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https://github.com/moparisthebest/Simba
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Hopefully this is better
git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@516 3f818213-9676-44b0-a9b4-5e4c4e03d09d
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@ -13,8 +13,9 @@
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% Most func/proc definitions still don't use this...
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% Most func/proc definitions still don't use this...
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\def\pproc{\textbf{procedure}}
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\def\pproc{\textbf{procedure}}
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\def\pfunc{\textbf{function}}
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\def\pfunc{\textbf{function}}
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\newcommand{\pvtype}[1]{{\color{typeGreen}{#1}}}
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\newcommand{\pvtype}[1]{{\color{typeGreen}{#1}};}
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\newcommand{\pvname}[1]{{\color{typeRed}{#1}}}
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\newcommand{\pvtypel}[1]{{\color{typeGreen}{#1}};}
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\newcommand{\pvname}[1]{{\color{typeRed}{#1}}:}
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\newcommand{\mname}[1]{{\color{blue}{#1}}}
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\newcommand{\mname}[1]{{\color{blue}{#1}}}
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@ -147,8 +148,8 @@ GetMousePos returns the current position of the mouse in \textbf{x} and
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\textbf{y}.
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\textbf{y}.
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\subsection{HoldMouse}
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\subsection{HoldMouse}
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\pproc \mname{HoldMouse}(\pvname{x, y:} \pvtype{Integer} \pvname{clickType :}
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\pproc \mname{HoldMouse}(\pvname{x, y} \pvtype{Integer} \pvname{clickType}
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\pvtype{TClickType})
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\pvtypel{TClickType})
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HoldMouse holds the given mouse button (clickType) down at the specified \textbf{x}, \textbf{y}
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HoldMouse holds the given mouse button (clickType) down at the specified \textbf{x}, \textbf{y}
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coordinate. If the mouse if not at the given \textbf{x}, \textbf{y} yet, the mouse position
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coordinate. If the mouse if not at the given \textbf{x}, \textbf{y} yet, the mouse position
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@ -491,10 +492,10 @@ Deprecated DTM type:
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\subsection{FindDTM}
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\subsection{FindDTM}
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\textbf{function} {\color{blue}{FindDTM}}({\color{typeRed}{DTM: }}
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{\color{typeGreen}{Integer}}; {\color{typeRed}{out x, y: }}
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\pfunc \mname{FindDTM}(\pvname{DTM: }\pvtype{Integer} \textbf{var}
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{\color{typeGreen}{Integer}}; {\color{typeRed}{x1, y1, x2, y2: }}{\color{typeGreen}
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\pvname{x, y} \pvtype{Integer} \pvname{x1, y1, x2, y2} \pvtypel{Integer}):
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{Integer}) {\color{typeGreen}{: Boolean}}; \\
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\pvtype{Boolean}
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FindDTM is the most basic DTM finding function. It takes a box to search in,
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FindDTM is the most basic DTM finding function. It takes a box to search in,
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defined by x1, y1, x2, y2; and if the DTM is found, it will set \textbf{x} and
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defined by x1, y1, x2, y2; and if the DTM is found, it will set \textbf{x} and
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@ -504,29 +505,28 @@ the first found DTM.
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\subsection{FindDTMs}
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\subsection{FindDTMs}
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\pfunc \mname{FindDTMs}(\pvname{DTM: }\pvtype{Integer}; \pvname{Points}
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\pfunc \mname{FindDTMs}(\pvname{DTM}\pvtype{Integer} \pvname{Points}
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\pvtype{TPointArray}; \pvname{x1, y1, x2, y2: } \pvtype{Integer}
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\pvtype{TPointArray} \pvname{x1, y1, x2, y2} \pvtypel{Integer}):
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\pvtype{Boolean}
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FindDTMs is like FindDTM, but it returns an array of \textbf{x} and \textbf{y}, as the
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FindDTMs is like FindDTM, but it returns an array of \textbf{x} and \textbf{y}, as the
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\textbf{TPointArray} type.
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\textbf{TPointArray} type.
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\subsection{FindDTMRotated}
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\subsection{FindDTMRotated}
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\textbf{function} {\color{blue}{FindDTMRotated}}({\color{typeRed}{DTM: }}
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\pfunc \mname{FindDTMRotated}(\pvname{DTM}\pvtype{Integer} \textbf{var}
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{\color{typeGreen}{Integer}}; {\color{typeRed}{out x, y: }}
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\pvname{x, y} \pvtype{Integer} \pvname{x1, y1, x2, y2} \pvtype{Integer}
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{\color{typeGreen}{Integer}}; {\color{typeRed}{x1, y1, x2, y2: }}{\color{typeGreen}
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\pvname{sAngle, eAngle, aStep} \pvtype{Extended} \textbf{var}
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{Integer}}; {\color{typeRed}{sAngle, eAngle, aStep: }}{\color{typeGreen}{Extended}};
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\pvname{aFound} \pvtypel{Extended}): \pvtype{Boolean}
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{\color{typeRed}{out aFound: }}{\color{typeGreen}{Extended}}){\color{typeGreen}{: Boolean}}; \\
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FindDTMRotated is behaves like FindDTM. Only, it will turn the DTM between
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FindDTMRotated is behaves like FindDTM. Only, it will turn the DTM between
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sAngle and eAngle by aStep each time. It will also return the angle which the DTM was found
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sAngle and eAngle by aStep each time. It will also return the angle which the DTM was found
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at.
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at.
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\subsection{FindDTMsRotated}
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\subsection{FindDTMsRotated}
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\textbf{function} {\color{blue}{FindDTMsRotated}}({\color{typeRed}{DTM: }}
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\pfunc \mname{FindDTMRotated}(\pvname{DTM}\pvtype{Integer} \textbf{var}
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{\color{typeGreen}{Integer}}; {\color{typeRed}{out Points: }}
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\pvname{Points} \pvtype{TPointArray} \pvname{x1, y1, x2, y2} \pvtype{Integer}
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{\color{typeGreen}{TPointArray}}; {\color{typeRed}{x1, y1, x2, y2: }}{\color{typeGreen}
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\pvname{sAngle, eAngle, aStep} \pvtype{Extended} \textbf{var}
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{Integer}}; {\color{typeRed}{sAngle, eAngle, aStep: }}{\color{typeGreen}{Extended}};
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\pvname{aFound} \pvtypel{T2DExtendedArray}): \pvtype{Boolean}
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{\color{typeRed}{out aFound: }}{\color{typeGreen}{T2DExtendedArray}}){\color{typeGreen}{: Boolean}}; \\
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FindDTMRotated is behaves like FindDTMs. Only, it will turn the DTM between
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FindDTMRotated is behaves like FindDTMs. Only, it will turn the DTM between
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sAngle and eAngle by aStep each time. It will also return the angles which each DTM Main Point
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sAngle and eAngle by aStep each time. It will also return the angles which each DTM Main Point
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