mirror of
https://github.com/moparisthebest/Simba
synced 2024-11-10 19:35:10 -05:00
FindDeformedBitmapToleranceIn has been improved! Is zeh win now. (beats scar, imo).
Oh and we can now type more than 80 chars a line (in synedit). git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@147 3f818213-9676-44b0-a9b4-5e4c4e03d09d
This commit is contained in:
parent
a8c22c4ffa
commit
3b603917a0
File diff suppressed because it is too large
Load Diff
@ -5,7 +5,7 @@ object Form1: TForm1
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Width = 723
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ActiveControl = SynEdit1
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Caption = 'Mufasa v2'
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ClientHeight = 528
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ClientHeight = 533
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ClientWidth = 723
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Menu = MainMenu1
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OnClose = FormClose
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@ -15,7 +15,7 @@ object Form1: TForm1
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LCLVersion = '0.9.29'
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object SynEdit1: TSynEdit
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Left = 8
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Height = 328
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Height = 333
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Top = 32
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Width = 704
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Align = alCustom
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@ -27,8 +27,7 @@ object Form1: TForm1
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ParentColor = False
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ParentFont = False
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TabOrder = 0
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BookMarkOptions.OnChange = nil
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Gutter.Width = 61
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Gutter.Width = 57
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Gutter.MouseActions = <
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item
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Shift = []
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@ -602,8 +601,6 @@ object Form1: TForm1
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'begin'
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'end.'
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)
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MaxLeftChar = 80
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ScrollBars = ssAutoBoth
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BracketHighlightStyle = sbhsBoth
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OnChange = OnSyneditChange
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OnProcessCommand = SynEditProcessCommand
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@ -612,7 +609,7 @@ object Form1: TForm1
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Width = 23
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end
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object TSynGutterLineNumber
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Width = 21
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Width = 17
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MouseActions = <>
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MarkupInfo.Background = clBtnFace
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MarkupInfo.Foreground = clNone
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@ -723,6 +720,7 @@ object Form1: TForm1
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Caption = 'ToolBar1'
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Images = Mufasa_Image_List
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TabOrder = 2
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OnClick = ToolBar1Click
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object TB_Run: TToolButton
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Left = 1
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Top = 2
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@ -825,7 +823,7 @@ object Form1: TForm1
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object Memo1: TMemo
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Left = 13
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Height = 139
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Top = 365
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Top = 370
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Width = 694
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Anchors = [akLeft, akRight, akBottom]
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ScrollBars = ssAutoBoth
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@ -833,8 +831,8 @@ object Form1: TForm1
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end
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object StatusBar: TStatusBar
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Left = 0
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Height = 21
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Top = 507
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Height = 23
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Top = 510
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Width = 723
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Panels = <
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item
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File diff suppressed because it is too large
Load Diff
@ -97,6 +97,7 @@ type
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procedure NoTray(Sender: TObject);
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procedure SynEditProcessCommand(Sender: TObject;
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var Command: TSynEditorCommand; var AChar: TUTF8Char; Data: pointer);
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procedure ToolBar1Click(Sender: TObject);
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procedure ToTray(Sender: TObject);
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procedure Undo(Sender: TObject);
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private
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@ -291,6 +292,11 @@ begin
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end;
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end;
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procedure TForm1.ToolBar1Click(Sender: TObject);
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begin
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end;
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procedure TForm1.ToTray(Sender: TObject);
