package org.moparscape.msc.gs.model.definition.skill; /** * The definition wrapper for trees */ public class ObjectWoodcuttingDef { /** * How much experience identifying gives */ public int exp; /** * Percent chance the tree will be felled */ public int fell; /** * The id of the ore this turns into */ private int logId; /** * Herblaw level required to identify */ public int requiredLvl; /** * How long the tree takes to respawn afterwards */ public int respawnTime; public int getExp() { return exp; } public int getFell() { return fell; } public int getLogId() { return logId; } public int getReqLevel() { return requiredLvl; } public int getRespawnTime() { return respawnTime; } }