/** * ID 142 - Barmaid * * @author Ecko @org.moparscape.msc */ PlayerTalk("Hi, what ales are you serving?"); NpcTalk("Well you can either have a nice asgarnian ale or a wizards mind bomb"); NpcTalk("Or a dwarven stout"); option = PickOption("One Asgarnian Ale please", "I'll try the mind bomb", "Can i have a dwarven stout?", "I don't feel like any of those"); if(option == 1) { NpcTalk("That'll be two gold"); if(HasItem(10, 2)) { // 2 gold SendMessage("You buy an Asgarnian Ale"); RemoveItem(10, 2); AddItem(267, 1); // 1 Asgarnian Ale } else { PlayerTalk("Oh dear. I don't seem to have enough money"); } } if(option == 2) { Wait(250); NpcTalk("That'll be two gold"); if(HasItem(10, 2)) { // 2 gold SendMessage("You buy a pint of Wizard's Mind Bomb"); RemoveItem(10, 2); AddItem(268, 1); // 1 Wizard's Mind Bomb } else { PlayerTalk("Oh dear. I don't seem to have enough money"); } } if(option == 3) { Wait(250); NpcTalk("That'll be three gold"); if(HasItem(10, 3)) { // 2 gold SendMessage("You buy a pint of Dwarven Stout"); RemoveItem(10, 3); AddItem(269, 1); // 1 Dwarven Stout } else { PlayerTalk("Oh dear. I don't seem to have enough money"); } } if(option == 4) { PlayerTalk("I don't feel like any of those"); }