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\documentclass[a4paper, 10pt]{report} % perhaps book?
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% For images
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\usepackage{graphicx}
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% For URLs
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\usepackage{url}
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% For all our math joys
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\usepackage{amsmath}
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% For correct line-breaking.
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\usepackage[english]{babel}
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% Syntax highlighting.
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% \usepackage{listings}
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\usepackage{color}
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\setlength{\parskip}{1.5ex}
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\begin{document}
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\title{Mufasa Developers Manual}
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\author{Merlijn Wajer (Wizzup?) \and Raymond van Veneti\"{e} (mastaraymond)}
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\maketitle
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\tableofcontents
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% \lstset{language=Pascal}
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% \definecolor{lightgray}{rgb}{0.9,0.9,0.9}
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% \definecolor{mycommentcol}{rgb}{0.2,0.2,0.8}
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%
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% \lstset{morecomment=[l][\color{mycommentcol}]{//},
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% morecomment=[s][\color{mycommentcol}]{/*}{*/}}
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% \lstset{backgroundcolor=\color{lightgray}}
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\chapter{Foreword}
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A word of thanks to the SRL Community\footnote{http://villavu.com/} and some of
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it's members.
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The following persons (in no particular order) have contributed in some way to
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Simba, note that not all names correspond to the real name of a person, but
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rather to their corresponding internet name.
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Benjamin J Land (aka BenLand100), Nielsie95, Markus, Bullzeye95,
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Yakman, Mixster, ss23, Nava2, Dgby714, Widget.
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A special word of thanks goes to Frederic Hannes (Freddy1990) for maintaining
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his program\footnote{SCAR, http://freddy1990.com}, for giving us inspiration
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and generally for all the time he has put in SRL.
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That's about it for the foreword, we hope this Document will be of any use to
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you as reader.
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Wizzup? and Raymond
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\chapter{Introduction}
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This is the Simba / MML (Mufasa Macro Library) documentation, aimed at
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developers. The document will take several different approaches in treating and
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explaining Simba / MML internals. We will first discuss the general
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structure of a particular subject, and if necessary, spent a few sections
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on files linked with the subject.
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As Simba depends heavily on the MML and the MML can also actively be used in
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other languages, we will first discuss the MML, and then turn to Simba.
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\chapter{MML}
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The MML\footnote{Mufasa Macro Library} consists out of several
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modular\footnote{Even though they are seen as modular, some have dependencies on
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other modules} classes / objects. Each of these classes strive to be
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completely platform independent. We will look at each of these classes.
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\footnote{
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The last class - TMFiles - may be removed in the future, as it doesn't
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perform any special operations that are hard to do on other platforms or
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operating systems.
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}
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\begin{itemize}
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\item TIOManager
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\item TMFinder
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\item TMBitmaps
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\item TMDTM
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\item TMOCR
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\item TMFiles
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\end{itemize}
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And finally, to bundle all these components into one class, the MML contains a
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TMClient class, which simply initialises all the previously mentioned classes
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when it is created, and destroys them when it is destroyed. It also allows
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modules to access other modules, using the TMClient reference.
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\section{TMClient}
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\subsection{Introduction}
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% Don't confuse with a client
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\section{TIOManager}
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\subsection{Introduction}
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\subsection{TTarget}
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\subsection{TRawTarget}
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\subsection{TBitmapTarget}
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\subsection{TWindow\_Abstract}
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\subsection{TEIOS\_Client}
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\subsection{TEIOS\_Target}
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\subsection{TEIOS\_Controller}
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\subsection{TTarget\_Exported}
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\subsection{TIOManager\_Abstract}
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\section{TMFinder}
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\subsection{Introduction}
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The TMFinder class is basically a large collection of different object
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\footnote{Object being either a colour, bitmap or dtm} ``finding'' methods.
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It has a reference to it's ``parent'' Client object, since it needs to have
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access to TIOManager for retreiving client data, and access to managed bitmaps
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and dtm's in TMBitmaps and TMDTM.
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\subsection{Caching}
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% ClientTPA + CachedWidth/CachedHeight.
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\subsection{Colour Comparison Algorithms}
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% CTS 0,1,2
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\section{TMBitmaps}
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\section{TMDTM}
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\subsection{The DTM}
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DTM is shorthand for Deformable Template Model. \\
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\emph{``DTM'' is the term used in SCAR. If it is actually a Deformable Template
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Model is definately debateable; but for now we will stick to ``DTM''.} \\
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A DTM is in my view just a relatively simple way of defining a relationship
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between several points. Each of these points have a relative offset to each
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other, and may differ in colour, tolerance, area size and shape.