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begin
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Form1.Hide;
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@ -355,6 +361,8 @@ begin
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ScriptChanged := false;
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SynEdit1.Lines.SaveToFile(ScriptFile);
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StartText:= SynEdit1.Lines.Text;
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SynEdit1.MarkTextAsSaved;
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Self.Caption:= Format(WindowTitle,[ScriptName]);
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end
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else
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result := SaveCurrentScriptAs;
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@ -247,3 +247,9 @@ begin;
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result := MFinder.FindBitmapMaskTolerance(MBitmaps.bmp[mask].CreateTMask,x,y,xs,ys,xe,ye,tolerance,contourtolerance);
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end;
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function FindDeformedBitmapToleranceIn(bitmap: integer; var x,
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y: Integer; xs, ys, xe, ye: Integer; tolerance: Integer; Range: Integer;
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AllowPartialAccuracy: Boolean; var accuracy: Extended): Boolean;
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begin;
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result := CurrThread.Client.MFinder.FindDeformedBitmapToleranceIn(CurrThread.Client.MBitmaps.bmp[Bitmap],x,y,xs,ys,xe,ye,tolerance,range,AllowPartialAccuracy,accuracy);
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end;
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@ -133,3 +133,4 @@ Sender.AddFunction(@PosterizeBitmap,'function PosterizeBitmap(Bitmap : integer;
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Sender.AddFunction(@CreateBitmapMask,'function CreateBitmapMask(Bitmap : integer) : TMask;');
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Sender.AddFunction(@FindMaskTolerance,'function FindMaskTolerance(mask: TMask; var x, y: Integer; xs,ys, xe, ye: Integer; Tolerance, ContourTolerance: Integer): Boolean;');
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Sender.AddFunction(@FindBitmapMaskTolerance,'function FindBitmapMaskTolerance(mask: Integer; var x, y: Integer; xs, ys, xe, ye: Integer; Tolerance, ContourTolerance: Integer): Boolean;');
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Sender.AddFunction(@FindDeformedBitmapToleranceIn,'function FindDeformedBitmapToleranceIn(bitmap: integer; var x,y: Integer; xs, ys, xe, ye: Integer; tolerance: Integer; Range: Integer; AllowPartialAccuracy: Boolean; var accuracy: Extended): Boolean;');
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@ -55,6 +55,7 @@ type
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function FastGetPixels(TPA : TPointArray) : TIntegerArray;
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Procedure SetTransparentColor(Col : TColor);
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Function GetTransparentColor : TColor;
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property TransparentColorSet : boolean read TransparentSet;
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procedure FastDrawClear(Color : TColor);
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procedure FastDrawTransparent(x, y: Integer; TargetBitmap: TMufasaBitmap);
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procedure FastReplaceColor(OldColor, NewColor: TColor);
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@ -82,7 +82,8 @@ type
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implementation
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uses
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Client, // For the Client Casts.
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colour_conv // For RGBToColor, etc.
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colour_conv, // For RGBToColor, etc.
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math //min/max
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;
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type
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TPRGB32Array = array of PRGB32;
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@ -158,6 +159,68 @@ begin;
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for i := 0 to Bitmap.Height - 1 do
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result[i] := Bitmap.FData + Bitmap.Width * i;
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end;
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//SkipCoords[y][x] = False/True; True means its "transparent" and therefore not needed to be checked.
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procedure CalculateBitmapSkipCoords(Bitmap : TMufasaBitmap; out SkipCoords : T2DBoolArray);
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var
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x,y : integer;
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R,G,B : byte;
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Ptr : PRGB32;
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begin;
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r := 0;
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g := 0;
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b := 0;
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if Bitmap.TransparentColorSet then
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ColorToRGB(Bitmap.GetTransparentColor,r,g,b);
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Ptr := Bitmap.FData;
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SetLength(SkipCoords,Bitmap.Height,Bitmap.Width);
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for y := 0 to Bitmap.Height - 1 do
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for x := 0 to Bitmap.Width - 1 do
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begin;
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if (Ptr^.r = r) and (Ptr^.g = g) and (Ptr^.b = b) then
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SkipCoords[y][x] := True
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else
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SkipCoords[y][x] := false;
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inc(ptr);
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end;
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end;
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//Points left holds the amount of points that are "left" to be checked (Including the point itself.. So for example Pointsleft[0][0] would hold the total amount of pixels that are to be checked.
