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https://github.com/moparisthebest/Simba
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Few changes.
git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@421 3f818213-9676-44b0-a9b4-5e4c4e03d09d
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@ -242,8 +242,30 @@ end;
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Function ValidMainPointBoxRotated(var dtm: pDTM; const x1, y1, x2, y2: Integer;
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sAngle, eAngle, aStep: Extended): TBox;
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begin
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var
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i, d: Integer;
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begin
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for i := 1 to high(dtm.c) do
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begin
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dtm.p[i] := dtm.p[i] - dtm.p[0];
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end;
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dtm.p[0] := dtm.p[0] - dtm.p[0];
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{ FIXME }
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for i := 0 to high(dtm.c) do
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begin
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d := max(dtm.p[i].x - dtm.asz[i], d);
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d := max(dtm.p[i].x + dtm.asz[i], d);
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d := max(dtm.p[i].y - dtm.asz[i], d);
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d := max(dtm.p[i].y + dtm.asz[i], d);
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end;
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Result.x1 := d;
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Result.y1 := d;
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Result.x2 := d;
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Result.y2 := d;
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end;
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@ -783,7 +783,7 @@ begin
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end;
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2:
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// Can be optimized a lot... RGBToHSL isn't really inline,
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{ Can be optimized a lot... RGBToHSL isn't really inline, }
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begin
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HueXTol := hueMod * Tol;
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SatXTol := satMod * Tol;
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@ -1074,7 +1074,7 @@ begin
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S2 := D / (Cmax + Cmin)
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else
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S2 := D / (2 - Cmax - Cmin);
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//We've Calculated the S. Lets see if we need to continue.
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{ We've Calculated the S. Lets see if we need to continue. }
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if Abs(S2 - S1) > SatTol then //if not (abs(S1 - S2) <= SatXTol) then
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Continue;
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if R = Cmax then
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@ -1229,7 +1229,7 @@ begin
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TClient(Client).MWindow.FreeReturnData;
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end;
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//Only works with CTS 1 for now.. Since Colorsame doesn't return a boolean :-(
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{ Only works with CTS 1 for now.. Since Colorsame doesn't return a boolean :-( }
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//We do not check whether every white pixel is in tol range with every other white pixel..
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function TMFinder.FindBitmapMaskTolerance(mask: TMask; out x, y: Integer; xs,
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@ -1242,7 +1242,7 @@ var
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i,ii : integer;
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dX, dY, xx, yy: Integer;
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label NotFoundMask;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
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begin
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Result := false;
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@ -1335,7 +1335,7 @@ var
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dX, dY, xx, yy: Integer;
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SkipCoords : T2DBoolArray;
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label NotFoundBmp;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
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begin
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Result := false;
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@ -1397,7 +1397,7 @@ var
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H,S,L,HMod,SMod : extended;
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SkipCoords : T2DBoolArray;
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label NotFoundBmp;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
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begin
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Result := false;
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@ -1464,7 +1464,7 @@ var
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dX, dY, i,HiSpiral: Integer;
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SkipCoords : T2DBoolArray;
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label NotFoundBmp;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops }
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begin
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Result := false;
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@ -1528,7 +1528,7 @@ var
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H,S,L,HMod,SMod : extended;
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SkipCoords : T2DBoolArray;
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label NotFoundBmp;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
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begin
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Result := false;
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@ -1600,7 +1600,7 @@ var
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H,S,L,HMod,SMod : extended;
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SkipCoords : T2DBoolArray;
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label NotFoundBmp;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
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begin
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Result := false;
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@ -1683,7 +1683,7 @@ var
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SkipCoords : T2DBoolArray;
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PointsLeft : T2DIntArray;
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label FoundBMPPoint, Madness;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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{ Don't know if the compiler has any speed-troubles with goto jumping in nested for loops. }
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begin
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Result := false;
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@ -1849,8 +1849,8 @@ begin
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for i := 0 to W do
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begin
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setlength(b[i], (H + 1) * 2);
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// does setlength init already? if it doesn't, do we want to init here?
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// or do we want to init in the loop, as we loop over every b anyway?
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{ does setlength init already? if it doesn't, do we want to init here?
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or do we want to init in the loop, as we loop over every b anyway? }
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// init
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FillChar(b[i][0], SizeOf(Integer) * H * 2, 0);
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@ -1931,10 +1931,55 @@ begin
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end;
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function TMFinder.FindDTMsRotated(DTM: pDTM; out Points: TPointArray; x1, y1, x2, y2: Integer; sAngle, eAngle, aStep: Extended; out aFound: T2DExtendedArray; maxToFind: Integer): Boolean;
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var
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// Colours of DTMs
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C: Array of Integer;
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// Bitwise
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b: Array of Array of Integer;
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// bounds
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W, H: integer;
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MA: TBox;
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// for loops, etc
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xx, yy: integer;
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i, xxx,yyy: Integer;
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// for comparisons.
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rgbs: array of TRGB32;
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//clientdata
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cd: TPRGB32Array;
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PtrData: TRetData;
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// point count
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pc: Integer = 0;
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goodPoints: Array of Boolean;
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label theEnd;
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label AnotherLoopEnd;
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begin
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// Don't forget to pre calculate the rotated points at the start.
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// Saves a lot of rotatepoint() calls.
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if not DTMConsistent(dtm) then
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begin
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raise Exception.CreateFmt('FindDTMs: DTM is not consistent.', []);
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Exit;
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end;
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// Get the area we should search in for the Main Point.
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//writeln(Format('%d, %d, %d, %d', [x1,y1,x2,y2]));
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MA := ValidMainPointBoxRotated(DTM, x1, y1, x2, y2);
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//writeln(Format('%d, %d, %d, %d', [MA.x1,MA.y1,MA.x2,MA.y2]));
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DefaultOperations(MA.x1, MA.y1, MA.x2, MA.y2);
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{ Don't forget to pre calculate the rotated points at the start.
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Saves a lot of rotatepoint() calls. }
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raise Exception.CreateFmt('Not done yet!', []);
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end;
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