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mirror of https://github.com/moparisthebest/Simba synced 2024-11-25 18:52:15 -05:00

Few changes.

git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@421 3f818213-9676-44b0-a9b4-5e4c4e03d09d
This commit is contained in:
Wizzup? 2010-01-17 12:40:18 +00:00
parent 904f95bf5b
commit 7f16b864f7
2 changed files with 82 additions and 15 deletions

View File

@ -242,8 +242,30 @@ end;
Function ValidMainPointBoxRotated(var dtm: pDTM; const x1, y1, x2, y2: Integer; Function ValidMainPointBoxRotated(var dtm: pDTM; const x1, y1, x2, y2: Integer;
sAngle, eAngle, aStep: Extended): TBox; sAngle, eAngle, aStep: Extended): TBox;
begin var
i, d: Integer;
begin
for i := 1 to high(dtm.c) do
begin
dtm.p[i] := dtm.p[i] - dtm.p[0];
end;
dtm.p[0] := dtm.p[0] - dtm.p[0];
{ FIXME }
for i := 0 to high(dtm.c) do
begin
d := max(dtm.p[i].x - dtm.asz[i], d);
d := max(dtm.p[i].x + dtm.asz[i], d);
d := max(dtm.p[i].y - dtm.asz[i], d);
d := max(dtm.p[i].y + dtm.asz[i], d);
end;
Result.x1 := d;
Result.y1 := d;
Result.x2 := d;
Result.y2 := d;
end; end;

View File

@ -783,7 +783,7 @@ begin
end; end;
2: 2:
// Can be optimized a lot... RGBToHSL isn't really inline, { Can be optimized a lot... RGBToHSL isn't really inline, }
begin begin
HueXTol := hueMod * Tol; HueXTol := hueMod * Tol;
SatXTol := satMod * Tol; SatXTol := satMod * Tol;
@ -1074,7 +1074,7 @@ begin
S2 := D / (Cmax + Cmin) S2 := D / (Cmax + Cmin)
else else
S2 := D / (2 - Cmax - Cmin); S2 := D / (2 - Cmax - Cmin);
//We've Calculated the S. Lets see if we need to continue. { We've Calculated the S. Lets see if we need to continue. }
if Abs(S2 - S1) > SatTol then //if not (abs(S1 - S2) <= SatXTol) then if Abs(S2 - S1) > SatTol then //if not (abs(S1 - S2) <= SatXTol) then
Continue; Continue;
if R = Cmax then if R = Cmax then
@ -1229,7 +1229,7 @@ begin
TClient(Client).MWindow.FreeReturnData; TClient(Client).MWindow.FreeReturnData;
end; end;
//Only works with CTS 1 for now.. Since Colorsame doesn't return a boolean :-( { Only works with CTS 1 for now.. Since Colorsame doesn't return a boolean :-( }
//We do not check whether every white pixel is in tol range with every other white pixel.. //We do not check whether every white pixel is in tol range with every other white pixel..
function TMFinder.FindBitmapMaskTolerance(mask: TMask; out x, y: Integer; xs, function TMFinder.FindBitmapMaskTolerance(mask: TMask; out x, y: Integer; xs,
@ -1242,7 +1242,7 @@ var
i,ii : integer; i,ii : integer;
dX, dY, xx, yy: Integer; dX, dY, xx, yy: Integer;
label NotFoundMask; label NotFoundMask;
//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin begin
Result := false; Result := false;
@ -1335,7 +1335,7 @@ var
dX, dY, xx, yy: Integer; dX, dY, xx, yy: Integer;
SkipCoords : T2DBoolArray; SkipCoords : T2DBoolArray;
label NotFoundBmp; label NotFoundBmp;
//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin begin
Result := false; Result := false;
@ -1397,7 +1397,7 @@ var
H,S,L,HMod,SMod : extended; H,S,L,HMod,SMod : extended;
SkipCoords : T2DBoolArray; SkipCoords : T2DBoolArray;
label NotFoundBmp; label NotFoundBmp;
//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin begin
Result := false; Result := false;
@ -1464,7 +1464,7 @@ var
dX, dY, i,HiSpiral: Integer; dX, dY, i,HiSpiral: Integer;
SkipCoords : T2DBoolArray; SkipCoords : T2DBoolArray;
label NotFoundBmp; label NotFoundBmp;
//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops }
begin begin
Result := false; Result := false;
@ -1528,7 +1528,7 @@ var
H,S,L,HMod,SMod : extended; H,S,L,HMod,SMod : extended;
SkipCoords : T2DBoolArray; SkipCoords : T2DBoolArray;
label NotFoundBmp; label NotFoundBmp;
//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin begin
Result := false; Result := false;
@ -1600,7 +1600,7 @@ var
H,S,L,HMod,SMod : extended; H,S,L,HMod,SMod : extended;
SkipCoords : T2DBoolArray; SkipCoords : T2DBoolArray;
label NotFoundBmp; label NotFoundBmp;
//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin begin
Result := false; Result := false;
@ -1683,7 +1683,7 @@ var
SkipCoords : T2DBoolArray; SkipCoords : T2DBoolArray;
PointsLeft : T2DIntArray; PointsLeft : T2DIntArray;
label FoundBMPPoint, Madness; label FoundBMPPoint, Madness;
//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. { Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
begin begin
Result := false; Result := false;
@ -1849,8 +1849,8 @@ begin
for i := 0 to W do for i := 0 to W do
begin begin
setlength(b[i], (H + 1) * 2); setlength(b[i], (H + 1) * 2);
// does setlength init already? if it doesn't, do we want to init here? { does setlength init already? if it doesn't, do we want to init here?
// or do we want to init in the loop, as we loop over every b anyway? or do we want to init in the loop, as we loop over every b anyway? }
// init // init
FillChar(b[i][0], SizeOf(Integer) * H * 2, 0); FillChar(b[i][0], SizeOf(Integer) * H * 2, 0);
@ -1931,10 +1931,55 @@ begin
end; end;
function TMFinder.FindDTMsRotated(DTM: pDTM; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray; maxToFind: Integer): Boolean; function TMFinder.FindDTMsRotated(DTM: pDTM; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray; maxToFind: Integer): Boolean;
var
// Colours of DTMs
C: Array of Integer;
// Bitwise
b: Array of Array of Integer;
// bounds
W, H: integer;
MA: TBox;
// for loops, etc
xx, yy: integer;
i, xxx,yyy: Integer;
// for comparisons.
rgbs: array of TRGB32;
//clientdata
cd: TPRGB32Array;
PtrData: TRetData;
// point count
pc: Integer = 0;
goodPoints: Array of Boolean;
label theEnd;
label AnotherLoopEnd;
begin begin
// Don't forget to pre calculate the rotated points at the start. if not DTMConsistent(dtm) then
// Saves a lot of rotatepoint() calls. begin
raise Exception.CreateFmt('FindDTMs: DTM is not consistent.', []);
Exit;
end;
// Get the area we should search in for the Main Point.
//writeln(Format('%d, %d, %d, %d', [x1,y1,x2,y2]));
MA := ValidMainPointBoxRotated(DTM, x1, y1, x2, y2);
//writeln(Format('%d, %d, %d, %d', [MA.x1,MA.y1,MA.x2,MA.y2]));
DefaultOperations(MA.x1, MA.y1, MA.x2, MA.y2);
{ Don't forget to pre calculate the rotated points at the start.
Saves a lot of rotatepoint() calls. }
raise Exception.CreateFmt('Not done yet!', []); raise Exception.CreateFmt('Not done yet!', []);
end; end;