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procedure CalculateBitmapSkipCoordsEx(Bitmap : TMufasaBitmap; out SkipCoords : T2DBoolArray;out TotalPoints : integer; out PointsLeft : T2DIntArray);
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var
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x,y : integer;
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R,G,B : byte;
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Ptr : PRGB32;
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TotalC : integer;
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begin;
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r := 0;
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g := 0;
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b := 0;
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TotalC := 0;
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if Bitmap.TransparentColorSet then
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ColorToRGB(Bitmap.GetTransparentColor,r,g,b);
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Ptr := Bitmap.FData;
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SetLength(SkipCoords,Bitmap.Height,Bitmap.Width);
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SetLength(PointsLeft,Bitmap.Height,Bitmap.Width);
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for y := 0 to Bitmap.Height - 1 do
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for x := 0 to Bitmap.Width - 1 do
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begin;
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if (Ptr^.r = r) and (Ptr^.g = g) and (Ptr^.b = b) then
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SkipCoords[y][x] := True
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else
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begin;
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SkipCoords[y][x] := false;
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inc(TotalC);
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end;
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inc(ptr);
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end;
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TotalPoints:= TotalC;
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for y := 0 to Bitmap.Height - 1 do
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for x := 0 to Bitmap.Width - 1 do
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begin;
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PointsLeft[y][x] := TotalC;
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if not SkipCoords[y][x] then
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Dec(TotalC);
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end;
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end;
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constructor TMFinder.Create(aClient: TObject);
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@ -776,6 +839,7 @@ var
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xBmp,yBmp : integer;
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tmpY : integer;
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dX, dY, xx, yy: Integer;
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SkipCoords : T2DBoolArray;
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label NotFoundBmp;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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@ -798,6 +862,8 @@ begin
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//Heck our bitmap cannot be outside the search area
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dX := dX - bmpW;
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dY := dY - bmpH;
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//Get the "skip coords".
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CalculateBitmapSkipCoords(Bitmap,SkipCoords);
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for yy := 0 to dY do
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for xx := 0 to dX do
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begin;
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@ -805,10 +871,11 @@ begin
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begin;
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tmpY := yBmp + yy;
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for xBmp := 0 to BmpW do
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if (BmpRowData[yBmp][xBmp].R <> MainRowdata[tmpY][xBmp + xx].R) or
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(BmpRowData[yBmp][xBmp].G <> MainRowdata[tmpY][xBmp + xx].G) or
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(BmpRowData[yBmp][xBmp].B <> MainRowdata[tmpY][xBmp + xx].B) then
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goto NotFoundBmp;
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if not SkipCoords[yBmp][xBmp] then
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if (BmpRowData[yBmp][xBmp].R <> MainRowdata[tmpY][xBmp + xx].R) or
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(BmpRowData[yBmp][xBmp].G <> MainRowdata[tmpY][xBmp + xx].G) or
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(BmpRowData[yBmp][xBmp].B <> MainRowdata[tmpY][xBmp + xx].B) then
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goto NotFoundBmp;
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end;
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//We did find the Bmp, otherwise we would be at the part below
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@ -834,6 +901,7 @@ var
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dX, dY, xx, yy: Integer;
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CCTS : integer;
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H,S,L,HMod,SMod : extended;
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SkipCoords : T2DBoolArray;
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label NotFoundBmp;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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@ -860,6 +928,8 @@ begin
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CCTS := Self.CTS;
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if CCTS > 1 then
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CCTS := 1;
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//Get the "skip coords".
