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Documentation: Extend and clean up Bitmap scriptref.
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@ -4,12 +4,43 @@
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Bitmaps
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Bitmaps
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=======
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=======
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A bitmap in Simba is simply a two dimensional *field of colours*. These colours
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can all be the same, or they can be of different colours. Simba features
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functions to create, manipulate and search for bitmaps.
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.. INSERT BITMAP EXAMPLE HERE (Picture, etc)
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The bitmaps are - just as files - represented as integer in Simba (they point to
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a list of bitmaps, and the value of the integer is the position in the list).
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So typically, when referring to bitmaps in Simba, you simply represent them as
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an integer:
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.. code-block:: pascal
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var bmp, x, y: integer;
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bmp := CreateBitmap(10, 10); // Create a bitmap of size (10, 10)
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if FindBitmapIn(bmp, x, y, 0, 0, 300, 300) then
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writeln('Found it!');
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Note that the previous example doesn't make a lot of sense as the bitmap has
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only been created and not filled with any colours, they are as of yet,
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undefined. You can also create bitmaps from screenshots and load them when your
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script starts using the :ref:`scriptref-bitmapfromstring` function, or
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simple store them as files and load them using the :ref:`scriptref-loadbitmap`
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function.
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Word of caution on bitmap creation
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----------------------------------
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Bitmaps in Simba are internally all instances of *TMufasBitmap*. Scripts should
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Bitmaps in Simba are internally all instances of *TMufasBitmap*. Scripts should
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generally access bitmaps using their *handle*: an integer. All functions
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generally access bitmaps using their *handle*: an integer. All functions
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referenced here either require a bitmap *handle* or return one.
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referenced here either require a bitmap *handle* or return one.
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If you want to gain more access over a specific bitmap, see the
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If you want to gain more access over a specific bitmap, see the
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*GetMufasaBitmap* function. It is highly unrecommended to create bitmaps with:
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*GetMufasaBitmap* function. It is highly unrecommended to create bitmaps like
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this, because Simba will not free them automatically for you. (There's no
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problem doing it like this if you only want to perform operations on it and then
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free it again)
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.. code-block:: pascal
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.. code-block:: pascal
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@ -89,6 +120,9 @@ SaveBitmap
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Save the given bitmap to the specified path.
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Save the given bitmap to the specified path.
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.. _scriptref-bitmapfromstring:
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BitmapFromString
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BitmapFromString
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----------------
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----------------
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@ -100,6 +134,8 @@ Load a bitmap from the given string. This command is usually generated with the
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Bitmap to String feature in Simba.
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Bitmap to String feature in Simba.
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.. _scriptref-loadbitmap:
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LoadBitmap
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LoadBitmap
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----------
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----------
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