MoparClassic/GameServer/conf/server/defs/GameObjectDef.xml

13092 lines
380 KiB
XML

<GameObjectDef-array>
<GameObjectDef>
<name>Tree</name>
<description>A pointy tree</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>A leafy tree</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Well</name>
<description>The bucket is missing</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>well</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Table</name>
<description>A mighty fine table</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>table</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Treestump</name>
<description>Someone has chopped this tree down!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treestump</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chair</name>
<description>A sturdy looking chair</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>chair</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>logs</name>
<description>A pile of logs</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>logpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Longtable</name>
<description>It has nice candles</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>4</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>longtable</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Throne</name>
<description>It looks fancy and expensive</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>throne</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Range</name>
<description>A hot well stoked range</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>range</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gravestone</name>
<description>R I P</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gravestone1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gravestone</name>
<description>Its covered in moss</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gravestone2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bed</name>
<description>Ooh nice blankets</description>
<command1>rest</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Bigbed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bed</name>
<description>Its a bed - wow</description>
<command1>rest</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>bed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bar</name>
<description>Mmm beer</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barpumps</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Altar</name>
<description>Its an Altar</description>
<command1>Recharge at</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>altar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Post</name>
<description>What am I examining posts for</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>wallpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Support</name>
<description>A wooden pole</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>supportnw</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>Its empty</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bench</name>
<description>It doesn't look very comfy</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bench</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Portrait</name>
<description>A painting of our beloved king</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>portrait</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>candles</name>
<description>Candles on a fancy candlestick</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>candles</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fountain</name>
<description>The water looks fairly clean</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>fountain</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>landscape</name>
<description>An oil painting</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>landscape</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Millstones</name>
<description>You can use these to make flour</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>mill</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Counter</name>
<description>It's the shop counter</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>120</groundItemVar>
<objectModel>counter</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stall</name>
<description>A market stall</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>112</groundItemVar>
<objectModel>market</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Target</name>
<description>Coming soon archery practice</description>
<command1>Practice</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>target</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>PalmTree</name>
<description>A nice palm tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>palm2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>PalmTree</name>
<description>A shady palm tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>palm</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fern</name>
<description>A leafy plant</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fern</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cactus</name>
<description>It looks very spikey</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cactus</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bullrushes</name>
<description>I wonder why it's called a bullrush</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bullrushes</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Flower</name>
<description>Ooh thats pretty</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>flower</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Mushroom</name>
<description>I think it's a poisonous one</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mushroom</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Coffin</name>
<description>This coffin is closed</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>coffin</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Coffin</name>
<description>This coffin is open</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>coffin2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead upstairs</description>
<command1>Go up</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodenstairs</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead downstairs</description>
<command1>Go down</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodenstairsdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead upstairs</description>
<command1>Go up</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestairs</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead downstairs</description>
<command1>Go down</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestairsdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>railing</name>
<description>nice safety measure</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodenrailing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pillar</name>
<description>An ornate pillar</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>marblepillar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bookcase</name>
<description>A large collection of books</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>bookcase</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sink</name>
<description>Its fairly dirty</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>sink</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dummy</name>
<description>I can practice my fighting here</description>
<command1>hit</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sworddummy</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>anvil</name>
<description>heavy metal</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>anvil</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Torch</name>
<description>It would be very dark without this</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>torcha1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>hopper</name>
<description>You put grain in here</description>
<command1>operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>milltop</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>chute</name>
<description>Flour comes out here</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>40</groundItemVar>
<objectModel>millbase</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cart</name>
<description>A farm cart</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>cart</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sacks</name>
<description>Yep they're sacks</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sacks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is open</description>
<command1>WalkTo</command1>
<command2>close</command2>
<type>3</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is open</description>
<command1>WalkTo</command1>
<command2>close</command2>
<type>3</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To Varrock</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To the tower of wizards</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>doors</name>
<description>The doors are open</description>
<command1>WalkTo</command1>
<command2>Close</command2>
<type>3</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>doors</name>
<description>The doors are shut</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To player owned houses</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To Lumbridge Castle</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bookcase</name>
<description>It's a bookcase</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>bookcase</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>henge</name>
<description>these look impressive</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>henge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dolmen</name>
<description>A sort of ancient altar thingy</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>dolmen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>This tree doesn't look too healthy</description>
<command1>WalkTo</command1>
<command2>Chop</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>deadtree1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wheat</name>
<description>nice ripe looking wheat</description>
<command1>WalkTo</command1>
<command2>pick</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>wheat</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The blue moon inn</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sails</name>
<description>The windmill's sails</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>windmillsail</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>estate agent</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The Jolly boar inn</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Drain</name>
<description>This drainpipe runs from the kitchen to the sewers</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>pipe&amp;drain</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>manhole</name>
<description>A manhole cover</description>
<command1>open</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>manholeclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>manhole</name>
<description>How dangerous - this manhole has been left open</description>
<command1>climb down</command1>
<command2>close</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>manholeopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pipe</name>
<description>a dirty sewer pipe</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>wallpipe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>It seems to be full of newt's eyes</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fountain</name>
<description>I think I see something in the fountain</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>fountain</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To Draynor Manor</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>This tree doesn't look too healthy</description>
<command1>Approach</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>deadtree1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>General Store</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>Lowe's Archery store</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The Clothes Shop</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>Varrock Swords</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>Bob's axes</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The staff shop</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fire</name>
<description>A strongly burning fire</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>firea1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>copperrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>copperrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ironrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ironrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tinrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tinrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mithrilrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mithrilrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>adamiterock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>adamiterock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>coalrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>coalrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>goldrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>goldrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>clayrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>clayrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>web</name>
<description>A spider's web</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ceilingweb</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>web</name>
<description>A spider's web</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>floorweb</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>furnace</name>
<description>A red hot furnace</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>furnace</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cook's Range</name>
<description>A hot well stoked range</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>range</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Machine</name>
<description>I wonder what it's supposed to do</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>madmachine</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spinning wheel</name>
<description>I can spin wool on this</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>spinningwheel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>The lever is up</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>The lever is down</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>LeverA</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Inspect</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>LeverB</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Inspect</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>LeverC</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Inspect</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>LeverD</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Inspect</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>LeverE</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Inspect</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>LeverF</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Inspect</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To the forge</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To the Barbarian's Village</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To Al Kharid</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Compost Heap</name>
<description>A smelly pile of compost</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>compost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Coffin</name>
<description>This coffin is closed</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>coffin</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Coffin</name>
<description>This coffin is open</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>coffin2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The Bank of runescape</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>doors</name>
<description>The doors are shut</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>torch</name>
<description>A scary torch</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>skulltorcha1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Altar</name>
<description>An altar to the evil God Zamorak</description>
<command1>Recharge at</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>chaosaltar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Shield</name>
<description>A display shield</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>wallshield</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>some sort of ventilation</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>wallgrill</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cauldron</name>
<description>A very large pot</description>
<command1>WalkTo</command1>
<command2>drink from</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cauldron</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>some sort of ventilation</description>
<command1>Listen</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>wallgrill</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Mine Cart</name>
<description>It's empty</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>minecart</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Buffers</name>
<description>Stop the carts falling off the end</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>trackbuffer</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Track</name>
<description>Train track</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>trackcurve</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Track</name>
<description>Train track</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>trackpoints</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Track</name>
<description>Train track</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>trackstraight</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Hole</name>
<description>I can see a witches cauldron directly below it</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>hole</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Karamja</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Karamja</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipmiddle</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Karamja</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Emergency escape ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>Wydin's grocery</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The Rusty Anchor</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Port Sarim</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Port Sarim</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipmiddle</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Port Sarim</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>hopper</name>