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CalculateBitmapSkipCoords(Bitmap,SkipCoords);
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for yy := 0 to dY do
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for xx := 0 to dX do
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begin;
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@ -867,11 +937,12 @@ begin
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begin;
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tmpY := yBmp + yy;
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for xBmp := 0 to BmpW do
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if not ColorSame(CCTS,tolerance,
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BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B,
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MainRowdata[tmpY][xBmp + xx].R,MainRowdata[tmpY][xBmp + xx].G,MainRowdata[tmpY][xBmp + xx].B,
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H,S,L,HMod,SMod) then
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goto NotFoundBmp;
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if not SkipCoords[yBmp][xBmp] then
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if not ColorSame(CCTS,tolerance,
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BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B,
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MainRowdata[tmpY][xBmp + xx].R,MainRowdata[tmpY][xBmp + xx].G,MainRowdata[tmpY][xBmp + xx].B,
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H,S,L,HMod,SMod) then
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goto NotFoundBmp;
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end;
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//We did find the Bmp, otherwise we would be at the part below
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@ -895,6 +966,7 @@ var
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xBmp,yBmp : integer;
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tmpY : integer;
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dX, dY, i,HiSpiral: Integer;
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SkipCoords : T2DBoolArray;
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label NotFoundBmp;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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@ -920,16 +992,19 @@ begin
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//Load the spiral into memory
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LoadSpiralPath(x-xs,y-ys,0,0,dX,dY);
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HiSpiral := (dx+1) * (dy+1) - 1;
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//Get the "skip coords".
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CalculateBitmapSkipCoords(Bitmap,SkipCoords);
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for i := 0 to HiSpiral do
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begin;
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for yBmp:= 0 to BmpH do
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begin;
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tmpY := yBmp + ClientTPA[i].y;
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for xBmp := 0 to BmpW do
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if (BmpRowData[yBmp][xBmp].R <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].R) or
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(BmpRowData[yBmp][xBmp].G <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].G) or
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(BmpRowData[yBmp][xBmp].B <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].B) then
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goto NotFoundBmp;
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if not SkipCoords[yBmp][xBmp] then
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if (BmpRowData[yBmp][xBmp].R <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].R) or
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(BmpRowData[yBmp][xBmp].G <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].G) or
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(BmpRowData[yBmp][xBmp].B <> MainRowdata[tmpY][xBmp + ClientTPA[i].x].B) then
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goto NotFoundBmp;
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end;
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//We did find the Bmp, otherwise we would be at the part below
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@ -955,6 +1030,7 @@ var
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dX, dY, i,HiSpiral: Integer;
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CCTS : integer;
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H,S,L,HMod,SMod : extended;
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SkipCoords : T2DBoolArray;
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label NotFoundBmp;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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@ -984,18 +1060,21 @@ begin
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CCTS := Self.CTS;
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if CCTS > 1 then
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CCTS := 1;
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//Get the "skip coords".
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CalculateBitmapSkipCoords(Bitmap,SkipCoords);
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for i := 0 to HiSpiral do
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begin;
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for yBmp:= 0 to BmpH do
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begin;
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tmpY := yBmp + ClientTPA[i].y;
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for xBmp := 0 to BmpW do
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if not ColorSame(CCTS,tolerance,
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BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B,
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MainRowdata[tmpY][xBmp + ClientTPA[i].x].R,MainRowdata[tmpY][xBmp + ClientTPA[i].x].G,
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MainRowdata[tmpY][xBmp + ClientTPA[i].x].B,
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H,S,L,HMod,SMod) then
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goto NotFoundBmp;
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if not SkipCoords[yBmp][xBmp] then
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if not ColorSame(CCTS,tolerance,
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BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B,
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MainRowdata[tmpY][xBmp + ClientTPA[i].x].R,MainRowdata[tmpY][xBmp + ClientTPA[i].x].G,
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MainRowdata[tmpY][xBmp + ClientTPA[i].x].B,
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H,S,L,HMod,SMod) then
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goto NotFoundBmp;
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end;
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//We did find the Bmp, otherwise we would be at the part below
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@ -1021,6 +1100,7 @@ var
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FoundC : integer;
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CCTS : integer;
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H,S,L,HMod,SMod : extended;
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SkipCoords : T2DBoolArray;
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label NotFoundBmp;
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
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@ -1051,18 +1131,21 @@ begin
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if CCTS > 1 then
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CCTS := 1;
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FoundC := 0;
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//Get the "skip coords".
