Less images pl0x

git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@503 3f818213-9676-44b0-a9b4-5e4c4e03d09d
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Wizzup? 2010-01-31 17:34:42 +00:00
parent f181f866e3
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1 changed files with 21 additions and 19 deletions

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@ -96,7 +96,8 @@ detailed exception.
\subsection{How to Handle Exceptions}
An exception is handled with a $try$ ... $except$ ... $finally$ statement.
An exception is handled with a \textbf{try} ... \textbf{except}
... \textbf{finally} statement.
See the example in the previous section for more details.
\chapter{Input}
@ -109,15 +110,15 @@ A few variables are exported for working with Mufasa Mouse Functions.
TClickType, which defines the click type.
\begin{itemize}
\item $mouse\_Right = 0$
\item $mouse\_Left = 1$
\item $mouse\_Middle = 2$
\item \textbf{mouse\_Right} = 0
\item \textbf{mouse\_Left} = 1
\item \textbf{mouse\_Middle} = 2
\end{itemize}
TMousePress, which defines if the mouse button is to be down or up.
\begin{itemize}
\item $mouse\_Up$
\item $mouse\_Down$
\item \textbf{mouse\_Up}
\item \textbf{mouse\_Down}
\end{itemize}
% TClickType = (mouse_Left, mouse_Right, mouse_Middle);
@ -133,25 +134,26 @@ MoveMouse moves the mouse pointer to the specified x and y coordinates.
\textbf{procedure} {\color{blue}{GetMousePos}}({\color{typeRed}
{out x, y: }}{\color{typeGreen}{Integer}});
GetMousePos returns the current position of the mouse in $x$ and $y$.
GetMousePos returns the current position of the mouse in \textbf{x} and
\textbf{y}.
\subsection{HoldMouse}
\textbf{procedure} {\color{blue}{HoldMouse}}({\color{typeRed}
{x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}{clickType :}}
{\color{typeGreen}{TClickType}})
HoldMouse holds the given mouse button (clickType) down at the specified $x$, $y$
coordinate. If the mouse if not at the given $x$, $y$ yet, the mouse position
will be set to $x$, $y$.
HoldMouse holds the given mouse button (clickType) down at the specified \textbf{x}, \textbf{y}
coordinate. If the mouse if not at the given \textbf{x}, \textbf{y} yet, the mouse position
will be set to \textbf{x}, \textbf{y}.
\subsection{ReleaseMouse}
\textbf{procedure} {\color{blue}{ReleaseMouse}}({\color{typeRed}
{x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}{clickType :}}
{\color{typeGreen}{TClickType}});
ReleaseMouse releases the given mouse button (clickType) at the specified $x$, $y$
coordinate. If the mouse if not at the given $x$, $y$ yet, the mouse position
will be set to $x$, $y$.
ReleaseMouse releases the given mouse button (clickType) at the specified \textbf{x}, \textbf{y}
coordinate. If the mouse if not at the given \textbf{x}, \textbf{y} yet, the mouse position
will be set to \textbf{x}, \textbf{y}.
\subsection{ClickMouse}
\textbf{procedure} {\color{blue}{ClickMouse}}({\color{typeRed}
@ -359,7 +361,7 @@ Virtual Keys also work on non-Windows operating systems.
KeyDown sends a request to the Operating System to ``fake'' an event that
causes the Key to be ``down''.
$key$ can be any Virtual Key\footnote{See the section on Virtual Keys}.
\textbf{key} can be any Virtual Key\footnote{See the section on Virtual Keys}.
\subsubsection{Common pitfalls}
@ -372,7 +374,7 @@ is down as well.
KeyUp sends a request to the Operating System to ``fake'' an event that
causes the Key to be ``up''.
$key$ can be any Virtual Key.
\textbf{key} can be any Virtual Key.
\subsection{PressKey}
@ -386,7 +388,7 @@ PressKey combines KeyDown and KeyUp, to fake a key press.
\textbf{procedure} {\color{blue}{SendKEys}}({\color{typeRed}
{s: }}{\color{typeGreen}{String}});
SendKeys takes a string $s$, and attempts to send it's complete contents to
SendKeys takes a string \textbf{s}, and attempts to send it's complete contents to
the client. It currently only accepts characters ranging from ``A..z''.
\subsection{IsKeyDown}
@ -483,7 +485,7 @@ Deprecated DTM type:
{\color{typeGreen}{Integer}}) {\color{typeGreen}{: Boolean}}; \\
FindDTM is the most basic DTM finding function. It takes a box to search in,
and if the DTM is found, it will set $x$ and $y$ to the coordinate the DTM
and if the DTM is found, it will set \textbf{x} and \textbf{y} to the coordinate the DTM
was found at and it will also return true. Else, it returns false.
Once a DTM is found, it will stop searching. In other words; it always returns
the first found DTM.
@ -494,8 +496,8 @@ the first found DTM.
{\color{typeGreen}{Integer}}; {\color{typeRed}{Var Points: }}
{\color{typeGreen}{TPointArray}}){\color{typeGreen}{: Boolean}}; \\
FindDTMs is like FindDTM, but it returns an array of $x$ and $y$, as the
$TPointArray$ type.
FindDTMs is like FindDTM, but it returns an array of \textbf{x} and \textbf{y}, as the
\textbf{TPointArray} type.
\subsection{FindDTMRotated}