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Some changes.

git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@128 3f818213-9676-44b0-a9b4-5e4c4e03d09d
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Wizzup? 2009-10-12 19:35:44 +00:00
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\usepackage{url}
\begin{document}
\title{Mufasa Handbook}
\author{Merlijn Wajer}
\author{Merlijn Wajer \and Raymond van Venetie}
\maketitle
\tableofcontents
@ -19,8 +19,8 @@ interested in project Mufasa.}
Mufasa is a project that aims to create the Mufasa Macro Library (MML).
As a side project, the project also tries to create a simple but effective
user interface to the Mufasa Macro Library. This is achieved with the
Pascal interpreter PascalScript\footnote{\url{http://www.remobjects.com/ps.aspx}}
combined with a wrapper for the MML.
Pascal interpreter PascalScript\footnote{
\url{http://www.remobjects.com/ps.aspx}} combined with a wrapper for the MML.
Mufasa is:
\begin{itemize}
@ -303,8 +303,8 @@ between the two given colours.
\subsection{Area Size and Shape}
Area Size and Shape add that nifty extra functionality to DTM's.
\textbf{Area Size} defines the area that should all match the colour with the given
tolerance. \\
\textbf{Area Size} defines the area that should all match the colour
with the given tolerance. \\
The \textbf{Area Shape} defines the Shape of the Area Size.
Currently, the following shapes are supported:
@ -344,7 +344,11 @@ directly convert between the two types.
\subsection{Main Point and AreaSize / Shape}
\subsection{DTM algorithm}
The main point's area size and shape are not used in the current
implementation. It wouldn't be that hard to add them, however.
%\subsection{DTM algorithm}
\section{Bitmaps and the Bitmaps Class}
@ -355,14 +359,21 @@ directly convert between the two types.
\section{More On The Core Classes}
The previously mentioned MML classes are considered to be the absolute core of the library. (Although one could argue that even the Colour class isn't part of the core classes.)
The previously mentioned MML classes are considered to be the absolute core
`of the library. (Although one could argue that even the Colour class isn't
part of the core classes.)
With these classes most functions that Mufasa will contain can be created. if you can make FindColor, you can make FindColorsSpiralTolerance, they don't really differ a lot. The same goes for DTM's, OCR and Bitmaps. Mouse and keyboard functions will be done with the Input class.
With these classes most functions that Mufasa will contain can be created.
If you can make FindColor, you can make FindColorsSpiralTolerance,
they don't really differ a lot. The same goes for DTM's, OCR and Bitmaps.
Mouse and keyboard functions will be done with the Input class.
The MML contains more classes, and they will mainly utilize the previous mentioned classes.
It is essential to understand the Classes architecture to fully understand Mufasa.
Before work on other classes will be done, the core classes must be finished and stable.
The MML contains more classes, and they will mainly utilize the previous
mentioned classes. It is essential to understand the Classes architecture
to fully understand Mufasa. Before work on other classes will be done,
the core classes must be finished and stable.
A good rule of thumb is the following: any units that make extensive use of Compiler Directives, are considered a core unit.
A good rule of thumb is the following: any units that make extensive use of
Compiler Directives, are considered a core unit.
\end{document}