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mirror of https://github.com/moparisthebest/Simba synced 2024-11-25 02:32:19 -05:00

Worked on the Docs.

git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@116 3f818213-9676-44b0-a9b4-5e4c4e03d09d
This commit is contained in:
Wizzup? 2009-10-07 03:17:38 +00:00
parent 8b999a88b8
commit c6ad8a4bf4
5 changed files with 135 additions and 68 deletions

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@ -11,4 +11,4 @@ clean:
createreport: createreport:
$(MAKE) -C Pics/ $(MAKE) -C Pics/
texi2pdf $(self).tex --silent texi2pdf $(self).tex #--silent

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@ -3,10 +3,9 @@ digraph Client {
Client [shape=box] Client [shape=box]
Client -> Window Client -> Window
Client -> ColorFinder Client -> Finder
Client -> Bitmaps Client -> Bitmaps
Client -> Files Client -> Files
Client -> Strings
Client -> OCR Client -> OCR
Client -> DTM Client -> DTM

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@ -1,7 +1,7 @@
.PHONY: default clean .PHONY: default clean
files := Client_Classes FindColor Input_Diag Window Window_Types files := Client_Classes FindColor Input_Diag Window
build = dot $(1).dot -Tpng > $(1).png build = dot $(1).dot -Tpng > $(1).png
default: dotit default: dotit
@ -23,6 +23,3 @@ Input_Diag:
Window: Window:
$(call build,Window) $(call build,Window)
Window_Types:
$(call build,Window_Types)

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@ -1,12 +0,0 @@
digraph Window_Types {
"Window" [shape=box]
"Window" -> "XWindow"
"Window" -> "Raw Data Pointer"
"Window" -> "Windows-Alike Window"
"Windows-Alike Window" -> "Bitmap"
"Windows-Alike Window" -> "Windows Window"
"Windows-Alike Window" -> "Device Context"
}

