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Simba/Units/MMLAddon/settings.pas

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{
This file is part of the Mufasa Macro Library (MML)
Copyright (c) 2009 by Raymond van Venetië and Merlijn Wajer
MML is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MML is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MML. If not, see <http://www.gnu.org/licenses/>.
See the file COPYING, included in this distribution,
for details about the copyright.
Settings class for Mufasa Macro Library
}
unit settings;
{$mode objfpc}{$M+}
interface
uses
Classes, SysUtils, ComCtrls, xmlread, xmlwrite, DOM,mufasatypes,MufasaBase;
type
TSettingData = class(TObject)
public
Val: String;
constructor Create;
destructor Destroy; override;
end;
{
TMMLSettings; class to manage settings with XML.
Features:
- Loading and Saving to XML.
- Showing the settings as a tree.
- Changing, Creating settings. (No Deleting yet.)
- Bad naming conventions.
Bugs:
- Don't use '/' as a *name* for a node. It WILL fuck up.
It is no problem in values, but in NAMES for nodes, it will
simply not work.
- Poor naming.
}
TMMLSettings = class(TObject)
private
Nodes: TTreeNodes;
function KeyNameToKeys(KeyName: String): TStringArray;
procedure InternalLoadFromXML(XMLDoc: TXMLDocument);
procedure WriteXMLData(n: TTreeNode;
XMLNode: TDOMNode; XMLDoc: TXMLDocument;
var XMLChild: TDOMNode; var C: Integer);
procedure WalkTree(Node: TTreeNode; XMLNode: TDOMNode; XMLDoc: TXMLDocument;
var C: Integer);
function GetKeyValueDefLoadFirst(KeyName, defVal, fileName: String): String;
public
constructor Create(aNodes: TTreeNodes);
destructor Destroy; override;
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function WalkToNode(KeyName: String): TTreeNode;
function GetNodePath(Node: TTreeNode): String;
function ListKeys(KeyName: String; out Keys :TStringArray) : boolean;
function KeyExists(KeyName: String): Boolean;
function IsKey(KeyName: String): Boolean;
function IsDirectory(KeyName: String): Boolean;
function DeleteKey(KeyName: String): Boolean;
function DeleteSubKeys(KeyName: String): Boolean;
function CreateKey(KeyName: String; CreatePath: Boolean = True): Boolean;
function SetKeyValue(KeyName: String; KeyValue: String; CreatePath : boolean = true) : boolean;
function GetKeyValue(KeyName: String): String;
function GetKeyValueDef(KeyName, defVal: String): String;
function RenameKey(oldKey,newKey : string) : boolean;
function GetKeyValueDefLoad(KeyName, defVal, fileName: String): String;
function LoadFromXML(fileName: String): Boolean;
function SaveToXML(fileName: String): Boolean;
end;
implementation
uses
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stringutil,fileutil;
constructor TSettingData.Create;
begin
inherited;
Val := '';
end;
destructor TSettingData.Destroy;
begin
Val := '';
inherited;
end;
constructor TMMLSettings.Create(aNodes: TTreeNodes);
begin
inherited Create;
Self.Nodes := aNodes;
end;
destructor TMMLSettings.Destroy;
var
i : integer;
begin
for i := 0 to Nodes.Count - 1 do
if Nodes[i].data <> nil then
TSettingData(Nodes[i].Data).Free;
Nodes := nil;
inherited;
end;
procedure TMMLSettings.InternalLoadFromXML(XMLDoc: TXMLDocument);
var
iNode: TDOMNode;
procedure ProcessNode(Node: TDOMNode; TreeNode: TTreeNode);
var
cNode: TDOMNode;
s: string;
d: TSettingData;
begin
if Node = nil then Exit; // Stops if reached a leaf
// Adds a node to the tree
s := Node.NodeName;
TreeNode := Nodes.AddChild(TreeNode, s);
if (Node.NodeType = 3) then
begin
d := TSettingData.Create;
D.Val := Node.NodeValue;
TreeNode.Data := D;
TreeNode.Text := Node.NodeValue;
end;
// Goes to the child node
cNode := Node.FirstChild;
// Processes all child nodes
while cNode <> nil do
begin
ProcessNode(cNode, TreeNode);
cNode := cNode.NextSibling;
end;
end;
begin
iNode := XMLDoc.DocumentElement;
if iNode.NodeName = 'Simba' then
iNode := iNode.ChildNodes[0];
while iNode <> nil do
begin
ProcessNode(iNode, nil); // Recursive
iNode := iNode.NextSibling;
end;
end;
function TMMLSettings.KeyNameToKeys(KeyName: String): TStringArray;
begin
Result := Explode('/',KeyName);
end;
function TMMLSettings.WalkToNode(KeyName: String): TTreeNode;
var
N: TTreeNode;
i: Integer;
S: TStringArray;
begin
Result := nil;
if KeyName[length(KeyName)]='/' then setlength(KeyName,length(KeyName)-1);
S := KeyNameToKeys(KeyName);
if not assigned(s) then
Exit(nil);
N := Nodes.GetFirstNode;
i := 0;
while N <> nil do
begin
if N.Text = s[i] then
begin
inc(i);
if i = length(s) then
break;
N := N.GetFirstChild;
end else
N := N.GetNextSibling;
end;
Result := N;
end;
{
Return the "path" of the given Node.