<description>You put grain in here</description>
<command1>operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>milltop</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bluriterock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Doric's anvil</name>
<description>Property of Doric the dwarf</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>anvil</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pottery oven</name>
<description>I can fire clay pots in this</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>potteryoven</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>potter's wheel</name>
<description>I can make clay pots using this</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>potterywheel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>A gate from Lumbridge to Al Kharid</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>This gate is open</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate used for storing bananas</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Banana tree</name>
<description>A tree with nice ripe bananas growing on it</description>
<command1>WalkTo</command1>
<command2>Pick Banana</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>palm2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Banana tree</name>
<description>There are no bananas left on the tree</description>
<command1>WalkTo</command1>
<command2>Pick Banana</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>palm2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate used for storing bananas</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>A battered old chest</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Flower</name>
<description>Ooh thats pretty</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>flower</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>Fishing Supplies</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>Jewellers</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Potato</name>
<description>A potato plant</description>
<command1>WalkTo</command1>
<command2>pick</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>potato</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>Lure</command1>
<command2>Bait</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>Net</command1>
<command2>Bait</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>Harpoon</command1>
<command2>Cage</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>silverrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>silverrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Monks Altar</name>
<description>Its an Altar</description>
<command1>Recharge at</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>altar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Coffin</name>
<description>This coffin is closed</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>coffin</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Coffin</name>
<description>This coffin is open</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>coffin2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Smashed table</name>
<description>This table has seen better days</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>smashedtable</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fungus</name>
<description>A creepy looking fungus</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>nastyfungus</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Smashed chair</name>
<description>This chair is broken</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>smashedchair</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Broken pillar</name>
<description>The remains of a pillar</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>brokenpillar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fallen tree</name>
<description>A fallen tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>fallentree</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Danger Sign</name>
<description>Danger!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dangersign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>runiterock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>runiteruck1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gravestone</name>
<description>A big impressive gravestone</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>largegrave</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bone</name>
<description>Eep!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>curvedbone</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bone</name>
<description>This would feed a dog for a month</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>largebone</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>carcass</name>
<description>I think it's dead</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>carcass</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>animalskull</name>
<description>I wouldn't like to meet a live one</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>animalskull</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Vine</name>
<description>A creepy creeper</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>vine</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Vine</name>
<description>A creepy creeper</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>vinecorner</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Vine</name>
<description>A creepy creeper</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>vinejunction</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>The Lumbridge Lady</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>The Lumbridge Lady</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>hole</name>
<description>This ship isn't much use with that there</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>brokenwall</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>hole</name>
<description>This ship isn't much use with that there</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>brokenwall</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>The Lumbridge Lady</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>The Lumbridge Lady</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Altar of Guthix</name>
<description>A sort of ancient altar thingy</description>
<command1>Recharge at</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>dolmen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>The Cauldron of Thunder</name>
<description>A very large pot</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cauldron</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>A leafy tree</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Entrana</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Entrana</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipmiddle</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Entrana</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Port Sarim</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Port Sarim</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipmiddle</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Port Sarim</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dramen Tree</name>
<description>This tree doesn't look too healthy</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dramentree</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>hopper</name>
<description>You put grain in here</description>
<command1>operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>milltop</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>2-handed swords sold here</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>ye olde herbalist</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Door mat</name>
<description>If I ever get my boots muddy I know where to come</description>
<command1>search</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>Doormat</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cauldron</name>
<description>A very large pot</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cauldron</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The bank vault gate</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>Net</command1>
<command2>Harpoon</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>Harry's fishing shack</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The shrimp and parrot</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>Palm Street</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rockslide</name>
<description>A pile of rocks blocks your path</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rock3</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the lava!</description>
<command1>Bait</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>Its got ale in it</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>table</name>
<description>It's a sturdy table</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>bigtable</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fireplace</name>
<description>It would be very cold without this</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fireplacea1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Egg</name>
<description>Thats one big egg!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bigegg</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Eggs</name>
<description>They'd make an impressive omlette</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>eggs</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stalagmites</name>
<description>Hmm pointy</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stalagmites</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stool</name>
<description>A simple three legged stool</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stool</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bench</name>
<description>It doesn't look to comfortable</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>wallbench</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>table</name>
<description>A round table ideal for knights</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>bigroundtable</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>table</name>
<description>A handy little table</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>roundtable</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fountain of heros</name>
<description>Use a dragonstone gem here to increase it's abilties</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>fountain</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bush</name>
<description>A leafy bush</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bush1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>hedge</name>
<description>A carefully trimmed hedge</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bush2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>flower</name>
<description>A nice colourful flower</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>blueflower</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>plant</name>
<description>Hmm leafy</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>smallfern</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Giant crystal</name>
<description>How unusual a crystal with a wizard trapped in it</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>giantcrystal</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The dead man's chest</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The rising sun</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A large wooden storage box</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A large wooden storage box</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A merchant ship</description>
<command1>stow away</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A merchant ship</description>
<command1>stow away</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>beehive</name>
<description>It's guarded by angry looking bees</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>beehive</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Altar</name>
<description>An altar to the evil God Zamorak</description>
<command1>Recharge at</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>chaosaltar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>Hickton's Archery store</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To Camelot</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Archway</name>
<description>A decorative marble arch</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>marblearch</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Obelisk of water</name>
<description>It doesn't look very wet</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obelisk</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Obelisk of fire</name>
<description>It doesn't look very hot</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obelisk</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sand pit</name>
<description>I can use a bucket to get sand from here</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>sandpit</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Obelisk of air</name>
<description>A tall stone pointy thing</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obelisk</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Obelisk of earth</name>
<description>A tall stone pointy thing</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obelisk</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Oak Tree</name>
<description>A grand old oak tree</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>oaktree</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Willow Tree</name>
<description>A weeping willow</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>willowtree</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Maple Tree</name>
<description>It's got nice shaped leaves</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>mapletree</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Yew Tree</name>
<description>A tough looking yew tree</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>yewtree</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>A magical tree</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>magictree</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>A gate guarded by a fierce barbarian</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The forester's arms</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>flax</name>
<description>A flax plant</description>
<command1>WalkTo</command1>
<command2>pick</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>flax</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Large treestump</name>
<description>Someone has chopped this tree down!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>treestump</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>goldrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Inspect</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Inspect</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Inspect</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship bound for Ardougne</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship bound for Ardougne</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bakers Stall</name>
<description>A market stall</description>
<command1>WalkTo</command1>
<command2>steal from</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>112</groundItemVar>
<objectModel>market</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Silk Stall</name>
<description>A market stall</description>
<command1>WalkTo</command1>
<command2>steal from</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>112</groundItemVar>
<objectModel>market</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fur Stall</name>
<description>A market stall</description>
<command1>WalkTo</command1>
<command2>steal from</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>112</groundItemVar>
<objectModel>market</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Silver Stall</name>
<description>A market stall</description>
<command1>WalkTo</command1>
<command2>steal from</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>112</groundItemVar>
<objectModel>market</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spices Stall</name>
<description>A market stall</description>
<command1>WalkTo</command1>
<command2>steal from</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>112</groundItemVar>
<objectModel>market</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gems Stall</name>
<description>A market stall</description>
<command1>WalkTo</command1>
<command2>steal from</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>112</groundItemVar>
<objectModel>market</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A large heavy sealed crate</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A large heavy sealed crate</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>RPDT depot</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead upstairs</description>
<command1>Go up</command1>
<command2>Search for traps</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestairs</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Search for traps</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Search for traps</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Search for traps</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Search for traps</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Search for traps</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>someone is stealing something from it</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Search for traps</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>empty stall</name>
<description>A market stall</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>112</groundItemVar>
<objectModel>market</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead upstairs</description>
<command1>Go up</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestairs</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>hopper</name>
<description>You put grain in here</description>
<command1>operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>milltop</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>Ardougne city zoo</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The flying horse</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>The lever is up</description>
<command1>pull</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>The lever is up</description>
<command1>pull</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pipe</name>
<description>a dirty sewer pipe</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>wallpipe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>Bait</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>Bait</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>Bait</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>Bait</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Vine</name>