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CalculateBitmapSkipCoords(Bitmap,SkipCoords);
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for i := 0 to HiSpiral do
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begin;
|
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for yBmp:= 0 to BmpH do
|
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begin;
|
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tmpY := yBmp + ClientTPA[i].y;
|
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for xBmp := 0 to BmpW do
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if not ColorSame(CCTS,tolerance,
|
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BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B,
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MainRowdata[tmpY][xBmp + ClientTPA[i].x].R,MainRowdata[tmpY][xBmp + ClientTPA[i].x].G,
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MainRowdata[tmpY][xBmp + ClientTPA[i].x].B,
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H,S,L,HMod,SMod) then
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goto NotFoundBmp;
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if not SkipCoords[yBmp][xBmp] then
|
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if not ColorSame(CCTS,tolerance,
|
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BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B,
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MainRowdata[tmpY][xBmp + ClientTPA[i].x].R,MainRowdata[tmpY][xBmp + ClientTPA[i].x].G,
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MainRowdata[tmpY][xBmp + ClientTPA[i].x].B,
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H,S,L,HMod,SMod) then
|
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goto NotFoundBmp;
|
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|
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end;
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//We did find the Bmp, otherwise we would be at the part below
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@ -1089,16 +1172,17 @@ var
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PtrData : TRetData;
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BmpW,BmpH : integer;
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xBmp,yBmp : integer;
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tmpY,tmpX : integer;
|
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dX, dY, xx, yy: Integer;
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SearchdX,SearchdY : integer;
|
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CCTS : integer;
|
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GoodCount : integer;//Save the amount of pixels who have found a correspondening pixel
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BestCount : integer;//The best amount of pixels till now..
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BestPT : TPoint; //The point where it found the most pixels.
|
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RangeX,RangeY : Integer;
|
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H,S,L,HMod,SMod : extended;
|
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label FoundBMPPoint;
|
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yStart,yEnd,xStart,xEnd : integer;
|
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TotalC : integer;
|
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SkipCoords : T2DBoolArray;
|
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PointsLeft : T2DIntArray;
|
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label FoundBMPPoint, Madness;
|
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//Don't know if the compiler has any speed-troubles with goto jumping in nested for loops.
|
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|
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begin
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@ -1121,14 +1205,12 @@ begin
|
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//Heck our bitmap cannot be outside the search area
|
||||
dX := dX - bmpW;
|
||||
dY := dY - bmpH;
|
||||
//We wont want HSL comparison with BMPs, right? Not for now atleast.
|
||||
CCTS := Self.CTS;
|
||||
if CCTS > 1 then
|
||||
CCTS := 1;
|
||||
//Reset the accuracy :-)
|
||||
Accuracy := 0;
|
||||
BestCount := -1;
|
||||
BestPT := Point(-1,-1);
|
||||
//Get the "skip coords". and PointsLeft (so we can calc whether we should stop searching or not ;-).
|
||||
CalculateBitmapSkipCoordsEx(Bitmap,SkipCoords,TotalC,PointsLeft);
|
||||
|
||||
for yy := 0 to dY do
|
||||
for xx := 0 to dX do
|
||||
@ -1136,26 +1218,25 @@ begin
|
||||
GoodCount := 0;
|
||||
for yBmp:= 0 to BmpH do
|
||||
begin;
|
||||
//Calculate points of the BMP left against Goodcount (if it cannot possibly get more points skip this x,y?
|
||||
if bestCount > (goodcount + (Bmph - yBmp) * (bmpW)) then
|
||||
Break;
|
||||
for xBmp := 0 to BmpW do
|
||||
begin;
|
||||
|
||||
for RangeY := (yy-Range) to (yy + Range) do
|
||||
//We do not have to check this point, win win win <--- triple win <-- JACKPOT!