The node should be in Nodes. (TreeView.Items)
}
function TMMLSettings.GetNodePath(Node: TTreeNode): String;
var
N: TTreeNode;
s: TStringArray;
i: Integer;
begin
if Node = nil then
Exit('');
N := Node;
setlength(s, 0);
while N <> nil do
begin
setlength(s,length(s) + 1);
s[high(s)] := N.Text;
N := N.Parent;
end;
result := '';
for i := high(s) downto 0 do
result := result + s[i] + '/';
if length(result) > 1 then
setlength(result,length(result)-1);
end;
{
Equivalent to 'ls' or 'dir'. It lists the keys in a certain key (directory)
}
function TMMLSettings.ListKeys(KeyName: String; out Keys: TStringArray): boolean;
var
N: TTreeNode;
begin
SetLength(Keys, 0);
N := WalkToNode(KeyName);
if N <> nil then
N := N.GetFirstChild;
result := n <> nil;
while N <> nil do
begin
setlength(Keys,length(Keys)+1);
Keys[high(Keys)] := N.Text;
N := N.GetNextSibling;
end;
end;
{
Return wether the given key exists or not
}
function TMMLSettings.KeyExists(KeyName: String): Boolean;
begin
Result := WalkToNode(KeyName) <> nil;
end;
{
Return wether the given key is a key. (again, bad naming)
What I mean is, a 'key' only has a 'Value', which a 'directory key' has other
keys (or none) as childs.
}
function TMMLSettings.IsKey(KeyName: String): Boolean;
var
N: TTreeNode;
begin
N := WalkToNode(KeyName);
if N = nil then
Exit(False);
n := N.GetFirstChild;
while n <> nil do
begin
if n.HasChildren then
exit(false);
n := N.GetNextSibling;
end;
exit(true);
end;
{
Perhaps this should just do Exit(not IsKey(KeyName))
}
function TMMLSettings.IsDirectory(KeyName: String): Boolean;
var
N: TTreeNode;
begin
N := WalkToNode(KeyName);
if N <> nil then
Exit(N.HasChildren);
Exit(False);
end;
{
Get the value of a Key. (String)
}
function TMMLSettings.GetKeyValue(KeyName: String): String;
var
N: TTreeNode;
begin
if not KeyExists(KeyName) then
Exit('');
N := WalkToNode(KeyName);
if N <> nil then
N := N.GetFirstChild;
while N <> nil do
begin
if assigned(n.Data) then
begin
Exit(TSettingData(n.Data).Val);
end;
N := N.GetNextSibling;
end;
Exit('');
end;
{
newKey is not the entire key path.
}
function TMMLSettings.RenameKey(oldKey, newKey: string): boolean;
var
Node : TTreeNode;
Path : TstringArray;
newstr : string;
i : integer;
begin
result := false;
writeln(oldkey);
Path := KeyNameToKeys(OldKey);
if length(path) = 1 then
exit;
if pos('/',newKey) > 0 then
exit;
if not KeyExists(oldkey) then
exit;
{ for i := length(oldKey) downto 1 do
if oldkey[i] = '/' then
begin
newstr:= Copy(oldkey,1,i) + NewKey;
break;
end;
if KeyExists(NewKey) then
exit; }
Node := WalkToNode(oldKey);
Node.Text:= NewKey;
result := true;
end;
{
If the key exists - return the value.