<description>A creepy creeper</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>vine</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The main entrance to McGrubor's wood</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is open</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead downstairs</description>
<command1>Go down</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestairsdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>broken cart</name>
<description>A farm cart</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>brokencart</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Searchfortraps</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>clock pole blue</name>
<description>A pole - a pole to put cog's on</description>
<command1>inspect</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>clockpoleblue</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>clock pole red</name>
<description>A pole - a pole to put cog's on</description>
<command1>inspect</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>clockpolered</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>clock pole purple</name>
<description>A pole - a pole to put cog's on</description>
<command1>inspect</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>clockpolepurple</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>clock pole black</name>
<description>A pole - a pole to put cog's on</description>
<command1>inspect</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>clockpoleblack</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>wallclockface</name>
<description>It's a large clock face</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>wallclockface</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever Bracket</name>
<description>Theres something missing here</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverbracket</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>It's a lever</description>
<command1>Pull</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead upstairs</description>
<command1>Go up</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodenstairs</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead downstairs</description>
<command1>Go down</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodenstairsdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is open</description>
<command1>close</command1>
<command2>Examine</command2>
<type>3</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateopen2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>The lever is up</description>
<command1>pull</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>The lever is up</description>
<command1>push</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Foodtrough</name>
<description>It's for feeding the rat's</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>Foodtrough</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>cage</command1>
<command2>harpoon</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>spearwall</name>
<description>It's a defensive battlement</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>spearwall</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>hornedskull</name>
<description>A horned dragon skull</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>hornedskull</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>picklock</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>picklock</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>guardscupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>guardscupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Coal truck</name>
<description>I can use this to transport coal</description>
<command1>get coal from</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>minecart</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Port Birmhaven</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Port Birmhaven</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipmiddle</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A ship to Port Birmhaven</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>It's a tree house</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>toplesstree</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ballista</name>
<description>It's a war machine</description>
<command1>fire</command1>
<command2>Examine</command2>
<type>1</type>
<width>4</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>catabow</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>largespear</name>
<description></description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>catabowarrow</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>spirit tree</name>
<description>A grand old spirit tree</description>
<command1>talk to</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>ent</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>young spirit Tree</name>
<description>Ancestor of the spirit tree</description>
<command1>talk to</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>talk through</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>wall</name>
<description>A damaged wall</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>khazardwall</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>tree</name>
<description>An exotic looking tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle tree 2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>tree</name>
<description>An exotic looking tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle tree 1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fern</name>
<description>An exotic leafy plant</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle fern textured</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fern</name>
<description>An exotic leafy plant</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle fern textured 2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fern</name>
<description>An exotic leafy plant</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle fern textured 3</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fern</name>
<description>An exotic leafy plant</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle fern textured 4</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fly trap</name>
<description>A small carnivourous plant</description>
<command1>approach</command1>
<command2>Search</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle fly trap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fern</name>
<description>An exotic leafy plant</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle fern</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fern</name>
<description>An exotic spikey plant</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle spikey fern</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>plant</name>
<description>What an unusual plant</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle strange plant</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>plant</name>
<description>An odd looking plant</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle strange plant 2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>plant</name>
<description>some nice jungle foliage</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle medium size plant</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stone head</name>
<description>It looks like it's been here some time</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle statue</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>dead Tree</name>
<description>A rotting tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>deadtree2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sacks</name>
<description>Yep they're sacks</description>
<command1>WalkTo</command1>
<command2>prod</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sacks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>khazard open Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>khazard shut Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>doorframe</name>
<description>It's a stone doorframe</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>3</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorframe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sewer valve</name>
<description>It changes the water flow of the sewer's</description>
<command1>turn left</command1>
<command2>turn right</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sewervalve</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sewer valve 2</name>
<description>It changes the water flow of the sewer's</description>
<command1>turn left</command1>
<command2>turn right</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sewervalve</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sewer valve 3</name>
<description>It changes the water flow of the sewer's</description>
<command1>turn left</command1>
<command2>turn right</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sewervalve</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sewer valve 4</name>
<description>It changes the water flow of the sewer's</description>
<command1>turn left</command1>
<command2>turn right</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sewervalve</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sewer valve 5</name>
<description>It changes the water flow of the sewer's</description>
<command1>turn left</command1>
<command2>turn right</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sewervalve</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave entrance</name>
<description>I wonder what is inside...</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>caveentrance</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Log bridge</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>logbridgelow</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Log bridge</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>logbridgehigh</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>tree platform</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treeplatformhigh</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>tree platform</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treeplatformlow</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is open</description>
<command1>close</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateopen2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>tree platform</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>largetreeplatformlow</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>tree platform</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>largetreeplatformhigh</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Log bridge</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>logbridgecurvedhigh</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Log bridge</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>logbridgecurvedlow</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>tree platform</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treeplatformlow2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>tree platform</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treeplatformhigh2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tribal brew</name>
<description>A very large pot</description>
<command1>WalkTo</command1>
<command2>drink</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cauldron</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pineapple tree</name>
<description>A tree with nice ripe pineapples growing on it</description>
<command1>WalkTo</command1>
<command2>Pick pineapple</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>palm2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pineapple tree</name>
<description>There are no pineapples left on the tree</description>
<command1>WalkTo</command1>
<command2>Pick pineapple</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>palm2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>log raft</name>
<description>A mighty fine raft</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>lograft</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>log raft</name>
<description>A mighty fine raft</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>lograft</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tomb of hazeel</name>
<description>A clay shrine to lord hazeel</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>96</groundItemVar>
<objectModel>hazeeltomb</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>range</name>
<description>A pot of soup slowly cooking</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>range</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bookcase</name>
<description>A large collection of books</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>bookcase</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Carnillean Chest</name>
<description>Perhaps I should search it</description>
<command1>WalkTo</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Carnillean Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate used for storing food</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Butlers cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Butlers cupboard</name>
<description>The cupboard is open</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is open</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cattle furnace</name>
<description>A red hot furnace</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>furnace</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ardounge wall</name>
<description>A huge wall seperating east and west ardounge</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>ardoungewall</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ardounge wall corner</name>
<description>A huge wall seperating east and west ardounge</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ardoungewallcorner</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dug up soil</name>
<description>A freshly dug pile of mud</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpatch</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of mud</name>
<description>Mud caved in from above</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>large Sewer pipe</name>
<description>a dirty sewer pipe</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>largesewerpipe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ardounge wall gateway</name>
<description>A huge set of heavy wooden doors</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is open</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fishing crane</name>
<description>For hauling in large catches of fish</description>
<command1>operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishingcrane</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rowboat</name>
<description>A reasonably sea worthy two man boat</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>rowboat</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Damaged Rowboat</name>
<description>A not so sea worthy two man boat</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>rowboatsinking</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>I wonder what's inside</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fishing crane</name>
<description>For hauling in large catches of fish</description>
<command1>operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishingcranerot1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fishing crane</name>
<description>For hauling in large catches of fish</description>
<command1>operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishingcranerot2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Waterfall</name>
<description>it's a waterfall</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>waterfall</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>leaflessTree</name>
<description>A pointy tree</description>
<command1>jump off</command1>
<command2>jump to next</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>deadtree2base</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>leaflessTree</name>
<description>A pointy tree</description>
<command1>jump off</command1>
<command2>jump to next</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>deadtree2base</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>log raft</name>
<description>A mighty fine raft</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>lograft</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>doors</name>
<description>The doors are shut</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Well</name>
<description>An oddly placed well</description>
<command1>operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>well</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tomb of glarial</name>
<description>A stone tomb surrounded by flowers</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>4</height>
<groundItemVar>96</groundItemVar>
<objectModel>elventomb</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Waterfall</name>
<description>it's a fast flowing waterfall</description>
<command1>jump off</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>waterfalllev1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Waterfall</name>
<description>it's a fast flowing waterfall</description>
<command1>jump off</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>waterfalllev2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bookcase</name>
<description>A large collection of books</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>bookcase</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>doors</name>
<description>The doors are shut</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>doors</name>
<description>The doors are shut</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone stand</name>
<description>On top is an indent the size of a rune stone</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestand</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone stand</name>
<description>On top is an indent the size of a rune stone</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestand</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone stand</name>
<description>On top is an indent the size of a rune stone</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestand</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone stand</name>
<description>On top is an indent the size of a rune stone</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestand</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone stand</name>
<description>On top is an indent the size of a rune stone</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestand</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone stand</name>
<description>On top is an indent the size of a rune stone</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestand</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Glarial's Gravestone</name>
