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Documentation: More detailed mouse documentation.
And a few additions to the documentation standards.
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@ -66,6 +66,28 @@ The titles of all major sections have all words capitalized. (The ones with
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The minor sections and subsections (---) and (~~~) have only the first word and
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Simba specific words (like Simba itself) capitalized.
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Try to stick to the Python documentation standards.
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Try to stick to the Python documentation standards.
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( http://docs.python.org/using/index.html )
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References
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----------
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Sphinx has references, most of the .rst files contain labels and references.
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A label looks something like this:
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.. code-block:: python
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.. _<X>-<Y>:
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Where X is either the name of file or folder; and Y is the name of the
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file/function if X is a folder. For referring to specific functions for example,
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use:
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.. code-block:: python
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.. _scriptref-movemouse:
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To define a label for the MoveMouse function. Labels are always placed right
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above section/chapter declarations.
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@ -1,6 +1,9 @@
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Mouse and Keyboard
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==================
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Simba contains several functions to manipulate the mouse and keyboard.
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Features range from clicking and moving the mouse to faking keypresses.
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Types
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-----
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@ -27,15 +30,43 @@ list.
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Mouse Functions
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---------------
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Simba's coordinate system is similar to most computer coordinate systems.
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Coordinate *(0, 0)* is the top-left part of your selected window (the desktop by
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default). To get to point *(5, 0)* we move five pixels to the right; to get to
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*(5, 5)* we move five pixels to the right, and five pixels down.
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Recall that the first value is *x*, the second value is *y*: *(x, y)*
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..
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TODO: Picture?
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MoveMouse
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~~~~~~~~~
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.. _scriptref-movemouse:
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.. code-block:: pascal
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procedure MoveMouse(x, y: integer);
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MoveMouse moves the mouse pointer to the specified x and y coordinates.
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The following example will move the mouse to position *(10, 10)*; relative
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to the selected client. (To get to point (10, 10) visually, recall that (0, 0)
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is the *top left* part and to get to (10, 10) we move 10 pixels to the right,
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and ten pixels down.
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.. code-block:: pascal
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Program MouseMove;
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begin
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MoveMouse(10, 10);
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end.
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.. _scriptref-getmousepos:
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GetMousePos
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~~~~~~~~~~~
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@ -43,9 +74,23 @@ GetMousePos
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procedure GetMousePos(var x, y: integer);
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GetMousePos returns the current position of the mouse in x and
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y.
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GetMousePos returns the current position of the mouse in x and y.
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The following example moves the mouse 1 pixel to the right, relative to its
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current position:
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.. code-block:: pascal
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Program MouseMoveRelative;
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var x, y: integer;
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begin
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GetMousePos(x, y);
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MoveMouse(x + 1, y);
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end.
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.. _scriptref-holdmouse:
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HoldMouse
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~~~~~~~~~
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@ -54,9 +99,14 @@ HoldMouse
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procedure HoldMouse(x, y: Integer; clickType: TClickType);
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HoldMouse holds the given mouse button (clickType) down at the specified
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x, y coordinate. If the mouse if not at the given x, y yet, the mouse position
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will be set to x, y.
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HoldMouse holds the given mouse button specified by clickType down at the
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specified *(x, y)* coordinate. If the mouse if not at the given
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(*x, y)* yet, the mouse position will be set to *(x, y)*.
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..
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TODO: Example
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.. _scriptref-releasemouse:
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ReleaseMouse
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~~~~~~~~~~~~
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@ -69,6 +119,11 @@ HoldMouse holds the given mouse button (clickType) down at the specified
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x, y coordinate. If the mouse if not at the given x, y yet, the
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mouse position will be set to x, y.
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..
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TODO: Example
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.. _scriptref-clickmouse:
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ClickMouse
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~~~~~~~~~~
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@ -77,7 +132,9 @@ ClickMouse
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procedure ClickMouse(x, y: Integer; clickType: Integer):
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ClickMouse performs a click with the given mouse button (clickType) at the
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specified x, y coordinate.
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specified *(x, y)* coordinate. This ``click`` equals an immediate click, with no
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wait between holding down and releasing the mouse button. To create a more
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human-like effect, use the HoldMouse and ReleaseMouse functions.
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Keyboard Functions
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------------------
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@ -85,18 +142,22 @@ Keyboard Functions
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Keyboard functions are obviously used to manipulate the keyboard input. It can
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also be used to read states of specific keys.
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.. _scriptref-keydown:
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KeyDown
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~~~~~~~
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.. code-block:: pascal
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procedure KeyDown(key: Word);
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KeyDown sends a request to the Operating System to "fake" an event that
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causes the ``key`` to be "down".
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causes the keyboard ``key`` to be "down".
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..
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TODO: Example
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.. _scriptref-keyup:
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KeyUp
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~~~~~
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@ -108,8 +169,10 @@ KeyUp
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KeyDown sends a request to the Operating System to "fake" an event that
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causes the ``key`` to be "up".
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..
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TODO: Example
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.. _virtualkeys:
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.. _scriptref-virtualkeys:
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Keyboard Virtual Keys
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---------------------
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