If it does not exist, create the key - with a possible path, set it to
defVal and return defVal.
}
function TMMLSettings.GetKeyValueDef(KeyName, defVal: String): String;
var
Res: String;
begin
if not IsKey(KeyName) then
begin
CreateKey(KeyName, True);
SetKeyValue(KeyName, defVal);
exit(defVal);
end;
Res := GetKeyValue(KeyName);
if Res = '' then
begin
SetKeyValue(KeyName, defVal);
exit(defVal);
end;
Exit(Res);
end;
function TMMLSettings.DeleteKey(KeyName: String): Boolean;
var
Node, C: TTreeNode;
begin
if not isKey(KeyName) and not IsDirectory(KeyName) then
exit(false);
Node := WalkToNode(KeyName);
if Node = nil then // This should not happen
exit;
C := Node.GetFirstChild;
if C = nil then
begin
TSettingData(Node.Data).Free;
Node.Delete;
exit;
end;
While C <> nil do
begin
TSettingData(C.Data).Free;
C := C.GetNextSibling;
end;
Node.DeleteChildren;
TSettingData(Node.Data).Free;
Node.Delete;
end;
function TMMLSettings.DeleteSubKeys(KeyName: String): Boolean;
var
Node, C: TTreeNode;
begin
if not isKey(KeyName) and not IsDirectory(KeyName) then
exit(false);
Node := WalkToNode(KeyName);
if Node = nil then // This should not happen
exit;
C := Node.GetFirstChild;
While C <> nil do
begin
TSettingData(C.Data).Free;
C := C.GetNextSibling;
end;
Node.DeleteChildren;
end;
{
Clear the entire tree. Load from fileName. call GetKeyValueDef.
}
function TMMLSettings.GetKeyValueDefLoadFirst(KeyName, defVal, fileName: String): String;
begin
Nodes.Clear;
LoadFromXML(fileName);
Result := GetKeyValueDef(KeyName, defVal);
SaveToXML(fileName);
end;
{
If Key exists, call GetKeyValueDef, else call GetSetLoadSaveDefaultKeyValue
}
function TMMLSettings.GetKeyValueDefLoad(KeyName, defVal, fileName: String): String;
begin
if KeyExists(KeyName) then
Exit(GetKeyValueDef(KeyName, defVal))
else
Exit(GetKeyValueDefLoadFirst(KeyName, defVal, fileName));
end;
{
Create the given key. If CreatePath = true, then create every key that is
required to create the key. (Say KeyName = 'a/b/c/d/e' and only key a exists,
and CreatePath = True, then b,c,d and e are all created.
}
function TMMLSettings.CreateKey(KeyName: String; CreatePath: Boolean = True): Boolean;
var
N, newN, nParent: TTreeNode;
Path: TStringArray;
NewPath: String;
i: Integer;
begin
if KeyExists(KeyName) then
begin
Exit(False);
end;
NewPath := '';
N := nil;
Path := KeyNameToKeys(KeyName);
if length(path) < 2 then
begin
mDebugLn('CreateKey - Path too short!');
exit(false);
end;
nParent := WalkToNode(path[0]);
if nParent = nil then
nParent := Nodes.Add(nil,path[0]);
{ if path[0] <> nParent.Text then
begin
writeln('First key doesn''t match. First key should always match');
exit(false);
end;}
for i := 0 to length(Path) - 2 do
begin
if Path[i] = '' then
begin
mDebugLn('CreateKey - Invalid Key Path / Name');
exit(false);
end;
NewPath := NewPath + Path[i] + '/';
N := WalkToNode(NewPath);
if (N = nil) and (not CreatePath) then
exit(false);
if (N = nil) and CreatePath then
begin
newN := TTreeNode.Create(Nodes);
newN.Text := Path[i];
if (nParent = nil) then
begin
mDebugLn('CreateKey - This shouldn''t happen...');
newN.MoveTo(Nodes.GetFirstNode, naAddChild);
nParent := newN;
end
else
begin
newN.MoveTo(nParent, naAddChild);
nParent := newN;
end;
end;
if N <> nil then
nParent := N;
end;
if nParent = nil then
exit(false);
newN := TTreeNode.Create(Nodes);
newN.Text := Path[High(Path)];
newN.MoveTo(nParent, naAddChild);
end;
{
Set the value of a key.