<description>There is an indent the size of a pebble in the stone's center</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gravestone1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>It's a crate</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>leaflessTree</name>
<description>A pointy tree</description>
<command1>jump off</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>deadtree2base</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Statue of glarial</name>
<description>A statue of queen glarial - something's missing</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>glarialsstatue</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chalice of eternity</name>
<description>A magically elevated chalice full of treasure</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>baxtorianchalice</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chalice of eternity</name>
<description>A magically elevated chalice full of treasure</description>
<command1>empty</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>baxtorianchalicelow</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>doors</name>
<description>The doors are shut</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>The lever is up</description>
<command1>pull</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>The lever is up</description>
<command1>pull</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>log raft remains</name>
<description>oops!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>brokenlograft</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>A pointy tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name> Range</name>
<description>A hot well stoked range</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>range</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>It's an old crate</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>Net</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Watch tower</name>
<description>They're always watching</description>
<command1>approach</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>watchtower</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>Tourist infomation</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>doors</name>
<description>The doors are open</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rope ladder</name>
<description>A hand made ladder</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ropeladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rope ladder</name>
<description>A hand made ladder</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ropeladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cooking pot</name>
<description>the mourners are busy enjoying this stew</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cauldron</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gallow</name>
<description>Best not hang about!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>gallows</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate used for storing confiscated goods</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>Tailors fancy dress</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>grand tree</name>
<description>the grand tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>grand tree-lev 0</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is open</description>
<command1>WalkTo</command1>
<command2>close</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Log bridge</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>logbridge lev0</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Watch tower</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomewatchtower lev0</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Log bridge</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>0</width>
<height>0</height>
<groundItemVar>0</groundItemVar>
<objectModel>logbridgejunction lev0</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>climbing rocks</name>
<description>I wonder if I can climb up these</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>climbing_rocks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>It looks rather thin</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>0</height>
<groundItemVar>0</groundItemVar>
<objectModel>corner_ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>It looks rather thin</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>straight_ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>log</name>
<description>It looks slippery</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>log_balance1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>log</name>
<description>It looks slippery</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>log_balance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>PalmTree</name>
<description>A shady palm tree</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>palm</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Scorched Earth</name>
<description>An area of burnt soil</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpatch</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A moss covered rock</description>
<command1>Mine</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mossyrock</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The dancing donkey inn</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fish</name>
<description>I can see fish swimming in the water</description>
<command1>harpoon</command1>
<command2>cage</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocky Walkway</name>
<description>A precarious rocky walkway</description>
<command1>Balance</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocktile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocky Walkway</name>
<description>A precarious rocky walkway</description>
<command1>Balance</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocktile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocky Walkway</name>
<description>A precarious rocky walkway</description>
<command1>Balance</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocktile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocky Walkway</name>
<description>A precarious rocky walkway</description>
<command1>Balance</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocktile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fight Dummy</name>
<description>I can practice my fighting here</description>
<command1>hit</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sworddummy</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Jungle Vine</name>
<description>A deep jungle Vine</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>vine</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>statue</name>
<description>hand carved</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tribalstature</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>Ye Olde Dragon Inn</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>grand tree</name>
<description>the grand tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>grand treeinside-lev 0</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>grand tree</name>
<description>the grand tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>grand treeinside-lev 1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>grand tree</name>
<description>the grand tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>grand treeinside-lev 2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>grand tree</name>
<description>the grand tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>grand tree-lev 1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>grand tree</name>
<description>the grand tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>grand tree-lev 2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Hillside Entrance</name>
<description>Large doors that seem to lead into the hillside</description>
<command1>Open</command1>
<command2>Search</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>hillsidedoor</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>tree</name>
<description>A large exotic looking tree</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle medium size plant</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Log bridge</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>0</width>
<height>0</height>
<groundItemVar>0</groundItemVar>
<objectModel>logbridgejunction lev1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree platform</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>0</width>
<height>0</height>
<groundItemVar>0</groundItemVar>
<objectModel>fourwayplatform-lev 0</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree platform</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>0</width>
<height>0</height>
<groundItemVar>0</groundItemVar>
<objectModel>fourwayplatform-lev 1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Metalic Dungeon Gate</name>
<description>It seems to be closed</description>
<command1>Open</command1>
<command2>Search</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Log bridge</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>0</width>
<height>0</height>
<groundItemVar>0</groundItemVar>
<objectModel>logbridge lev1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Log bridge</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>0</width>
<height>0</height>
<groundItemVar>0</groundItemVar>
<objectModel>logbridge lev2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Watch tower</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>0</width>
<height>0</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomewatchtower lev1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Watch tower</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>0</width>
<height>0</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomewatchtower lev2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Shallow water</name>
<description>A small opening in the ground with some spots of water</description>
<command1>WalkTo</command1>
<command2>Investigate</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>rockpoolwater</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Doors</name>
<description>Perhaps you should give them a push</description>
<command1>Open</command1>
<command2>Search</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>hillsidedoor</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>grand tree</name>
<description>the grand tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>grand tree-lev 3</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree Ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-down</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>blurberrys cocktail bar</name>
<description>the gnome social hot spot</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>blurberrybar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gem Rocks</name>
<description>A rocky outcrop with a vein of semi precious stones</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gemrock</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Giannes place</name>
<description>Eat green eat gnome cruisine</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>blurberrybar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ropeswing</name>
<description>A good place to train agility</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_ropeswing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>net</name>
<description>A good place to train agility</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_net</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Frame</name>
<description>A good place to train agility</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_frame</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>It has a branch ideal for tying ropes to</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree_for_rope</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>I wonder who put that rope there</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree_with_rope</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>they look fun to swing on</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree_with_vines</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cart</name>
<description>A farm cart</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>cart</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fence</name>
<description>it doesn't look too strong</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomefence</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>beam</name>
<description>A plank of wood</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>beam</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>read me</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>Blurberry's cocktail bar</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>Giannes tree gnome cuisine</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>Heckel funch's grocery store</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>Hudo glenfad's grocery store</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>Rometti's fashion outlet</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>Tree gnome bank and rometti's fashion outlet</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>Tree gnome local swamp</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>Agility training course</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>To the grand tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Root</name>
<description>To the grand tree</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treeroot1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Root</name>
<description>To the grand tree</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treeroot2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Metal Gate</name>
<description>The gate is closed</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Metal Gate</name>
<description>The gate is open</description>
<command1>WalkTo</command1>
<command2>close</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>A farm cart</name>
<description>It is blocking the entrance to the village</description>
<command1>Examine</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>cart</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>It looks rather thin</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>straight_ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>It looks rather thin</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>straight_ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cage</name>
<description>i don't like the look of that</description>
<command1>open</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomecage</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>glider</name>
<description>i wonder if it flys</description>
<command1>fly</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomeglider</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead upstairs</description>
<command1>Go up</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodenstairs</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>glider</name>
<description>i wonder if it flys</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomeglidercrashed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is open</description>
<command1>WalkTo</command1>
<command2>close</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>chaos altar</name>
<description>An altar to the evil God Zamorak</description>
<command1>Recharge at</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>chaosaltar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gnome stronghold gate</name>
<description>The gate is closed</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ropeswing</name>
<description>A good place to train agility</description>
<command1>Swing</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_ropeswing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ropeswing</name>
<description>A good place to train agility</description>
<command1>Swing</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_ropeswing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead upstairs</description>
<command1>Go up</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodenstairs</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stairs</name>
<description>These lead downstairs</description>
<command1>Go down</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodenstairsdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of rubble</name>
<description>What a mess</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone stand</name>
<description>On top our four indents from left to right</description>
<command1>WalkTo</command1>
<command2>push down</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonestand</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Watch tower</name>
<description>A tree gnome construction</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomewatchtower lev1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of rubble</name>
<description>What a mess</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpiledown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Root</name>
<description>To the grand tree</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treeroot2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Root</name>
<description>To the grand tree</description>
<command1>push</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treeroot2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Root</name>
<description>To the grand tree</description>
<command1>push</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treeroot2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sign</name>
<description>Home to the Head tree guardian</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomesign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Hammock</name>
<description>They've got to sleep somewhere</description>
<command1>lie in</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomehamek</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Goal</name>
<description>You're supposed to throw the ball here</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomegoal</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stone tile</name>
<description>It looks as if it might move</description>
<command1>twist</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonedisc</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>You get a sense of dread from the chest</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>You get a sense of dread from the chest</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Watch tower</name>
<description>A tree gnome construction</description>
<command1>WalkTo</command1>
<command2>climb down</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomewatchtower lev2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>net</name>
<description>A good place to train agility</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_net</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Watch tower</name>
