More manual stuff, just updated the rest of them using the new functions, also I think that having a pvtotal command would be nice.

Anyways, sorry if some are messed up, I did my best.


git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@518 3f818213-9676-44b0-a9b4-5e4c4e03d09d
This commit is contained in:
Nava2 2010-02-04 05:50:51 +00:00
parent 5b2c6d8305
commit 352979fbf8
1 changed files with 23 additions and 35 deletions

View File

@ -17,6 +17,7 @@
\newcommand{\pvtypel}[1]{{\color{typeGreen}{#1}}}
\newcommand{\pvname}[1]{{\color{typeRed}{#1}}:}
\newcommand{\mname}[1]{{\color{blue}{#1}}}
\newcommand{\pvtotal}[2]{{\pvname{#1}} {\pvtype{#2}}} %this might be better?
\maketitle
@ -135,14 +136,12 @@ TMousePress, which defines if the mouse button is to be down or up.
% TMousePress = (mouse_Down, mouse_Up);
\subsection{MoveMouse}
\textbf{procedure} {\color{blue}{MoveMouse}}({\color{typeRed}
{in x, y: }}{\color{typeGreen}{Integer}});
\pproc \mname{MoveMouse}(\textbf{in } \pvname{x, y} \pvtypel{Integer});
MoveMouse moves the mouse pointer to the specified x and y coordinates.
\subsection{GetMousePos}
\textbf{procedure} {\color{blue}{GetMousePos}}({\color{typeRed}
{out x, y: }}{\color{typeGreen}{Integer}});
\pproc \mname{GetMousePos}(\textbf{out } \pvname{x, y} \pvtypel{Integer});
GetMousePos returns the current position of the mouse in \textbf{x} and
\textbf{y}.
@ -156,18 +155,15 @@ coordinate. If the mouse if not at the given \textbf{x}, \textbf{y} yet, the mou
will be set to \textbf{x}, \textbf{y}.
\subsection{ReleaseMouse}
\textbf{procedure} {\color{blue}{ReleaseMouse}}({\color{typeRed}
{x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}{clickType :}}
{\color{typeGreen}{TClickType}});
\pproc \mname{ReleaseMouse}(\pvname{x, y} \pvtype{Integer} \pvname{clickType} \pvtypel{TClickType});
ReleaseMouse releases the given mouse button (clickType) at the specified \textbf{x}, \textbf{y}
coordinate. If the mouse if not at the given \textbf{x}, \textbf{y} yet, the mouse position
will be set to \textbf{x}, \textbf{y}.
\subsection{ClickMouse}
\textbf{procedure} {\color{blue}{ClickMouse}}({\color{typeRed}
{x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}{clickType :}}
{\color{typeGreen}{TClickType}});
\pproc \mname{ClickMouse}(\pvname{x, y} \pvtype{Integer} \pvname{clickType}
\pvtypel{TClickType});
ClickMouse performs a click with the given mouse button (clickType) at the
specified x, y coordinate.
@ -365,8 +361,7 @@ Virtual Keys also work on non-Windows operating systems.
\subsection{KeyDown}
\textbf{procedure} {\color{blue}{KeyDown}}({\color{typeRed}
{key: }}{\color{typeGreen}{Word}});
\pproc \mname{KeyDown}(\pvname{key} \pvtypel{Word});
KeyDown sends a request to the Operating System to ``fake'' an event that
causes the Key to be ``down''.
@ -378,8 +373,7 @@ Don't forget that certain keys may require that shift, or another key,
is down as well.
\subsection{KeyUp}
\textbf{procedure} {\color{blue}{KeyUp}}({\color{typeRed}
{key: }}{\color{typeGreen}{Word}});
\pproc \mname{KeyUp}(\pvname{key} \pvtypel{Word});
KeyUp sends a request to the Operating System to ``fake'' an event that
causes the Key to be ``up''.
@ -387,22 +381,19 @@ causes the Key to be ``up''.
\subsection{PressKey}
\textbf{procedure} {\color{blue}{PressKey}}({\color{typeRed}
{key: }}{\color{typeGreen}{Word}});
\pproc \mname{PressKey}(\pvname{key} \pvtypel{Word});
PressKey combines KeyDown and KeyUp, to fake a key press.
\subsection{SendKeys}
\textbf{procedure} {\color{blue}{SendKEys}}({\color{typeRed}
{s: }}{\color{typeGreen}{String}});
\pproc \mname{SendKeys}(\pvname{s} \pvtypel{String});
SendKeys takes a string \textbf{s}, and attempts to send it's complete contents to
the client. It currently only accepts characters ranging from ``A..z''.
\subsection{IsKeyDown}
\textbf{function} {\color{blue}{PressKey}}({\color{typeRed}
{key: }}{\color{typeGreen}{Word}}): {\color{typeGreen}{Boolean}};
