mirror of
https://github.com/moparisthebest/Simba
synced 2024-11-25 18:52:15 -05:00
More manual stuff, just updated the rest of them using the new functions, also I think that having a pvtotal command would be nice.
Anyways, sorry if some are messed up, I did my best. git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@518 3f818213-9676-44b0-a9b4-5e4c4e03d09d
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@ -17,6 +17,7 @@
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\newcommand{\pvtypel}[1]{{\color{typeGreen}{#1}}}
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\newcommand{\pvname}[1]{{\color{typeRed}{#1}}:}
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\newcommand{\mname}[1]{{\color{blue}{#1}}}
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\newcommand{\pvtotal}[2]{{\pvname{#1}} {\pvtype{#2}}} %this might be better?
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\maketitle
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@ -135,14 +136,12 @@ TMousePress, which defines if the mouse button is to be down or up.
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% TMousePress = (mouse_Down, mouse_Up);
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\subsection{MoveMouse}
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\textbf{procedure} {\color{blue}{MoveMouse}}({\color{typeRed}
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{in x, y: }}{\color{typeGreen}{Integer}});
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\pproc \mname{MoveMouse}(\textbf{in } \pvname{x, y} \pvtypel{Integer});
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MoveMouse moves the mouse pointer to the specified x and y coordinates.
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\subsection{GetMousePos}
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\textbf{procedure} {\color{blue}{GetMousePos}}({\color{typeRed}
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{out x, y: }}{\color{typeGreen}{Integer}});
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\pproc \mname{GetMousePos}(\textbf{out } \pvname{x, y} \pvtypel{Integer});
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GetMousePos returns the current position of the mouse in \textbf{x} and
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\textbf{y}.
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@ -156,18 +155,15 @@ coordinate. If the mouse if not at the given \textbf{x}, \textbf{y} yet, the mou
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will be set to \textbf{x}, \textbf{y}.
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\subsection{ReleaseMouse}
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\textbf{procedure} {\color{blue}{ReleaseMouse}}({\color{typeRed}
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{x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}{clickType :}}
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{\color{typeGreen}{TClickType}});
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\pproc \mname{ReleaseMouse}(\pvname{x, y} \pvtype{Integer} \pvname{clickType} \pvtypel{TClickType});
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ReleaseMouse releases the given mouse button (clickType) at the specified \textbf{x}, \textbf{y}
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coordinate. If the mouse if not at the given \textbf{x}, \textbf{y} yet, the mouse position
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will be set to \textbf{x}, \textbf{y}.
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\subsection{ClickMouse}
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\textbf{procedure} {\color{blue}{ClickMouse}}({\color{typeRed}
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{x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}{clickType :}}
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{\color{typeGreen}{TClickType}});
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\pproc \mname{ClickMouse}(\pvname{x, y} \pvtype{Integer} \pvname{clickType}
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\pvtypel{TClickType});
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ClickMouse performs a click with the given mouse button (clickType) at the
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specified x, y coordinate.
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@ -365,8 +361,7 @@ Virtual Keys also work on non-Windows operating systems.
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\subsection{KeyDown}
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\textbf{procedure} {\color{blue}{KeyDown}}({\color{typeRed}
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{key: }}{\color{typeGreen}{Word}});
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\pproc \mname{KeyDown}(\pvname{key} \pvtypel{Word});
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KeyDown sends a request to the Operating System to ``fake'' an event that
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causes the Key to be ``down''.
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@ -378,8 +373,7 @@ Don't forget that certain keys may require that shift, or another key,
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is down as well.
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\subsection{KeyUp}
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\textbf{procedure} {\color{blue}{KeyUp}}({\color{typeRed}
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{key: }}{\color{typeGreen}{Word}});
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\pproc \mname{KeyUp}(\pvname{key} \pvtypel{Word});
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KeyUp sends a request to the Operating System to ``fake'' an event that
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causes the Key to be ``up''.
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@ -387,22 +381,19 @@ causes the Key to be ``up''.
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\subsection{PressKey}
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\textbf{procedure} {\color{blue}{PressKey}}({\color{typeRed}
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{key: }}{\color{typeGreen}{Word}});
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\pproc \mname{PressKey}(\pvname{key} \pvtypel{Word});
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PressKey combines KeyDown and KeyUp, to fake a key press.
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\subsection{SendKeys}
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\textbf{procedure} {\color{blue}{SendKEys}}({\color{typeRed}
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{s: }}{\color{typeGreen}{String}});
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\pproc \mname{SendKeys}(\pvname{s} \pvtypel{String});
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SendKeys takes a string \textbf{s}, and attempts to send it's complete contents to
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the client. It currently only accepts characters ranging from ``A..z''.
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\subsection{IsKeyDown}
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\textbf{function} {\color{blue}{PressKey}}({\color{typeRed}
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{key: }}{\color{typeGreen}{Word}}): {\color{typeGreen}{Boolean}};
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\pfunc \mname{PressKey}(\pvname{key} \pvtypel{Word}): \pvtype{Boolean}
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IsKeyDown returns true if the given VK key is ``down''.