<description>A tree gnome construction</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomewatchtower lev1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Watch tower</name>
<description>A tree gnome construction</description>
<command1>climb down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomewatchtower lev2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ropeswing</name>
<description>A good place to train agility</description>
<command1>grab hold of</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_ropeswing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bumpy Dirt</name>
<description>Some disturbed earth</description>
<command1>Look</command1>
<command2>Search</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpatch</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pipe</name>
<description>a dirty sewer pipe</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_pipe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>net</name>
<description>A good place to train agility</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_net</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pipe</name>
<description>a dirty sewer pipe</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_pipe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>log</name>
<description>It looks slippery</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>log_balance1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pipe</name>
<description>a dirty sewer pipe</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_pipe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pipe</name>
<description>a dirty sewer pipe</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_pipe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Handholds</name>
<description>I wonder if I can climb up these</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>climbing_rocks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stronghold spirit Tree</name>
<description>Ancestor of the spirit tree</description>
<command1>talk to</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>It has a branch ideal for tying ropes to</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree_for_rope</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>I wonder who put that rope there</description>
<command1>swing on</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree_with_rope</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>I wonder who put that rope there</description>
<command1>swing on</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree_with_rope</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spiked pit</name>
<description>I don't want to go down there</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>spikedpit-low</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spiked pit</name>
<description>I don't want to go down there</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>spikedpit</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave</name>
<description>I wonder what is inside...</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>caveentrance</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stone pebble</name>
<description>Looks like a stone</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonedisc</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of rubble</name>
<description>Rocks that have caved in</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of rubble</name>
<description>Rocks that have caved in</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pipe</name>
<description>I might be able to fit through this</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_pipe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pipe</name>
<description>2</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_pipe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone</name>
<description>Looks like a stone</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonedisc</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone</name>
<description>Looks like a stone</description>
<command1>Look Closer</command1>
<command2>Investigate</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonedisc</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ropeswing</name>
<description>A good place to train agility</description>
<command1>Swing</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_ropeswing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>log</name>
<description>It looks slippery</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>log_balance1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>net</name>
<description>A good place to train agility</description>
<command1>Climb Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_net</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>It looks rather thin</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>straight_ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Handholds</name>
<description>I wonder if I can climb up these</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>climbing_rocks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>log</name>
<description>It looks slippery</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>log_balance1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>log</name>
<description>It looks slippery</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>log_balance1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rotten Gallows</name>
<description>A human corpse hangs from the noose</description>
<command1>Look</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>gallows</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of rubble</name>
<description>Rocks that have caved in</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ropeswing</name>
<description>I wonder what's over here</description>
<command1>Swing</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_ropeswing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ropeswing</name>
<description>I wonder what's over here</description>
<command1>Swing</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_ropeswing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ocks</name>
<description>A moss covered rock</description>
<command1>balance</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mossyrock</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>This tree doesn't look too healthy</description>
<command1>WalkTo</command1>
<command2>balance</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>deadtree1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Well stacked rocks</name>
<description>Rocks that have been stacked at regular intervals</description>
<command1>Investigate</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tomb Dolmen</name>
<description>An ancient construct for displaying the bones of the deceased</description>
<command1>Look</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>dolmen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Handholds</name>
<description>I wonder if I can climb up these</description>
<command1>Climb</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>climbing_rocks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bridge Blockade</name>
<description>A crudely constructed fence to stop you going further</description>
<command1>Investigate</command1>
<command2>Jump</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomefence</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Log Bridge</name>
<description>A slippery log that is a make-do bridge</description>
<command1>Balance On</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>log_balance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Handholds</name>
<description>I wonder if I can climb up these</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>climbing_rocks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>they look fun to swing on</description>
<command1>Swing on</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree_with_vines</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tree</name>
<description>they look fun to swing on</description>
<command1>Swing on</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>tree_with_vines</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wet rocks</name>
<description>A rocky outcrop</description>
<command1>Look</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Smashed table</name>
<description>This table has seen better days</description>
<command1>Examine</command1>
<command2>Craft</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>smashedtable</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Crude Raft</name>
<description>A crudely constructed raft</description>
<command1>Disembark</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>lograft</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Daconia rock</name>
<description>Piles of daconia rock</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>statue</name>
<description>A statue to mark Taie Bwo Wannai sacred grounds</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tribalstature</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stepping stones</name>
<description>A rocky outcrop</description>
<command1>Balance</command1>
<command2>Jump onto</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>Enter to balance into an agility area</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>Enter to balance into an agility area</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>pipe</name>
<description>It looks a tight squeeze</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_pipe</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ropeswing</name>
<description>A good place to train agility</description>
<command1>Swing</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_ropeswing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone</name>
<description>Looks like a stone</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>stonedisc</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>It doesn't look stable</description>
<command1>balance on</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>straight_ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Vine</name>
<description>A creepy creeper</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>vinecorner</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>WalkTo</command1>
<command2>Climb</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wooden Gate</name>
<description>The gate is open</description>
<command1>Close</command1>
<command2>Close</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wooden Gate</name>
<description>The gate is closed</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>An ancient stone construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section 1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>An ancient stone construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section 2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>An ancient stone construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section 3</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>An ancient stone construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bridge support</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone platform</name>
<description>An ancient stone construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave platform small</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fence</name>
<description>it doesn't look too strong</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomefence2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A rocky outcrop</description>
<command1>Climb</command1>
<command2>Climb</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gate of Iban</name>
<description>It doesn't look very inviting</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rams skull door</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wooden Door</name>
<description>It doesn't look very inviting</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rams skull dooropen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tomb Dolmen</name>
<description>An ancient construct for displaying the bones of the deceased</description>
<command1>Look</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>dolmen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave entrance</name>
<description>It doesn't look very inviting</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Old bridge</name>
<description>That's been there a while</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave old bridge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Old bridge</name>
<description>That's been there a while</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave old bridgedown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Crumbled rock</name>
<description>climb up to above ground</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stalagmite</name>
<description>Formed over thousands of years</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave large stagamite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stalagmite</name>
<description>Formed over thousands of years</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave small stagamite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>Seems to be some sort of winch</description>
<command1>pull</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave lever</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stalactite</name>
<description>Formed over thousands of years</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave large stagatite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stalactite</name>
<description>Formed over thousands of years</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave small stagatite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stalactite</name>
<description>Formed over thousands of years</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave extra large stagatite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Swamp</name>
<description>That smells horrid</description>
<command1>step over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave swampbubbles</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Swamp</name>
<description>That smells horrid</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave swampbubbles</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of mud</name>
<description>Mud caved in from above</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Travel Cart</name>
<description>A sturdy cart for travelling in</description>
<command1>Board</command1>
<command2>Look</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>cart</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Travel Cart</name>
<description>A sturdy cart for travelling in</description>
<command1>Board</command1>
<command2>Look</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>cart</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>mine</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stalactite</name>
<description>Formed over thousands of years</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave large stagatite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>clear</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rocktrap1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rocktrap1a</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave swamprocks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sign</name>
<description>The Paramaya Hostel</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shopsign</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>A ladder that leads to the dormitory - a ticket is needed</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spiked pit</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrapa</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To the Furnace</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ship</name>
<description>A sea faring ship called 'Lady Of The Waves'</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ship</name>
<description>A sea faring ship called 'Lady Of The Waves'</description>
<command1>board</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sacks</name>
<description>Yep they're sacks</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sacks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Zamorakian Temple</name>
<description>Scary!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave temple</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grill</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>walk here</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>walk here</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tomb Doors</name>
<description>Ornately carved wooden doors depicting skeletal warriors</description>
<command1>Open</command1>
<command2>Search</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Swamp</name>
<description>That smells horrid</description>
<command1>step over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave swampbubbles</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>clear</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rocktrap1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>clear</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rocktrap1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stalactite</name>
<description>Formed over thousands of years</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave extra large stagatite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stalactite</name>
<description>Formed over thousands of years</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave extra large stagatite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spiked pit</name>
<description>They looks suspicious</description>
<command1>walk over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grilltrapa up</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>Seems to be some sort of winch</description>
<command1>pull</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave lever</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cage</name>
<description>Seems to be mechanical </description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grillcage</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cage</name>
<description>Seems to be mechanical </description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave grillcageup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>More rocks!</description>
<command1>step over</command1>
<command2>search for traps</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave speartrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spear trap</name>
<description>Ouch!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave speartrapa</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>More rocks!</description>
<command1>step over</command1>
<command2>search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave speartrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>More rocks!</description>
<command1>step over</command1>
