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mirror of https://github.com/moparisthebest/SickRage synced 2024-12-14 20:12:19 -05:00
SickRage/lib/hachoir_parser/game/blp.py
echel0n 0d9fbc1ad7 Welcome to our SickBeard-TVRage Edition ...
This version of SickBeard uses both TVDB and TVRage to search and gather it's series data from allowing you to now have access to and download shows that you couldn't before because of being locked into only what TheTVDB had to offer.

Also this edition is based off the code we used in our XEM editon so it does come with scene numbering support as well as all the other features our XEM edition has to offer.

Please before using this with your existing database (sickbeard.db) please make a backup copy of it and delete any other database files such as cache.db and failed.db if present, we HIGHLY recommend starting out with no database files at all to make this a fresh start but the choice is at your own risk!

Enjoy!
2014-03-09 22:39:12 -07:00

270 lines
11 KiB
Python

"""
Blizzard BLP Image File Parser
Author: Robert Xiao
Creation date: July 10 2007
- BLP1 File Format
http://magos.thejefffiles.com/War3ModelEditor/MagosBlpFormat.txt
- BLP2 File Format (Wikipedia)
http://en.wikipedia.org/wiki/.BLP
- S3TC (DXT1, 3, 5) Formats
http://en.wikipedia.org/wiki/S3_Texture_Compression
"""
from lib.hachoir_core.endian import LITTLE_ENDIAN
from lib.hachoir_core.field import String, UInt32, UInt8, Enum, FieldSet, RawBytes, GenericVector, Bit, Bits
from lib.hachoir_parser.parser import Parser
from lib.hachoir_parser.image.common import PaletteRGBA
from lib.hachoir_core.tools import alignValue
class PaletteIndex(UInt8):
def createDescription(self):
return "Palette index %i (%s)" % (self.value, self["/palette/color[%i]" % self.value].description)
class Generic2DArray(FieldSet):
def __init__(self, parent, name, width, height, item_class, row_name="row", item_name="item", *args, **kwargs):
FieldSet.__init__(self, parent, name, *args, **kwargs)
self.width = width
self.height = height
self.item_class = item_class
self.row_name = row_name
self.item_name = item_name
def createFields(self):
for i in xrange(self.height):
yield GenericVector(self, self.row_name+"[]", self.width, self.item_class, self.item_name)
class BLP1File(Parser):
MAGIC = "BLP1"
PARSER_TAGS = {
"id": "blp1",
"category": "game",
"file_ext": ("blp",),
"mime": (u"application/x-blp",), # TODO: real mime type???
"magic": ((MAGIC, 0),),
"min_size": 7*32, # 7 DWORDs start, incl. magic
"description": "Blizzard Image Format, version 1",
}
endian = LITTLE_ENDIAN
def validate(self):
if self.stream.readBytes(0, 4) != "BLP1":
return "Invalid magic"
return True
def createFields(self):
yield String(self, "magic", 4, "Signature (BLP1)")
yield Enum(UInt32(self, "compression"), {
0:"JPEG Compression",
1:"Uncompressed"})
yield UInt32(self, "flags")
yield UInt32(self, "width")
yield UInt32(self, "height")
yield Enum(UInt32(self, "type"), {
3:"Uncompressed Index List + Alpha List",
4:"Uncompressed Index List + Alpha List",
5:"Uncompressed Index List"})
yield UInt32(self, "subtype")
for i in xrange(16):
yield UInt32(self, "mipmap_offset[]")
for i in xrange(16):
yield UInt32(self, "mipmap_size[]")
compression = self["compression"].value
image_type = self["type"].value
width = self["width"].value
height = self["height"].value