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@ -421,9 +412,8 @@ result of IsKeyDown:
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\subsection{FindColor}
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\textbf{function} {\color{blue}{FindColor}}({\color{typeRed}
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{var x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}
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{col, x1, y1, x2, y2: }}{\color{typeGreen}{Integer}}): {\color{typeGreen}{Boolean}};
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\pfunc \mname{FindColor}}(\textbf{out} \pvname{x, y} \pvtype{Integer} \pvname{col, x1, y1, x2, y2}
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\pvtypel{Integer}): \pvtype{Boolean}
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FindColor returns true if the exact color given (col) is found in the box defined by x1, y1, x2, y2.
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The point is returned in x and y. It searches from the top left to the bottom right and will stop
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@ -431,9 +421,8 @@ after matching a point.
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\subsection{FindColorTolerance}
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\textbf{function} {\color{blue}{FindColorTolerance}}({\color{typeRed}
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{var x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}
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{col, x1, y1, x2, y2, tol: }}{\color{typeGreen}{Integer}}): {\color{typeGreen}{Boolean}};
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\pfunc \mname{FindColorTolerance}(\textbf{out} \pvname{x, y: } \pvtype{Integer}
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\pvname{col, x1, y1, x2, y2, tol: }\pvtypel{Integer}): \pvtype{Boolean}
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FindColorTolerance returns true if a colour within the given tolerance range (tol) of the given color (col)
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is found in the box defined by x1, y1, x2, y2. Only the first point is returned in x and y.
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@ -442,9 +431,8 @@ It searches from the top left to the bottom right and will stop after matching a
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\subsection{FindColorsTolerance}
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\textbf{function} {\color{blue}{FindColorsTolerance}}({\color{typeRed}
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{var pts: }}{\color{typeGreen}{TPointArray}}; {\color{typeRed}
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{col, x1, y1, x2, y2, tol: }}{\color{typeGreen}{Integer}}): {\color{typeGreen}{Boolean}};
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\pfunc \mname{FindColorsTolerance}( \textbf{out }\pvname{pts} \pvtype{TPointArray} \pvname
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{col, x1, y1, x2, y2, tol} \pvtypel{Integer}): \pvtype{Boolean}
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FindColorsTolerance returns true if at least one point was found. A point is found if it is within the
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given tolerance range (tol) of the given color (col) and inside the box defined by x1, y1, x2, y2.
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@ -493,7 +481,7 @@ Deprecated DTM type:
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\subsection{FindDTM}
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\pfunc \mname{FindDTM}(\pvname{DTM: }\pvtype{Integer} \textbf{var}
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\pfunc \mname{FindDTM}(\pvname{DTM}\pvtype{Integer} \textbf{out}
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\pvname{x, y} \pvtype{Integer} \pvname{x1, y1, x2, y2} \pvtypel{Integer}):
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\pvtype{Boolean}
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@ -505,7 +493,7 @@ the first found DTM.
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\subsection{FindDTMs}
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\pfunc \mname{FindDTMs}(\pvname{DTM}\pvtype{Integer} \pvname{Points}
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\pfunc \mname{FindDTMs}(\pvname{DTM}\pvtype{Integer} \textbf{out} \pvname{Points}
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\pvtype{TPointArray} \pvname{x1, y1, x2, y2} \pvtypel{Integer}):
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\pvtype{Boolean}
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@ -513,9 +501,9 @@ FindDTMs is like FindDTM, but it returns an array of \textbf{x} and \textbf{y},
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\textbf{TPointArray} type.
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\subsection{FindDTMRotated}
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\pfunc \mname{FindDTMRotated}(\pvname{DTM}\pvtype{Integer} \textbf{var}
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\pfunc \mname{FindDTMRotated}(\pvname{DTM}\pvtype{Integer} \textbf{out }
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\pvname{x, y} \pvtype{Integer} \pvname{x1, y1, x2, y2} \pvtype{Integer}
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\pvname{sAngle, eAngle, aStep} \pvtype{Extended} \textbf{var}
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\pvname{sAngle, eAngle, aStep} \pvtype{Extended} \textbf{out}
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\pvname{aFound} \pvtypel{Extended}): \pvtype{Boolean}
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FindDTMRotated is behaves like FindDTM. Only, it will turn the DTM between
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@ -525,7 +513,7 @@ at.
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\subsection{FindDTMsRotated}
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\pfunc \mname{FindDTMRotated}(\pvname{DTM}\pvtype{Integer} \textbf{var}
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\pvname{Points} \pvtype{TPointArray} \pvname{x1, y1, x2, y2} \pvtype{Integer}
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\pvname{sAngle, eAngle, aStep} \pvtype{Extended} \textbf{var}
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\pvname{sAngle, eAngle, aStep} \pvtype{Extended} \textbf{out}
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\pvname{aFound} \pvtypel{T2DExtendedArray}): \pvtype{Boolean}
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FindDTMRotated is behaves like FindDTMs. Only, it will turn the DTM between
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@ -651,7 +639,7 @@ Wizzyplugin stuff
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Nothing here! Do you really think we document Easter eggs?
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????
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Hakuna matata!
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HakunaMatata!
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