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Temporary workaround for DTM editor crash.
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@ -321,8 +321,12 @@ end;
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procedure ResetBuffer;
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begin
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{
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Freeing the BmpBuffer here causes access violations.
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It will have to investigated later.
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if (bmpBuffer <> nil) then
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bmpBuffer.Free;
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}
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bmpBuffer := bmp.Copy(0, 0, bmp.Width - 1, bmp.Height - 1);
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BufferChanged := False;
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