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PowerMiner/src/IronMiner.java

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Java
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import java.awt.AWTException;
import java.awt.Point;
import java.io.IOException;
import java.util.ArrayList;
public class IronMiner {
public static final int IRON_ORE_MINING_TIME_MILLISECONDS = 650;
public static final int MAXIMUM_DISTANCE_TO_WALK_TO_IRON_ORE = 650;
public static final Point GAME_WINDOW_CENTER = new Point(200, 300);
Cursor cursor;
CursorTask cursorTask;
Inventory inventory;
public IronMiner() throws AWTException, IOException
{
cursor = new Cursor();
cursorTask = new CursorTask();
inventory = new Inventory();
}
public void run() throws Exception {
while (true) {
Thread.sleep(250);
mineClosestIronOre();
inventory.update(); // TODO: add iron ore to inventory items
if (inventory.isInventoryFull()) {
System.out.println("Inventory is full! Dropping...");
cursorTask.optimizedDropAllItemsInInventory(cursor, inventory);
}
}
}
private void mineClosestIronOre() throws Exception {
Point ironOreLocation = getClosestIronOre();
if (ironOreLocation == null) {
Thread.sleep(1000);
}
cursor.moveAndLeftClickAtCoordinatesWithRandomness(ironOreLocation, 20, 20);
Thread.sleep(IRON_ORE_MINING_TIME_MILLISECONDS);
}
private Point getClosestIronOre() {
ArrayList<Point> ironOreLocations = getIronOreLocations();
int closestDistanceToIronOreFromCharacter = Integer.MAX_VALUE;
Point closestIronOreToCharacter = null;
for (Point ironOreLocation : ironOreLocations) {
int distanceToIronOreFromCharacter = getDistanceBetweenPoints(GAME_WINDOW_CENTER, ironOreLocation);
if (distanceToIronOreFromCharacter < closestDistanceToIronOreFromCharacter) {
closestDistanceToIronOreFromCharacter = distanceToIronOreFromCharacter;
closestIronOreToCharacter = ironOreLocation;
}
}
if (closestDistanceToIronOreFromCharacter < MAXIMUM_DISTANCE_TO_WALK_TO_IRON_ORE) {
return closestIronOreToCharacter;
}
return null;
}
private ArrayList<Point> getIronOreLocations() {
// TODO: Use trained DNN here
return new ArrayList<Point>();
}
public int getDistanceBetweenPoints(Point startingPoint, Point goalPoint) {
return (int) (Math.hypot(goalPoint.x - startingPoint.x, goalPoint.y - startingPoint.y));
}
}