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@ -1,61 +1,111 @@
\documentclass[a4paper, 10pt]{article} \documentclass[a4paper, 10pt]{report} % perhaps book?
\usepackage{graphicx} \usepackage{graphicx}
\usepackage{url}
\begin{document} \begin{document}
\title{Mufasa Client Class} \title{Mufasa Handbook}
\author{Merlijn Wajer} \author{Merlijn Wajer}
\maketitle \maketitle
\section{Introduction} \chapter{Introduction}
This is the official Mufasa Documentation. \emph{This is the official Mufasa Documentation.
The main purpose of this document is to provide a clear view on Mufasa's architecture. The main purpose of this document is to provide a clear view on Mufasa's
interal structure. This guide is aimed at developers and other persons
interested in project Mufasa.}
\section{What is Mufasa?} \section{What is Mufasa?}
Mufasa is a project that aims to create two things, a GUI to create scripts, and the Mufasa Macro Library. Mufasa is a project that aims to create the Mufasa Macro Library (MML).
The Mufasa Macro Library (MML) will provide one with a way to control the mouse and keyboard, open files, open web pages, and capturing and analyzing images. As a side project, the project also tries to create a simple but effective
The GUI will use MML for most of it's features. Each script thread will also use a Client class. user interface to the Mufasa Macro Library. This is achieved with the
Pascal interpreter PascalScript\footnote{\url{http://www.remobjects.com/ps.aspx}}
\subsection{Simple feature overview} combined with a wrapper for the MML.
Mufasa is: Mufasa is:
\begin{itemize} \begin{itemize}
\item Object Oriented. This means the code is generally more \item Object Oriented. Since OOP also increases the abstraction of
readable, and easier to maintain. certain tasks/parts, the code is much easier to maintain and
comprehend.
\item Free Software, as in, Free.\footnote{License here} \item Free Software, as in, Free.\footnote{License here}
\item MOAR \item Cross platform. Currently the supported platforms are Linux
(32 and 64 bit) and Windows (32 and 64 bit).
Mac support is planned; but currently halted due to lack of a
Mac computer.\footnote{Virtual Machines are an option;
but currently Darwin is not supported on Virtualbox.}
\item A community project; the SRL community\footnote{
\url{http://www.villavu.com}}
is widely known for it's maturity and open-mindedness.
\item Mufasa is actively maintained. It also has a bugtracker,
a wiki, and a forum.
\end{itemize} \end{itemize}
\section{Important Classes in MML} \pagebreak
\subsection{The Client Class} \subsection{Mufasa Macro Library}
The Client Class is the main Class, and is created to be able The MML's main features are:
to run seperately from the User Interface, thus being thread safe. \begin{itemize}
\item Mouse control.
\item Keyboard control.
\item Screen capturing and analyzing.
\item Providing several methods to analyzing the screen; among these
are DTM's and Bitmaps.
\item API's to open files and web pages.
\end{itemize}
\subsection{Mufasa GUI}
As mentioned in the introduction, the Mufasa GUI uses Pascal Script as
interpreter. \\
A non-OOP MML wrapper has been created only for the purpose
of exporting MML functionality to Pascal Script.
This allows the user to use MML functions in their so called `Scripts'. \\
A more detailed specification will be given once we have explored the MML.
\chapter{The Mufasa Macro Library and it's Core Classes}
The Mufasa Library consists out of one class that combines all the other
classes, the \textbf{Client} class.
\section{The Client Class}
The \textbf{Client} class is the main Class, and is designed
to run seperately from the User Interface.
The Client class is mainly designed to be a container for other classes. The Client class is mainly designed to be a container for other classes.
If one wants to use the MML as a whole, he will only need the use
the Client class.
\begin{figure}[h] \begin{figure}[ht]
\includegraphics[scale=0.4]{Pics/Client_Classes} \includegraphics[scale=0.4]{Pics/Client_Classes}
\caption{Classes that the Client contains.} \caption{Classes that the Client contains.}
\end{figure} \end{figure}
\pagebreak \pagebreak
\subsection{The Window Class} \section{The Window Class}
\begin{figure}[h] The \textbf{Window} class manages the core functionality for retreiving Window data,
such as the actual pixel data and the position and dimension of a window. \\
The Window class' main purpose is to form a cross platform class to retrieve
window information; no other class than the Window class should have to do
any platform-specific function calls to retreive window data; this is all
abstracted by the Window class.\footnote{This implements the so-called
encapsulation of functionality.} \\
The Window class:
\begin{figure}[ht]
\includegraphics[scale=0.4]{Pics/Window} \includegraphics[scale=0.4]{Pics/Window}
\caption{The structure of the Window class} \caption{Simplified structure of the Window class}
\end{figure} \end{figure}
The window class manages the core functionality for retreiving Window data, such as the actual pixels, position, or dimensions. Figure 2.2 is ofcourse a highly simplified representation of the Window class;
the real class implements several other features. Among those are copying
\begin{figure}[h] (parts) of a window to a bitmap, methods to set a window as target, and
\includegraphics[scale=0.4]{Pics/Window_Types} a feature that allows the user to ``Lock'' the Windows' current data in
\caption{Different types of Windows. Note that XWindow is only for non-Windows systems.} Mufasa-maintained memory. \\
\end{figure}
Figure 3 shows the three different Window Types supported by Mufasa.
Quick overview of functions: Quick overview of functions:
@ -69,47 +119,80 @@ Quick overview of functions:
\item GetPixel \item GetPixel
\end{itemize} \end{itemize}
Together, these functions form the core of the window management, except for input. Together, these functions form the core of the window management.
However; to fake user input, a programmer also needs the ability to
manipulate user input. Which brings us to the next MML Core class.
\subsection{The Input Class} \section{The Input Class}
The Input Class is the class that takes care of all the input. The \textbf{Input} Class is the class that takes care of all the input. \\
As one can see in Figure 4, MML aims to support both Silent and non Silent
Input. Since the Input heavily differs per operating system,
the Input class should have a general way of sending keys,
possibly at the expense of losing some functionality.
\begin{figure}[h] \subsection{Silent Input}
So what is Silent Input?
We\footnote{The Designers and Developers of Mufasa} define Silent Input as
methods to manipulate the user's mouse and keyboard, without visually using
them. So what does this mean? \\
This basically means that you will still be able to use your mouse while
MML is performing mouse operations on your targetted window/client.
However, silent input is very hard to implement, and often hardly supported
by host operating systems. Often silent mouse or keyboard input is simply
ignored. So in general is it advised to stick to non silent input.
\begin{figure}[ht]
\includegraphics[scale=0.4]{Pics/Input_Diag} \includegraphics[scale=0.4]{Pics/Input_Diag}
\caption{Input Functionality.} \caption{Input Functionality.}
\end{figure} \end{figure}
\section{The Colour Convertions Include}
As one can see in Figure 4, MML aims to support both Silent and non Silent Input. The \textbf{Colour Conversions} unit contains pascal code to quickly convert
Since the Input heavily differs per operating system, the Input class should have a general way of sending keys, possibly at the expense of losing some functionality. one colour type to another. It also adds support for comparing colours.
The reason this is not a class, is because constantly dereferencing a class
to call a single\footnote{Small} function won't do the speed of a program any
good. There also wasn't really a need for a class,
since none of these functions need to be initialized in any way.
\subsection{The Color Convertions Include} \section{The Colour Class}
This .inc file contains pascal code to quickly convert one colour type to another. The colour class is a Class that does all the colour identfying and locating
It also adds support for comparing colours. The reason this is not a class, is because constantly dereferencing a class to call a single function doesn't do the speed of a program any good. There also wasn't really a need for a class, since none of these functions need to be initialized in any way. work. (A function like FindColor does this)
The colour class uses the Colour Convertions unit for several of it's
functions.
\subsection{The Colour Class} A FindColor-derivative function in Mufasa exists generally out of the following
steps:
The colour class is a Class that does all the colour identfying and locating work. (FindColor, for example)
The colour class uses the Convertions include for several of it's functions.
A FindColor-derivative function in Mufasa exists generally out of the following steps:
\begin{itemize} \begin{itemize}
\item Retrieve Client Data. \item Retrieve Client Data.
\item Loop over the data, possibly with a special algorithm. \item Loop over the data, possibly with a special (spiral) algorithm.
\item Check the current pixel data against another colour, possibly with tolerance. \item Check the current pixel data against another colour, possibly
with tolerance.
\item Free the Client Data. \item Free the Client Data.
\item Return found point(s). \item Return found point(s).
\end{itemize} \end{itemize}
\begin{figure}[h] \begin{figure}[ht]
\includegraphics[scale=0.4]{Pics/FindColor} \includegraphics[scale=0.4]{Pics/FindColor}
\caption{A basic find colour.} \caption{A basic find colour.}
\end{figure} \end{figure}
\subsection{Notes on the previously mentioned classes} \chapter{DISREGARD ANYTHING PAST THIS}
\section{DTMs and the DTM Class}
\section{Bitmaps and the Bitmaps Class}
\section{Notes on the previously mentioned classes}
At this point it is unsure if the Input class will also take care of Sockets and Files. Most likely these will get their own class.
\section{More On The Core Classes} \section{More On The Core Classes}