<command2>search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave speartrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>More rocks!</description>
<command1>step over</command1>
<command2>search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave speartrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>More rocks!</description>
<command1>step over</command1>
<command2>search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave speartrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>More rocks!</description>
<command1>step over</command1>
<command2>search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave speartrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>More rocks!</description>
<command1>step over</command1>
<command2>search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave speartrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>drop down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Furnace</name>
<description>Charred bones are slowly burning inside</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave furnace</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Well</name>
<description>The remains of a warrior slump over the strange construction</description>
<command1>drop down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave well</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Passage</name>
<description>A strange metal grill covers the passage</description>
<command1>walk down</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave tubetrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Passage</name>
<description>The passage way has swung down to a vertical position</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave tubetrapa</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Passage</name>
<description>The passage way has swung down to a vertical position</description>
<command1>climb up rope</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave tubetrapa rope</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stalagmite</name>
<description>Formed over thousands of years</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave large stagamite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>clear</command1>
<command2>search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rocktrap1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>clear</command1>
<command2>search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rocktrap1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>clear</command1>
<command2>search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rocktrap1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>clear</command1>
<command2>search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rocktrap1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>clear</command1>
<command2>search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rocktrap1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>You should be able to move these</description>
<command1>clear</command1>
<command2>search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rocktrap1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Passage</name>
<description>Looks suspicous!</description>
<command1>Walk here</command1>
<command2>search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave snaptrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>snap trap</name>
<description>aaaarghh</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave snaptrapa</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wooden planks</name>
<description>You can walk across these</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave planks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Passage</name>
<description>Looks suspicous!</description>
<command1>Walk here</command1>
<command2>search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave snaptrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Passage</name>
<description>Looks suspicous!</description>
<command1>Walk here</command1>
<command2>search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave snaptrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Flames of zamorak</name>
<description>Careful</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bloodwell</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Platform</name>
<description>An ancient construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave platform verysmall</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>Scripture has been carved into the rock</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave carvings</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>Scripture has been carved into the rock</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave carvings</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>Scripture has been carved into the rock</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave carvings</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>Scripture has been carved into the rock</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave carvings</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>wall grill</name>
<description>It seems to filter the rotten air through the caverns</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave wallgrill</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to make to the other side</description>
<command1>jump off</command1>
<command2>climb up</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>wall grill</name>
<description>It seems to filter the rotten air through the caverns</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave wallgrill</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dug up soil</name>
<description>A freshly dug pile of mud</description>
<command1>search</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpatch</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dug up soil</name>
<description>A freshly dug pile of mud</description>
<command1>search</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpatch</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of mud</name>
<description>Mud caved in from above</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>stalagmite</name>
<description>Formed over thousands of years</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave small stagamite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of mud</name>
<description>Mud and rocks piled up</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of mud</name>
<description>Mud and rocks piled up</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of mud</name>
<description>Mud and rocks piled up</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of mud</name>
<description>Mud and rocks piled up</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of mud</name>
<description>Mud and rocks piled up</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spiked pit</name>
<description>I don't want to go down there</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>spikedpit</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Boulder</name>
<description>Could be dangerous!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bolder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>Someone or something has been here before us</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Door</name>
<description>Spooky!</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave templedoor</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Platform</name>
<description>An ancient construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave platform small2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cage remains</name>
<description>Poor unicorn!</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave smashedcage</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ledge</name>
<description>I might be able to climb that</description>
<command1>climb up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave ledge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Passage</name>
<description>Looks suspicous!</description>
<command1>Walk here</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave snaptrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Passage</name>
<description>Looks suspicous!</description>
<command1>Walk here</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave snaptrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gate of Zamorak</name>
<description>It doesn't look very inviting</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rams skull door</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bridge support</name>
<description>An ancient construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bridge supportbase</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tomb of Iban</name>
<description>A clay shrine to lord iban</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>96</groundItemVar>
<objectModel>hazeeltomb</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Claws of Iban</name>
<description>claws of iban</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>clawsofiban</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>Its stinks of alcohol</description>
<command1>empty</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>Scripture has been carved into the rock</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave carvings</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>More rocks</description>
<command1>step over</command1>
<command2>search for traps</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave speartrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>More rocks</description>
<command1>step over</command1>
<command2>search for traps</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave speartrap</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Swamp</name>
<description>That smells horrid</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave swampbubbles</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>An ancient stone construction</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section corner</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cage</name>
<description>That's no way to live</description>
<command1>search</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomecage</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cage</name>
<description>That's no way to live</description>
<command1>search</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomecage</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone steps</name>
<description>They lead into the darkness</description>
<command1>walk down</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bridge stairs</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of mud</name>
<description>Mud and rocks piled up</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>jump over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>jump over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>jump over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>jump over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>jump over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>jump over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>jump over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>jump over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>jump over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>cross</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone bridge</name>
<description>The bridge has partly collapsed</description>
<command1>jump over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>bridge section collapsed2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pit of the Damned</name>
<description>The son of zamoracks alter...</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave temple alter</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Open Door</name>
<description>Spooky!</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave templedooropen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>Observatory reception</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone Gate</name>
<description>A mystical looking object</description>
<command1>Go through</command1>
<command2>Look</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>henge</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps there is something inside</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Zodiac</name>
<description>A map of the twelve signs of the zodiac</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>3</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>zodiac</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Stone steps</name>
<description>They lead into the darkness</description>
<command1>walk down</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bridge stairs</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>Scripture has been carved into the rock</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave carvings</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>Scripture has been carved into the rock</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave carvings</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>Scripture has been carved into the rock</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave carvings</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Telescope</name>
<description>A device for viewing the heavens</description>
<command1>Use</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>telescope</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gate</name>
<description>The entrance to the dungeon jail</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sacks</name>
<description>These sacks feels lumpy!</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sacks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>the ladder goes down into a dark area</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>All these chests look the same!</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>All these chests look the same!</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bookcase</name>
<description>A very roughly constructed bookcase.</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>bookcase</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Iron Gate</name>
<description>A well wrought iron gate - it's locked.</description>
<command1>Open</command1>
<command2>Search</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>the ladder down to the cavern</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps there is something inside</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>All these chests look the same!</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps there is something inside</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>All these chests look the same!</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rockslide</name>
<description>A pile of rocks blocks your path</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rock3</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Altar</name>
<description>An altar to the evil God Zamorak</description>
<command1>Recharge at</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>chaosaltar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>column</name>
<description>Formed over thousands of years</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave pillar</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grave of Scorpius</name>
<description>Here lies Scorpius: dread follower of zamorak</description>
<command1>Read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>gravestone1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bank Chest</name>
<description>Allows you to access your bank.</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>dwarf multicannon</name>
<description>fires metal balls</description>
<command1>fire</command1>
<command2>pick up</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dwarf multicannon</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Disturbed sand</name>
<description>Footprints in the sand show signs of a struggle</description>
<command1>Look</command1>
<command2>Search</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sandyfootsteps</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Disturbed sand</name>
<description>Footprints in the sand show signs of a struggle</description>
<command1>Look</command1>
<command2>Search</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sandyfootsteps</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>dwarf multicannon base</name>
<description>bang</description>
<command1>pick up</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dwarf multicannon part1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>dwarf multicannon stand</name>
<description>bang</description>
<command1>pick up</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dwarf multicannon part2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>dwarf multicannon barrels</name>
<description>bang</description>
<command1>pick up</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dwarf multicannon part3</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave</name>
<description>I wonder what's inside!</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>small caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave</name>
<description>I wonder what's inside!</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>small caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fence</name>
<description>These bridges seem hastily put up</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomefence</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>a signpost</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>I wonder if I can climb up these</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>brownclimbingrocks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>I wonder if I can climb up these</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>brownclimbingrocks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave entrance</name>
<description>A noxious smell emanates from the cave...</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wouldn't like to think where the owner is now</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wooden Doors</name>
<description>Large oak doors constantly watched by guards</description>
<command1>Open</command1>
<command2>Watch</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>hillsidedoor</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pedestal</name>
<description>something fits on here</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>stonestand</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bush</name>
<description>A leafy bush</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bush1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bush</name>
<description>A leafy bush</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bush1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Standard</name>