if compression == 0: # JPEG Compression
yield UInt32(self, "jpeg_header_len")
yield RawBytes(self, "jpeg_header", self["jpeg_header_len"].value, "Shared JPEG Header")
else:
yield PaletteRGBA(self, "palette", 256)
offsets = self.array("mipmap_offset")
sizes = self.array("mipmap_size")
for i in xrange(16):
if not offsets[i].value or not sizes[i].value:
continue
padding = self.seekByte(offsets[i].value)
if padding:
yield padding
if compression == 0:
yield RawBytes(self, "mipmap[%i]" % i, sizes[i].value, "JPEG data, append to header to recover complete image")
elif compression == 1:
yield Generic2DArray(self, "mipmap_indexes[%i]" % i, width, height, PaletteIndex, "row", "index", "Indexes into the palette")
if image_type in (3, 4):
yield Generic2DArray(self, "mipmap_alphas[%i]" % i, width, height, UInt8, "row", "alpha", "Alpha values")
width /= 2
height /= 2
def interp_avg(data_low, data_high, n):
"""Interpolated averages. For example,
>>> list(interp_avg(1, 10, 3))
[4, 7]
"""
if isinstance(data_low, (int, long)):
for i in range(1, n):
yield (data_low * (n-i) + data_high * i) / n
else: # iterable
pairs = zip(data_low, data_high)
pair_iters = [interp_avg(x, y, n) for x, y in pairs]
for i in range(1, n):
yield [iter.next() for iter in pair_iters]
def color_name(data, bits):
"""Color names in #RRGGBB format, given the number of bits for each component."""
ret = ["#"]
for i in range(3):
ret.append("%02X" % (data[i] << (8-bits[i])))
return ''.join(ret)
class DXT1(FieldSet):
static_size = 64
def __init__(self, parent, name, dxt2_mode=False, *args, **kwargs):
"""with dxt2_mode on, this field will always use the four color model"""
FieldSet.__init__(self, parent, name, *args, **kwargs)
self.dxt2_mode = dxt2_mode
def createFields(self):
values = [[], []]
for i in (0, 1):
yield Bits(self, "blue[]", 5)
yield Bits(self, "green[]", 6)
yield Bits(self, "red[]", 5)
values[i] = [self["red[%i]" % i].value,
self["green[%i]" % i].value,
self["blue[%i]" % i].value]
if values[0] > values[1] or self.dxt2_mode:
values += interp_avg(values[0], values[1], 3)
else:
values += interp_avg(values[0], values[1], 2)
values.append(None) # transparent
for i in xrange(16):
pixel = Bits(self, "pixel[%i][%i]" % divmod(i, 4), 2)
color = values[pixel.value]
if color is None:
pixel._description = "Transparent"
else:
pixel._description = "RGB color: %s" % color_name(color, [5, 6, 5])
yield pixel
class DXT3Alpha(FieldSet):
static_size = 64
def createFields(self):
for i in xrange(16):
yield Bits(self, "alpha[%i][%i]" % divmod(i, 4), 4)
class DXT3(FieldSet):
static_size = 128
def createFields(self):
yield DXT3Alpha(self, "alpha", "Alpha Channel Data")
yield DXT1(self, "color", True, "Color Channel Data")
class DXT5Alpha(FieldSet):
static_size = 64
def createFields(self):
values = []
yield UInt8(self, "alpha_val[0]", "First alpha value")
values.append(self["alpha_val[0]"].value)
yield UInt8(self, "alpha_val[1]", "Second alpha value")
values.append(self["alpha_val[1]"].value)
if values[0] > values[1]:
values += interp_avg(values[0], values[1], 7)
else:
values += interp_avg(values[0], values[1], 5)
values += [0, 255]
for i in xrange(16):
pixel = Bits(self, "alpha[%i][%i]" % divmod(i, 4), 3)
alpha = values[pixel.value]
pixel._description = "Alpha value: %i" % alpha
yield pixel
class DXT5(FieldSet):
static_size = 128