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A DTM consists out of one \textbf{Main Point}, and several \textbf{Sub Points}
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The structure of a DTM looks like this:
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%\begin{figure}[ht]
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% \includegraphics[scale=0.4]{Pics/DTM}
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% \caption{Structure of a DTM.}
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%\end{figure}
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Where each point in a DTM has a colour, tolerance, area size and area shape
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entity. The main point's ``point'' is typically $ (0, 0) $, and all the
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sub point points are arelative to the main point. ``Point Match'' defines if a point should match or should \textbf{Not} match.
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Of course, the actual representation in Pascal is slightly different:
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\begin{verbatim}
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pDTM = record
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l: Integer;
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p: TPointArray;
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c, t, asz, ash: TIntegerArray;
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bp: Array Of Boolean;
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n: String;
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end;
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\end{verbatim}
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\subsubsection{DTM Example}
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If one was to create his own DTM, he\footnote{Or she} would first have to
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think of a useful DTM structure.
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Say:
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$$ MainPoint = (123, 456) $$
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$$ SubPoint_1 = (122, 460) $$
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$$ SubPoint_2 = (120, 450) $$
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Then we could create the following pDTM structure:
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\begin{verbatim}
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// Give dtm.p a length of three.
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// Mainpoint
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dtm.p[0] = Point(123, 456);
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// Subpoints
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dtm.p[1] = Point(122, 460)
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dtm.p[2] = Point(120, 450)
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\end{verbatim}
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Note that we do not include other variables, such as colour, tolerance, area
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size and area shape; but they should be handled in a similar manner.
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However, this code is not very clear about the relation between the DTM's
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points. Better would be to write:
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\begin{verbatim}
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// Give dtm.p a length of three.
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// Mainpoint
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dtm.p[0] = Point(0, 0);
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// Subpoints
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dtm.p[1] = Point(-1, 4) // 122 - 123 = -1, 460 - 456 = 4
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dtm.p[2] = Point(-3, -6) // 120 - 123 = -3, 450 - 456 = -6
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\end{verbatim}
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As you can see it is perfectly valid to use negative points.
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\subsubsection{Color and Tolerance}
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The colour value of a point in a DTM is just a RGB integer value.
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Black = 0, Red = 255, White = 16777215, et cetera.
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The value tolerance decides if a colour is similar enough to the given
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colour; if this is the case, we say that the colours \textbf{matched}.
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With no Area Size and Area Shape specified\footnote{Read: with Area
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Size = 0 and Area Shape = Rectangle} we say that a DTM matches if for each
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point in the DTM, the colour at the relative point matches the colour in dtm
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with the given tolerance.
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$$ \forall p \in P, \forall t \in Tol, \forall c \in Col : T(C(p), c) \leq t
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$$
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With C() defining the colour at the given point, and T() defining the tolerance
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between the two given colours.
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\subsubsection{Area Size and Shape}
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Area Size and Shape add that nifty extra functionality to DTM's.
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\textbf{Area Size} defines the area that should all match the colour
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with the given tolerance. \\
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\textbf{Area Shape} is currently not implemented, mainly because
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we haven't found a good use for area shapes.
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\subsection{How does TMDTM fit in?}
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The TMDTM class is a DTM manager. It provides methods to add, store, load
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and free DTM's. It has a few other features. One of it's other features
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is keeping track of what DTMs are unfreed. It can also, for example help you
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find a bug in your code, by printing out information of the DTM that you forgot to free.
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You can also give names to DTMs, which eases debugging even further.
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If you try to access an invalid DTM, the MML will throw an exception.
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2010-04-13 18:23:34 -04:00
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\section{TMOCR}
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\section{TMFiles}
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\section{Finding algorithms}
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2010-04-13 18:23:34 -04:00
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\section{Portability to other languages}
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Since it is near to impossible to simply import the MML classes, we are
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currently writing a library called `libmml', which offers a non-OOP wrapper
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around the MML library.
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\chapter{Simba - General}
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% Loading/Saving
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% Auto updating
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% Settings?
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% Code Completion?
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\chapter{Simba and PascalScript}
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2010-04-13 08:12:36 -04:00
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\end{document}
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