<description>A standard with a human skull on it</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ogre standard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Mining Cave</name>
<description>A gaping hole that leads to another section of the mine</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Mining Cave</name>
<description>A gaping hole that leads to another section of the mine</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lift</name>
<description>To brings mined rocks to the surface</description>
<command1>Operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>liftwinch</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Mining Barrel</name>
<description>For loading up mined stone from below ground</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Hole</name>
<description>I wonder where this leads...</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>hole</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Hole</name>
<description>I wonder where this leads...</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>hole</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave</name>
<description>I wonder what's inside!</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>small caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave</name>
<description>I wonder what's inside!</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>small caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave</name>
<description>I wonder what's inside!</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>small caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Counter</name>
<description>An ogre is selling items here</description>
<command1>Steal from</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rockcounter</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Track</name>
<description>Train track</description>
<command1>Look</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>trackcurve</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave</name>
<description>I wonder what's inside!</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>small caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Mine Cart</name>
<description>A heavily constructed and often used mining cart.</description>
<command1>Look</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>minecart</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lift Platform</name>
<description>A wooden lift that is operated from the surface.</description>
<command1>Use</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>liftbed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Close</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Watch tower</name>
<description>Constructed by the dwarven black guard</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>watchtower</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave entrance</name>
<description>I wonder what is inside...</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>caveentrance</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Pile of mud</name>
<description>Mud caved in from above</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>mudpile</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave</name>
<description>I wonder what's inside!</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>small caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gate</name>
<description>This gate barrs your way into gu'tanoth</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gate</name>
<description>This gate barrs your way into gu'tanoth</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bush</name>
<description>A leafy bush</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bush1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bush</name>
<description>A leafy bush</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bush1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bush</name>
<description>A leafy bush</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bush1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bush</name>
<description>A leafy bush</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bush1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>multicannon</name>
<description>fires metal balls</description>
<command1>inspect</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dwarf multicannon</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>Some rocks are close to the egde</description>
<command1>jump over</command1>
<command2>look at</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>Some rocks are close to the edge</description>
<command1>jump over</command1>
<command2>look at</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-down</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave entrance</name>
<description>I wonder what is inside...</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>small caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Counter</name>
<description>An ogre is selling cakes here</description>
<command1>Steal from</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rock cake counter</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bookcase</name>
<description>A large collection of books</description>
<command1>Look</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>bookcase</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Captains Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Experimental Anvil</name>
<description>An experimental anvil - for developing new techniques in forging</description>
<command1>Use</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>anvil</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small pile of stones</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Column</name>
<description>Created by ancient mages</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>magearena colomn</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wall</name>
<description>Created by ancient mages</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>magearena wall</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wall</name>
<description>Created by ancient mages</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>magearena corner</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wall</name>
<description>Created by ancient mages</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>magearena tallwall</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wall</name>
<description>Created by ancient mages</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>magearena cornerfill</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>The lever is up</description>
<command1>pull</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverup</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Lever</name>
<description>The lever is down</description>
<command1>pull</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>leverdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wall</name>
<description>Created by ancient mages</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>magearena tallcorner</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wall</name>
<description>Created by ancient mages</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>magearena plain wall</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gate</name>
<description>The gate is closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>shock</name>
<description>cosmic energy</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>spellshock</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Desk</name>
<description>A very strong looking table with some locked drawers.</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>120</groundItemVar>
<objectModel>counter</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave</name>
<description>I wonder what's inside!</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>small caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Mining Cart</name>
<description>A sturdy well built mining cart with barrels full of rock on the back.</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>cart</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock of Dalgroth</name>
<description>A mysterious boulder of the ogres</description>
<command1>mine</command1>
<command2>prospect</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bolder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>entrance</name>
<description>Created by ancient mages</description>
<command1>walk through</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>magearena door</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dried Cactus</name>
<description>It looks very spikey</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cactuswatered</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>climbing rocks</name>
<description>I wonder if I can climb up these</description>
<command1>climb</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>climbing_rocks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>Strange rocks - who knows why they're wanted?</description>
<command1>Mine</command1>
<command2>Prospect</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>tinrock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>lightning</name>
<description>blimey!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>lightning1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Crude Desk</name>
<description>A very roughly constructed desk</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>120</groundItemVar>
<objectModel>counter</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Heavy Metal Gate</name>
<description>This is an immense and very heavy looking gate made out of thick wrought metal</description>
<command1>Look</command1>
<command2>Push</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Counter</name>
<description>An ogre is selling cakes here</description>
<command1>Steal from</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rock cake counter</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Crude bed</name>
<description>A flea infested sleeping experience</description>
<command1>rest</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>poorbed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>flames</name>
<description>looks hot!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>firespell1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Carved Rock</name>
<description>An ornately carved rock with a pointed recepticle</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>120</groundItemVar>
<objectModel>cave small stagamite</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>USE</name>
<description>FREE SLOT PLEASE USE</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate used for storing materials</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate used for storing materials</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>Its shut</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Brick</name>
<description>A stone brick</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>1-1light</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Brick</name>
<description>A stone brick</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>1-1dark</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Brick</name>
<description>A stone brick</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>1-3light</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Brick</name>
<description>A stone brick</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>1-3dark</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Brick</name>
<description>A stone brick</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>2-2light</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Brick</name>
<description>A stone brick</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>2-2dark</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Barrier</name>
<description>this section is roped off</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrier1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>buried skeleton</name>
<description>I hope I don't meet any of these</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>halfburiedskeleton</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Brick</name>
<description>A stone brick</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>2-1light</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Brick</name>
<description>A stone brick</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>2-1light</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Specimen tray</name>
<description>A pile of sifted earth</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>compost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>winch</name>
<description>This winches earth from the dig hole</description>
<command1>Operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>liftwinch</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Urn</name>
<description>A large ornamental urn</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>largeurn</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>buried skeleton</name>
<description>I'm glad this isn't around now</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>halfburiedskeleton2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>panning point</name>
<description>a shallow where I can pan for gold</description>
<command1>look</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>fishing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>a signpost</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>a signpost</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>a signpost</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>a signpost</description>
<command1>read</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>Digsite educational centre</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>soil</name>
<description>soil</description>
<command1>search</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dugupsoil1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>soil</name>
<description>soil</description>
<command1>search</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dugupsoil2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>soil</name>
<description>soil</description>
<command1>search</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dugupsoil3</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Gate</name>
<description>The gate has closed</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>The ship is sinking</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>sinkingshipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>The ship is sinking</description>
<command1>climb on</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>sinkingbarrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Leak</name>
<description>The ship is sinking</description>
<command1>fill</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shipleak</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bush</name>
<description>A leafy bush</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bush1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>bush</name>
<description>A leafy bush</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bush1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sacks</name>
<description>Yep they're sacks</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sacks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sacks</name>
<description>Yep they're sacks</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sacks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Leak</name>
<description>The ship is sinking</description>
<command1>fill</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shipleak2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboardopen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wrought Mithril Gates</name>
<description>Magnificent wrought mithril gates giving access to the Legends Guild</description>
<command1>open</command1>
<command2>Search</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Legends Hall Doors</name>
<description>Solid Oak doors leading to the Hall of Legends</description>
<command1>Open</command1>
<command2>Search</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Camp bed</name>
<description>Not comfortable but useful nonetheless</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>poorbed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>It has a lid on it - I need something to lever it off</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrelredcross</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>I wonder what is inside...</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrelredcross</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside...</description>
<command1>Open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dense Jungle Tree</name>
<description>Thick vegetation</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle medium size plant</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Jungle tree stump</name>
<description>A chopped down jungle tree</description>
<command1>Walk</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>treestump</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>signpost</name>
<description>To the digsite</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>signpost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>You can pass through this on the members server</description>
<command1>open</command1>
<command2>Examine</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Bookcase</name>
<description>A large collection of books</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>bookcase</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dense Jungle Tree</name>
<description>An exotic looking tree</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle tree 2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dense Jungle Tree</name>
<description>An exotic looking tree</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>jungle tree 1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spray</name>
<description>There's a strong wind</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shipspray1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spray</name>
<description>There's a strong wind</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>shipspray2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>winch</name>
<description>This winches earth from the dig hole</description>
<command1>Operate</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>liftwinch</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Brick</name>
<description>It seems these were put here deliberately</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>1-1light</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rope</name>
<description>it's a rope leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ropeforclimbingbot</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rope</name>
