MoparScape/clients/client317/src/main/java/rs/RSApplet.java

464 lines
12 KiB
Java
Executable File

package rs;// Decompiled by Jad v1.5.8f. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3)
import rs.graphics.RSImageProducer;
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
public class RSApplet extends Applet
implements Runnable, MouseListener, MouseMotionListener, KeyListener, FocusListener, WindowListener {
public final void createClientFrame(int i, int j) {
myWidth = j;
myHeight = i;
gameFrame = new RSFrame(this, myWidth, myHeight);
graphics = getGameComponent().getGraphics();
fullGameScreen = new RSImageProducer(myWidth, myHeight, getGameComponent());
startRunnable(this, 1);
}
public final void initClientFrame(int i, int j) {
myWidth = j;
myHeight = i;
graphics = getGameComponent().getGraphics();
fullGameScreen = new RSImageProducer(myWidth, myHeight, getGameComponent());
startRunnable(this, 1);
}
public void run() {
getGameComponent().addMouseListener(this);
getGameComponent().addMouseMotionListener(this);
getGameComponent().addKeyListener(this);
getGameComponent().addFocusListener(this);
if (gameFrame != null)
gameFrame.addWindowListener(this);
drawLoadingText(0, "Loading...");
startUp();
int i = 0;
int j = 256;
int k = 1;
int i1 = 0;
int j1 = 0;
for (int k1 = 0; k1 < 10; k1++)
aLongArray7[k1] = System.currentTimeMillis();
while (anInt4 >= 0) {
if (anInt4 > 0) {
anInt4--;
if (anInt4 == 0) {
exit();
return;
}
}
int i2 = j;
int j2 = k;
j = 300;
k = 1;
long l1 = System.currentTimeMillis();
if (aLongArray7[i] == 0L) {
j = i2;
k = j2;
} else if (l1 > aLongArray7[i])
j = (int) ((long) (2560 * delayTime) / (l1 - aLongArray7[i]));
if (j < 25)
j = 25;
if (j > 256) {
j = 256;
k = (int) ((long) delayTime - (l1 - aLongArray7[i]) / 10L);
}
if (k > delayTime)
k = delayTime;
aLongArray7[i] = l1;
i = (i + 1) % 10;
if (k > 1) {
for (int k2 = 0; k2 < 10; k2++)
if (aLongArray7[k2] != 0L)
aLongArray7[k2] += k;
}
if (k < minDelay)
k = minDelay;
try {
Thread.sleep(k);
}
catch (InterruptedException _ex) {
j1++;
}
for (; i1 < 256; i1 += j) {
clickMode3 = clickMode1;
saveClickX = clickX;
saveClickY = clickY;
aLong29 = clickTime;
clickMode1 = 0;
processGameLoop();
readIndex = writeIndex;
}
i1 &= 0xff;
if (delayTime > 0)
fps = (1000 * j) / (delayTime * 256);
processDrawing();
if (shouldDebug) {
System.out.println("ntime:" + l1);
for (int l2 = 0; l2 < 10; l2++) {
int i3 = ((i - l2 - 1) + 20) % 10;
System.out.println("otim" + i3 + ":" + aLongArray7[i3]);
}
System.out.println("fps:" + fps + " ratio:" + j + " count:" + i1);
System.out.println("del:" + k + " deltime:" + delayTime + " mindel:" + minDelay);
System.out.println("intex:" + j1 + " opos:" + i);
shouldDebug = false;
j1 = 0;
}
}
if (anInt4 == -1)
exit();
}
private void exit() {
anInt4 = -2;
cleanUpForQuit();
if (gameFrame != null) {
try {
Thread.sleep(1000L);
}
catch (Exception _ex) {
}
try {
System.exit(0);
}
catch (Throwable _ex) {
}
}
}
public final void method4(int i) {
delayTime = 1000 / i;
}
public final void start() {
if (anInt4 >= 0)
anInt4 = 0;
}
public final void stop() {
if (anInt4 >= 0)
anInt4 = 4000 / delayTime;
}
public final void destroy() {
anInt4 = -1;
try {
Thread.sleep(5000L);
}
catch (Exception _ex) {
}
if (anInt4 == -1)
exit();
}
public final void update(Graphics g) {
if (graphics == null)
graphics = g;
shouldClearScreen = true;
raiseWelcomeScreen();
}
public final void paint(Graphics g) {
if (graphics == null)
graphics = g;
shouldClearScreen = true;
raiseWelcomeScreen();
}
public final void mousePressed(MouseEvent mouseevent) {
int i = mouseevent.getX();
int j = mouseevent.getY();
if (gameFrame != null) {
i -= 4;
j -= 22;
}
idleTime = 0;
clickX = i;
clickY = j;
clickTime = System.currentTimeMillis();
if (mouseevent.isMetaDown()) {
clickMode1 = 2;
clickMode2 = 2;
} else {
clickMode1 = 1;
clickMode2 = 1;
}
}
public final void mouseReleased(MouseEvent mouseevent) {
idleTime = 0;
clickMode2 = 0;
}
public final void mouseClicked(MouseEvent mouseevent) {
}
public final void mouseEntered(MouseEvent mouseevent) {
}
public final void mouseExited(MouseEvent mouseevent) {
idleTime = 0;
mouseX = -1;
mouseY = -1;
}
public final void mouseDragged(MouseEvent mouseevent) {
int i = mouseevent.getX();
int j = mouseevent.getY();
if (gameFrame != null) {
i -= 4;
j -= 22;
}
idleTime = 0;
mouseX = i;
