitmap(bmph);
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bmph := CreateBitmap(100, 100);
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bmp := GetMufasaBitmap(bmph);
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bmp.SetSize(150,150); // also changes bmph, as they are the same bitmap.
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bmp.SetSize(150,150); // also changes bmph, as they are the same bitmap.
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end;
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.. _scriptref-createbitmapstring:
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.. _scriptref-createbitmapstring:
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