<description>it's a rope leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ropeforclimbingbot</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dense Jungle Palm</name>
<description>A hardy palm tree with dense wood</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>palm2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dense Jungle Palm</name>
<description>A hardy palm tree with dense wood</description>
<command1>Chop</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>palm</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Trawler net</name>
<description>A huge net to catch little fish</description>
<command1>inspect</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>trawlernet-l</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Trawler net</name>
<description>A huge net to catch little fish</description>
<command1>inspect</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>trawlernet-r</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Brick</name>
<description>The bricks are covered in the strange compound</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>1-1light</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>I wonder what is inside ?</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestClosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chest</name>
<description>Perhaps I should search it</description>
<command1>Search</command1>
<command2>Close</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ChestOpen</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Trawler catch</name>
<description>Smells like fish!</description>
<command1>Search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>trawlernet</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Yommi Tree</name>
<description>An adolescent rare and mystical looking tree in</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtree1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grown Yommi Tree</name>
<description>A fully grown rare and mystical looking tree</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtree2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Chopped Yommi Tree</name>
<description>A mystical looking tree that has recently been felled</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtree3</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Trimmed Yommi Tree</name>
<description>The trunk of the yommi tree.</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtree4</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Totem Pole</name>
<description>A nicely crafted wooden totem pole.</description>
<command1>Lift</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtree5</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Baby Yommi Tree</name>
<description>A baby Yommi tree - with a mystical aura</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>smallfern</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Fertile earth</name>
<description>A very fertile patch of earth</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>dugupsoil1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock Hewn Stairs</name>
<description>steps cut out of the living rock</description>
<command1>Climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocksteps</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Hanging rope</name>
<description>A rope hangs from the ceiling</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ropeladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A large boulder blocking the stream</description>
<command1>Move</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bolder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Boulder</name>
<description>A large boulder blocking the way</description>
<command1>WalkTo</command1>
<command2>Smash to pieces</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bolder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>dwarf multicannon</name>
<description>fires metal balls</description>
<command1>fire</command1>
<command2>pick up</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dwarf multicannon</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>dwarf multicannon base</name>
<description>bang</description>
<command1>pick up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dwarf multicannon part1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>dwarf multicannon stand</name>
<description>bang</description>
<command1>pick up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dwarf multicannon part2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>dwarf multicannon barrels</name>
<description>bang</description>
<command1>pick up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dwarf multicannon part3</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>rock</name>
<description>A rocky outcrop</description>
<command1>climb over</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock Hewn Stairs</name>
<description>steps cut out of the living rock</description>
<command1>Climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocksteps</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock Hewn Stairs</name>
<description>steps cut out of the living rock</description>
<command1>Climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocksteps</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock Hewn Stairs</name>
<description>steps cut out of the living rock</description>
<command1>Climb</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocksteps</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Compost Heap</name>
<description>The family gardeners' compost heap</description>
<command1>WalkTo</command1>
<command2>Investigate</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>compost</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>beehive</name>
<description>An old looking beehive</description>
<command1>WalkTo</command1>
<command2>Investigate</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>beehive</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Drain</name>
<description>This drainpipe runs from the kitchen to the sewers</description>
<command1>WalkTo</command1>
<command2>Investigate</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>pipe&amp;drain</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>web</name>
<description>An old thick spider's web</description>
<command1>WalkTo</command1>
<command2>Investigate</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>floorweb</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>fountain</name>
<description>There seems to be a lot of insects here</description>
<command1>WalkTo</command1>
<command2>Investigate</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>fountain</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sinclair Crest</name>
<description>The Sinclair family crest</description>
<command1>WalkTo</command1>
<command2>Investigate</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>wallshield</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>Annas stuff - There seems to be something shiny at the bottom</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>Bobs things - There seems to be something shiny at the bottom</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>Carols belongings - there seems to be something shiny at the bottom</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>Davids equipment - there seems to be something shiny at the bottom</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>Elizabeths clothes - theres something shiny at the bottom</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>barrel</name>
<description>Franks barrel seems to have something shiny at the bottom</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Flour Barrel</name>
<description>Its full of flour</description>
<command1>WalkTo</command1>
<command2>Take From</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sacks</name>
<description>Full of various gardening tools</description>
<command1>WalkTo</command1>
<command2>investigate</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sacks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>gate</name>
<description>A sturdy and secure wooden gate</description>
<command1>WalkTo</command1>
<command2>Investigate</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>woodengateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dead Yommi Tree</name>
<description>A dead Yommi Tree - it looks like a tough axe will be needed to fell this</description>
<command1>WalkTo</command1>
<command2>Inspect</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>deadtree2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>clawspell</name>
<description>forces of guthix</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>clawspell1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>The remains of a large rock</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>crate</name>
<description>A crate of some kind</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>70</groundItemVar>
<objectModel>crate</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cavernous Opening</name>
<description>A dark and mysterious cavern</description>
<command1>enter</command1>
<command2>search</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ancient Lava Furnace</name>
<description>A badly damaged furnace fueled by red hot Lava - it looks ancient</description>
<command1>Look</command1>
<command2>Search</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>furnace</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Spellcharge</name>
<description>forces of guthix</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>Spellcharge1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rocks</name>
<description>A small rocky outcrop</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave rock1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>cupboard</name>
<description>The cupboard is shut</description>
<command1>open</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cupboard</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>sacks</name>
<description>Yep they're sacks</description>
<command1>search</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sacks</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rock</name>
<description>A rocky outcrop</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>rocks1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Saradomin stone</name>
<description>A faith stone</description>
<command1>chant to</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>saradominstone</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Guthix stone</name>
<description>A faith stone</description>
<command1>chant to</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>guthixstone</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Zamorak stone</name>
<description>A faith stone</description>
<command1>chant to</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>zamorakstone</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Magical pool</name>
<description>A cosmic portal</description>
<command1>step into</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>rockpool</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Wooden Beam</name>
<description>Some sort of support - perhaps used with ropes to lower people over the hole</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>Scaffoldsupport</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rope down into darkness</name>
<description>A scarey downwards trip into possible doom.</description>
<command1>WalkTo</command1>
<command2>Use</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ScaffoldsupportRope</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave entrance</name>
<description>A dark cave entrance leading to the surface.</description>
<command1>Enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>3</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>caveentrance2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Cave entrance</name>
<description>A small tunnel that leads to a large room beyond.</description>
<command1>enter</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shamancave</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ancient Wooden Doors</name>
<description>The doors are locked shut</description>
<command1>Open</command1>
<command2>Pick Lock</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>doubledoorsclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Table</name>
<description>An old rickety table</description>
<command1>WalkTo</command1>
<command2>search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>96</groundItemVar>
<objectModel>table</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Crude bed</name>
<description>Barely a bed at all</description>
<command1>Rest</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>poorbed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tall Reeds</name>
<description>A tall plant with a tube for a stem.</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>bullrushes</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Goblin foot prints</name>
<description>They seem to be heading south east</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>sandyfootsteps</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Dark Metal Gate</name>
<description>A dark metalic gate which seems to be fused with the rock</description>
<command1>Open</command1>
<command2>Search</command2>
<type>2</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>metalgateclosed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Magical pool</name>
<description>A cosmic portal</description>
<command1>step into</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>rockpool</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rope Up</name>
<description>A welcome rope back up and out of this dark place.</description>
<command1>Climb</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>obstical_ropeswing</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Half buried remains</name>
<description>Some poor unfortunate soul</description>
<command1>WalkTo</command1>
<command2>Search</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>skeletonwithbag</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Totem Pole</name>
<description>A carved and decorated totem pole</description>
<command1>Look</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtreeevil</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Totem Pole</name>
<description>A carved and decorated totem pole</description>
<command1>Look</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtreegood</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Comfy bed</name>
<description>Its a bed - wow</description>
<command1>rest</command1>
<command2>Examine</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>bed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rotten Yommi Tree</name>
<description>A decomposing fully grown Yommi Tree</description>
<command1>WalkTo</command1>
<command2>Inspect</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtreerotten2</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rotten Yommi Tree</name>
<description>A decomposing felled Yommi Tree</description>
<command1>WalkTo</command1>
<command2>Inspect</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtreerotten3</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rotten Yommi Tree</name>
<description>A decomposing Yommi Tree Trunk</description>
<command1>WalkTo</command1>
<command2>Inspect</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtreerotten4</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Rotten Totem Pole</name>
<description>A decomposing Totem Pole</description>
<command1>WalkTo</command1>
<command2>Inspect</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>totemtreerotten5</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Leafy Palm Tree</name>
<description>A shady palm tree</description>
<command1>WalkTo</command1>
<command2>Shake</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>palm</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Grand Viziers Desk</name>
<description>A very elegant desk - you could knock it to get the Grand Viziers attention.</description>
<command1>WalkTo</command1>
<command2>Knock on table</command2>
<type>1</type>
<width>2</width>
<height>1</height>
<groundItemVar>120</groundItemVar>
<objectModel>counter</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Strange Barrel</name>
<description>It might have something inside of it.</description>
<command1>Smash</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>barrel</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A sturdy sailing ship</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipfront</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A sturdy sailing ship</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>2</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipmiddle</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>ship</name>
<description>A sturdy sailing ship</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>5</width>
<height>3</height>
<groundItemVar>0</groundItemVar>
<objectModel>Shipback</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>digsite bed</name>
<description>Not comfortable but useful nonetheless</description>
<command1>sleep</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>poorbed</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Tea stall</name>
<description>A stall selling oriental infusions</description>
<command1>WalkTo</command1>
<command2>Steal from</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>112</groundItemVar>
<objectModel>market</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Boulder</name>
<description>A large boulder blocking the way</description>
<command1>WalkTo</command1>
<command2>Smash to pieces</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bolder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Boulder</name>
<description>A large boulder blocking the way</description>
<command1>WalkTo</command1>
<command2>Smash to pieces</command2>
<type>1</type>
<width>2</width>
<height>2</height>
<groundItemVar>0</groundItemVar>
<objectModel>cave bolder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Damaged Earth</name>
<description>Disturbed earth - it will heal itself in time</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>0</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>dugupsoil1</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading upwards</description>
<command1>Climb-Up</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladder</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Ladder</name>
<description>it's a ladder leading downwards</description>
<command1>Climb-Down</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>ladderdown</objectModel>
</GameObjectDef>
<GameObjectDef>
<name>Sleigh</name>
<description>It's Santa's Sleigh!</description>
<command1>WalkTo</command1>
<command2>Examine</command2>
<type>1</type>
<width>1</width>
<height>1</height>
<groundItemVar>0</groundItemVar>
<objectModel>gnomeglider</objectModel>
</GameObjectDef>
</GameObjectDef-array>