|
||||
if SkipCoords[yBmp][xBmp] then
|
||||
Continue;
|
||||
//Calculate points of the BMP left against Goodcount (if it cannot possibly get more points skip this x,y?
|
||||
if bestCount > (GoodCount + PointsLeft[yBmp][xBmp]) then
|
||||
goto Madness;
|
||||
//The point on the bitmap + the the coordinate we are on at the "screen" minus the range.
|
||||
yStart := max(yBmp + yy-Range,0);
|
||||
yEnd := Min(yBmp + yy+range,SearchdY);
|
||||
for RangeY := yStart to yEnd do
|
||||
begin;
|
||||
tmpY := yBmp + RangeY;
|
||||
if (tmpY < 0) or (tmpY > SearchdY ) then
|
||||
continue;
|
||||
for RangeX := (xx-Range) to (xx + Range) do
|
||||
xStart := max(xx-Range + xBmp,0);
|
||||
xEnd := Min(xx+range + xBmp,SearchdX);
|
||||
for RangeX := xStart to xEnd do
|
||||
begin;
|
||||
tmpX := xBmp + RangeX;
|
||||
if (tmpX < 0) or (tmpX > SearchdX) then
|
||||
Continue;
|
||||
if ColorSame(CCTS,tolerance,
|
||||
BmpRowData[yBmp][xBmp].R,BmpRowData[yBmp][xBmp].G,BmpRowData[yBmp][xBmp].B,
|
||||
MainRowdata[tmpY][tmpX].R,MainRowdata[tmpY][tmpX].G,MainRowdata[tmpY][tmpX].B,
|
||||
H,S,L,HMod,SMod) then
|
||||
if Sqrt(sqr(BmpRowData[yBmp][xBmp].R - MainRowdata[RangeY][RangeX].R) + sqr(BmpRowData[yBmp][xBmp].G - MainRowdata[RangeY][RangeX].G)
|
||||
+sqr(BmpRowData[yBmp][xBmp].B - MainRowdata[RangeY][RangeX].B)) <= tolerance then
|
||||
goto FoundBMPPoint;
|
||||
end;
|
||||
end;
|
||||
@ -1166,16 +1247,26 @@ begin
|
||||
inc(GoodCount);
|
||||
end;
|
||||
end;
|
||||
//If we jumped to Madness it means we did not have enuf points left to beat tha fu-king score.
|
||||
Madness:
|
||||
if GoodCount > BestCount then //This x,y has the best Acc so far!
|
||||
begin;
|
||||
BestCount := GoodCount;
|
||||
BestPT := Point(xx+xs,yy+ys);
|
||||
if GoodCount = TotalC then
|
||||
begin;
|
||||
TClient(Client).MWindow.FreeReturnData;
|
||||
x := BestPT.x;
|
||||
y := BestPT.y;
|
||||
accuracy:= 1;
|
||||
Exit(true);
|
||||
end;
|
||||
end;
|
||||
end;
|
||||
TClient(Client).MWindow.FreeReturnData;
|
||||
if BestCount = 0 then
|
||||
Exit;
|
||||
accuracy := BestCount / ((BmpW + 1) * (BmpH+1));
|
||||
accuracy := BestCount / TotalC;
|
||||
if (accuracy = 1) or AllowPartialAccuracy then
|
||||
begin
|
||||
x := BestPT.x;
|
||||
|
@ -51,7 +51,9 @@ type
|
||||
TPointArray = array of TPoint;
|
||||
TVariantArray = Array of Variant;
|
||||
TIntegerArray = Array of Integer;
|
||||
|
||||
T2DIntArray = array of TIntegerArray;
|
||||
TBoolArray = array of boolean;
|
||||
T2DBoolArray = Array of TBoolArray;
|
||||
TExtendedArray = Array of Extended;
|
||||
T2DExtendedArray = Array of Array of Extended;
|
||||
{ Mask Types }
|
||||
|
Loading…
Reference in New Issue
Block a user