mouseY = j;
}
public final void mouseMoved(MouseEvent mouseevent) {
int i = mouseevent.getX();
int j = mouseevent.getY();
if (gameFrame != null) {
i -= 4;
j -= 22;
}
idleTime = 0;
mouseX = i;
mouseY = j;
}
public final void keyPressed(KeyEvent keyevent) {
idleTime = 0;
int i = keyevent.getKeyCode();
int j = keyevent.getKeyChar();
if (j < 30)
j = 0;
if (i == 37)
j = 1;
if (i == 39)
j = 2;
if (i == 38)
j = 3;
if (i == 40)
j = 4;
if (i == 17)
j = 5;
if (i == 8)
j = 8;
if (i == 127)
j = 8;
if (i == 9)
j = 9;
if (i == 10)
j = 10;
if (i >= 112 && i <= 123)
j = (1008 + i) - 112;
if (i == 36)
j = 1000;
if (i == 35)
j = 1001;
if (i == 33)
j = 1002;
if (i == 34)
j = 1003;
if (j > 0 && j < 128)
keyArray[j] = 1;
if (j > 4) {
charQueue[writeIndex] = j;
writeIndex = writeIndex + 1 & 0x7f;
}
}
public final void keyReleased(KeyEvent keyevent) {
idleTime = 0;
int i = keyevent.getKeyCode();
char c = keyevent.getKeyChar();
if (c < '\036')
c = '\0';
if (i == 37)
c = '\001';
if (i == 39)
c = '\002';
if (i == 38)
c = '\003';
if (i == 40)
c = '\004';
if (i == 17)
c = '\005';
if (i == 8)
c = '\b';
if (i == 127)
c = '\b';
if (i == 9)
c = '\t';
if (i == 10)
c = '\n';
if (c > 0 && c < '\200')
keyArray[c] = 0;
}
public final void keyTyped(KeyEvent keyevent) {
}
public final int readChar(int dummy) {
while (dummy >= 0) {
for (int j = 1; j > 0; j++) ;
}
int k = -1;
if (writeIndex != readIndex) {
k = charQueue[readIndex];
readIndex = readIndex + 1 & 0x7f;
}
return k;
}
public final void focusGained(FocusEvent focusevent) {
awtFocus = true;
shouldClearScreen = true;
raiseWelcomeScreen();
}
public final void focusLost(FocusEvent focusevent) {
awtFocus = false;
for (int i = 0; i < 128; i++)
keyArray[i] = 0;
}
public final void windowActivated(WindowEvent windowevent) {
}
public final void windowClosed(WindowEvent windowevent) {
}
public final void windowClosing(WindowEvent windowevent) {
destroy();
}
public final void windowDeactivated(WindowEvent windowevent) {
}
public final void windowDeiconified(WindowEvent windowevent) {
}
public final void windowIconified(WindowEvent windowevent) {
}
public final void windowOpened(WindowEvent windowevent) {
}
void startUp() {
}
void processGameLoop() {
}
void cleanUpForQuit() {
}
void processDrawing() {
}
void raiseWelcomeScreen() {
}
Component getGameComponent() {
if (gameFrame != null)
return gameFrame;
else
return this;
}
public void startRunnable(Runnable runnable, int priority) {
Thread thread = new Thread(runnable);
thread.start();
thread.setPriority(priority);
}
void drawLoadingText(int i, String s) {
while (graphics == null) {
graphics = getGameComponent().getGraphics();
try {
getGameComponent().repaint();
}
catch (Exception _ex) {
}
try {
Thread.sleep(1000L);
}
catch (Exception _ex) {
}
}
Font font = new Font("Helvetica", 1, 13);
FontMetrics fontmetrics = getGameComponent().getFontMetrics(font);
Font font1 = new Font("Helvetica", 0, 13);
getGameComponent().getFontMetrics(font1);
if (shouldClearScreen) {
graphics.setColor(Color.black);
graphics.fillRect(0, 0, myWidth, myHeight);
shouldClearScreen = false;
}
Color color = new Color(140, 17, 17);
int j = myHeight / 2 - 18;
graphics.setColor(color);
graphics.drawRect(myWidth / 2 - 152, j, 304, 34);
graphics.fillRect(myWidth / 2 - 150, j + 2, i * 3, 30);
graphics.setColor(Color.black);
graphics.fillRect((myWidth / 2 - 150) + i * 3, j + 2, 300 - i * 3, 30);
graphics.setFont(font);
graphics.setColor(Color.white);
graphics.drawString(s, (myWidth - fontmetrics.stringWidth(s)) / 2, j + 22);
}
RSApplet() {
delayTime = 20;
minDelay = 1;
aLongArray7 = new long[10];
shouldDebug = false;
shouldClearScreen = true;
awtFocus = true;
keyArray = new int[128];
charQueue = new int[128];
}
private int anInt4;
private int delayTime;
int minDelay;
private final long[] aLongArray7;
int fps;
boolean shouldDebug;
int myWidth;
int myHeight;
Graphics graphics;
RSImageProducer fullGameScreen;
RSFrame gameFrame;
private boolean shouldClearScreen;
boolean awtFocus;
int idleTime;
int clickMode2;
public int mouseX;
public int mouseY;
private int clickMode1;
private int clickX;
private int clickY;
private long clickTime;
int clickMode3;
int saveClickX;
int saveClickY;
long aLong29;
public final int[] keyArray;
private final int[] charQueue;
private int readIndex;
private int writeIndex;
public static int anInt34;
}