}
function TMMLSettings.SetKeyValue(KeyName: String; KeyValue: String; CreatePath: boolean) : boolean;
var
N, NN: TTreeNode;
begin
result := false;
if not KeyExists(KeyName) and not CreatePath then
begin
mDebugLn('SetKeyValue - Key does not exist');
Exit;
end else
if not KeyExists(keyname) then
CreateKey(keyname);
if not IsKey(KeyName) then
begin
mDebugLn('SetKeyValue - IsKey returned false');
Exit;
end;
N := WalkToNode(KeyName);
if not N.HasChildren then
begin
NN := TTreeNode.Create(Nodes);
NN.Text := KeyValue;
NN.MoveTo(N, naAddChild);
end;
if n <> nil then
N := N.GetFirstChild;
while N <> nil do
begin
if Assigned(N.Data) then
TSettingData(N.Data).Free;
N.Data := TSettingData.Create;
TSettingData(N.Data).Val := KeyValue;
mDebugLn('Setting ' + KeyName + ' to ' + KeyValue);
N := N.GetNextSibling;
end;
result := true;
end;
{ load from xml }
function TMMLSettings.LoadFromXML(fileName: String): Boolean;
var
Doc: TXMLDocument;
begin
Nodes.Clear;
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if not fileExistsUTF8(fileName) then
begin
mDebugLn('SettingsFile hasn''t been created yet.');
// create file.
SaveToXML(fileName);
end;
try
ReadXMLFile(Doc, utf8tosys(fileName));
InternalLoadFromXML(Doc);
Doc.Free;
Result := True;
except
Result := False;
end;
end;
procedure TMMLSettings.WriteXMLData(n: TTreeNode;
XMLNode: TDOMNode; XMLDoc: TXMLDocument;
var XMLChild: TDOMNode; var C: Integer);
begin
if assigned(n.data) and (n.HasChildren) then
mDebugLn('WriteXMLData - Has data and children! Please close simba and remove settings.xml. if problem persists, please report your settings.xml');
if assigned(n.Data) then
begin
XMLChild := XMLDoc.CreateTextNode(TSettingData(N.Data).Val);
end else
begin
XMLChild := XMLDoc.CreateElement(n.Text);
end;
Inc(C);
XMLNode.AppendChild(XMLChild);
end;
procedure TMMLSettings.WalkTree(Node: TTreeNode; XMLNode: TDOMNode; XMLDoc: TXMLDocument;
var C: Integer);
var
N: TTreeNode;
XMLChild: TDOMNode;
begin
N := Node.GetFirstChild;
while assigned(n) do
begin
WriteXMLData(n, XMLNode, XMLDoc, XMLChild, C);
WalkTree(n, XMLChild, XMLDoc, C);
n := n.GetNextSibling;
end;
end;
{ save to xml }
function TMMLSettings.SaveToXML(fileName: String): Boolean;
var
XMLDoc: TXMLDocument;
Simba,DOMNode: TDOMNode;
TreeNode : TTreeNode;
C: Integer;
begin
XMLDoc := TXMLDocument.Create;
C := 0;
Simba := XMLDoc.CreateElement('Simba');
Simba := XMLDoc.AppendChild(Simba);
TreeNode := Nodes.GetFirstNode;
while TreeNode <> nil do
begin;
DOMNode := XMLDoc.CreateElement(TreeNode.Text);
Simba.AppendChild(DOMNode);
WalkTree(TreeNode, DOMNode, XMLDoc, C);
TreeNode := TreeNode.GetNextSibling;
end;
try
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WriteXMLFile(XMLDoc, utf8tosys(fileName));
Result := True;
except
mDebugLn('Failed to write ' + fileName);
Result := False;
end;
XMLDoc.Free;
end;
end.