def createFields(self):
yield DXT5Alpha(self, "alpha", "Alpha Channel Data")
yield DXT1(self, "color", True, "Color Channel Data")
class BLP2File(Parser):
MAGIC = "BLP2"
PARSER_TAGS = {
"id": "blp2",
"category": "game",
"file_ext": ("blp",),
"mime": (u"application/x-blp",),
"magic": ((MAGIC, 0),),
"min_size": 5*32, # 5 DWORDs start, incl. magic
"description": "Blizzard Image Format, version 2",
}
endian = LITTLE_ENDIAN
def validate(self):
if self.stream.readBytes(0, 4) != "BLP2":
return "Invalid magic"
return True
def createFields(self):
yield String(self, "magic", 4, "Signature (BLP2)")
yield Enum(UInt32(self, "compression", "Compression type"), {
0:"JPEG Compressed",
1:"Uncompressed or DXT/S3TC compressed"})
yield Enum(UInt8(self, "encoding", "Encoding type"), {
1:"Raw",
2:"DXT/S3TC Texture Compression (a.k.a. DirectX)"})
yield UInt8(self, "alpha_depth", "Alpha channel depth, in bits (0 = no alpha)")
yield Enum(UInt8(self, "alpha_encoding", "Encoding used for alpha channel"), {
0:"DXT1 alpha (0 or 1 bit alpha)",
1:"DXT3 alpha (4 bit alpha)",
7:"DXT5 alpha (8 bit interpolated alpha)"})
yield Enum(UInt8(self, "has_mips", "Are mip levels present?"), {
0:"No mip levels",
1:"Mip levels present; number of levels determined by image size"})
yield UInt32(self, "width", "Base image width")
yield UInt32(self, "height", "Base image height")
for i in xrange(16):
yield UInt32(self, "mipmap_offset[]")
for i in xrange(16):
yield UInt32(self, "mipmap_size[]")
yield PaletteRGBA(self, "palette", 256)
compression = self["compression"].value
encoding = self["encoding"].value
alpha_depth = self["alpha_depth"].value
alpha_encoding = self["alpha_encoding"].value
width = self["width"].value
height = self["height"].value
if compression == 0: # JPEG Compression
yield UInt32(self, "jpeg_header_len")
yield RawBytes(self, "jpeg_header", self["jpeg_header_len"].value, "Shared JPEG Header")
offsets = self.array("mipmap_offset")
sizes = self.array("mipmap_size")
for i in xrange(16):
if not offsets[i].value or not sizes[i].value:
continue
padding = self.seekByte(offsets[i].value)
if padding:
yield padding
if compression == 0:
yield RawBytes(self, "mipmap[%i]" % i, sizes[i].value, "JPEG data, append to header to recover complete image")
elif compression == 1 and encoding == 1:
yield Generic2DArray(self, "mipmap_indexes[%i]" % i, height, width, PaletteIndex, "row", "index", "Indexes into the palette")
if alpha_depth == 1:
yield GenericVector(self, "mipmap_alphas[%i]" % i, height, width, Bit, "row", "is_opaque", "Alpha values")
elif alpha_depth == 8:
yield GenericVector(self, "mipmap_alphas[%i]" % i, height, width, UInt8, "row", "alpha", "Alpha values")
elif compression == 1 and encoding == 2:
block_height = alignValue(height, 4) // 4
block_width = alignValue(width, 4) // 4
if alpha_depth in [0, 1] and alpha_encoding == 0:
yield Generic2DArray(self, "mipmap[%i]" % i, block_height, block_width, DXT1, "row", "block", "DXT1-compressed image blocks")
elif alpha_depth == 8 and alpha_encoding == 1:
yield Generic2DArray(self, "mipmap[%i]" % i, block_height, block_width, DXT3, "row", "block", "DXT3-compressed image blocks")
elif alpha_depth == 8 and alpha_encoding == 7:
yield Generic2DArray(self, "mipmap[%i]" % i, block_height, block_width, DXT5, "row", "block", "DXT5-compressed image blocks")
width /= 2
height /= 2