\pfunc \mname{PressKey}(\pvname{key} \pvtypel{Word}): \pvtype{Boolean}
IsKeyDown returns true if the given VK key is ``down''.
@ -421,9 +412,8 @@ result of IsKeyDown:
\subsection{FindColor}
\textbf{function} {\color{blue}{FindColor}}({\color{typeRed}
{var x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}
{col, x1, y1, x2, y2: }}{\color{typeGreen}{Integer}}): {\color{typeGreen}{Boolean}};
\pfunc \mname{FindColor}}(\textbf{out} \pvname{x, y} \pvtype{Integer} \pvname{col, x1, y1, x2, y2}
\pvtypel{Integer}): \pvtype{Boolean}
FindColor returns true if the exact color given (col) is found in the box defined by x1, y1, x2, y2.
The point is returned in x and y. It searches from the top left to the bottom right and will stop
@ -431,9 +421,8 @@ after matching a point.
\subsection{FindColorTolerance}
\textbf{function} {\color{blue}{FindColorTolerance}}({\color{typeRed}
{var x, y: }}{\color{typeGreen}{Integer}}; {\color{typeRed}
{col, x1, y1, x2, y2, tol: }}{\color{typeGreen}{Integer}}): {\color{typeGreen}{Boolean}};
\pfunc \mname{FindColorTolerance}(\textbf{out} \pvname{x, y: } \pvtype{Integer}
\pvname{col, x1, y1, x2, y2, tol: }\pvtypel{Integer}): \pvtype{Boolean}
FindColorTolerance returns true if a colour within the given tolerance range (tol) of the given color (col)
is found in the box defined by x1, y1, x2, y2. Only the first point is returned in x and y.
@ -442,9 +431,8 @@ It searches from the top left to the bottom right and will stop after matching a
\subsection{FindColorsTolerance}
\textbf{function} {\color{blue}{FindColorsTolerance}}({\color{typeRed}
{var pts: }}{\color{typeGreen}{TPointArray}}; {\color{typeRed}
{col, x1, y1, x2, y2, tol: }}{\color{typeGreen}{Integer}}): {\color{typeGreen}{Boolean}};
\pfunc \mname{FindColorsTolerance}( \textbf{out }\pvname{pts} \pvtype{TPointArray} \pvname
{col, x1, y1, x2, y2, tol} \pvtypel{Integer}): \pvtype{Boolean}
FindColorsTolerance returns true if at least one point was found. A point is found if it is within the
given tolerance range (tol) of the given color (col) and inside the box defined by x1, y1, x2, y2.
@ -493,7 +481,7 @@ Deprecated DTM type:
\subsection{FindDTM}
\pfunc \mname{FindDTM}(\pvname{DTM: }\pvtype{Integer} \textbf{var}
\pfunc \mname{FindDTM}(\pvname{DTM}\pvtype{Integer} \textbf{out}
\pvname{x, y} \pvtype{Integer} \pvname{x1, y1, x2, y2} \pvtypel{Integer}):
\pvtype{Boolean}
@ -505,7 +493,7 @@ the first found DTM.
\subsection{FindDTMs}
\pfunc \mname{FindDTMs}(\pvname{DTM}\pvtype{Integer} \pvname{Points}
\pfunc \mname{FindDTMs}(\pvname{DTM}\pvtype{Integer} \textbf{out} \pvname{Points}
\pvtype{TPointArray} \pvname{x1, y1, x2, y2} \pvtypel{Integer}):
\pvtype{Boolean}
@ -513,9 +501,9 @@ FindDTMs is like FindDTM, but it returns an array of \textbf{x} and \textbf{y},
\textbf{TPointArray} type.
\subsection{FindDTMRotated}
\pfunc \mname{FindDTMRotated}(\pvname{DTM}\pvtype{Integer} \textbf{var}
\pfunc \mname{FindDTMRotated}(\pvname{DTM}\pvtype{Integer} \textbf{out }
\pvname{x, y} \pvtype{Integer} \pvname{x1, y1, x2, y2} \pvtype{Integer}
\pvname{sAngle, eAngle, aStep} \pvtype{Extended} \textbf{var}
\pvname{sAngle, eAngle, aStep} \pvtype{Extended} \textbf{out}
\pvname{aFound} \pvtypel{Extended}): \pvtype{Boolean}
FindDTMRotated is behaves like FindDTM. Only, it will turn the DTM between
@ -525,7 +513,7 @@ at.
\subsection{FindDTMsRotated}
\pfunc \mname{FindDTMRotated}(\pvname{DTM}\pvtype{Integer} \textbf{var}
\pvname{Points} \pvtype{TPointArray} \pvname{x1, y1, x2, y2} \pvtype{Integer}
\pvname{sAngle, eAngle, aStep} \pvtype{Extended} \textbf{var}
\pvname{sAngle, eAngle, aStep} \pvtype{Extended} \textbf{out}
\pvname{aFound} \pvtypel{T2DExtendedArray}): \pvtype{Boolean}
FindDTMRotated is behaves like FindDTMs. Only, it will turn the DTM between
@ -651,7 +639,7 @@ Wizzyplugin stuff
Nothing here! Do you really think we document Easter eggs?
????
Hakuna matata!
HakunaMatata!