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Simba/Projects/MMLLib/pymml/mmlmouse.py

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from ctypes import *
from mmltypes import POINT, PPOINT
from mmltypes import isiterable
class MouseException(Exception):
def __init__(self, err):
Exception.__init__(self, err)
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# Usage:
class Mouse(object):
# _mc = MMLCore reference.
_mc = None
Left ='Left'
Right = 'Right'
Middle = 'Middle'
Pos = 'Pos'
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# last pointer position
_lpp = (0, 0)
def __init__(self, MC):
'''Initialize the Mouse object'''
self._mc = MC
self._initialiseDLLFuncs()
pass
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def setPos(self, pos):
return self.__setitem__(Mouse.Pos, pos)
def getPos(self):
return self._getMousePos()
def getButtonStates(self):
return zip(self._getButtons().keys(), \
self.__getitem__(self._getButtons().keys()))
def setButtonState(self, button, downup):
return self.__setitem__(button, downup)
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def __getitem__(self, item):
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'''Can currently return the state of mouse buttons as well as the
mouse position. Supports iterable arguments'''
if isiterable(item):
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res = []
for i in item:
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if i == self.Pos:
res.append(self._getMousePos())
elif i in self._getButtons().keys():
res.append(self._getMouseButtonState(self._buttonToInt(i)))
else:
raise MouseException('Invalid mouse button')
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return res
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else:
if item == self.Pos:
return self._getMousePos()
if item in self._getButtons().keys():
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return self._getMouseButtonState(self_buttonToInt(item))
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raise MouseException('item is not iterable nor a (valid) string')
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def __setitem__(self, item, value):
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'''Can currently set the state of mouse buttons as well as the
mouse position. Supports iterable arguments'''
ak = self._getButtons().keys() + [self.Pos]
if isiterable(item) and isiterable(value):
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isfalse = lambda x: True if not x in ak else False
for i in map(isfalse, item):
if i:
raise MouseException('One of the items is not valid. Items:', item)
if len(item) != len(value):
raise MouseException('Not enough values for items')
for i, v in dict(zip(item, value)).iteritems():
if i == self.Pos:
self._setMousePos(v)
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elif i in self._getButtons().keys():
self._setMouseButtonState(self._buttonToInt(i), \
1 if v else 0)
return
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else:
if item in ak:
if item == self.Pos:
self_.setMousePos(value)
elif item in self._getButtons().keys():
self._setMouseButtonState(self._buttonToInt(item), \
1 if value else 0)
return
else:
raise MouseException('Invalid item / value')
raise MouseException('FIXME')
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# Tools
def _getButtons(self):
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'''Return mouse buttons with their corresponding button DLL number as dict'''
return {self.Left : 0, self.Right : 1, self.Middle : 2}
def _buttonToInt(self, button):
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'''Return button number for button'''
return self._getButtons()[button]
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# Internal DLL stuff
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def _getMousePos(self):
ret = POINT()
ok = self._mc.dll.getMousePos(byref(ret))
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# FIXME: Perhaps use some sort of assertion?
# We should print dll.last_error is ok != 0
self._lpp = (ret.x, ret.y)
return (ret.x, ret.y)
def _setMousePos(self, p):
ret = POINT()
ret.x, ret.y = p
ok = self._mc.dll.setMousePos(byref(ret))
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if ok != 0:
pass # Raise exception
self._lpp = (ret.x, ret.y)
return ok
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def _getMouseButtonState(self, button):
ok = self._mc.dll.getMouseButtonState(button)
if ok < 0:
pass #Raise exception
return ok == 1
def _setMouseButtonState(self, button, state):
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ok = self._mc.dll.setMouseButtonState(c_int(button), c_int(state), *map(lambda x: c_int(x), self._getMousePos()))
if ok != 0:
pass # Raise exception
return ok
def _initialiseDLLFuncs(self):
'''Define all mouse related DLL-calls'''
self._mc.dll.getMousePos.restype = c_int
self._mc.dll.getMousePos.argtypes = [PPOINT]
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self._mc.dll.setMousePos.restype = c_int
self._mc.dll.setMousePos.argtypes = [PPOINT]
self._mc.dll.getMouseButtonState.restype = c_int
self._mc.dll.getMouseButtonState.argtypes = [c_int]
self._mc.dll.setMouseButtonState.restype = c_int
self._mc.dll.setMouseButtonState.argtypes = [c_int, c_int, c_int, c_int]
pass