simbadoc: Fix typing mistakes.
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@ -196,7 +196,7 @@ FindDTMRotatedSE
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xs, ys, xe, ye: Integer; sAngle, eAngle, aStep: Extended;
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xs, ys, xe, ye: Integer; sAngle, eAngle, aStep: Extended;
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var aFound: Extended): Boolean;
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var aFound: Extended): Boolean;
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FindDTMRotatedSE is behaves like FindDTM. Only, it will rotate the DTM between
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FindDTMRotatedSE behaves like FindDTM. Only, it will rotate the DTM between
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sAngle and eAngle by aStep each time. It will also return the angle which the
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sAngle and eAngle by aStep each time. It will also return the angle which the
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DTM was found at. Start rotating at StartAngle.
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DTM was found at. Start rotating at StartAngle.
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@ -209,7 +209,7 @@ FindDTMRotatedAlternating
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xs, ys, xe, ye: Integer;
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xs, ys, xe, ye: Integer;
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sAngle, eAngle, aStep: Extended; var aFound: Extended): Boolean;
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sAngle, eAngle, aStep: Extended; var aFound: Extended): Boolean;
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FindDTMRotated is behaves like FindDTM. Only, it will rotate the DTM between
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FindDTMRotated behaves like FindDTM. Only, it will rotate the DTM between
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sAngle and eAngle by aStep each time. It will also return the angle which the
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sAngle and eAngle by aStep each time. It will also return the angle which the
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DTM was found at. Starts at 0 degrees and alternatives between - and + aStep to search for the DTM.
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DTM was found at. Starts at 0 degrees and alternatives between - and + aStep to search for the DTM.
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